- PPGA Dev Diary #3 - 15 September 2026
Hi! I’m Yuki from the PPGA development team.As the year draws to a close, there’s a certain restlessness in the air, isn’t there? The PPGA team is feeling the same—“Year-end already? Time really flies!”—but we’re steadily making progress on development🦀This time around, the dev diary covers the Naninovel implementation. That is, we’re moving on from the scenario we completed in the last diary and putting it into the game itself!--What is Naninovel? --As a total beginner in game development, I had to start here. A little research told me it’s “an asset that makes creating visual novels in Unity easier.” To be honest, it was my first time encountering it, so I didn’t really know much about it.While writing the scenario, I vaguely heard Director Fujisawa say, “We’ll handle implementing the ADV part ourselves,” but I had no clear image at the time—I just thought, “Oh, okay.”Then, after fin…
- Pain Pain Go Away! ver.1.3 Update Information - 18 August 2026
Thank you for playing Pain Pain Go Away! We have released the August 18, 2026 update. Please see the details below.◆ Update Details 【Leaderboards Added】 ・You can now access the Leaderboards directly from the title screen.On the leaderboards screen, you can view the Top 100 scores worldwide for each language, difficulty level, and episode. Your own score is highlighted, making it easy to check your current rank as well as the date and time your score was achieved.A new "ALL" tab has been added, featuring an overall leaderboard based on your combined score across all 42 stages, covering every episode and difficulty level.Compete with players from around the world and see how high you can climb the leaderboards!We'll continue working to make Pain Pain Go Away! even more enjoyable.Thank you for your continued support of Pain Pain Go Away!Jin Fujisawa Director
- Pain Pain Go Away! Official Digital Artbook & Original Soundtrack Now Available - 14 August 2026
We have released the official digital artbook (PDF) and original soundtrack for Pain Pain Go Away! Official Digital ArtbookIn addition to character profiles and world-building details, the artbook also includes creator commentary from the development team. It offers a deeper look into the world of Pain Pain Go Away!Original SoundtrackEnjoy the music that brings Pain Pain Go Away! to life. A preview video is also available on YouTube, so be sure to check it out.Complete Bundle Now AvailableA bundle containing the following items is now available:・Pain Pain Go Away! (Full Game) ・Official Digital Artbook (PDF) ・Original SoundtrackThe bundle offers a discount compared to purchasing each item separately. If you already own the base game, you can purchase only the items you don't own at a discounted price.Enjoy the complete Pain Pain Go Away! experience with the game, artbook, and soundtrack!
- 【Pain Pain Go Away! 1st Fan Meeting Announced!】 - 5 August 2026
The first Pain Pain Go Away! fan meeting will be held at SHIBUYA LOFT9 on Wednesday, September 23, 2026, a public holiday in Japan!The event will feature a talk show with Director Fujisawa, as well as an on-site score challenge.You may even get to hear some exclusive behind-the-scenes information…!Advance lottery applications open today. Please check the link below for further details! https://www.famitsu.com/article/202608/82787We look forward to seeing you there! ✨
- Pain Pain Go Away! ver.1.2 Update Information - 18 June 2026
Thank you for playing Pain Pain Go Away! We have released the June 18, 2026 update. Please see the details below. ◆ Update Details【Menu Feature Enhancements】You can now view each stage’s Highest Accuracy Rate, Fastest OTK Time, and Theoretical Maximum Score on the difficulty selection screen.After selecting a difficulty, you can now view up to the top five high scores for the selected stage.The layout of the Collection screen has been updated.💡 Previously, all six endings were displayed side by side, which caused some players to think the game featured multiple endings. The Collection screen has been redesigned to clearly show that the game features two main endings — “Normal End” and “True End” — along with four hidden endings.You can now view hints for endings that have not yet been unlocked on the Collection screen.【Other Fixes】You can now open the OPTION menu by pressing the “Esc”…
- 【Update: June 3, 2026】 - 3 June 2026
◆ Update Details ・Fixed an issue affecting players in EuropeFixed an issue where typing words would not appear for some players, particularly in Europe.・Language and Voice Settings Can Now Be Configured Separately We've received many requests to allow separate language and voice settings, such as Chinese text with Japanese voice. ・Rio's Dive Mode (Episode 1) – VERY EASY Difficulty Adjustment We've adjusted the VERY EASY difficulty in Rio's Dive Mode, as End 2 was difficult to unlock. We're also considering a bonus achievement for clearing this mode on difficulties above VERY EASY.We've also addressed several minor bugs and issues.◆ Further UpdatesGoing forward, we plan to release gameplay improvements and updates roughly every two weeks.The following changes are currently planned:・Add in-game hints for unlocking each ending・Highest Accuracy Rate and Fastest OTK Time displayed on the dif…
- Regarding Future Updates - 25 May 2026
It has been five days since the official release of Pain Pain Go Away!We are deeply grateful to see that the game has already been played by far more players than we ever anticipated, and the entire team is truly delighted and sharing in that excitement.We have also received a wide range of feedback, including bug reports and suggestions for improvement.We are currently reviewing them carefully and will address them step by step, prioritizing issues that can be resolved as soon as possible.We will continue refining and improving the game to make it even more enjoyable and accessible.Thank you for your continued support of Pain Pain Go Away!DirectorJin Fujisawa
- Announcement: Official Release of 『Pain Pain Go Away!』 - 20 May 2026
🦀 Official Release & Launch Sale Now Live! 『Pain Pain Go Away!』(PPGA)has officially released today, Wednesday, May 20, 2026.To celebrate the official release, we are holding a two-week launch sale from Wednesday, May 20, 2026 to Wednesday, June 3, 2026, with 20% off.We hope you’ll take this opportunity to experience the story of 『PPGA』 through to the very end.🦀 Game Introduction“Psychological Counseling × Typing Game × Trauma Mystery”Players take on the role of an underground psychological counselor, typing away the “trauma words” carried by young girls as they delve deeper into the darkness within their hearts. When all the darkness has been dispelled, what “unexpected truth” will emerge?The game supports four languages: Japanese, English, Simplified Chinese, and Korean. The Japanese and Chinese versions feature full voice acting. Notably, the main cast—Akina Homoto (as Fufuka), An Y…
- 👾Demo Ver. 2.2 Released👾 - 23 March 2026
📢 Pain Pain Go Away! Demo Ver. 2.2 is now available ✨Update Details1. Added difficulty descriptions to the difficulty selection screenWe’ve added description windows for each difficulty level to the difficulty selection screen. You can now check the features of each difficulty, including starting HP and the time limit for Trauma Words.In addition, a “mysterious woman” now appears to explain the difficulty settings. According to her, “Choosing a difficulty slightly above your comfort zone makes things more exciting, so that’s my recommendation.” 2. Adjusted the star rating criteria on the score screenWe’ve updated the criteria for star ratings based on your total score as follows. The evaluation is now a bit stricter. Can you earn a 5-star rating under the new system?————————————— ★5: 65% or more of the theoretical maximum score ★4.5: 60% or more of the theoretical maximum score ★4: 55%…
- 🦀 Demo Ver.2.1 Released 🦀 - 24 February 2026
📢 P2GA Demo Ver.2.1 is out ✨ ①Added “Reset All Data”We found a bug where returning to the title mid-game could cause your high score to exceed the score cap. If your high score has been recorded above the cap, please go to Options → “Reset All Data” 🙇♀️ (The cap is the maximum value shown on the Results screen when you finish a run without returning to the title.)②EASY unlocked from first launchPreviously, EASY was unlocked after a NORMAL Game Over, but it’s now selectable from the very start.③Tutorial adjustmentsWe refined the tutorial text and made it appear only on the first launch, so you can type with better clarity and pacing ✨④Other minor tweaks・We’ve polished the Game Over screen.・In the multilingual version, we reviewed the text for each language and made adjustments to improve readability and playability for everyone!・Also, with the added Japanese typing options, you can no…
- 🎉Demo Ver.2 is out now🎉 - 12 February 2026
📢 P2GA Demo Ver.2 is out now 🦀We’ve added Episode 1, continuing from where the previous demo left off!And at last, kokoromi makes her appearance!On top of that, the presentation and scoring systems have been significantly upgraded 💪The rush and satisfaction of typing feel better than ever!Will your typing be enough to save her from her trauma⁉️Jump in and give it a try! ✨
- P2GA Dev Blog vol.2 - 4 December 2025
Hello everyone! This is Yuki from the P2GA development team.Thank you so much for all the ❤️ reactions on P2GA Devlog #1! The response was far beyond what I expected, and it made me incredibly happy.Today, I’m back with Devlog #2! As I hinted in the previous entry, this time I’ll be talking about scenario writing—my very first big challenge.—A Complete Beginner, for Real—When our director, Fujisawa, asked me, “Want to try writing the scenario for the typing project?” I said yes without a second thought.But the truth is… I was a total beginner in game development. I didn’t know left from right, and the whole process felt overwhelming at first.When I joined P2GA, the project was still at the stage where the overall plot hadn’t been fully created yet. Some of the previous team members and Fujisawa had already laid out the foundation of the story, but building a full narrative from the plot…
- P2GA Dev Blog vol.1 - 22 October 2025
Hello everyone!This is Yuki from the P2GA development team.“Pain Pain Go Away!”—or P2GA for short—has been in active development toward its full release after the demo version launched at the end of July.🎮 You can still play the demo here!We’re currently revising the scenario, updating design documents, and pushing forward with development for the full release. As the game takes shape, we keep finding more things we want to improve and add—our list of “must-do” ideas just keeps growing!It took us about two and a half years to reach the demo release. It feels both long and short at the same time. Even though the full release is still ahead of us, looking back on how far we’ve come already fills me with emotion.I’m currently the development lead for P2GA, but when I first started, I had absolutely no experience in game development.“I love games, but I’m not really knowledgeable about the…