SPSTEAMPULSELIVE ANALYTICS
Mind Her Manor

Mind Her Manor Steam metadata

Mindbridge Games | To be announced | game

Coming Soon

GameSteam Store content

ActionAdventureIndie

  • Steam app typegame
  • Steam App ID3129920
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperMindbridge Games

Mind Her Manor metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3129920
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperMindbridge Games
  • PublisherMindbridge Games
  • Parent gameNot available

Genres: Action, Adventure, Indie

Company pages: Developer: Mindbridge GamesPublisher: Mindbridge Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Mind Her Manor Steam metadata

Mind Her Manor metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3129920/metadata
Steam Communityhttps://steamcommunity.com/app/3129920
PCGamingWiki search
IGDB searchSearch IGDB for Mind Her Manor

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Full controller support, DualShock Controller Support, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Final Demo 1.0.9 (Next Fest update) - 17 June 2026

    Mind Her Manor will be taking part in the upcoming Steam Next Fest, which runs from June 15 at 10:00 AM PDT to June 22 at 10:00 AM PDT! To prepare for this, we've pushed another update for the final demo.This update doesn't introduce that many new features, but it does fix some serious bugs that we've found, one including Therwolf pathing that could explain why some players were never encountering him. He should be a lot more stable now and you'll very likely run into him when night falls.New features include pop-up numbers upon picking up gems. There are also two new bags you can buy from Vania, one storing potions and the other storing ores. The new title animation is also in, though it still needs some sound effects. Lastly, there are two new potions, the Magnetism potion (blue) and the Stun potion (yellow)! One-time buy items in Vania's shop are now a lot cheaper in the demo so you…

  • Final Demo 1.0.8 (New content!) - 8 March 2026

    Hello, everyone!We've got a new update for the demo. Here are the changes and fixes this time around:Keybinds now carry over to all saves.Therwolf persistence system has been overhauled and cleaned up greatly, hopefully solving some issues.Fixed ice trails freezing when game is paused.Fixed Skull Wisps shaking violently while frozen.Added Therwolf poison/bleed functionality.Fixed bug that was making Gyros sometimes not collide with objects.All Gyro variants and their unique drops have now been added. There are Fire, Electric, and Ice Gyros that will now appear rarely!Special Game Over screens have been added.Fixed bug where unique Gyros wouldn't keep their unique forms.Of course we've worked on a number of other things, but they all won't be available in the demo. Henri's maid outfit, Kickstarter backer assets, an additional Grisel encounter, and more story-related progress has been mad…

  • Final Demo 1.0.7 - 7 January 2026

    Hello, everyone! I hope you all enjoyed the Winter update! The game is reverting back to normal, and we have some more bug fixes and whatnot to submit. We've been mostly working on some new things, stuff that won't be in the demo unfortunately. We'll submit some screenshots soon on X/Bluesky/Discord!Pathfinding has been optimized further for hopefully better performance in lower end systems.Stopped Henri from being able to deplete stamina in inappropriate times.Henrietta will now remind players when they have a meeting time, such as for meeting prisoners or dinner time.Keybinds should now remain the same between saved games.Fixed Jar Sprite appearing in next room after you use Ice Ball.Some enemies will be able to pathfind better.Unfrick'd expression errors introduced by GameMaker update.Fixed Froggo getting "Freeze" state even if hopping.Fixed issues with Seb cutscene order not being p…

  • Final Demo 1.0.6 Christmas Update! - 9 December 2025

    Hello, everyone! Hope winter is treating you all well. We've got a big update for you all, with a manor decorated with Holiday Spirit and numerous bug fixes! This Christmas Event will last for the remainder of December, so give it a try while you can! There will be presents scattered throughout the manor. Spread some cheer to different NPCs for different benefits!A new lighting system that blends lights very nicely and utilizes the shader system fully.Fixed one green potion not being in pool of potions brewed.Fixed sleepiness icon appearing for a moment while loading a save where Henrietta is not tired.Fixed crash when reloading a save game after being eaten.Fixed button in Great Hall not being lower depth.Fixed wet washcloth becoming dry after dropping it.Fixed floor tile in Library not being a lower depth.Fixed hammer super destroying curtain in Dining Room.Fixed backyard mannequins g…

  • Final Demo 1.0.5 - 5 November 2025

    Hello, everyone! I hope you enjoyed the Halloween update and fed the Therwolf well! We're back to the original now and I have several bug fixes. Future bug fixes will be a little slower, as I was previously helping Gibmaker fix some, but now I am focusing more on the actual game and art assets and leaving that work to him. As to that, here are the fixes:Stopped Therwolf entering cage room and game room.Fixed dropping Gambeson not unequipping it.Fixed issue with going up ladders really fast.Fix behaviour of skullwisp to attack in right direction.Fix digestion sound sometimes not playing for Acolyte.Fixed "task complete" state not working upon reload.Deactivated weapon charge when grabbed by Therwolf.Your guys' bug reports in the server are invaluable, thanks for taking the time to do so!

  • Final Demo 1.0.4 and Halloween Update! - 24 October 2025

    Hello, everyone! The Halloween update from the beta demo has now officially returned! For about a week or so, enjoy Lady Fay's manor in a nice, cozy fall aesthetic. Additionally, Pumpkins have been added back in! These plump fruits are especially favored by canids... perhaps a big hulking beast would enjoy if it were put on a Servant? They might also have some value in Vania's shop.Lastly, we have a plethora of bug fixes since the last update:Reduced hitbox duration of Acolyte's flame pillar.Halted Acolyte puff attack's frames when paused.Expanded Acolyte puff hitbox.Applied i-frames for Therwolf during dagger super.Fixed video setting being automatically selected if you go there via mouse click.Fixed not being able to back out of last two video settings if you press escape.Shortened Therwolf hitboxes so he can fit behind some things.Therwolf pathfinding improved.Fixed Therwolf getting…

  • Final Demo 1.0.3 - 14 October 2025

    Hello, people! I've got another patch for our final demo:Fixed serious issue with items despawning after reloading from the "Full Death" menu.Fixed burner playing boiling sound if you use it with no potion to brew.Fixed getting hardlocked in cage room if you have no light.Fixed Therwolf getting stuck on Foyer stairs.Fixed Henri tiredness meter going up even after being eaten.Frags keep momentum of thrown object and player direction.Upgraded status of weapons is now preserved properly.Fixed weight disappearing if you attack it.Fixed discrepancies in Fluke dialogue responses.

  • Final Demo 1.0.2 - 10 October 2025

    Uploaded a new version of the demo! This changes some things relating to gameplay: You now wake up at 9AM as opposed to 12PM at the start of the game. Vania's shop is unlocked from the start (you can save there!). The snake key has been changed to a token (for the demo). You now get 50 Gold for every task of Sebastian's you complete. Fixed a bug where Waystones would mess up teleport destinations after using them and going through doors.

  • Final Demo & Kickstarter - 6 October 2025

    We're proud to announce that we've made some big strides today! Finally, the true demo of Mind Her Manor is released! You can find and play it here and on Itch.io, like before: ITCH.IO MIRROR This demo is a better reflection of the final product. Instead of surviving for as long as possible, the demo will end right when the clock chimes and you faint from Fay's Curse. So basically, you have all of the first day to roam around and do whatever you like. This demo also has full death animations, which you can enable in video settings! Another thing of note with this demo is that while we have taken measures to bolster performance, low-end setups will still have some FPS drops in big maps and maps with a large amount of lighting effects. We're sorry if this causes any frustration, but further optimizing our lighting system would require an overhaul as well, and this could take a long time t…

  • July 2025 Update Newsletter - 3 August 2025

    Hello, everyone. This update newsletter comes a bit later than I wanted, but better late than never! We have a good handful of things to show off this time around, including a new enemy, some sketches, and other little improvements.Firstly, I want to introduce the new chicken coup map! There will actually be chickens here, and you can even feed them!But that won't be all. Someone or something has to guard these chickens from opportunistic foxes. How about a bigger and angrier chicken?The Chiropter will return as a guest to Fay's manor! Here's some sketches for an animatic during her dinner scene depending on a choice you make.I've been working on balance changes for sleepiness. You'll find that it takes longer for Henrietta to get tired. The amount you need to sleep to rid of your sleepiness has also been reduced. In light of all this, if Henri gets too tired, she'll eventually collapse…

  • We Back! - 20 June 2025

    I'm pleased to say that my other major project is finished and now I can get back to working on the game! Now that I've reached this point, let me indulge you guys quickly on my immediate future plans for the game.Firstly, I would like to update the demo to reflect the final build. This "final demo" version will be uploaded alongside the Kickstarter campaign. I wish for the demo to more accurately reflect the game's state, with all the new features and whatnot, but it won't have the same end condition. Instead, the demo will end once Henrietta faints at 6AM, giving you only the first day to experience as much as you can. You are able to restart the game, however, and play as many times as you want. That being said, there are many things that won't be accessible on the first day, such as access to the second floor, additional interaction with prisoners, dinner scenes, etc.Secondly, yes,…

  • March 2025 Update Newsletter - 1 April 2025

    ​Hello, everyone! This newsletter is going to be a somewhat small one. Currently, I am investing more time into one of my other projects, which is very close to being done. I would say to give it about a couple months and I will have more time to put into the game! During this time, however, I will be chipping away at the Kickstarter, which I hope to submit before the other project is finished. Anyways, here's what we got for this month. Firstly, my programming pal Gibmaker is working on a sector-based navigation system for NPCs! We never implemented any sort of pathfinding, but now NPCs will be able to go around corners to get you (this is especially important for a particular hulking beast). Check out this psychedelic screenshot in the meantime. ​Have a collection of new animations for the prisoners. ​We are currently implementing a second floor lockout on the first day. This will res…

  • February 2025 Update Newsletter - 28 February 2025

    Hello, everyone! We've got a short little newsletter for you all this month. In January, we've mostly focused on a new means of strengthening weapons and the Carniflora enemy! --- Before we get into that, though, check out the newest source of light! If you can get your hands on the Lantern, it will be quite nice to have, as it does not go out by running and rolling, unlike the torch! The only issue is that you won't be able to light torches with it, so that will still have some utility. You might have seen Henrietta digging out a peculiar ore in the previous newsletter. There are several ores like this, all with different colors. Get your hands on these Vivid Ores and turn them into Ingots as you would normally do. Fluke specializes in using such ores to permanently strengthen whatever weapon you please! Each ore has a different buff they can apply to your weapon: - Red Ore: Increase a…

  • January 2025 Update Newsletter - 31 January 2025

    ​​Hello, everyone, hope you all had a good start to your New Year! We don't have too much to show this month, as I've been mostly working on tilesets, maps, as well as inching towards getting our upcoming Kickstarter campaign going! The latter is going to take a while longer since I'm also trying to conceive a way to update our demo to the current build (I want to push this at the same time as the Kickstarter). Doing so, however, will require us to rethink how much of the game people can play in the demo. It's really tricky to figure out because of our gameplay loop, but we're currently considering letting people play until they first reach 6AM and faint from Fay's curse. I'm SO sure that no one can beat the game in that amount of time! (haha) Anyway, here's the little we got to show you guys! ​----- When you show Lady Fay that you're willing and able to get stuff done, she will take no…

  • December 2024 Update Newsletter - 31 December 2024

    Hello, everyone! Hope you all had a happy Holiday season! We're back with some more updates. (We've also updated the demo version!) Firstly, we want to introduce the third prisoner of the manor, Matteus! This big dog carries a positive lax attitude always, even in the face of imprisonment! He's a machine in the kitchen and is known around his settlement for his skill in using the perfect blend of spices and herbs to make his dishes among the most savory and delicious in the continent. Perhaps Fay brought him over for his expertise and to have him dabble in the unique fauna and flora in the copse? When you get your hands on the shovel, digging mounds will be possible, and this could yield unique items you won't find elsewhere! A certain raccoon boy might have one on hand that you can use~ People have asked for more Fay. Be careful what you wish for! >:) You can randomly encounter her thr…

  • Winter Demo Update! - 2 December 2024

    Hello, everyone! I've updated the Demo to start the limited time Winter update, which will last throughout December! In this update, there will be presents scattered throughout the mansion. Spread some holiday cheer and offer them to the residents of the manor! Presents can be given to almost all NPCs, and you will be rewarded in turn! Enjoy! As for regular updates, unfortunately there isn't much to show. We've been mostly working on prisoner cutscenes, the new lighting system, and other miscellaneous things that either aren't interesting enough to show or we don't wish to show them because of spoilers! Have a merry December, and we'll see you all when the New Year hits!

  • October 2024 Update Newsletter - 31 October 2024

    Hello, everyone! This month's newsletter will be a little short because of the Fall update that we worked on, but we do have a bit of the Outside environments to show here. We don't want to give too much away, so here's a gif of Henri punching a mannequin forever. In addition, here's a preview of the music composed for it. We do plan on adding some kind of ambience in the future as well. Next, we want to show off the next prisoner! Meet Cornelia, a rabbit who hails from a land far North. She is adept in reading and deciphering and has apparently proven useful to Lady Fay in more than one instance. She is very timid and doesn't know much of the southern side of the Province. Where she is from, the people are not often let go unless they are on pilgrimage or taking on a holy mission. Choices...matter? What you say to a prisoner could affect conversations in the future, as well as your sta…

  • Demo Fall Update! - 17 October 2024

    Hello, everyone! I thought I'd make something fun for the current season that you can play now via the demo! This update is a limited one that revolves around the fall season (This event will end when December hits). The foyer and courtyard have received some touch-ups to give that Halloween/Fall type of mood, but even bigger than that is a new item that appears in Henrietta's cell: the pumpkin! The pumpkin is a new consumable item that is restocked in the starting cell every midnight. You can put these pumpkins on the heads of Servants, and it is said that canids are especially attracted to this plump winter squash. Try attracting a certain hulking Therwolf near Servants with the pumpkins on their heads and Lady Fay might appreciate you satisfying her prowling pet beast. Thanks for reading and enjoy the spooky season!

  • September 2024 Update Newsletter - 30 September 2024

    Hello, everyone, welcome to the update newsletter for September! We have several new things to tease, check them out below: --- Nothing like a bit of caffeine to keep you up as you run across the manor desperately finishing off your last task! Outside of Stimulants, brewed with Witch Eyes, there are now cups of coffee you can find in boxes and chests. They won't wake you up as well as a Stimulant, but they can keep you going in a pinch! Is your stash becoming rather full? Vania now has a sellbox in her shop that will allow you to put away excess items you don't need and get some money back for it! The smelter has an extra step to produce a few items now. You must insert the appropriate mold (a base for a smelted substance to be poured into to create a shape) and then the ores in order to attain things like ingots or needles. This was TOTALLY not included to put in another puzzle element…

  • Away With the Dark! Demo Version 1.5.4 Released! - 20 September 2024

    Hello! I present another patch, one that has a crash fix and will hopefully rid the basement halls of anymore performance issues for lower end systems. Fixed crash when player would pick up a liftable object just as an Acolyte fire pillar would burst. Improved performance greatly in the Basement Halls. Fixed potion key being able to phase through wall after breaking the bottle it's in. Fixed Froggo still grabbing you with its tongue while Stony Potion is in effect. Fixed Carniflora being able to see and attack you while you're invisible. Fixed Therwolf chasing you even while you're invisible after having stunned him. Fixed Gambeson taking damage every frame when in Therwolf's pounce. Thank you for playing and enjoying Mind Her Manor. I'll see you guys in the September Newsletter!

Patch notes and updates

S.noRelease datePatch nameGID number
18 March 2026Final Demo 1.0.8 (New content!)1826362059928980
27 January 2026Final Demo 1.0.71821288646577535
35 November 2025Final Demo 1.0.51815580768234728
414 October 2025Final Demo 1.0.31813041031373901
510 October 2025Final Demo 1.0.21813041031252386
62 December 2024Winter Demo Update!1784506359151053
720 September 2024Away With the Dark! Demo Version 1.5.4 Released!6341720536506966673
812 August 2024Vanishing Bat! Demo Version 1.5.2 released.5963414363406289490

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3129920
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperMindbridge Games
PublisherMindbridge Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Escape an evil witch's manor while completing her daily tasks!

About this game

Mind Her Manor is an action-adventure game with management elements. Young Henrietta finds herself as the newest prisoner to be taken into the manor of Fay Shadowrend, the Matriarch of Witches. Fate seems to smile upon her as she is released from her cold cell, selected to do Fay's bidding. Free to wander the manor, Henrietta must find a way to escape Fay's clutches as she keeps her satisfied. Henrietta will encounter numerous characters, ferocious enemies, and perplexing puzzles as she works for her life! Mind Her Manor is the first project of Mindbridge Games, consisting mainly of two developers, and is made on GameMaker. It features anthropomorphic animals as its characters and a high fantasy medieval setting. Its gameplay is inspired by Zelda, Dead Rising, Secret of Mana, and Resident Evil. A top-down perspective with 8-directional movement, both keyboard/mouse and controller support! (analog movement available on controllers) Explore a lavish medieval manor as you accomplish Fay's tasks. Manage your time wisely! Plentiful randomization including random loot and periodic enemy spawns. A cast of interesting characters with their own quests! A handful of endings depending on who you support. Copious puzzles to help ease your journey or offer the keys to freedom! A set of four weapons to help defend against the monsters of the manor. Build your charge bar and release powerful charge attacks! A terrifying creature of the night that persists across rooms... Brew an array of potent potions from monster parts and acquire temporary buffs of all kinds! Cutscenes featuring full body pictures of speaking characters! A bevy of curious items to help you in your quest. Maintain your weapons and other gear. An original soundtrack, most tracks composed by Anna Maria Olsson. Fidchell - Project Lead, Artist, Programmer, Writer, Composer, Character Designer, Sound Artist Gibmaker/Sejuay - Lead Programmer Flame Kerandia & Starskimmer - Assisting Programmers Anna Maria Olsson - Composer

Supported languages

English

Steam categories

Category IDCategory
2Single-player
28Full controller support
55DualShock Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Conteúdo sexual
steam germany16Drastische Gewalt Sexuelle Andeutungen
igrs18Penampilan Tokoh Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Mind Her Manor's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Mind Her Manor's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Mind Her Manor at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.