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Ghostslayers

Ghostslayers Steam news

SolarFlare | To be announced | game

Coming Soon

GameSteam Store content

ActionCasualIndie

  • Steam app typegame
  • Steam App ID3135610
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperSolarFlare

Ghostslayers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3135610
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperSolarFlare
  • PublisherSolarFlare
  • Parent gameNot available

Genres: Action, Casual, Indie

Company pages: Developer: SolarFlarePublisher: SolarFlare

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Ghostslayers Steam news

Ghostslayers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Ghostslayers Demo is now avaliable! - 16 June 2026

    Hey everyone! We have finally released the Ghostslayers Demo!You can enjoy around 2 (if not more) hours of slaying ghosts, casting chaotic spells, finding weird, cool secrets and destructive combinations.We hope you enjoy it and leave some valuable feedback for us to read and improve the game with it.Thanks again and have fun!

  • DEMO INCOMING STRAIGHT TO YOUR HOMES TOMORROW - 14 June 2026

    Hello everyone! We are incredibly happy to announce that after around 2 years of development, we are finally releasing Ghostslayers Demo TOMORROW.If you haven't seen the trailer yet, check it out here:We know it's been a year since last devlog post on Steam, but we have always been hard at work on the game and brought a lot of different stuff that are hard to explain in just a post. You can see some of those features on the same channel as the trailer. However we recommend to just wait till' tomorrow and try them out for yourself :)Our whole team is incredibly excited to make this first step at showing the game to others and just can't wait for you to find everything there is.Thanks again to everyone who were looking forward to this throughout the development and we appreciate every bit of feedback that will come from this demo.See ya there!

  • Progress Devlog #5 - New Location, New Systems and Thank you! - 24 March 2025

    Hello everybody! I know it's been a little while since we last posted any update on our current progress on the game, but we're still hard at work on the project and we've cooked up a couple new systems, as well as an entirely new upcoming location which, I'm gonna show you in this post. First things first though. Thank you so much for 90 wishlists, we really appreciate every person who takes interest in our game and we are doing our best to create something that we want others to really enjoy, so again thank you for following the development of our game and we can't wait to show more for you. And we have prepared a little comic just for you! Now let's start with the new things Randomly Generated LevelsInitially we planned out our game to have more linear sort of levels, rather than random generation every run, however we quickly realized that, that scenario would become boring quite qu…

  • Alpha Updates Changelog #4 - 26 December 2024

    Hello everyone, merry christmas and happy incoming new year, let's hope the years ahead could become better for us! As for our game, we have recently done a few major updates to our game. First and probably the most noticable one is the addition of: Lighting System Thanks to the Crystal Lighting System made by Kazan Games, we were able to implement a much more visually clean and satisfying shading and overall improving the quality of art. Lights react to walls, can merge with other lights and overall look pretty beautiful. We hope you enjoy the look of it as well and feel free to leave comments if you think this could be improved in some ways. First Level: Factory Metallic sealed doors, acid pools, running sawblades. This place is totally osha-approved Now this is a very early alpha test of such level that we made within a week, but it gave us a lot of new ideas of how to exactly develo…

  • Alpha Updates Changelog #3 - 22 November 2024

    Heya been a hot minute since we posted an update on what's new in our game. We are still hard at work on everything and let us post the exact new stuff we've been working on. New weapons: Fishing Rod - attaches to enemies and throws them into different directions Spear - double attack weapon, first attack dash forward spearing everyone in your path, second attack throw your spear into enemies Crystal Revolver - Explodes an area of enemies pushing them around Electric Shotgun - Bullets cause chain lighting between nearby enemies New enemy: Skeleton Mage - repeats player's spells Game enables bullet time on casting spells New weapon select and ready-up menu 3 New spells: Tetherball, Explosive Bullets, Electric Bullets Added early shop prototype Added flinging enemies up into air on them being hit Optimized navigation systems Enemies now crumble into parts New interaction system You now do…

  • Alpha Updates Changelog #2 - 16 September 2024

    As per usual we're posting the monthly changelog of the updates we've done in between August to September Additions: Added new base weapons - Baseball Bat and Ray-gun New enemies - Guard Skeleton, Soul Eater, Purple Guy A lot of new spells - Grenade Launcher, Ricochet, Fast-shooting, More Bullets Per Bullet, Passthrough Bullets, Piercing Bullets, Doppleganger and more Online leaderboard for Endless mode Added a Tutorial Added Options Added Deck building Enemies take damage from being slammed into walls Shadows Effects system Other stuff: Reworked all old enemies - Red skeletons now stomp when player is close, Green ghosts attack in hordes and etc Removed enemy collision damage Fixed pathfinding Fixed enemies getting stuck Fixed enemies teleporting through walls Trail effects indicate when an entity can deal collision damage Reworked a lot of spells Spells that you need to hold now have…

  • Alpha Updates Changelog #1 - 15 August 2024

    Game underwent a lot of changes and reworks from it's Game Jam version, just to keep things updated on Steam, we will note it down here as well. Here are some of those: Added the ballin' spell Added Local Coop with up to 4 players New box enemies, because boxes now hate humanity too Reworked enemy pathfinding, still not the best in all situations, but working gud Added PvP modes, from being able to just push the other players around, to full friendly fire Added the first ability of the first character of the game - Grappling Hook Red will now remember your Ghostslays The entirely new spell system, now you have to draw the sigils with your mouse! Added proper recoil to weapons like Minigun, as well as screenshaking! Added the Ice Wall spell Added a couple new testing maps Polished a lot of visual stuff about player's and camera's movement Made the Friend friendlier And finally finished t…

Patch notes and updates

S.noRelease datePatch nameGID number
126 December 2024Alpha Updates Changelog #41786573930850976
222 November 2024Alpha Updates Changelog #31783872412015958
316 September 2024Alpha Updates Changelog #26250522009529002885
415 August 2024Alpha Updates Changelog #16909171012597283094

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