- PvE Survival Crafting Fest and game update - 31 August 2026
Worlds Explorers takes part in PvE Survival Crafting Fest as upcoming game!In additional to that, new Demo update has been released. The biggest novelty some of you waited for:Easy difficultyDecreased thirst and hunger growthIncreased passive healingReduced dangers on planetsEasier access to resources on planetsDesigned for players who wants to learn game mechanics without pressure or just want a calm game without major challenges.Introducing easy mode will also allow adding greater challenges to normal game in next planets. Additionally, a hard difficulty level will be added to the game in the future.You can read about more updates in Changelog:
- Demo 0.1.20.3 - 30 August 2026
Added Easy difficulty to gameAdded small differentiate in colors of animalsAdded melee fight animations for aliensAdded sound indicator when character interupts workFixed some missing translationsFixed some save files issuesMinor fixes and improvements
- Linux native build and Cloud saves support - 2 August 2026
Linux native build for the demo has just been released!The game has been tested on Linux, bugs in the build have been fixed, but if you encounter any issues, please report them via the in-game form or on the Steam forum.Cloud saves enabled!Support for Cloud saves has also been added, allowing you to seamlessly play on different devices. If you plan to play on other device/system, please first make sure that saves from old device have been synchronized with Cloud.Additional updatesAlong with that, the usual fixes and improvements based on your feedback were included in new build, you can see them in Changelog:
- Demo 0.1.19.5 - 1 August 2026
Linux native buildCloud Saves supportFixed broken loading when carrying character, fixed characters not moving after loadingCharacters use less energy, when work in good light (inside Ship, on Sunny day or carrying light source)Animal packs will move further away from ship after timeLimited maximum number of animal packs at the same timeFruits on bushes now grow fasterSmall UI improvementsMinor performance improvementsMinor balancesMinor fixes and improvements
- Demo 0.1.18.4 - 14 July 2026
Highlight interactive objects when hovering with mouseOptimized world generation (about 70% shorter time)Show available resources on recipes and order cost descriptionsWork time tooltip and order cost description now includes character abilityCharacters now automatically open doors on ship when ordered to do task behind themCharacters now wait when someone else opens door, instead of abandoning taskAutomatically take resources for order outside ship (e.g. repair robot destroyed by animals)Minor balancesMinor fixes and improvements
- Demo 0.1.17.1 - 21 June 2026
Improved orders icons and descriptions on listCanceling orders by right-click on iconModified health bar for dying charactersImproved tutorial popups systemAdded sounds for trees, lake, grass and oilRemoved 1 music track, added 2 new tracksFixed sounds sometimes being delayedFixed problems with some dialogs for non-english languagesAdjusted music tracks and some sounds levelsSmall localizations fixesSmall UI improvementsMinor changes, bug fixes, and improvements
- German and Polish Localization, and other updates - 8 June 2026
Polish and German localizations have just been added to the game!This required not only translating all of the game's text, but also adapting the code and game objects to support language switching. It was also necessary to adjust the user interface to accommodate different text lengths and add missing characters to the fonts. Thanks to this groundwork, adding additional languages in the future should be a bit easier.The update also includes numerous fixes and improvements, which you can check out in the changelogs by expanding the list of all updates on the Steam page.
- Demo 0.1.16.8 - 8 June 2026
Added German localizationAdded Polish localizationYou can now read the tutorial hint historyFixed an issue where the tutorial would not start if the game was paused on the introduction panelUI improvementsMinor changes, bug fixes, and improvements
- Demo 0.1.15.1 - 17 May 2026
Option to automatically take loadout (food, water, ammunition) when leaving ship (customization will be added in the future)Set conditional priorities for food (e.g. eat when character injured)Button to add recipe to queue 5 timesGroup the same recipes in queueRepair partly damaged robotMove camera by dragging minimapBrightened minimapAdded airlock to shipFixed bug with incorrectly not counting "crew alive" end game objective in some casesFixed weird movement close to objects and wallsMinor changes, bug fixes and improvements
- Demo 0.1.14.1 - 9 May 2026
Added order to use nearby objects for Trees, Fruit Bushes, and Fiber GrassFixed bug with disappearing items when equipping multiple items from storageThick Clouds events now happen less often and dim sun to a smaller degreeCharacter will return to ship (if enabled) when picking up automation finds only too heavy itemsMore readable numbers on Resource PanelAdded tooltip describing local time detailsShow talk menu requirements in more intuitive wayBetter avoidance of thorns when movingMore intuitive look for enabled/disabled buttons on character panelAfter closing menu or unpausing, return to the previous time speedBetter descriptions for stances and picking up optionsAdded description for fixed rain collectorFixed bug with showing equipment of previous character in robot menuFixed small UI bugsPet order now ends after a few secondsNew tutorial tipsMinor fixes and improvements
- Updates to Demo after release - 5 May 2026
Over the past dozen or so days, the demo has received 6 updates. Here is the list of changes since the release of the public demo version:Animals behaviorAggressive animals will move slightly away from ramp after timeAnimal packs will move farther away from ship with timeImproved movement of animalsAnimals now try to avoid walking on thornsFixed bug with animals moving slower on higher game speedBalanced animals stats and when animals packs start to appearUX and UIShow when the path is blockedShow whether the equipment menu is connected to Ship Storage or the groundShow how long work will take for the selected characterShow which characters will be hibernated when starting a new gameShow when equipment slots are emptyIndicator when work is interrupted because of missing resources or because of fatigueShow when character couldn't pick up an item because of full equipmentIndicators showin…
- Demo 0.1.13.3 - 5 May 2026
Move camera by clicking on MinimapReworked planet selection menuShowing objectives on planets in menuIndicators showing why character is returning to ShipImproved movement of animalsShow character face in hibernation chamberFixed bug with animals moving slower on higher game speedFixed bug with Toxic Cloud being a colliderMinor fixes and changes
- Demo 0.1.12.1 - 27 April 2026
Added minimapWhen Stash, keep only ammo for equipped weaponAnimal packs will move farther away from ship with time
- Demo 0.1.11.3 - 24 April 2026
Option to automatically stash items when returning to shipFixed bug with incorrect cost for upgrading device in some casesFixed micro-stutter when changing music trackShow when character couldn't pick up an item because of full equipmentImproved Automatic Produce behaviorAdded new tutorial tipsMinor fixes and adjustments
- Demo 0.1.11.2 - 21 April 2026
Indicator when work is interrupted because of missing resources or because of fatigueImprovements to tutorial tipsColors for filling capacity barFixed in game resolution when using non-native on desktopDevices cost balancingMinor fixes and adjustments
- Demo 0.1.10.5 - 20 April 2026
Fixed sounds settings and levelsAggressive animals will move slightly away from ramp after timeAdded tooltips for orders iconsFixed option to return to ship when fatiguedFixed camera jumping when returning focus on game screenSetting to lock mouse cursor to game screenMinor adjustments
- Demo 0.1.10.1 - 18 April 2026
Show when the path is blockedShow whether the equipment menu is connected to Ship Storage or the groundShow how long work will take for the selected characterMove the camera by placing the mouse at the edges of the screenAnimals now try to avoid walking on thornsShow which characters will be hibernated when starting a new gameShow when equipment slots are emptyModified the talking option to gain necessary information when reputation is NeutralAdditional tutorial tipsMinor UI fixesMinor bug fixes and improvements
- Demo Release and Earth Appreciation Festival - 17 April 2026
Right now, the Earth Appreciation Festival is starting, along with the Demo of Worlds Explorers.Over the past month, I’ve been working intensively on implementing all the necessary features, and in recent weeks on fixes and changes based on your feedback from both closed and open playtests.You can see the results of this work today by playing the Demo!
- End of playtests and demo in 3 days! - 14 April 2026
I’ve just closed sign-ups for the playtests. If you already had access, you still have 24 hours to play. I’d really appreciate any additional feedback and bug reports!Thanks to your feedback from the tests, I’ve been able to improve many elements of the game and fix numerous issues.Many thanks for every piece of feedback, especially to those who described their impressions of the game in detail!Now stay tuned for the demo release in 3 days, along with the start of the “Earth Appreciation Festival”!
- Short playtests before the demo - 7 April 2026
After internal testing and closed playtests, open playtests will begin shortly, and you can now sign up for them.The goal of the playtests is to gather feedback about the game and identify potential bugs and issues. The tests will only be open for a few days, and the collected data will be used to create a better demo.Due to the short timeframe before the demo release, language selection in the game is unfortunately not yet available (only English is supported). Similarly, a native Linux version is not available yet. These features will be added in future demo updates.