- Final Demo 1.0.9 (Next Fest update) - 17 June 2026
Mind Her Manor will be taking part in the upcoming Steam Next Fest, which runs from June 15 at 10:00 AM PDT to June 22 at 10:00 AM PDT! To prepare for this, we've pushed another update for the final demo.This update doesn't introduce that many new features, but it does fix some serious bugs that we've found, one including Therwolf pathing that could explain why some players were never encountering him. He should be a lot more stable now and you'll very likely run into him when night falls.New features include pop-up numbers upon picking up gems. There are also two new bags you can buy from Vania, one storing potions and the other storing ores. The new title animation is also in, though it still needs some sound effects. Lastly, there are two new potions, the Magnetism potion (blue) and the Stun potion (yellow)! One-time buy items in Vania's shop are now a lot cheaper in the demo so you…
- Final Demo 1.0.8 (New content!) - 8 March 2026
Hello, everyone!We've got a new update for the demo. Here are the changes and fixes this time around:Keybinds now carry over to all saves.Therwolf persistence system has been overhauled and cleaned up greatly, hopefully solving some issues.Fixed ice trails freezing when game is paused.Fixed Skull Wisps shaking violently while frozen.Added Therwolf poison/bleed functionality.Fixed bug that was making Gyros sometimes not collide with objects.All Gyro variants and their unique drops have now been added. There are Fire, Electric, and Ice Gyros that will now appear rarely!Special Game Over screens have been added.Fixed bug where unique Gyros wouldn't keep their unique forms.Of course we've worked on a number of other things, but they all won't be available in the demo. Henri's maid outfit, Kickstarter backer assets, an additional Grisel encounter, and more story-related progress has been mad…
- Final Demo 1.0.7 - 7 January 2026
Hello, everyone! I hope you all enjoyed the Winter update! The game is reverting back to normal, and we have some more bug fixes and whatnot to submit. We've been mostly working on some new things, stuff that won't be in the demo unfortunately. We'll submit some screenshots soon on X/Bluesky/Discord!Pathfinding has been optimized further for hopefully better performance in lower end systems.Stopped Henri from being able to deplete stamina in inappropriate times.Henrietta will now remind players when they have a meeting time, such as for meeting prisoners or dinner time.Keybinds should now remain the same between saved games.Fixed Jar Sprite appearing in next room after you use Ice Ball.Some enemies will be able to pathfind better.Unfrick'd expression errors introduced by GameMaker update.Fixed Froggo getting "Freeze" state even if hopping.Fixed issues with Seb cutscene order not being p…
- Final Demo 1.0.6 Christmas Update! - 9 December 2025
Hello, everyone! Hope winter is treating you all well. We've got a big update for you all, with a manor decorated with Holiday Spirit and numerous bug fixes! This Christmas Event will last for the remainder of December, so give it a try while you can! There will be presents scattered throughout the manor. Spread some cheer to different NPCs for different benefits!A new lighting system that blends lights very nicely and utilizes the shader system fully.Fixed one green potion not being in pool of potions brewed.Fixed sleepiness icon appearing for a moment while loading a save where Henrietta is not tired.Fixed crash when reloading a save game after being eaten.Fixed button in Great Hall not being lower depth.Fixed wet washcloth becoming dry after dropping it.Fixed floor tile in Library not being a lower depth.Fixed hammer super destroying curtain in Dining Room.Fixed backyard mannequins g…
- Final Demo 1.0.5 - 5 November 2025
Hello, everyone! I hope you enjoyed the Halloween update and fed the Therwolf well! We're back to the original now and I have several bug fixes. Future bug fixes will be a little slower, as I was previously helping Gibmaker fix some, but now I am focusing more on the actual game and art assets and leaving that work to him. As to that, here are the fixes:Stopped Therwolf entering cage room and game room.Fixed dropping Gambeson not unequipping it.Fixed issue with going up ladders really fast.Fix behaviour of skullwisp to attack in right direction.Fix digestion sound sometimes not playing for Acolyte.Fixed "task complete" state not working upon reload.Deactivated weapon charge when grabbed by Therwolf.Your guys' bug reports in the server are invaluable, thanks for taking the time to do so!
- Final Demo 1.0.4 and Halloween Update! - 24 October 2025
Hello, everyone! The Halloween update from the beta demo has now officially returned! For about a week or so, enjoy Lady Fay's manor in a nice, cozy fall aesthetic. Additionally, Pumpkins have been added back in! These plump fruits are especially favored by canids... perhaps a big hulking beast would enjoy if it were put on a Servant? They might also have some value in Vania's shop.Lastly, we have a plethora of bug fixes since the last update:Reduced hitbox duration of Acolyte's flame pillar.Halted Acolyte puff attack's frames when paused.Expanded Acolyte puff hitbox.Applied i-frames for Therwolf during dagger super.Fixed video setting being automatically selected if you go there via mouse click.Fixed not being able to back out of last two video settings if you press escape.Shortened Therwolf hitboxes so he can fit behind some things.Therwolf pathfinding improved.Fixed Therwolf getting…
- Final Demo 1.0.3 - 14 October 2025
Hello, people! I've got another patch for our final demo:Fixed serious issue with items despawning after reloading from the "Full Death" menu.Fixed burner playing boiling sound if you use it with no potion to brew.Fixed getting hardlocked in cage room if you have no light.Fixed Therwolf getting stuck on Foyer stairs.Fixed Henri tiredness meter going up even after being eaten.Frags keep momentum of thrown object and player direction.Upgraded status of weapons is now preserved properly.Fixed weight disappearing if you attack it.Fixed discrepancies in Fluke dialogue responses.
- Final Demo 1.0.2 - 10 October 2025
Uploaded a new version of the demo! This changes some things relating to gameplay: You now wake up at 9AM as opposed to 12PM at the start of the game. Vania's shop is unlocked from the start (you can save there!). The snake key has been changed to a token (for the demo). You now get 50 Gold for every task of Sebastian's you complete. Fixed a bug where Waystones would mess up teleport destinations after using them and going through doors.
- Final Demo & Kickstarter - 6 October 2025
We're proud to announce that we've made some big strides today! Finally, the true demo of Mind Her Manor is released! You can find and play it here and on Itch.io, like before: ITCH.IO MIRROR This demo is a better reflection of the final product. Instead of surviving for as long as possible, the demo will end right when the clock chimes and you faint from Fay's Curse. So basically, you have all of the first day to roam around and do whatever you like. This demo also has full death animations, which you can enable in video settings! Another thing of note with this demo is that while we have taken measures to bolster performance, low-end setups will still have some FPS drops in big maps and maps with a large amount of lighting effects. We're sorry if this causes any frustration, but further optimizing our lighting system would require an overhaul as well, and this could take a long time t…
- July 2025 Update Newsletter - 3 August 2025
Hello, everyone. This update newsletter comes a bit later than I wanted, but better late than never! We have a good handful of things to show off this time around, including a new enemy, some sketches, and other little improvements.Firstly, I want to introduce the new chicken coup map! There will actually be chickens here, and you can even feed them!But that won't be all. Someone or something has to guard these chickens from opportunistic foxes. How about a bigger and angrier chicken?The Chiropter will return as a guest to Fay's manor! Here's some sketches for an animatic during her dinner scene depending on a choice you make.I've been working on balance changes for sleepiness. You'll find that it takes longer for Henrietta to get tired. The amount you need to sleep to rid of your sleepiness has also been reduced. In light of all this, if Henri gets too tired, she'll eventually collapse…
- We Back! - 20 June 2025
I'm pleased to say that my other major project is finished and now I can get back to working on the game! Now that I've reached this point, let me indulge you guys quickly on my immediate future plans for the game.Firstly, I would like to update the demo to reflect the final build. This "final demo" version will be uploaded alongside the Kickstarter campaign. I wish for the demo to more accurately reflect the game's state, with all the new features and whatnot, but it won't have the same end condition. Instead, the demo will end once Henrietta faints at 6AM, giving you only the first day to experience as much as you can. You are able to restart the game, however, and play as many times as you want. That being said, there are many things that won't be accessible on the first day, such as access to the second floor, additional interaction with prisoners, dinner scenes, etc.Secondly, yes,…
- March 2025 Update Newsletter - 1 April 2025
Hello, everyone! This newsletter is going to be a somewhat small one. Currently, I am investing more time into one of my other projects, which is very close to being done. I would say to give it about a couple months and I will have more time to put into the game! During this time, however, I will be chipping away at the Kickstarter, which I hope to submit before the other project is finished. Anyways, here's what we got for this month. Firstly, my programming pal Gibmaker is working on a sector-based navigation system for NPCs! We never implemented any sort of pathfinding, but now NPCs will be able to go around corners to get you (this is especially important for a particular hulking beast). Check out this psychedelic screenshot in the meantime. Have a collection of new animations for the prisoners. We are currently implementing a second floor lockout on the first day. This will res…
- February 2025 Update Newsletter - 28 February 2025
Hello, everyone! We've got a short little newsletter for you all this month. In January, we've mostly focused on a new means of strengthening weapons and the Carniflora enemy! --- Before we get into that, though, check out the newest source of light! If you can get your hands on the Lantern, it will be quite nice to have, as it does not go out by running and rolling, unlike the torch! The only issue is that you won't be able to light torches with it, so that will still have some utility. You might have seen Henrietta digging out a peculiar ore in the previous newsletter. There are several ores like this, all with different colors. Get your hands on these Vivid Ores and turn them into Ingots as you would normally do. Fluke specializes in using such ores to permanently strengthen whatever weapon you please! Each ore has a different buff they can apply to your weapon: - Red Ore: Increase a…
- January 2025 Update Newsletter - 31 January 2025
Hello, everyone, hope you all had a good start to your New Year! We don't have too much to show this month, as I've been mostly working on tilesets, maps, as well as inching towards getting our upcoming Kickstarter campaign going! The latter is going to take a while longer since I'm also trying to conceive a way to update our demo to the current build (I want to push this at the same time as the Kickstarter). Doing so, however, will require us to rethink how much of the game people can play in the demo. It's really tricky to figure out because of our gameplay loop, but we're currently considering letting people play until they first reach 6AM and faint from Fay's curse. I'm SO sure that no one can beat the game in that amount of time! (haha) Anyway, here's the little we got to show you guys! ----- When you show Lady Fay that you're willing and able to get stuff done, she will take no…
- December 2024 Update Newsletter - 31 December 2024
Hello, everyone! Hope you all had a happy Holiday season! We're back with some more updates. (We've also updated the demo version!) Firstly, we want to introduce the third prisoner of the manor, Matteus! This big dog carries a positive lax attitude always, even in the face of imprisonment! He's a machine in the kitchen and is known around his settlement for his skill in using the perfect blend of spices and herbs to make his dishes among the most savory and delicious in the continent. Perhaps Fay brought him over for his expertise and to have him dabble in the unique fauna and flora in the copse? When you get your hands on the shovel, digging mounds will be possible, and this could yield unique items you won't find elsewhere! A certain raccoon boy might have one on hand that you can use~ People have asked for more Fay. Be careful what you wish for! >:) You can randomly encounter her thr…
- Winter Demo Update! - 2 December 2024
Hello, everyone! I've updated the Demo to start the limited time Winter update, which will last throughout December! In this update, there will be presents scattered throughout the mansion. Spread some holiday cheer and offer them to the residents of the manor! Presents can be given to almost all NPCs, and you will be rewarded in turn! Enjoy! As for regular updates, unfortunately there isn't much to show. We've been mostly working on prisoner cutscenes, the new lighting system, and other miscellaneous things that either aren't interesting enough to show or we don't wish to show them because of spoilers! Have a merry December, and we'll see you all when the New Year hits!
- October 2024 Update Newsletter - 31 October 2024
Hello, everyone! This month's newsletter will be a little short because of the Fall update that we worked on, but we do have a bit of the Outside environments to show here. We don't want to give too much away, so here's a gif of Henri punching a mannequin forever. In addition, here's a preview of the music composed for it. We do plan on adding some kind of ambience in the future as well. Next, we want to show off the next prisoner! Meet Cornelia, a rabbit who hails from a land far North. She is adept in reading and deciphering and has apparently proven useful to Lady Fay in more than one instance. She is very timid and doesn't know much of the southern side of the Province. Where she is from, the people are not often let go unless they are on pilgrimage or taking on a holy mission. Choices...matter? What you say to a prisoner could affect conversations in the future, as well as your sta…
- Demo Fall Update! - 17 October 2024
Hello, everyone! I thought I'd make something fun for the current season that you can play now via the demo! This update is a limited one that revolves around the fall season (This event will end when December hits). The foyer and courtyard have received some touch-ups to give that Halloween/Fall type of mood, but even bigger than that is a new item that appears in Henrietta's cell: the pumpkin! The pumpkin is a new consumable item that is restocked in the starting cell every midnight. You can put these pumpkins on the heads of Servants, and it is said that canids are especially attracted to this plump winter squash. Try attracting a certain hulking Therwolf near Servants with the pumpkins on their heads and Lady Fay might appreciate you satisfying her prowling pet beast. Thanks for reading and enjoy the spooky season!
- September 2024 Update Newsletter - 30 September 2024
Hello, everyone, welcome to the update newsletter for September! We have several new things to tease, check them out below: --- Nothing like a bit of caffeine to keep you up as you run across the manor desperately finishing off your last task! Outside of Stimulants, brewed with Witch Eyes, there are now cups of coffee you can find in boxes and chests. They won't wake you up as well as a Stimulant, but they can keep you going in a pinch! Is your stash becoming rather full? Vania now has a sellbox in her shop that will allow you to put away excess items you don't need and get some money back for it! The smelter has an extra step to produce a few items now. You must insert the appropriate mold (a base for a smelted substance to be poured into to create a shape) and then the ores in order to attain things like ingots or needles. This was TOTALLY not included to put in another puzzle element…
- Away With the Dark! Demo Version 1.5.4 Released! - 20 September 2024
Hello! I present another patch, one that has a crash fix and will hopefully rid the basement halls of anymore performance issues for lower end systems. Fixed crash when player would pick up a liftable object just as an Acolyte fire pillar would burst. Improved performance greatly in the Basement Halls. Fixed potion key being able to phase through wall after breaking the bottle it's in. Fixed Froggo still grabbing you with its tongue while Stony Potion is in effect. Fixed Carniflora being able to see and attack you while you're invisible. Fixed Therwolf chasing you even while you're invisible after having stunned him. Fixed Gambeson taking damage every frame when in Therwolf's pounce. Thank you for playing and enjoying Mind Her Manor. I'll see you guys in the September Newsletter!