Tilescape Defense news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews11
- Release dateSep 18, 2024
- DeveloperKahvigames
- PublisherKahvigames
Genres: Casual, Indie, Strategy
Company pages: Developer: KahvigamesPublisher: Kahvigames
Tilescape Defense Steam news
Tilescape Defense news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Version 1.3 - 1 September 2026
New contentAlchemist's lab:- A new tile type that provides gold every 3 waves for slightly cheaper than a village.New Fort variant: - Added a new Fort tile variant with mountains on 3 edges.Three new weapons: - Sawcannon: high single target damage against unarmored enemies. - Autocannon: moderate damage with fast attack speed. - Resonance cannon: Marks enemies to take higher damage from all sources.New enemy types: - Fast armored enemy with low health. - Unarmored enemy with moderate health that splits into 2 smaller enemies when destroyed. - Large armored ship that is immune to lightning and burning. A maximum of 2 can spawn each wave. Replaces old lightning immune enemies.Other changes - Adjusted brightness and added bloom. - Enemy health scaling has also been smoothed so difficulty ramps up more gradually between waves. - Unlock values for existing tiles have been slightly adjusted t…
- Release notes 16.10.2024 - 16 October 2024
version 1.1.103 - Added option to create a single save point. - Fixed a bug where locking a card did not properly work under certain circumstances. - Fixed a bug where enemies could trigger scoring more than once. - Added option to reset local scores. - Changed points values gained from enemies and shrines by x5.
- Release notes for 23.9.2024 Update - 23 September 2024
Release1.0.1 + hotfix 1.0.11 BUGS: - Fixed a bug that prevented shrines from counting as completed if surrounded by empty lake tiles. - Fixed a bug that caused rocky rivers to increase speed for some enemies. - Game over now shows "Victory" text if wave 100 is survived. - Fixed a bug that caused Merchant guilds ability the gain gold back from markets to not work correctly. - Changed the tooltip for merchants ability to show the proper value of gold gained back. - Fixed a bug where Lightning towers were not properly doing damage vs armored enemies. - Fixed a bug where during a forts placement the range preview was displayed from wrong location. - Fixed a bug that allowed starting new waves above 100. - Fixed a bug that caused some enemies spawn points to appear under water. OTHER: - Additions to various tooltips and description texts. - Removed range indicators from outpost tiles since t…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 16 October 2024 | Release notes 16.10.2024 | 6212244583172309096 |
| 2 | 23 September 2024 | Release notes for 23.9.2024 Update | 6341720536517747859 |
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