- Summer Update - 7 August 2025
New Class Beach Boy:The Beach Boy class introduces a new way to control the battlefield with summer-themed abilities and a water gun as its weapon. Beach Boy can set up sprinklers that spray water in all directions, damaging nearby enemies, and use a surfboard to block incoming attacks before sending it forward to strike opponents. Its ultimate ability covers the map with waves of sprinklers and surfboards, damaging all enemies caught in their path.New ItemsThis update also introduces several summer-themed items:Volleyball Net (Legendary Active)Set up a volleyball net across the center of the map, damaging every enemy that collides with it. (30s cooldown)Volleyball (Epic Active)A volleyball orbits around the player, striking and damaging any enemies it touches. (30s cooldown)Sun (Rare Passive)The sun sharpens your focus, granting 5% precision, while its warmth fills you with 5% speed.Su…
- Elements Update - 4 February 2025
New Class Frostburn: The Forstburn class specializes in using elemental powers. Forstburn can switch between two orbs orbiting the player: an ice orb and a fire orb. Switching orbs grants a temporary 5-second buff and leaves behind either a fire node that deals damage or an ice pool that slows enemies. The ultimate ability transforms the entire map into either fire or ice, depending on which orb is currently equipped. New Items This update includes 7 new elements which will act as a passive: Legendary Items: Air - Each time you gain speed, permanently increase your speed by 2%. Death - Gain 1 permanent damage for every 1000 points earned, up to a maximum of 3. Earth - Each time you prevent damage, permanently gain 0.2% luck. Light - Each time you land a precision hit, permanently gain 0.2% precision. Epic Items: Fire - 5% chance to create a fire node when killing an enemy. Water - 5% ch…
- Christmas Update - 25 December 2024
Merry Christmas and a Happy New Year Classes and Items 2 new classes (Santa and Elf) 2 new legendary items (snow storm and hot choco) 2 new epic items (reindeer pack and mistletoe) 2 new rare items (skates and candle) Map Added a candy map skin (can be changed in video settings) Bugs and Balancing Fixed an issue where options could not be closed by pressing escape in endless mode
- High Score Devlog 6 - 23 December 2024
As promised, here is a more detailed rundown of the Christmas update coming this Wednesday. This update will introduce two new classes: Santa and Elf along with six more items to unlock. New Classes Santa: The Santa class is focused on boosting stats, achieving 100% luck and precision. Santa will use present bombs to unveil temporary stat boosts, and its ultimate ability grants 100% luck and precision while in an area. Elf: The Elf class revolves around crafting upgrades with scrap. It uses a little toy car that leaves behind pieces of scrap. These scraps can be used to make your weapon faster and even upgrade it to a shotgun with 30 scraps. The Elf's ultimate ability allows you to hop into the toy car, which will shoot after 30 scraps and become faster after 20. New Items This update includes six new items: two active, two consumable, and two passive items: Active Items: Snow Storm (Le…
- High Score Devlog 5 - 20 December 2024
I’m happy to announce that my game has officially launched today! To celebrate, the game will be 30% off for the first two weeks. I have been working on this project throughout this year. One of my goals was to release at least one game in 2024, and this game is the result of that promise. However, the launch is just the beginning! I plan to continue adding new content, such as classes and items. I’m also committed to addressing any issues that arise post-launch. If you encounter any bugs, have suggestions, or want to share feedback, feel free to reach out to me via the Steam discussion boards or Discord. Creating this game has been an amazing experience. As my first game, it holds a special place for me, and I hope you have as much fun playing it as I had developing it. I’ve gained valuable insights from this journey, which I’ll definitely apply to future projects and updates. Looking…
- High Score Devlog 4 - 3 October 2024
This will be a short devlog to announce that the demo is finally live on Steam! You can now download the game and give it a try. The demo features three unlocked classes and a selection of items, which are showcased below. I’ve also managed to add full controller support. This was quite a bit of work since the UI needed a complete overhaul to make it work. To make the controller work in game I needed to add two new buttons for item and consumable usage. Here’s how the controller layout works now: The down, left, and right buttons on the controller are used for abilities, items, and consumables. However, you need to press the left bumper to use items and the right bumper to use consumables. Essentially, controller players now have two new buttons: "use item" and "use consumable," which PC players don’t have. Feel free to share your thoughts on how the controller feels in the game. This d…
- High Score Devlog 3 - 18 September 2024
It's been a while since the last update, and I've been busy gathering feedback and making some significant changes. The most notable update is the visual overhaul of the map. This change is featured in the new trailer, and you can see a preview in the image below. The demo will be available on Steam in one to two weeks. If you're eager to get involved earlier, you're welcome to join our Discord server, where I might share some keys for the full build so you can help test it out. In the previous devlog, I promised to dive deeper into the game's classes. Currently, there are 8 classes in the game, and I'm planning to expand this roster over time. Each class comes with two abilities and an ultimate (ult). Some classes even have unique passives. For instance, the Gambler's weapon is a deck of cards, and its passive allows certain cards to become Heart cards, which deal 2 damage instead of 1…
- High Score Devlog 2 - 3 September 2024
I'm excited to share that I'm in the final stages of preparing the demo for release on Steam. It should be available for you to play within the next month! This demo will not only give you a taste of the game but will also serve as an opportunity for playtesting, allowing me to identify and fix any potential bugs before the full game launches. If you're interested in getting involved earlier, feel free to join our Discord server, where you can participate for a potential alpha build of the full game. In this devlog, I want to spotlight the item system that's already implemented in the game. When the main game launches, it will feature at least 60 items, all of which can be unlocked using tickets earned in the store or through the grab machine. These items fall into three categories: active, passive, and consumable. Active Items: These are powerful tools with cooldowns. They can range fr…
- High Score Devlog 1 - 24 August 2024
I plan to occasionally post devlogs highlighting game features and updates. Initially, these devlogs will focus on showcasing existing features. After the game’s release, they will shift to covering new features, bug fixes, and balance changes. First, let me introduce the game. It’s a classic top-down action shooter where you battle waves of numerical enemies. Unlike traditional action shooters, where you lose health until it reaches zero, in this game, getting hit lowers your score and increases your vulnerability (more on this later). The goal is not to survive but to minimize damage and achieve the highest score possible. In Endless Mode, the mechanics change slightly—you must survive waves until your vulnerability reaches its maximum level. During each run, you can earn tickets, which can be spent on powerful items or to unlock new classes. Currently, there are eight different class…