- Inkshade Soundtrack Now Available! - 29 September 2025
Hi All,I’ve got a couple important things to announce today!Inkshade Soundtrack Now on Steam ♫♩I’m both shocked and extremely flattered by how many people asked where they could go to pay money for the Inkshade OST. Even after putting it up on YouTube, people were asking where to buy it in the comments ^^" And so now the OST is on Steam!It’s part of a bundle too, so even if you already own Inkshade you can pick up the soundtrack with the bundle discount. (And it’s on sale for the Steam Autumn Sale!)Studio Vezelle NewsletterEnough people have said good things about newsletters that I have finally set one up. You can subscribe to it here:https://studiovezelle.substack.com/What will the newsletter offer that the Discord and Steam Posts do not?You’ll get a peek behind the scenes for what I’m doing and what’s in development before it’s fully crystalized. I like to put updates here when they’…
- Small Patch (v1.1.012) - 17 September 2025
- Unit Walk Speed during combat can now be increased in the Options Menu. - Fixed a bug where certain controls (Exploration Zoom, Toggle Lantern, and Exploration Select/Confirm (2)) could lose their keymappings. - Fixed a bug where the collection box could be accessed unexpectedly under certain circumstances. - Fixed a bug where deployment tile rewards could be lower than intended under certain circumstances in Journey of the Vagabond. - Fixed a bug where units who spend HP to attack could split the timeline and simultaneously trigger a win and a loss under certain circumstances. - Fixed a bug where control wasn't returned to the player during a specific event. - Added a secret book. - Minor fixes to certain collision and visuals.
- Update + Small Patch (v1.1.011) - 6 September 2025
- Added a secret switch. - Added a silky easter egg that only appears on September 4th. - Added Monomanipulation Mode to the Challenge Modes menu. (With this mode enabled, if you start with exactly one unit in your starting crew, and you are still in a valid Monocrew run, then unit reward boxes—both from combat and Sacrifice Trade encounters—will be guaranteed to drop your monounit if it was possible to pull that unit in the first place.) - Fixed a bug where player units could be controlled while the pause menu was open. - Fixed a bug where the player could stand up after clicking an encounter node under certain circumstances. - Fixed a bug where the lantern could be deployed in certain unexpected instances. - Fixed a bug where light-related events could persist between save files. - Fixed a bug where certain end-of-game ambience could persist between runs. - Fixed a bug where exception…
- The Lantern Update - 30 August 2025
Hi All,Firstly I need to extend a huge thank you to everyone. The Inkshade launch is going exceedingly well, and I’m truly touched by all the kind things people have been saying. I’m also ecstatic that so many people are enjoying the game. The whole point was to make something that brings even a little bit of delight to others, and Inkshade seems to be doing that with great success.I especially want to thank the people who have helped get the word out by sharing Inkshade online, mentioning it to your favorite creators, or even just telling your friends about the game. I’m just some random person making stuff, and so I have neither a publisher nor a giant corporate budget for things like promotional campaigns. The fact that the game is reaching so far on its own is really, really awesome.And even more awesome still is the growing fanbase–I appreciate how patient and chill everyone is, an…
- The Lantern Update (v1.1.010) - 30 August 2025
Lantern Update Notes - The lantern can now be toggled at-will after being found (left control key by default; you may have to rebind the key in the rebinding menu if your keyboard has only one control key). - New events and game master interactions have been added. - A contrast slider and "Brightness Bump" button has been added to the graphics settings menu. - A great gaggle of adjustments and tweaks have been made to make the exploration environments compatible with an at-will lantern. Additional Patch Notes - Fixed a bug where the collection box would fail to unlock under certain conditions. - The Overkill achievement can no longer be unlocked if an enemy unit overkills an object unit. - Other minor bug fixes, visual fixes, typo fixes, and adjustments.
- Small Patch (v1.0.009) - 22 August 2025
- Fixed collision and walkability for certain combat tiles. - Fixed a bug where scrip could be carried over to new save files. - Added logic to prevent the "back" action from being triggered while a player unit is attacking. - One Run to Rule Them All can no longer be toggled from the main menu or mid-run.
- Small Patch (v1.0.008) - 21 August 2025
- Fixed line-of-sight blockers and walkability for certain combat tiles.- Adjusted the AI of certain boss units to aggro properly when attacked from long-range.- Adjusted the range of certain puzzle activation zones.- Fixed a bug with the chaching and restoring of variables for One Run to Rule Them All.- Other minor tweaks, adjustments, and fixes.
- Day 5 Patch (v1.0.007) - 18 August 2025
- Fixed a bug where encounters could be selected while the path map was unrolling. - Fixed a bug where a unit reward box could be incorrectly offered after the final combat encounter. - Fixed a bug where a puzzle was not checking for the associated key item when evaluating the solved state. - Added a check to prevent certain effects from triggering while the game is paused. - Fixed a bug where certain circumnstances allowed pieces to be picked up while a combat encounter is starting. - Other minor visual tweaks/adjustments.
- Day 4 Patch (v1.0.006) - 18 August 2025
- Fixed a bug where certain map-win musical stings were ignoring sound settings. - Fixed bugs related to levitating coins in the scrip reward tray. - Fixed a bug where the game master would unexpectedly repeat themselves. - Fixed a bug where the tutorial text for elite units wasn't triggering. - Fixed several minor collision bugs.
- Day 3 Patch (v1.0.005) - 16 August 2025
- The decline "x" is now available for reward boxes that contain three pieces. - The player can no longer go into debt with the caravan driver. - Adjusted a map-entry effect for compatibility with certain AMD GPUs. - Typo corrections. - Other minor fixes and tweaks.
- Day 2 Patch (v1.0.004) - 16 August 2025
- Star levers can no longer be placed in occupied slots by leaving and re-entering the puzzle while levers are down. - The "dark map tutorial" now is now correctly flagged as "viewed" after the first viewing. - Fixed a bug with how the final event sequence unfolds on subsequent run wins. - Fixed missing unit name text for secret units in the reward box. - Achievements for boss kills will now unlock properly if the boss is the last piece killed in the combat encounter. - The "Thine Greasy Hands" achievement will now trigger properly (and the achievement will unlock when you load the relevant area if you've already met the conditions). - Fixed a bug that allowed the same hex to be purchased multiple times. - Fixed a bug where the game master would assault the player unexpectedly. - Other minor visual fixes and tweaks.
- Day 1 Patch (v1.0.003) - 15 August 2025
- The collection box now supports ultrawide (21:9 and 32:9). - The caravan node soft lock is fixed. NOTE: if your save file is currently stuck on a caravan node, you can go to the main menu, click on "Load Game", and load the latest autosave (which should be a "Run Start" autosave that would have been generated right before you selected the caravan node). Using the caravan node should now work as intended.
- Inkshade – Game Launch Announcement! - 14 August 2025
Hi All,Wow, what do I even say today? A few years ago I started futzing about with game dev again just as a creative outlet, and now I have a complete game up on Steam. Oops.I suppose I should mention that if you find any bugs, please report them either in the Steam Community forum or in the #bug-reports channel of the official Discord. This is a one-man operation, so it might take me a little while to sort out any issues that are particularly tricky, but I will do my best! Oh, I’d also like to sincerely thank the Discord community for being so chill and supportive. Y’all are a huge reason why I want Inkshade to be as good as it can be, and simply by existing and hanging out, you gave me more energy during development than you can possibly know (the instances of directly gassing me up also helped haha).Anyway, have a launch trailer!And lastly, if you play the game, I hope you have fun.…
- General Update (7 days remain!) - 7 August 2025
Hi All,A few things to update on today! First is that Inkshade was accepted into the Tiny Teams festival! This one is run by the Yogscast people and dedicated towards games made by small teams. There will be a bunch of creators showcasing all sorts of indie games this week if you want to check out some cool indie titles.~~~For game-related news I want to announce that the post-game mode that I’ve been working on will be available on release! It’s called Journey of the Vagabond, and it unlocks after you’ve beaten the game. Simply continue your save and carry on for a bit from where it leaves you off, and the game master will explain the rest. I don’t want to spoil how it works exactly, but in a nutshell you can turn the regular game into a true roguelike using the ominous skull totem pictured below. And by “roguelike” I mean that there isn’t any meta progression in Journey of the Vagabon…
- Inkshade Release Date Reveal - 14 July 2025
Hi All! I have a brief but big announcement today: Inkshade officially has a release date!The game is coming out next month, and I put together a new trailer to hype up the moment. You can find the exact release date at the end of the video :)More things to come soon on YouTube and the other socials.Be seeing you,–Vezelle
- Next Fest is here, Captain... - 9 June 2025
Hi Everyone, Today is a very exciting day with a whole bunch of news! 🕹️ NEXT FEST DEMO First of all, Steam Next Fest has started, and Inkshade is taking part! If you haven’t tried the demo yet, now is the time to give it a go. If you’ve already played the demo, there's plenty of reason to return: there are New Challenge Modes in the demo right now. Five total, in fact! Double Pain Mode: enemies deal double damage to player pieces! Unleashed Mode: more enemies and elite enemies will spawn! Berserk Mode: all enemies are permanently aggroed! (This one really amps up the required tactics) Copycat Mode: your upgrades also apply to enemies! One Run to Rule Them All: entirely different run rules. You start with no upgrades and a small amount of scrip, and you have to carefully upgrade as you go. Grinding can’t save you here, Captain. You can activate the challenge modes from the right-most t…
- Inkshade – Coming to Steam Next Fest! - 13 May 2025
It’s Festival Season I'm happy to announce that Inkshade has been selected to be part of TurnBasedThursdayFest next month on June 2nd, and will also be featured in the Six One Indie Showcase on May 22nd! Like with past events, the demo will update with another new challenge mode for the duration of these festivals. Which challenge modes exactly are still a secret! As a personal aside: I can't quite state how cool it is that this thing I'm making is getting into all sorts of events, but I am extremely humbled that people are interested. So big thanks to everyone who has checked out the game so far, and be sure to check out these festivals to see some other cool indie titles! Steam Next Fest! On top of that, Inkshade will be in the upcoming Steam Next Fest, which takes place June 9th to 16th! Steam Next Fest is a really, really big deal for indie games. And so to give everyone a reason to…
- Inkshade Demo Now Public! - 27 March 2025
Hi Everyone! Short but sweet update this time: the Inkshade demo is live! You can download it right from the Store Page. I hope you have fun! And if you aren't a member of the Official Discord yet, that's the best place to give feedback and report bugs. It's pretty chill over there, so come say hi if that's your thing. Also tune into the SUGOI Showcase today to see Inkshade’s very first festival appearance :) See you on the other side, Captain. –Vezelle
- Inkshade Official Announce - 13 March 2025
Hi Everyone, I’m very excited to say that Inkshade has been officially announced! This comes with a whole bunch of fun news: First is that the Steam page has graduated to “Coming Soon”. The exact release date is still TBD, but I have a target in my sights. The key art has been completely redone! The main piece is in the Steam capsule art, and I feel like the end result is beyond awesome :) The TRAILER has been updated and uploaded to YouTube—go give it a watch and all that good stuff and maybe we can convince the YouTube algorithm to help get the word out! I will also be dropping other trailers and fun things on the Studio Vezelle YouTube channel in the future if you aren’t subscribed but want to stay in the loop. There’s a sign-up form for closed demo testing over on the Discord server. If you’re interested in early playtesting, that’s where you’ll find out more. Inkshade has been sele…
- Inkshade General Update - 16 January 2025
Hi Everyone, I want to make this inaugural post to let you all know where the game is at in development, especially since there are quite a lot of people following the game now (hello and welcome!). Last year wrapped up with a closed beta test, the results of which I'm still sorting through, and I've just finished planning out what I'll be working on for the next few months. Without going into excessive detail, I'll say that it includes sifting through a rather long idea list of things I may still add to the game, fixing up some bugs, and working on game balance. Oh, and getting the Steam achievements designed and set up. There's still quite a lot to do, so the release date remains TBD. In case you want to keep your finger directly on the pulse of the game, the official Discord is the place to be, especially if you have any thoughts or feedback on what you've seen so far. But if you pre…