- WE ARE REMAKING IT, AGAIN. - 11 June 2026
About a year ago, I decided to remake No Strangers and called the project No Strangers 2.0.Unfortunately, I failed.Since then, we released two new games: Digital Market Simulator and SEVENS. However, because we didn't have an audience on social media, we were never really able to promote them properly. Both projects are still waiting to reach more players.This time, we don't want to repeat the same mistake.We're starting No Strangers 2.0 again, completely from scratch.And this time, I'm not working alone. I'm developing it together with Fero, who also worked with me on Digital Market Simulator and SEVENS. For the last month, we've been focused exclusively on the No Strangers remake.We're not rushing things.Our goal is to build a solid, scalable, and flexible foundation before anything else.Because of that, some of our plans for the future of the game have changed.No Strangers will now w…
- Try SEVENS Demo! You won't regret it. - 3 March 2026
We couldn’t attend Next Fest this time, so we’re doing things the old-school way.SEVENS turned out better than we expected — but without marketing, it’s hard to reach new players. If you enjoy competitive, slightly chaotic card games with friends (or strangers), give the demo a shot. And if you like what you see, adding it to your wishlist helps more than you think.There’s a server list, voice chat, bots that actually fight back, and a gritty underground vibe.Only two of us are building this game day and night. No publisher. No marketing team. Just pure indie energy.I made the cover image intentionally stupid.If I had made a “good” looking one, it probably would’ve drowned among the other announcements.But if you clicked this thinking “what the hell is this?”, then it worked.Hope you enjoy it.Take care.
- SEVENS Steam Store Page Is Live - 11 February 2026
SEVENS Store Page Is Live 🎉 We’re excited to share that the Steam store page for SEVENS is now live. SEVENS is a competitive card experience we’ve been developing for some time — playable both online with others and against bots. Our goal has been simple: take the classic card gameplay many of us grew up with and make it faster, more interactive, and more chaotic in the best ways. If that sounds like something you’d enjoy, we’d really appreciate you taking a moment to visit the store page and add the game to your wishlist ⭐. It genuinely helps visibility and supports development more than you might think. Check it out here 👇 https://store.steampowered.com/app/4396300/SEVENS/ Join our Discord 💬 You can also join our community on Discord to stay connected, share feedback, and take part in future beta tests if they happen. Join here 👇 https://discord.gg/rr7zCuCdd9 Thanks for following…
- Digital Market Simulator is now available on Steam! - 12 December 2025
Hey everyone! We’re excited to share that our new game, Digital Market Simulator, has officially launched in Early Access on Steam! If you enjoyed No Strangers or you just want to relax, manage a shop, and build your own digital console & game market, we’d love for you to check it out. 👉 Digital Market Simulator is now available on Steam! Come take a look, try it out, and let us know what you think — your feedback will help shape the future updates. Thanks for all your support. ❤️ — Xeirel Software https://store.steampowered.com/app/3605520
- Creating No Strangers 2.0 From Scratch - 23 July 2025
Hello, You may know me as Xeirel. Today, I’d like to share my thoughts with you not just as a game developer, but also as a fellow player. This post is packed with updates and details — but most importantly, it’s about how I’ve started rebuilding No Strangers from scratch. 🎮 The First Birth of No Strangers Originally, No Strangers was a test project I started during university. I had some experience with Unity, but I had never developed a multiplayer game before. Back then, although Mirror Networking was easier to learn, I chose to use Unity’s Netcode for GameObjects. Throughout development, I tried to learn, experiment, and implement features by trial and error. Unfortunately, over time this caused the project to become overly complex and nearly impossible to maintain. Looking back at my old source code... I often can’t even tell what I was thinking 😅 Thankfully, I’ve gained a lot of…
- We Need Your Help! - 4 June 2025
Hello everyone! 👋 We are small indie team named Xeirel Software, and we want to thank you once again for making No Strangers project way bigger than we ever expected. Now we’re working on something new... 🎮 Digital Market Simulator A relaxing yet deep simulator where you manage your own tech & game store — selling consoles etc, decorating your place 👀 We're super excited about it — but as you know, getting visibility on Steam is tough. 💚 If you liked No Strangers, please consider wishlisting our new game. It helps more than you can imagine! 👇 Please wishlist Digital Market Simulator. You can also try the Demo version! https://store.steampowered.com/app/3605520 Thanks for being part of our journey. Your support means everything. - Xeirel
- Wishlist Digital Market Simulator Now - 21 April 2025
Big News for Digital Market Simulator! We’ve updated the Digital Market Simulator store page with fresh details and visuals! Dive into the world of running your own gaming store, and get ready for a playable demo coming very soon! To support us and snag the game at a special launch discount, add it to your Steam Wishlist today! https://store.steampowered.com/app/3605520/Digital_Market_Simulator/ Thank you for your support, and stay tuned for the demo and more updates!
- DIGITAL MARKET SIMULATOR IS NOW ON STEAM STORE! - 3 April 2025
DIGITAL MARKET SIMULATOR IS NOW ON STEAM STORE! Digital Market Simulator, a game that our team has been developing for a while, is now available for your wishlist on the Steam Store! Taking into account the shortcomings of most simulation games, we have created a comprehensive, robust and open to improvement eco-system. We want to offer you a dynamic and constantly evolving game, and the demo version will be ready and waiting for you soon. We're constantly adding new things to the game, and we'll also be updating the Steam Store page to match the current version. I think it will be an experience worth trying, and you can be the first to know about innovations and news by adding it to your wishlist and following us. We want to offer something out of the ordinary for players who love this genre. -Xeirel Software Team https://store.steampowered.com/app/3605520/Digital_Market_Simulator/
- 04.12.2024 - 1.0.6 Update - 4 December 2024
Changes Fixed the number of players in the lobby showing incorrectly in the server list. Added an interface that shows the remaining time if weapons are locked or on cooldown. Increased the duration of informational messages at the start of the game. Fixed overlapping of interface elements. Added a guide interface that will appear to the lobby owner when the game has not started. Improved text chat. Adjustments to ambient sounds.
- 25.11.2024 1.0.5b2 Update Log + Developer Note - 25 November 2024
Changes Fixed formatting and staying focused in text chat. Fixed some control assignments not being valid. Fixed an issue with being able to start the game alone. Characters now take damage from hitboxes on their bodies, removed the old capsule collider. Fixed motion blur setting not being valid. Fixed Japanese and some other translations (thanks to @arthRo) You can now see the latency between you and the host/server in the top left label. Developer Note Right now I've started to fix a lot of things to make the game more dynamic, like being able to play different maps, or customize the rules more. Thank you for playing.
- 19.11.2024 1.0.5 Update Log + Developer Note - 19 November 2024
Changes You can now view and edit button assignments in-game by clicking the “Button Configuration” button from the “Settings” menu. You can now view the people you have blocked from your lobbies, view their profiles or unblock them from the “Server Variables” menu. Profile photos can now appear in the player list in the pause menu, and you can view players' Steam Profiles by clicking on their names. Added text chat. When your player is alive, you can text chat with players within 20 meters of you, and if you are dead, you can text chat with other dead players. Fixed some parts of the player not showing up in the killer view. Fixed player's speech icons not showing up in some situations. Developer Note In the survey we conducted with valuable players on our Discord server, the concept of “Abandoned hospital map” as a new map idea resulted in a majority of votes. I will be coming soon wi…
- 16.11.2024 1.0.4 Update Log - 16 November 2024
Changes * Fixed missing characters in most languages. * Fixed some parts of player models being invisible in spectator mode or when zooming in. * Added Polish language. * Fixed broken glass not being replaced by clients in the next round. * Some changes on map. Developer Note That's today's update, and I'll try to post the next update in a few days.
- 14.11.2024 1.0.3 Update Log + Developer Note - 14 November 2024
Changes Fixed fonts in Japanese and other languages. HOST players can now update certain lobby variables while in the waiting area. In the player list in the pause menu, you can see which players are talking, dead/alive. Fixed a bug where you could climb on trees. Prevented players' locations from being revealed from some locations on the map. Fixed a bug where players who were jumping high when the game ended would suddenly die when the game restarted. Turned off keyboard control of some interface elements. Improved the interface of the pause menu. Fixed a game crash caused by the spectator camera when everyone is dead. People banned by the host player are now saved, so newly opened lobbies will keep the same data. Added an option to the settings for motion blur. Developer Note I was unable to push updates due to the Steam Guard restriction, with this update you can now experience vers…
- Join Us And Be Part Of The Game! - 12 November 2024
Hello, my dear players, Since I changed my phone and Steam Guard device, I have a 72-hour restriction on my account, so I won't be able to release version 1.0.3 to the public branch for the remaining 2 days. In this version, I fixed things like Japanese font bugs, map bugs, and added an interface for lobby settings while in the waiting area, so you can adjust simple settings such as the number of player killers who are hosts, the number of protectors, etc. Other than that, I've made a lot of fixes and I'd like to thank the nice people here on Discord for letting me know about some bugs and ideas. For those of you who know me, I take care of my community and I'm there as much as I can be. I can't develop very fast on my own, but I try to keep the game up to date as much as I can, and a lot of that is based on what you guys want, sometimes by voting or taking note of your ideas. You can b…
- 09.11.2024 Update Log 2 + Developer Note - 9 November 2024
Changes Dynamic font atlasses disabled. Developer Note I fixed the font settings, which was the cause of the most common crashing issue for Asian players, so you will no longer experience crashing when there are many players.
- 09.11.2024 Update Log + Developer Note - 9 November 2024
Changes Fixed an issue where server lists were sometimes missing or incomplete. Developer Note Yeah... a few scriptkids were sending null data to the lobbies to cause an error and not load the list.
- Version 1.0.0 Announcement - 8 November 2024
Hello, I've decided to release the game out of early access with version 1.0. This doesn't mean I'm going to stop updating the game, I'll still keep it up to date and will continue to innovate according to your requests. Thank you to the 190,000+ players who have experienced the game so far. With the full release, the game will remain free for the first week, after which it will be made paid again at a cheap and ethical price. Don't forget to add the game to your library while it's free! Your opinions are important to me and you can reach me on Discord, Steam Discussions and YouTube.
- 08.11.2024 Update Log + Developer Note - 8 November 2024
Changes You can now play a much darker version of the map if you turn on Night Mode when opening a server. Improvements have been made to the interface. Fall damage has been brought back. Fixed not showing the remaining time of the game in spectator mode. Added brightness adjustment. Added the ability to turn off and on the music in the main menu. Added dynamic crosshair to weapons. Anti-Cheat fixes. Microphone icons on players will now be active above a certain decibel. Added ACES Tonemap option to the settings menu for more cinematic colors. Developer Note Version 1.0.0 is now available, we've started to get the core system of the game in place, so we can slowly add more fun features and fixes. I'm keeping your ideas in mind while developing the game, so don't hesitate to contact me.
- 06.11.2024 Update Log - 5 November 2024
Changes Fixed the game freezing when there was a connection issue. Minor fixes to the character controller. Added password to lobbies as an optional option. Added filter for naming lobbies.
- DO NOT BELIEVE THE SCAMMERS! - 4 November 2024
Hello, Based on the latest information I have received and the video recordings I have seen, do not believe people who introduce themselves as DEVELOPERS or TEAM MEMBERS in the game! (They also give my name or the names of people in my team in the game, don't forget them) I'm the only developer in the game, and you can tell it's me by the yellow particles on my head and the developer and company icon to the left of my name in the player list. There are no visual features that distinguish our friends in the security area, but if you are a host, you will see that you can't kick them off the server, so you can tell. We investigate these amateur liars one by one and ban them permanently, but they can come with different accounts or as different people. They don't do it because they think it will be cool, I think there is a bad intention in it.