- Small Fixes - 20 December 2025
Just a small update to address some bugs.Fixed:The structure menu behaving strangely sometimes.The laser tower not tracking its damage correctly for its advanced research entry.
- Small Fixes - 19 December 2025
This update just makes some small changes.Fixed:Fixed duplicated elemental projectiles not actually having the correct elemental type, preventing them from applying elemental synergy bonuses.Fixed a rare crash.Changed:Slightly adjusted the appearance of floating damage numbers.
- Research Update - 18 December 2025
Hello Mineral Defenders!This update brings a large collection of unique upgrades for the buildable towers.These upgrades can be unlocked in the research menu, granting additional card draws to be utilized in game to add unique upgrades to your towers. These upgrades will enable new, more interesting builds and the potential for powerful combinations.The upgrades are as follows:Gatling Tower:Fire Rounds: Duplicate projectiles that will deal fire damage, extra strong against health. Will inflict the "Burn" status effect on enemies affected by "Sticky Oil".Corrosive Rounds: Duplicate projectiles that will deal corrosive damage, strong against armor.Ice Rounds: Duplicate projectiles that will deal ice damage and has a chance to inflict the "Brittle" status effect. Strong against armor.Electric Rounds: Duplicate projectiles that will deal electric damage, strong against shields.Ricochet: Pro…
- UI Improvements & More - 22 September 2025
Hello Mineral Defenders!This update improves the UI of the game, introduces new hotkeys for selecting structures and abilities, and a few other changes.Changelog:Added:New structure menu & ability menu. Press B and V to open and close these menus. When open, use the number keys 1-9 to select buttons entries in the menu, and use tab to switch between categories. The menus can still be used with the mouse like normal. The menu can be switched between the new tab category mode and the standard scrolling menu with a togglable button in the menu itself. Pressing escape when the menu is open will close the menu if it is open, then another press will open the pause menu as normal.Brittle effect now has a chance to increase explosive damage by 25%.Resolution Scale now changeable as a percentage, helpful for boosting performance when needed or on high resolution displays.Generators can be upgrad…
- Beta Branch Update - 24 July 2025
Hi Mineral Defenders! The `beta` branch (previously `nightly`) for Mineral Defense has been updated with the latest changes! If you would like to test out and give feedback, you can opt into the beta branch by right clicking the game in your Steam library and going into `Properties` -> `Betas` and selecting the `beta` branch in the dropdown menu.The beta build contains the following changes compared to the live branch: Changes:New structure menu & ability menu. Press B and V to open and close these menus. When open, use the number keys 1-9 to select buttons entries in the menu, and use tab to switch between categories. The menus can still be used with the mouse like normal.Brittle effect now has a chance to increase explosive damage.The gambling animation of the supply cache is removed. Now the rewards will be immediately granted.Resolution Scale now changeable as a percentage, helpful…
- Mineralistic Mondays #3 - 21 July 2025
Hello Mineral Defenders! The UI refactor has been 99% completed, the new build will be available within the next few days on a special beta branch for those who would like to test it early! There are just a few more bits that need polishing and improvements before it can be released.This beta branch update may not include endless research options and the new enemy rifts - this is just to test the new UI scheme and the new hotkeys for using the build menu and abilities menu!These changes also put forward the base work for both a controller usable UI, and touch screen usable UI, however these are not available yet.Testable Changes:New structure menu & ability menu. Press B and V to open and close these menus. When open, use the number keys 1-9 to select buttons entries in the menu, and use tab to switch between categories. The menus can still be used with the mouse like normal.Brittle eff…
- Mineralistic Mondays #2 - 30 June 2025
Hello Mineral Defenders! Progress: Progress on the UI refactor is coming along well. Most of the game has been updated to look like the mockups and there is just a little bit more work to do on some in game UI. The build and ability menus are being reworked slightly to allow better usability with hotkeys. The menus will now have a 3x3 grid of buttons that will be selectable using the number keys 1-9. They will have tabs for separate categories (basic, advanced, utility, etc) that can be cycled through by pressing tab. Also, Generators will be upgradable!Some screenshots of the game (New UI, upgradable generators): Some more upcoming changes: - Boss enemies are now wearing crowns. - Explosive element now has a small chance to 1.25x damage when the target is inflicted with the "Brittle" status effect from the Ice Tower. - The gambling animation of the supply cache is removed. Now the rewa…
- Mineralistic Mondays #1 - 16 June 2025
Hello Mineral Defenders!I hope you have all been well. "Mineralistic Mondays" is a news announcement talking about progress on Mineral Defense, and also possibly discussing ideas and suggestions when needed.Thanks to ETG from the MD Discord Server for the suggestion to do such a format! A new Mineralistic Monday update will be posted on a weekly or bi-weekly occasion. Upcoming Features:The main focus of the upcoming update is a complete overhaul and improvement of the game's UI, new end game balancing and features, and new endless research possibilities, among other small adjustments and changes.The idea is to cap the world generation at 200 total tiles - but allow the player to continue playing the game beyond wave 200. This will be done though having enemy "Rifts", portals through which they arrive to attack your base. Rifts will appear at the end of paths and spawn enemies in the sta…
- Optimizations Update - 26 April 2025
Hello Mineral Defenders! This update brings huge optimizations and performance fixes. The game should run much smoother, especially in the late game. Many of the performance killing issues have been squished! It also introduces the "Round Summary" menu where you can view the aggregated statistics of many things throughout your run, including tower damage, mineral income, damage per second, and many more! Now you can optimize your builds much easier! You can open the round summary via the in game pause menu. As always, suggestions and feedback are much appreciated. Discussions for suggestions and bugs are mostly held in the Discord server, it's a great place to chat if you want to see some changes! Changelog: Added: - Added new code using the Unreal Engine Niagara Data Channel system to draw particle systems much faster and more efficiently. Most particle effects are now using this new s…
- Save Improvements - 28 March 2025
Hi Mineral Defenders! Just released an update that adds improvements to the save game system, including backup saves. The game will now save up to 10 of the latest save files as backups. Changes: - Improved stability of the save system, helping to prevent save data loss during a crash or the game closing unexpectedly - Added backups for save files, will save up to 10 of both the profile save data and the ongoing game save data. Fixes: - Made sure the milestone popup notification description wraps correctly There is no in-game restore feature for backup files at the moment, but this will come in the future. Restoring Saves: If you experience an issue, then you may manually restore your save data by copying the latest `.bak` file for the `Profile` save data. Copy this backup file into the `Default` folder, and rename it to `Profile.json`. On Windows, the save data is located at `C:\Users\…
- Update March 26 - 26 March 2025
Hi Mineral Defenders! This is another small patch. The changes are as follows: Added: - Added drillable minerals scaling. Income from mineral deposits will increase by 2.5% per wave. - Added optimizations for muzzle and impact particle effects - Added optimizations for projectiles - Added optimizations for range indicators (Pressing R to view all tower ranges should no longer lag) - Added a "Skip Loading" button on the "Loading Steam Stats" page that will appear after 5 seconds. Changed: - Structures can be sold for 100% refund if sold on the same wave it was constructed on. - The "Loading Steam Stats" page is now much faster to finish loading. Fixed: - Electric tower description now correctly states that it attacks "2" enemies instead of "8". - Fixed the sustain condition not saving/loading correctly with the player-override default tower settings. - Fixed AOE towers (Slow, Electric) n…
- Update 25th March - 24 March 2025
Greetings Mineral Defenders! Got some more small additions, fixes and changes: Added: - Added "Sustain" options on towers. When set as enabled, a tower will sustain its target until that target dies or goes out of range. This is different to the default behavior where a tower will constantly search for the best target based on its target preference. - Holding Ctrl+Shift when placing a structure will upgrade it to the level you can afford. - Added a separating plus symbol between tooltip images where those tooltips are a key combination - Added a "Show all range" key (Default R), when held it will show the range of all towers. - Added a popup confirmation box when starting a new game while a current game is in progress. Fixed: - Actually increased the max damage and range of the bomb tower - The Taser no longer uses the Railgun sound effect - Fixed some structures being invisible when mu…
- Small Patch March 23 - 23 March 2025
Small patch to address some bugs and changes: Fixed: - Fixed the "Target Acquirer" sounds not respecting sound settings - Fixed the Electric tower not getting buffs from card draws Changed: - Hovering a tower will now show the range indicator, as well as selecting it. - Selecting an already selected structure will now deselect it. - Increased max values for damage and range. Now a heavily buffed bomb tower should be able to be buffed further.
- Ice and Fire! - 13 March 2025
Hi Mineral Defenders! This is the first major update to Mineral Defense. It introduces a new, more difficult icy world with a new set of enemies to defeat and structures to unlock! Major Additions: Ice World Glacian: Disembark from the familiar hot world of Infernis and set your ship's warp drive to Glacian, the brand new Ice World! Glacian features a new soundtrack, and an all new set of enemies ranging from polar bears, mutated fish, ice golems and many more! Progression on Glacian will unlock new structures to strengthen your arsenal and make you more powerful whilst you are defending your minerals. New Structures: New structures have been added that play into the idea of the upgraded elemental system with direct synergies! Oil Tower - Sprays blobs of oil that stick to the ground, slowing all enemies that walk through it, and inflicting them with an Oiled debuff that greatly increase…
- Update 17th February - 17 February 2025
Hi all, this is a small update to adjust some balancing, and add a small performance boost. - Reduced the chance that an "endless" card will appear by 5x. This will allow players to select other, more important cards first. - Increased the health of Golem - Increased the shield of Crystalline Aberration - Fixed the Flaming Skull spawning with less armor than its max amount - Added object pooling to enemy stat bars, helping to improve performance
- Development Update & QOL - 15 February 2025
Hello Mineral Defenders! Development is ongoing on a new world featuring 9 new enemies and a brand new tile set and environment. I am looking to have this update ready for March 13th. Additionally, I wanted to thank all the players who have bought the game, enjoyed it, and left reviews and feedback! Every review and piece of feedback helps shape the game for the better. Please keep doing so! In the mean time while we wait for that to be complete, this update brings some nice improvements: Update Endless Upgrade Cards for Towers: - After drawing the first five upgrade card draws for a tower, it will now progress into an endless set of cards to allow you to continue upgrading them well into the end game. Mineral Rarity: - Minerals now come in the same 5 rarity flavors as the rest of the game: common, uncommon, rare, epic and legendary. They also have a chance to spawn as "bountiful", whic…
- Sniper Tower, Improvements and Fixes - 25 January 2025
Hello Mineral Defenders! This update brings multiple changes and improvements, most notably: Sniper Tower - A large, long range tower that has a 50% chance to critically hit, causing huge damage and damage efficiency! Drill Upgrades - The drill now has upgrades in the form of manual upgrades, and random card draws! Visual Improvements - The Supply Cache now has an on-screen UI indicator, now it will be much more visible. - The range indicator circle now is 3D, colored, and in general much nicer to look at. It also clearly displays the range of the tower in a way much better than previously. Turret Settings Defaults - You can now Set/Clear/Use default settings for towers! There are 3 new buttons in the target preference setting of the towers. Hover over them to see their tooltips. Cylindrical Range - Previously, tower range was calculated in a sphere. Now, it is a cylinder. This makes it…
- Platforms, Rerolls, Music, TLC - 15 January 2025
Hello Mineral Defenders! Take your towers to the skies with the new Platform structures! Platforms come in 3 sizes - short, medium and tall. Platforms can be used to build towers on previously unbuildable terrain - and then raise the towers up to get height bonuses! The height bonus for towers now causes an extra 2.5% damage per level. This update also brings a lot of fixes and changes. New music, new hotkeys, new research and rerolls! Please be sure to leave feedback in the community tab on Steam or join the Mineral Defense Discord Server! Changelog: Added: - Added platforms - small, normal and tall. Allows you to build on previously unbuildable terrain. Also gives towers their height bonus. - Add rerolls, and reroll research and supply drop rewards - Add innate research cards, this research allows you to have the tower unlocked without needing to draw it in game - Added card rarity re…
- Bug Fix - 9 January 2025
- Fixed the Generator not being researchable or showing in game - Fixed the tutorial message box windows being closable by escape
- Music Changes, Keybindings, Balancing - 9 January 2025
Hi everyone! I hope you are all enjoying the game! This update changes a few things, most notably replaces every music track in the game. All the tracks are now made specifically for Mineral Defense, and content creators can now make videos without fear of the previously licensed music causing Copyright ID issues! The update also adds a keybind menu, some extra QOL features, and some balancing changes. Endless mode is much harder now, and should provide a challenge for players until the new content additions are finalized. Changelog: Added: - New music tracks - A keybinding menu in the "Gameplay" section of the options menu. - Camera navigation controls now on both keyboard and mouse. WASD to pan, QE to rotate, ZX to zoom. Hold right mouse button to pan, Hold middle mouse button to rotate, and scroll the mouse wheel to zoom. These are now remappable in the options! - Keyboard navigation…