- v19.8~v19.9 - 19 August 2026
v19.8 (16th August 2026): When leaving Gain Insight, whatever replay you were in for the main puzzle is restored. You can now only see 24 puzzles' worth of locked future chapters. (Unlock everything or see the credits to remove this limitation.) Chapter 2?: New Heavy Moving Service (Insight), Invisible Bridges (Insight), Graduation (Insight). New cleaner Author's Replay for Graduation. Chapter 6: Renamed to They Are Many Colours (fixing the intended reference). Chapter C: Buff Woodskip, decheese Woodskip . Delete Unstacking Station. Chapter -1: Buff Braid (Loop 2), Carrying It (Loop 2). Custom elements: Recoloured purple/crimson/teal. Raised the requirement to see post-game/custom elements to 256 puzzles (or see credits or tick Unlock Everything). Fix typo in descriptions: Wooden Crate, Hole, Singularity. Fix lie in description: Night (it used to let Fire work normally but no longer did…
- v19.6~v19.7 (26th, 27th December 2025) - 28 December 2025
https://i.imgur.com/dPMIU26.png https://i.imgur.com/PXbbaWu.png This patch contains a scary change to the tutorialization, but it seems to work so far (sample size of 2/2 of it doing exactly what I hoped for) so fingers crossed! v19.6 (26th December 2025): Chapter 0: Replace Interference with Down the Tubes and its (Insight). (Interference moves to The Cutting Room Floor in Community Levels.) Chapter B: Rework Zombie Mode. (Old version becomes (Remix).) Chapter R (WIP): Add Bypass, Ambulance, Return Points, Anchorbatics. Chapter P (WIP): Create. Add The Bridge is Green and Purple, Primer and , Floating Existence, The Other Pit, Meet Flight, Meet Purple, Meet White. The Cutting Room Floor: Buff Cold Roommates. Formless Exploration: Add Dead Air . Journeyless Fragments: Add Maneuver , Abnormality. Custom elements: 'unfix' Ghost Fog to 'fix' Swapper. (Basically, you have to be strong enoug…
- v19.5 (8th July 2025) - 8 July 2025
https://i.imgur.com/Og6T3zB.png New sprites by skai https://i.imgur.com/JGkVSgx.png Vine, by Patashu, in Chapter R (WIP) Yet another new contributor, skai! So far she's made some sprites for post-game elements (replacing my shoddy devart) and a few custom puzzles and I'm excited to see some more in the future. New graphics for Floorboards, Grates, Phase Wall Green Even/Odd and Checkpoints. Added skai to Credits. Time Colours Purple/Blurple/Yellow are renamed Crimson/Teal/Purple, respectively. Renamed The Yellow Pit and its (Remix) to The Purple Pit. Level Editor Instructions now says 'Clear Level'. Fix that Chapter 2?'s dark background persisted after pressing 'Community Levels'. Level Editor tile picker: Give the other Repair Stations names. Chapter R (WIP): Add Blue Ghost, Anchor Lock, Empty Tower, Vine, Vine , Pushing It Blue, Makeshift Ladder. Update Dig, Mechanical Arm. The Cutting…
- v19.4 (29th June 2025) - 29 June 2025
https://i.imgur.com/wtpTItd.png 'Dig' by Slabdrill Chapter R (WIP): Open in Community Levels. Add Anchor Moving Service, Dig, Mechanical Arm, Hazardous Materials. Fix a crash when using an Anchor Point to move onto your current tile. Fix ghosts being incorrect for mid-move Anchor Point/Blue Glass Block/etc. Level editor: Improve the text for Repair Stations and No Moves. Custom elements: Add Terrain Lock.
- v19.3b (28th June 2025) - 28 June 2025
https://i.imgur.com/1F50EbC.png Beware of Pit, in The Cutting Room Floor (Unused Puzzles) Chapter 0: New Interference (Insight). Chapter B: New idea for Zombie Mode. The Cutting Room Floor: Add Cold Roommates, Beware of Pit and (Remix), Acrobatics?, Acrobatics? , Acrobatics??. Cut Doormaster (forgot to do this when I published Chapter E). Split (Unused Puzzles) into (Custom Elements). Green's World: Add Delay Circuit . Buff Lockdown. cl1694's World: Buff The Eclipse Pit (oops). Add Woodchunk (Insight) (oops). Add Kinetic Hotwire . Bug Gallery: Stricter crash handling in Negativity (all crashes on older versions now trigger Exception Handler, and Exception Handler should not be triggered for anything that was never a crash). Fix a bug where broken Light couldn't move from a Phaseboard Heavy/Zombie Tile. v19.3b: Actually fix it. Custom Elements: Add Blue Glass Block, Blue Floorboards, Blu…
- v19.2 (9th June 2025) - 9 June 2025
https://i.imgur.com/7QVVFML.png 1) We have a new puzzle author and bug-finder-and-reporter, cl1694! They've already helped buff a post-game puzzle and opened a new world with new puzzles and buffs of other community puzzles. Check it out for a challenge! (I also got some great bug reports from Bleatnik.) https://i.imgur.com/rmlUULF.png 2) I'm trying yet another new idea for Chapter 0 to try to teach the concept of 'a robot going down and rewinding back up after doing something useful'. Meet Light? is out and Interference is in. It does use a one-off tile but I hope what the tile does and why I need it is self-evident enough. It'd be nice to scatter this new tile around the campaign some more but I haven't even begun to think about this yet. Anyway, let me know if this works or if it's completely off the mark, but I really want to get this game to work properly for all skill levels. Chap…
- v19.1 (14th May 2025) - 14 May 2025
Chapter D: Rock Glider has the zoomed out camera again. Chapter E: Prettier bomb wiring for Explosive Airlock. Chapter M (WIP): Open a new chapter in Community Levels. Add Imitation, Help 'Yourself', Bump, Roommates?, Mental Scales, Out of Body Experience, Dead Ringer, Colorful Asteroids, Curious Ascent, Overcharged , Overcharged , Dead Ringer , Kickflip, Obtuse Desync. Formless Exploration: Move Dead Air to Best Of. Slabdrill's World: Add Acrobatics (Loop 2) . Green's World: Buff Fuzzy Reactor Core, The Vanishing Pit. Add Lockdown, Lockdown , Sticky Situation, The Rising Pit?, Crumbling Ladder , Upward Jetstream , Upward Jetstream . Onatron's World: Buff Fickle Flooring. Custom elements: Add White Spider Web, Lime Green Spider Web and directional Bumpers.
- 1st Releaseiversary: Chapter E out now! - 14 April 2025
https://i.imgur.com/kUSMgbn.png https://i.imgur.com/r4kjabh.png Entwined Time was released on itch.io 11th April 2024, after 13 months of development, and on Steam later that year. Ever since I got struck by divine inspiration while waiting at the bus stop I couldn't stop thinking about every little detail of this idea I wanted to explore and show to the world, and I've been so lucky to have attracted playtesters and post-release fans who have created their own puzzles and pushed the existing ones to their limits, helping refine the game into what it is today. That someone else cares about my ridiculous ideas as much as I do means the world to me. Thank you! To celebrate one year of Entwining, we release Chapter E - Terraforming, all about tiles that destroy/hide other tiles. You'll learn more about Floorboards and discover Phaseboards, Glass Screws and Bombs. This is likely to not be t…
- v18.7 (6th April 2025) - 6 April 2025
https://i.imgur.com/dc5B6p4.png Swapper, by Slabdrill, in Community Levels - a one dimensional Ghost Fog puzzle! Chapter 3: New Daredevils (Insight). Chapter E (WIP): Move Flamepatch, Firewalkers, Fragile Victory, Death's Door and , Ceiling Sockets here. Move Lazarus Syndrome and The Vanishing Pit to community chapters. Re-arrange levels. Simplify Road to the end. Buff Explosive Airlock. Add Frequent Fryers. Spelunking???. (Dead or Alive may be moved out in a future build.) Formless Exploration: Buff In Defiance of Time?. Slabdrill's World: Add Swapper. Green's World: Actually add Invisible Bridge (for Heavy) (whoops). Custom elements: Fix Ghost Fog (e.g. Light can now ghost fog into Heavy). Add Bowl, Superbowl, No Heavy/Light. Tentative fix for a graphical bug for the level editor tile picker tooltip.
- v18.6 (30th March 2025) - 30 March 2025
https://i.imgur.com/MPeoG4P.png Spaghettification, an Entwined Time custom puzzle by Green. Can you get Heavy and Light to merge in the center of a 2G singularity without exploding? *You can once again use Shift+Dir, Ctrl+A, etc in spindowns (like Heavy Max Moves in Level Editor -> Level Info). Chapter 2?: Replace Invisible Bridge (for Light)/(for Heavy) with Rocky Road and Invisible Bridges. Chapter 3: De-cheese World's Tiniest Pit (the remix of The Spikiest Pit ). Simplify Foot Wiggle. Compact and tweak Daredevils. Chapter 7: Move Let Me In! later. Chapter 10: Trash Frangible. Add Struggle. Move The Withering Pit (Insight) here from Slabdrill's World, rename it The Withering Pit, old The Withering Pit becomes . Chapter E (WIP): Add The Vanishing Pit. Formless Exploration: Add Gravitational Pit. Slabdrill's World: Add The Neutron Pit, Magenta Flight . Buff One-Way Bridge (old becomes (…
- v18.5 (23rd February 2025) - 23 February 2025
https://i.imgur.com/GVcfhfH.png The new Pushing It. Too heavy handed or just right? You be the judge. Chapter 0: Making some New Player Experience improvements; Modify Pushing It to make the key move more likely to be input during experimentation. Change the tutorial message during this puzzle. Add Meet Light? as tutorialization. Chapter -1: ||Buff Pushing It (Loop 2) .|| Slabdrill's World: Add Tile Selector (Insight) replacing Tile Selector (Remix). Fix the 'gray flash' that happens if you make a full screen colour flash (such as rewinding) then quicky move. If you Ctrl+F in Level Select for multiple levels then press down, the second level in the list will be selected. The first time you ever view the Author's Replay, the replay turn display will now be correct before the replay begins. If you stack Nudges (or Green Nudges) on a tile, their vectors stack instead of attempting to activ…
- v18.4 (21st February 2025) - 21 February 2025
https://i.imgur.com/yx6VVsG.png So Broken , in Green's World in Community's Level. This is possible?? Chapter 6: De-cheese The Magenta Pit . Chapter 7: De-cheese The Glass Pit . Chapter 8: Buff Final Campfire. Chapter E (WIP): Add Faulty light model, Lazarus Syndrome, Explosive Airlock. Slabdrill's World: Add Ladderworld? (Glass Shortage), The Magenta Pit , Final Campfire , Elevator Pitch 4, Eeep!! , Double Glazed , Aquarium . Update Tile Selector. ( becomes (Remix).) Buff Rough Terrain , Heavy Moving Service? . De-cheese Entropy Extractor, Crate Sorting Facility. Formless Exploration: Add Floor Change (Loop 2), Ohm's Law, Gray Sunset, Dead Air . Green's World: Add Not Responding, So Broken . Bug Gallery: Buff Negativity.
- v18.3 (27th January 2025) - 27 January 2025
https://i.imgur.com/OsGcKBV.png ('Dirt', from the new WIP Chapter E.) Chapter : Adjust the Phase Pits. Chapter E (WIP): Open this in Community Levels (to be moved to Mainpaign when it's finished - Puzzles will be added, removed and re-arranged before release) Add Perpetual Motion Machine, Necessary Lock, Inside The Box, Nightfall, Phaseboards, Dead or Alive, Pachinko? and its (Remix), Road to the end, Upward Jetstream, Self Destruct. The Cutting Room Floor: Add Do A Barrel Roll. Formless Exploration: Add Crate Smashing Service, Green Moonrise, Jetstream, Good Level Design 101, Manual Gravity. Slabdrill's World: Add Right Way In, The Flipped Pit, Car Engine , Just 3 Steps , Just 3 Steps?, Clockwork . Add Theory of Everything (Wood) as an insight to Crate Tunneling. Open (Training Dojo) chapter and move puzzles around. Green's World: Add Ankh , Invisible Bridge (for Heavy) . Buff Green Fi…
- v18.2 (4th January 2024) - 4 January 2025
https://i.imgur.com/ukMOgMq.png (Doormaster, in Community Levels, a Bomb tutorial puzzle) Chapter 5: Crate Moving Service -> Theory of Everything (Iron) is now marked as an (Insight), not a (Remix). Chapter 10: Add Imaginary Fulcrum. Chapter B: Add True Minimalism and its (Insight). Buff/modify Electrical Education. The Cutting Room Floor: Add Constant Pushback and Doormaster. Slabdrill's World: Buff Invisible Bridge (for Light)? . Add Imaginary Fulcrum and The Spikiest Pit . Green's World: Buff Switcheroo . Add Tiny Traffic Jam. Bug Gallery: Move Not Enough Nothing here (from Green's World). Custom Elements: Add Glass Screw, Bomb. (Their exact behaviour may change in future updates.)
- v18.1 (27th December 2024) - 27 December 2024
https://i.imgur.com/JOPON9C.png (Christmas Tree by Sandra) Chapter 5: Move Crate Moving Service here (from Slabdrill's World). Chapter 8: Loosen Green Glass Dig so it can remain in Standard. Move Green Glass Dig to Advanced (from The Cutting Room Floor). Chapter 9: De-cheese Nomadic (Insight). Chapter A: Move Board Ring A to Slabdrill's World. Replace it with Fragile Victory (and buff it). Chapter B: Move the Truly Unbound Skies earlier. Chapter C: Move Clocksmasher to Advanced. Reshuffle the Theories of Everything. (Steel is now Standard. Power is its Remix. Iron is a Remix of Crate Moving Service. Clock is a Remix of uhhhh, Hassle ig???) Chapter D: Move Newton's Cradle to Boulder Tutorial (Insight) slot. Move Springlock System to Standard. Move Rock Glider to Advanced (from Green's World). Swap Constant Pushback/Conveyor. Swap Constant Pushback/(Remix). De-cheese when boulders fly (ch…
- Whoops, sorry about that - 24 December 2024
I uploaded the wrong zips for the Steam build last night, then went to bed, and only checked in the morning. My bad. I'll be more careful in the future.
- v18.0 (23rd December 2024) - 23 December 2024
Chapter 7: Buff Let Me In! and move it later. (Pre-buff is (Insight)) Buff Double Glazed and its (Remix) and move it slightly later. Chapter 8: De-cheese Green Glass Dig. The Cutting Room Floor: Buff Green Glass Dig . Slabdrill's World: Buff Nomadic .
- v17.9 (22nd December 2024) - 22 December 2024
Level Select Search is now paginated, letting you see past the first 24 results; use Tab to cycle through pages. Chapter 2?: De-cheese The Boundless Sky differently. Chapter 7: De-cheese Double Glazed . (Preserve the cheese in (Remix).) De-cheese Let Me In! and . Chapter 8: Replace Green Glass with Green Glass Dig. Buff (final) (final v2) (final vfinal) (old version goes in (Insight)). Chapter 9: De-cheese Don't Look Down, Nomadic and its (Insight). The Cutting Room Floor: Add Green Glass Dig . Formless Exploration: Add Totem Pole, Push-ups. Slabdrill's World: Add Light Hurting Service (fixed) (final) , Heavy Moving Service? . New Invisible Bridge (for Heavy) . Add Stuck in a Pit . New Nomadic (old becomes (Remix)). Green's World: Add Extremely Small Steel Crate Puzzle. Merge Skipping Stone and into a new puzzle. Add Stepping Stone (Insight) (Loop 2), Stuck in a Pit, Green Fire In The S…
- 17.8 (6th December 2024) - 6 December 2024
Chapter 5: Aesthetic improvements to Press Every Key. Replace Over-Destination with Baggage Carousel (moved later). Move The Crate Pit sooner. Add another idea to Crate Expectations (moved later) and give it a new (Insight). Chapter -1: Add an Insight to Carrying It (Loop 2) and move it to the correct position. The Cutting Room Floor: Add Cliffs? and its (Insight). Formless Exploration: Typo-fix Window of Opportunity. Add Extremely Small Crate Puzzle. Slabdrill's World: Buff The Yellow Pit.
- v17.7 (2nd December 2024) - 2 December 2024
Chapter 7: De-cheese Glass Monolith. Chapter : De-cheese Pushing It Phases. Chapter -1: Buff Orientation (Loop 2). (Old version becomes (Insight).) Buff Tall (Loop 2). Buff Wall (Loop 2). Add Carrying It (Loop 2). Buff Carrying It (Loop 2). * Green's World: Buff One at a Time .