- Patch 1.0.3 is out! - 7 July 2026
Patched Unity runtime vulnerability CVE-2025-59489.Attempted to fix an issue where the van could not be repaired, causing the timer to go into negative values. If you run into this bug and you were the host, please send me the Player and Player-prev files from:C:\\Users\\YOUR_USER_NAME\\AppData\\LocalLow\\Ascension Studio\\CASTRemoved the HUB button from the workshop for now. It is still something we want to do, but we can't make any promises or rush out a half-baked version just for the sake of releasing a patch. Also, let me know what bugs you encounter most often and what you’d like to see in HUB upgrades.
- Patch 1.0.2 is out! - 21 July 2025
Added a Field of View slider to the settings.
- Patch 1.0.1 is out! - 15 July 2025
Airship and Flower of Infestation will no longer spawn close to the van to avoid annoying issues with spawn killing.Airship now equips its first rocket launcher in Uber difficulties instead of Medium difficulties to avoid a sudden power spike.
- Full Release – Patch 1.0.0 is live! - 14 July 2025
Greetings, operatives!It was about an 8-month journey from patch 0.1.0 to 1.0.0. Time flies, huh? Overall we're happy with the result, as this is the first serious project for our two-man team. We met a lot of great people and received wonderful support, so thank you all!We are going to take a break until September, and afterward we'll decide if we're going to continue supporting C.A.S.T. with new content. It mostly depends on how well the game performs in the next few weeks. Regardless of our decision, we will continue fixing any crucial bugs both during and after the break.Now let's see what we have for you in the 1.0.0 patch. AddedNew Side Objective: Destroy Flower of Infestation. This boss appears in a random location on the map and surrounds itself with walls made of roots and flowers that emit dangerous gas. It also summons flying enemies that explode upon contact with the player.…
- Major Patch 0.9.0 is out! - 23 June 2025
Greetings, operatives! Patch 0.9.0 is out! AddedRelics have been reworked, each one now has its own unique gameplay effect. They also give different amounts of rewards, so the riskier ones now pay out a lot more.Tablet of the Awakened Serpent. Activates a random low-tier anomaly upon pickup.Eye of Forest Spirit. The relic bearer becomes the top priority target for all Drevnids.Tablet of the Whispering Depths. Activates a random medium-tier anomaly upon pickup.Crown of Keramos Prince. Keramos replace the Mertviak and Peplokrov on the battlefield.Tablet of the Reaper of Aeons. Activates a random high-tier anomaly upon pickup.Heart of Darkness. The Ancient Hunter, Kogteron, emerges and begins tracking the relic bearer.Lisovets-22LR. .22L Caliber Rifle, manufactured in the city of Vetraz. Noted for its precision when hunting small game. Due to its low caliber, it has virtually no recoil. Ho…
- Minor patch 0.8.3 - 19 June 2025
Fixed an issue where Reanimated Soldier's duration upgrade didn't work correctly
- Minor patch 0.8.2 - 18 June 2025
Fixed an issue where the popup sometimes showed an incorrect amount of ammo and resources received from boxes.Fixed the Reanimator module not displaying reanimation VFX on client.
- Minor patch 0.8.1 - 18 June 2025
Fixed some Chinese localization typosFixed Uber Koldunak's silence debuff very rare error
- Major Patch 0.8.0 is out! - 15 June 2025
Greetings, operatives! Patch 0.8.0 is out! AddedNew character: Seismologist Technician. A former mining equipment engineer from Rudnica who transforms scientific expertise into combat prowess. She creates a seismic tower that deals damage upon falling, then periodically stuns and deals a small amount of damage to enemies in the area. She is unlocked at level 20.Uber Koldunak. Tougher, deals more damage, and operatives near him cannot cast abilities. Begins spawning at difficulty 12.You can now upgrade abilities using High Samples. While some base abilities have been rebalanced, upgrading them will allow you to achieve even greater power than before this patch. Scavenger's ability upgrades:Supplies now include an extra 60% (up to 180% from all upgrades) ammo.Supplies now include a grenade.Supplies now include a bandage.Supplies now include special ammo. Sergeant's ability upgrades:Artill…
- Chinese localization typos - 28 May 2025
- Fixed some typos in Chinese localization
- Major Patch 0.7.0 is out! - 27 May 2025
Greetings, operatives! Patch 0.7.0 is out! Added New Van! Van Upgrade: Vehicle Reliability. Features a more reliable engine and reinforced chassis. This helps prevent vehicle breakdowns during missions. Van Upgrade: FS-256 Accelerator Module. Every 3 seconds, restores 2% of active ability charge for each operative. Van Upgrade: ZEVS-5 Autocannon. A .50 caliber automatic turret that activates upon detecting enemies. Van Upgrade: BRG-204 Reanimator Module. Allows for remote revival of operatives. Activates automatically and has 4 charges. New Exotec MD-005a. Allows the operative to use an extra modifier. New Exotec MD-005b. Allows the operative to use two extra modifiers. New weapon GRINDER-S. Assault heavy machine gun .50 caliber. Produced in the city of Ognitsa. Crushes enemies on the battlefield, punching through and crushing them to dust. Added an option to disable camera sway during…
- Upcoming Content & Roadmap Update - 5 May 2025
Greetings, operatives! We wanted to share an update on our upcoming plans. This time around, we’re likely skipping smaller patches like 0.6.x and instead focusing directly on patch 0.7.0, which will include a bunch of new content: exotec, weapons, and of course, a new van with upgrade options. We're also planning to introduce an Uber version of Koldunak to keep higher difficulties challenging. Also, we’ve adjusted the roadmap based on our available resources. A big part of this is due to the ongoing personal issue we've mentioned in previous posts. We know it's frustrating and trust us, it's for us too but it’s not something that can be quickly resolved, even with a break. Some of the content we cut or replaced from the roadmap may be added after full release if the game performs well. Thanks for sticking with us!
- Koldunak nerf - 1 May 2025
- Slightly reduced Koldunak’s (Fire Wizard) health and life drain damage, as he was too strong for the difficulty levels where he first appears. We're considering an Uber version for higher difficulties to maintain challenge later on.
- Ammo Box hotfix - 30 April 2025
– Fixed an issue where ammo boxes were providing less ammo than intended
- Major Patch 0.6.0 is out! - 30 April 2025
Greetings, operatives! Patch 0.6.0 is out! This update brings a new location, quality of life features, and a network engine update. Added New location: Beast's Core Ping system (Default: Middle Mouse Button) Added a button to dismantle Modifiers into Samples. Changes Koldunak been reworked to be a more aggressive, engagement-focused enemy, rather than passively wandering the map. Quick Slot Auto-Equip: For example, if you use your last bandage and a teammate drops you another, picking it up will automatically slot it into the same slot and equip it into your hands if they're empty. You can now rebind the controls for cycling through quick slots (Default: Mouse Wheel). Updated the underlying network engine. This foundational change should improve stability and help prevent certain network-related bugs long-term. This patch is a bit smaller on the content side than we initially planned.…
- Progress Report: New Location & Requested Features - 9 April 2025
Hey operatives, Quick update on what we're working on right now. Development of the new location is still moving along, here's an early sneak peek. We're also focusing on several community-requested features, including: Ping Feature: You'll soon be able to ping enemies, ammo pickups, and more. Modifier Dismantling: Break down modifiers into low and high samples, specifically meant to tackle the issue of legendary duplicates. Quick Slot Auto-Equip: For example, if you use your last bandage and a teammate drops you another, picking it up will automatically slot it into the same slot and equip it into your hands if they're empty. Koldunak Rework: We've revamped Koldunak (fire wizard) to make it a more engaging enemy instead of just an annoying wanderer. Network Update: We've upgraded our network engine (Mirror) to the latest version, which should squash and prevent some bugs in the long ru…
- Patch 0.5.3 is out! - 12 March 2025
Greetings, operatives! Patch 0.5.3 is here! This is a small update with balance adjustments to the Blood Obelisk anomaly and a few bug fixes. Moving forward, our full focus will be on developing Patch 0.6.0, which will take some time, stay tuned! Changes Blood Obelisk anomaly now has a reduced charge stacking rate, but the effect of each charge has been slightly buffed. Fixes Fixed an issue where the Stun Immunity of the Guard character didn’t work for clients (only for the host). Fixed a rare bug where extraction could break, preventing players from completing the mission.
- Patch 0.5.2 is out! - 10 March 2025
Greetings, operatives! Patch 0.5.2 has arrived! This update focuses on making difficulties 11-15 even more challenging by introducing a new anomaly and new Uber enemies. We're still experimenting with these changes, so your feedback is highly appreciated. Expect more high-tier anomalies in future updates! Added New enemies: Uber Mertviaks and Uber Peplokrov, which start spawning from difficulty 11 and fully replace their default variants at difficulty 15. New Exotec: AT-004b. New high-tier anomaly: Blood Obelisk. Steam Cloud support. Added Simplified Chinese translation, thanks to these amazing contributors: - RainbowCatHead - Bocch1 Changes Darkness anomaly, Dangerous Zone anomaly, and Electro Runes anomaly now only occur from difficulty 6 to 10 (previously 6 to 15). Optimized explosion effects for Uber Krivak and Uber Gnilokost. The dismantle label in the Workshop is now red for bette…
- What to Expect in 0.5.2 & 0.6.0 - 28 February 2025
Hey operatives, We successfully launched the 0.5.0 and 0.5.1 patches, and now the question is - what's planned for the near future? We want to release 0.5.2 in the first half of March with some new content aimed at further improving endgame gameplay. Now, let's talk about 0.6.0. It’s still planned to introduce a new location and a rework of Koldunak (fire wizard). Also, we really want to focus on some quality-of-life features (ping system, modifier-related stuff, etc) in this patch, but time will tell. Thanks for your attention, and stay tuned!
- Patch 0.5.1 is out! - 25 February 2025
Added New epic modifier: Joker Changes Guard’s Wall ability buffed: Each metallic part now deals area damage upon landing. Increased all characters’ weight capacity from 25kg → 28kg. Removed the orange weight state that slowed sprinting when inventory was 80% full. The red weight state (when inventory is full) now completely blocks sprinting. Uber Zrek now fires 1 projectile instead of 2 but has increased fire range and accuracy. Reworked epic modifier: Berserk Rage Reworked epic modifier: Adrenaline Surge Buffed epic modifier: Emergency Medkit Buffed epic modifier: Lucky Break Buffed epic modifier: Deadly Precision Buffed epic modifier: Team Medic