- Update v0.5.0 Release Info - 18 December 2025
Hi everyone,Just a quick update: v0.5.0 is currently in the works. This will be a larger update, with a range of tweaks, additions, and changes to the game and its existing systems.More details will be shared closer to release.If you haven’t checked out the game since launch, there’s been a myriad of additions, updates, and improvements. Please check through prior patch notes to see the changes since launching in v0.4.0.Thank you!
- Patch Notes - v0.4.9 - 13 November 2025
This update focuses on quest reliability, world density/visuals, and loot flow.New & Expanded ContentOutposts & NPCs: Added several new outposts and a handful of new NPCs within them.Vegetation pass: Reworked and improved vegetation, grass, and terrain textures. Substantially increased foliage across the map, plus additional trees and a new tree variant.Systems & BalanceLoot rework (chests): Chest loot tables have been adjusted. Interacting with a chest now spawns items on the ground instead of sending them directly to your inventory.Graphics-based foliage: Vegetation density now scales with your selected GFX setting.FixesObjective markers & quests: Fixed an issue where quests wouldn’t register completion if objective markers were toggled off in the UI. Quests now complete correctly even with markers hidden.NPC placement: Moved a number of NPCs that were stuck in terrain in several key…
- Patch Notes - v0.4.81 - 9 November 2025
Patch Notes – v0.4.81 This is a small hotfix focused on stability and UI polish. Fixes: Hoverbike dismount bug: Fixed an issue where the player could be dismounted from the Hoverbike in certain cases while the Map was toggled. Inventory icons: Updated select item icons in the inventory for clearer identification. Stability & polish: Minor adjustments and optimizations.
- Patch Notes - v0.4.8 - 7 November 2025
Patch Notes – v0.4.8This update introduces a brand-new Map system, control updates, audio tuning, and a round of world fixes.New & Expanded ContentNew Map system: A full-screen map now displays and updates new locations as you explore. Toggle the map on/off with M. Expect ongoing improvements in future updates.Objective markers: Use N to show/hide objective markers on your in-game HUD.Systems & BalanceControls updated: Inputs updated to support the new Map system and marker visibility changes (N now controls markers; M opens the Map).Audio tuning – Hoverbike: Adjusted engine sound levels for better mix and moment-to-moment clarity.FixesWorld placement pass: Repositioned various items to better fit their areas and resolved several floating objects.Building/scenery alignment: Fixed incorrect placement for some buildings and a few scenery elements.Navigation mesh rebuilds: Rebuilt navmesh…
- Patch Notes - v0.4.7 - 5 November 2025
Patch Notes – v0.4.7Thanks for playing and for all your feedback! This update brings a sky & lighting refresh, a new traversal move, HUD readability improvements, and smarter Sola.New & Expanded ContentSky & day/night update: Shifted away from the darker look to a brighter, more natural blue-sky theme. Time-of-day lighting and ambience have been adjusted to improve overall world aesthetics and visibility.New traversal – Slide: You can now perform short slides down angled surfaces by double-tapping Sprint (Shift) when stamina is available.Systems & BalanceSola AI improvements: Sola’s in-game LLM interactions are more consistent and stay on-topic more reliably when you ask questions during gameplay.FixesHUD readability pass: Text throughout the HUD has been refined so most on-screen information should appear clearer.Stability & polish: Minor tweaks and optimizations associated with the ne…
- Patch Notes - v0.4.6 - 23 October 2025
Patch Notes – v0.4.6Thanks for playing and for all your feedback! This update brings a big world pass, a new enemy variant, and a round of fixes and optimizations.New & Expanded ContentWorld density pass: Added more than double the number of buildings and enterable interiors across the map to improve exploration and route variety.New enemy: Juvenile Zenith: A lighter, roaming variant that spawns across the world similar to the original Zenith. Expect ongoing tuning and behavior enhancements in future updates.Systems & BalanceEnemy improvements: Baseline updates landed this patch; additional AI, balance, and readability improvements are planned and will roll out iteratively.FixesRadio startup delay: Fixed a rare issue where the Radio could have a short delay the first time it was switched on.Oxygen draining: Fixed an issue where Oxygen would sometimes not drain in specific areas when it…
- Patch Notes - v0.4.5 - 3 October 2025
Patch Notes - v0.4.5An update has been released addressing the following:Added Journal/Task Log, plus new NPCs and some basic tasks. This can be accessed from your Inventory tab and can be toggled to not appear on the main HUD.Oxygen / Plasma Core balancing: Oxygen and Plasma Cores will now drain while mounted on a Hover Bike.Added a BGM settings option. You can now lower or increase background music volume in the Settings menu.Added additional NPCs scattered across the world, including different color variations.Added a Continue Game option after the ending, allowing you to keep playing the existing save file.Slightly increased the size of the general inventory window/panel for improved readability.Fixed an issue that could cause Sola, when disabled, to fail to output the required message when activating a Relay.Other various small tweaks and improvements.Many more improvements and ref…
- Patch Notes 0.4.4 - 26 September 2025
A patch has been released addressing the following: -Fixed an issue where a vendor in the Mining Colony was selling an incorrect item. -Fixed an issue where player could sell certain damaged equipment at a higher than intended price within two of the neighboring colonies. -Fixed issues affecting supply shop NPCs appearing sometimes in your colony and other colonies. -Fixed issue where Sola (If enabled) would read out incorrect information after specifically activating the last relay. -Improved persistence of NPC death states. (Addressed in earlier update but has undergone further improvements). -Added prompt to indicate when NPCs don't want to speak with you. -Added red HUD markers for other colonies, distinct from the blue home base marker. -Added additional ambience sound inside colonies. -Repositioned props in the introduction outside area to allow smoother entry/exit when using the…
- Patch Notes 0.4.3 - 24 September 2025
A patch has been released addressing the following: -Fixed an issue which could cause certain Turrets to fire incorrectly when player was nearby and firing their own weapon.-Fixed an issue with the radio which could occasionally make awkward sounding transitions between tracks due to incorrect overlapping.-Fixed an issue which could cause Player Death on vehicle dismounts, in very certain instances related to players speed/force on dismount moment.-Small, various additional tweaks and improvements. Please view patch notes 0.4.0 for more details on recent changes: https://steamcommunity.com/games/3133710/partnerevents/edit/518599196165539249
- Patch Notes 0.4.2 - 22 September 2025
A patch has been released addressing the following: -Added new vegetation, props and NPCs throughout the game world. -Fixed an issue which could cause some NPCs which were killed, to not have their deaths persisted on subsequent load files under certain occasions.-Added additional Oxygen Zone areas across the map. Also added to some existing buildings as well.Entering an Oxygen Zone area will replenish your Oxygen and your Health.-Additional chests containing Pristine, Worn and Damaged Gear in a few areas.-Fixed an issue which could cause the Radio to not toggle back on in a timely fashion after being switched off for the first time.-Small, various tweaks and improvements. Please view patch notes 0.4.0 for more details on recent changes: https://steamcommunity.com/games/3133710/partnerevents/edit/518599196165539249
- Patch Notes 0.4.1 - 21 September 2025
A patch has been released addressing the following: -Fixed an issue that could cause certain NPCs to become violent by default shortly after encountering the player in the player’s own colony and certain other locations. -Slight change to the names of purchasable buildings for your colony within the Build Terminal, as the original names would cause a double-up of the word “Build” during the build-successful pop-up due to the word “Build” being in the item purchase name. -Small, various tweaks and improvements. Please view patch notes 0.4.0 for more details on recent changes: https://steamcommunity.com/games/3133710/partnerevents/edit/518599196165539249
- 0.4.0 is now live! - 19 September 2025
Welcome to everyone checking out the game!I’m pleased to announce that Pilgrim: Descent Protocol has launched into Early Access.Day 1 arrives with update v0.4.0. Please feel free to check out the full patch notes below.If you run into any bugs or issues please post them in the Community Forums.0.4.0 PATCH NOTESHIGHLIGHTSDay/Night Cycle addedColoniesIntroduction changesSola adjustmentsInventory created/addedAdditional NPCsPurchase buildingsHoverbike adjustmentsNew particle effectsEquipable armorsStore itemsDAY/NIGHT CYCLEOriginally, the game was only set at night. The game has now been updated thematically and gameplay-wise to accommodate the change. The world now cycles through day and night. You can also use pods inside your colony or bases to change the time. Additional crawlers spawn at night.COLONIESThere are now various POH Colonies located around the map. This update introduces th…