SPSTEAMPULSELIVE ANALYTICS
Metrocide

Metrocide Steam metadata

Flat Earth Games | Dec 15, 2014 | game

Released

0players observed · 22 September 2026 - 04:52:39 UTC

IndieCyberpunkStealthTop-DownShooterSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)29,203
  • Revenue (VGI)$267,000
  • Review score53% positive

Metrocide metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)29,203
  • Revenue (VGI)$267,000
  • Review score53% positive
  • Total reviews171
  • Release dateDec 15, 2014
  • DeveloperFlat Earth Games
  • PublisherFlat Earth Games

Genres: Indie

Company pages: Developer: Flat Earth GamesPublisher: Flat Earth Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Metrocide Steam metadata

Metrocide metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/313130/metadata
Steam Storehttps://store.steampowered.com/app/313130/
Steam Communityhttps://steamcommunity.com/app/313130
PCGamingWiki search
IGDB searchSearch IGDB for Metrocide

Reviews, pricing, and metadata

Review summary

Mixed

53% positive, 91 positive, 80 negative

Price and discount

$12.99

Platforms

Windows, Mac

Categories

Single-player, Steam Achievements, Steam Cloud, Stats, Family Sharing

Achievements

33

Platform releases
  • Steam 15 December 2014

Latest Steam announcements

  • Metrocide 1.0.3 Update - 8 January 2015

    Happy New Year, Citizens! We've got some bug fixes and a gameplay tweak for you this week. -- Fixed a problem which allowed some players to clip into buildings but not get out of them. -- Fixed a bug where firing your EMP would de-select your current secondary weapon. -- Fixed a bug where your tracker would sometimes get 'stuck' and fail to update. -- You can now pick back up unused flashbangs or lures. We've also tracked down a few of the more obscure problems people have reported, and hope to have more updates out soon. If you're still having crash-on-load issues and haven't done so already, please post or email your system specs and details to help us track these down. Thanks again for your feedback, and have fun in Metro City! Rohan Harris Flat Earth Games

  • Metrocide 1.0.3 Update - 8 January 2015

    Happy New Year, Citizens! We've got some bug fixes and a gameplay tweak for you this week. -- Fixed a problem which allowed some players to clip into buildings but not get out of them. -- Fixed a bug where firing your EMP would de-select your current secondary weapon. -- Fixed a bug where your tracker would sometimes get 'stuck' and fail to update. -- You can now pick back up unused flashbangs or lures. We've also tracked down a few of the more obscure problems people have reported, and hope to have more updates out soon. If you're still having crash-on-load issues and haven't done so already, please post or email your system specs and details to help us track these down. Thanks again for your feedback, and have fun in Metro City! Rohan Harris Flat Earth Games

  • Metrocide 1.0.2 Out! - 24 December 2014

    Merry Festivus, everyone! An update loaded with fixes for your stocking. -- CRASH FIXED: Prolonged play was causing memory leaks, resulting in random crashes - especially on machines with relatively little memory. -- CRASH FIXED: A path-finding bug was causing crashes, especially on larger levels, and more often on slower machines. -- BUG FIXED: Pedestrians were sometimes getting stuck on the spot and not moving. -- FEATURE: When dropping, picking up or stashing bodies, a visual icon now appears, not text. This means that the information is presented to you much faster, and 'stacks' of text updates are less frequent. -- FEATURE: As requested, the 'X' key now toggles your weapon being raised or lowered, to make play easier for those of you on trackpads. Thanks again to everyone who emailed or contacted us with details of the crashes - we couldn't have tracked them down without you! Keep…

  • Metrocide 1.0.2 Out! - 24 December 2014

    Merry Festivus, everyone! An update loaded with fixes for your stocking. -- CRASH FIXED: Prolonged play was causing memory leaks, resulting in random crashes - especially on machines with relatively little memory. -- CRASH FIXED: A path-finding bug was causing crashes, especially on larger levels, and more often on slower machines. -- BUG FIXED: Pedestrians were sometimes getting stuck on the spot and not moving. -- FEATURE: When dropping, picking up or stashing bodies, a visual icon now appears, not text. This means that the information is presented to you much faster, and 'stacks' of text updates are less frequent. -- FEATURE: As requested, the 'X' key now toggles your weapon being raised or lowered, to make play easier for those of you on trackpads. Thanks again to everyone who emailed or contacted us with details of the crashes - we couldn't have tracked them down without you! Keep…

  • Cyberpunk, Open World Hotline Miami-like Metrocide Is Out - 18 December 2014

    I can think of a dozen easy ways to describe Metrocide – Teleglitch in a city, Grand Theft Auto 1 but cyberpunk, Hotline Miami but with an open world and stealth. If I’m skipping analogies, it’s a top-down game with permadeath about completing a series of dynamic contract killings in a futuristic city under heavy surveillance by bystanders and floating police droids. It sounds pretty cool, and it’s out now after a short Early Access period with a launch trailer below. …

  • Metrocide 1.0 - 10 December 2014

    Good News, Everyone! We have hit version 1.0 in preparation for our launch next week. There will no doubt be a few more bugs and minor tweaks between now and then (What's a game without a day-zero patch these days? It's tradition, right?) but we are now feature-complete. Everything we want in the game for its launch is there. So here's what we've added/fixed for Metrocide 1.0... -- FEATURE: Difficulty modes. The mode you've been playing so far, which we've tweaked to be *slightly* easier, was 'normal' mode. We've now added TOUGH and, if you unlock it, IMPOSSIBLE difficulty. Because we love you all and want you to die horribly in Metro City. Like we do. -- FEATURE: Unlock screen. You can now see all your unlocks (with bonus instruction as to how to unlock things which are still out of reach) in the new Help section of the menu. -- FEATURE: A Controls overview page, also in the Help secti…

  • Metrocide 1.0 - 10 December 2014

    Good News, Everyone! We have hit version 1.0 in preparation for our launch next week. There will no doubt be a few more bugs and minor tweaks between now and then (What's a game without a day-zero patch these days? It's tradition, right?) but we are now feature-complete. Everything we want in the game for its launch is there. So here's what we've added/fixed for Metrocide 1.0... -- FEATURE: Difficulty modes. The mode you've been playing so far, which we've tweaked to be *slightly* easier, was 'normal' mode. We've now added TOUGH and, if you unlock it, IMPOSSIBLE difficulty. Because we love you all and want you to die horribly in Metro City. Like we do. -- FEATURE: Unlock screen. You can now see all your unlocks (with bonus instruction as to how to unlock things which are still out of reach) in the new Help section of the menu. -- FEATURE: A Controls overview page, also in the Help secti…

  • Metrocide 0.9.9 Update - 27 November 2014

    Citizens! Another big one this week, but this time it's new game modes! And the usual suite of small fixes and tweaks. So, this week we have: -- NEW GAME MODE: Blaster Only. Reckon it's too easy with all the fancy weapons? You can now unlock a mode where no tools or weapons are open to you. -- NEW GAME MODE: Dead Trench Walking. Still too easy? Don't worry - we got this for you. Enter this game mode and every citizen you see will not only be armed - they'll know your face and shoot on sight. -- High score tables fixes, related to the new modes -- Some small NPC AI fixes -- Fixed something which might have caused crashes loading on some hardware Coming soon: difficulty modes! Yes, that's right. We may like the game tough-by-design, but it's still worth providing a few options for a wide variety of players nonetheless. Enjoy, and as always, let us know of any issues you have. Rohan Harris…

  • Metrocide 0.9.9 Update - 27 November 2014

    Citizens! Another big one this week, but this time it's new game modes! And the usual suite of small fixes and tweaks. So, this week we have: -- NEW GAME MODE: Blaster Only. Reckon it's too easy with all the fancy weapons? You can now unlock a mode where no tools or weapons are open to you. -- NEW GAME MODE: Dead Trench Walking. Still too easy? Don't worry - we got this for you. Enter this game mode and every citizen you see will not only be armed - they'll know your face and shoot on sight. -- High score tables fixes, related to the new modes -- Some small NPC AI fixes -- Fixed something which might have caused crashes loading on some hardware Coming soon: difficulty modes! Yes, that's right. We may like the game tough-by-design, but it's still worth providing a few options for a wide variety of players nonetheless. Enjoy, and as always, let us know of any issues you have. Rohan Harris…

  • Metrocide 0.9.8 Update - 20 November 2014

    Citizens! We've got a big one for you this week. Let's get started... -- Fixed a crash where two cleaning droids would clean the same body up. -- Body guards are now highlighted like targets, contacts and gang members. -- Fixed a bug where pedestrians investigating a dead body would not be able to see you with a gun out. -- Fixed a bug where bodyguards and their employers would sometimes end up too far apart. -- Fixed a bug where pedestrians investigating a dead body would walk on top of the dead body if you spook them with a noise. -- "Paranoid" personality trait is much more serious now. They will react more strongly to suspicious behaviour. -- Vending machines properly re-draw when you buy weapons, showing ammo for the newly-purchased gun is now available. -- Main menu now remembers your position when moving back from a sub-menu. -- Fixed a clipping error which allowed you to move di…

  • Metrocide 0.9.8 Update - 20 November 2014

    Citizens! We've got a big one for you this week. Let's get started... -- Fixed a crash where two cleaning droids would clean the same body up. -- Body guards are now highlighted like targets, contacts and gang members. -- Fixed a bug where pedestrians investigating a dead body would not be able to see you with a gun out. -- Fixed a bug where bodyguards and their employers would sometimes end up too far apart. -- Fixed a bug where pedestrians investigating a dead body would walk on top of the dead body if you spook them with a noise. -- "Paranoid" personality trait is much more serious now. They will react more strongly to suspicious behaviour. -- Vending machines properly re-draw when you buy weapons, showing ammo for the newly-purchased gun is now available. -- Main menu now remembers your position when moving back from a sub-menu. -- Fixed a clipping error which allowed you to move di…

  • Metrocide 0.9.7 Update - 14 November 2014

    Hey there, Citizens! This one's pretty big, so here's what you can expect: -- Fixed a bug where AIs would stay for too long near bodies they'd found -- Fixed a crash which happened sometimes restarting levels - especially in level 3 -- Fixed a crash related to bodyguard missions -- Fixed a bug where bodyguards could get "stuck" in a loop after you kill their target and get killed yourself -- Fixed a bug resulting in ad blimps not appearing with enough frequency -- Added 14 new in-game ads for various futuristic products and/or weapons -- Changed the Cleaning Droid to have his shiny new personality upgrade! -- Fixed a bug where music would duplicate from previous levels -- Added a new music track (which you'll only hear in Level 3 near the big malls and the plaza) One step closer to the big 1.0 release! Our next milestones are adding a new game mode and some changes to the leaderboards.…

  • Metrocide 0.9.7 Update - 14 November 2014

    Hey there, Citizens! This one's pretty big, so here's what you can expect: -- Fixed a bug where AIs would stay for too long near bodies they'd found -- Fixed a crash which happened sometimes restarting levels - especially in level 3 -- Fixed a crash related to bodyguard missions -- Fixed a bug where bodyguards could get "stuck" in a loop after you kill their target and get killed yourself -- Fixed a bug resulting in ad blimps not appearing with enough frequency -- Added 14 new in-game ads for various futuristic products and/or weapons -- Changed the Cleaning Droid to have his shiny new personality upgrade! -- Fixed a bug where music would duplicate from previous levels -- Added a new music track (which you'll only hear in Level 3 near the big malls and the plaza) One step closer to the big 1.0 release! Our next milestones are adding a new game mode and some changes to the leaderboards.…

  • Metrocide 0.9.6 Update - 7 November 2014

    Hey there, Citizens! Second update for the week is now live! Changes include: -- Fix to (hopefully permanently) stop the "clipping through walls" bug that can happen during framerate drops or sometimes immediately after load. -- Fix that stopped the train from appearing in zone 1. -- Fix that can cause explosions from killing some targets occasionally. -- An AI tweak which should stop some (if not all) of the "getting stuck staring at a dead body" issues some of you have reported. If that continues to happen, let us know! Next stop is more of the AI work that needs to be done, especially on later levels. Thanks! Rohan Harris Flat Earth Games

  • Metrocide 0.9.6 Update - 7 November 2014

    Hey there, Citizens! Second update for the week is now live! Changes include: -- Fix to (hopefully permanently) stop the "clipping through walls" bug that can happen during framerate drops or sometimes immediately after load. -- Fix that stopped the train from appearing in zone 1. -- Fix that can cause explosions from killing some targets occasionally. -- An AI tweak which should stop some (if not all) of the "getting stuck staring at a dead body" issues some of you have reported. If that continues to happen, let us know! Next stop is more of the AI work that needs to be done, especially on later levels. Thanks! Rohan Harris Flat Earth Games

  • Metrocide 0.9.5 Update - 4 November 2014

    Hey there, Citizens! So, we're back from PAX Australia, and we want to thank everyone who attended and checked out the game - and the rest of you for being patient while we were away. PAX was a huge success, and we even tracked down a few more minor bugs during the show thanks to the myriad of people playing the game at our booth. So, here's the first update of the week: -- Fixed some fullscreen / windowed mode bugs on the Windows version -- Fixed the bug where sometimes the "space to spawn" and post-death stat would not appear after being killed. -- Fixed some errors relating to picking up and dropping bodies in rivers -- Fixed some minor typographical errors -- Tweaked some of the NPC behaviour relating to seeing crimes And with that out the way, our next priority are the "empty city" bug and some of the odd AI behaviour, especially in level 2 and related to finding bodies. As always,…

  • Metrocide 0.9.5 Update - 4 November 2014

    Hey there, Citizens! So, we're back from PAX Australia, and we want to thank everyone who attended and checked out the game - and the rest of you for being patient while we were away. PAX was a huge success, and we even tracked down a few more minor bugs during the show thanks to the myriad of people playing the game at our booth. So, here's the first update of the week: -- Fixed some fullscreen / windowed mode bugs on the Windows version -- Fixed the bug where sometimes the "space to spawn" and post-death stat would not appear after being killed. -- Fixed some errors relating to picking up and dropping bodies in rivers -- Fixed some minor typographical errors -- Tweaked some of the NPC behaviour relating to seeing crimes And with that out the way, our next priority are the "empty city" bug and some of the odd AI behaviour, especially in level 2 and related to finding bodies. As always,…

  • Metrocide 0.9.4 - 27 October 2014

    Hey there, Metro City Citizens! 0.9.4 is up, with the following changes: -- Fix to allow return to the main menu regardless of the state of the player, to avoid the "cannot respawn or restart" bug. -- Fix for an in-game crash which was occurring when you took a number of bodyguard missions. -- A number of small NPC AI tweaks -- A stablity fix for OpenGL initialisation. Let us know if this update fixes issues for you. We've got a few other serious bugs to deal with, and then it's on to more of the minor AI issues - and some more in-universe ads & audio assets we recorded last weekend. Have fun, and thanks! Rohan Harris Flat Earth Games

  • Metrocide 0.9.4 - 27 October 2014

    Hey there, Metro City Citizens! 0.9.4 is up, with the following changes: -- Fix to allow return to the main menu regardless of the state of the player, to avoid the "cannot respawn or restart" bug. -- Fix for an in-game crash which was occurring when you took a number of bodyguard missions. -- A number of small NPC AI tweaks -- A stablity fix for OpenGL initialisation. Let us know if this update fixes issues for you. We've got a few other serious bugs to deal with, and then it's on to more of the minor AI issues - and some more in-universe ads & audio assets we recorded last weekend. Have fun, and thanks! Rohan Harris Flat Earth Games

  • Metrocide 0.9.3, and general update - 23 October 2014

    Hey there, Metro City Citizens! So, we figured we'd update to let you know what our plans are for the upcoming weeks, and where are priorities lie for the next few Early Access updates to Metrocide. Firstly, along with this post is an update which adds alternate resolutions and windowed mode support. This update is in the "Bleeding Edge" beta stream right now, but should be live in the main stream in the next hour or so. Hopefully this will solve some of the launch issues some of you have reported, especially those related to odd monitor resolutions being selected automatically at startup. It also provides more detailed "unable to launch" messages, so we can track down any further issues a bit more easily. Our priorities for now will always be crashes or show-stopping bugs, for obvious reasons. Tomorrow we should be putting out an update with a few more serious fixes, including one for…

Patch notes and updates

S.noRelease datePatch nameGID number
18 January 2015Metrocide 1.0.3 Update4249665521681129179
227 November 2014Metrocide 0.9.9 Update4249665521681129508
320 November 2014Metrocide 0.9.8 Update4249665521681129617
414 November 2014Metrocide 0.9.7 Update4249665521681129746
57 November 2014Metrocide 0.9.6 Update4249665521681129846
64 November 2014Metrocide 0.9.5 Update4249665521681129949
727 October 2014Metrocide 0.9.44249665521681130057

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID313130
Live current players0
SteamPulse tracked peak5
Live count (today's peak floor)0
Price$12.99
Free to playNo
Discount0%
Original price USD$12.99
Current price USD$12.99
Release dateDec 15, 2014
DeveloperFlat Earth Games
PublisherFlat Earth Games
Owners estimatedNot available
SteamSpy owner estimate minimum50,000
SteamSpy owner estimate maximum100,000
Review typeMixed
Positive review percent53%
Positive reviews91
Negative reviews80
Total reviews171
Steam recommendationsNot available
Achievements33
Average playtime forever78 minutes
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/313130/

Short description

A relentless top-down single-player arcade stealth-shooter where you play as contract killer T.J. Trench, seeking to buy your way out of Metro City, the cyberpunk dystopia where everyone wants you dead.

About this game

Metrocide is a relentless single-player stealth action game in which you play as a contract killer: the notorious T.J. Trench. You will have to negotiate a fierce and brutal city replete with gangs, vigilantes, cops and more, taking out the trash one contract at a time. While cop drones circle overhead, you’ll be sticking to the alleyways with a variety of weapons and plantable explosives finding new and unique ways to get away with murder most foul. But one single slip-up will cost you. There are no respawns here – when you’re dead, you’re dead. That’s it. You play as Trench, taking out the trash one target at a time. Play through the three zones of retro-futuristic and cyberpunk-inspired MetroCity earning cash for completing kills in this brutal stealth-action game inspired by such classics as Syndicate and Grand Theft Auto. Duck and weave through the claustrophobic streets and alleys as a living city does its best to stop you breathing - permanently. The game came out of the Cyberpunk Game Jam in early 2014, but rather than get submitted at the end of the jam, was kept under lock and key and worked on as a full Flat Earth release.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
15Stats
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $12.99
  • Highest observed: $12.99

Metrocide's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $12.99, the highest is $12.99, and the first visible tracked price is $12.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Metrocide's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $12.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $12.99. The latest run records $12.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $12.99
  • Current list price: $12.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Metrocide at $12.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$12.99$12.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $12.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$12.99$12.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $12.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$12.99$12.99No discountSteam Store

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Crosshair X27,36622 September 2026 - 01:46:13 UTC87,92844,617CenterPoint Gaming

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