- Ace Squared Update Version 0.39 - 3 May 2026
Changelog - Version 0.39 Client Changes Added minimap and full map icons for same-team deployables, including landmines, turrets, and mortars. Added spectator HUD text that shows a player's name when aiming at them. Added bullet whizz audio when a shot passes close by. Reworked the C4 model and added fuse visual and sound effects. Improved turret team coloring so friendly and enemy turrets are easier to identify. The class select UI now remembers your last selected items. Free-to-play players can now preview DLC classes in the class select UI. Server Changes Added a /landmines chat command that shows how many landmines you have placed. Added experimental crouch edge protection to help prevent falling off voxel edges while crouching. Server owners can enable it with sv.player.cc.crouch_edge_protection. Gameplay and Map Changes Added the VX-4 Suppressed, a nearly silent weapon with no bul…
- Ace Squared Update Version 0.38.1 - 29 March 2026
Changelog - Version 0.38.1 General Changes Added Cr4xy to the credits. Fixed an issue where free-to-play players could be kicked if they were carrying the CTF flag. Nerfed the Deuce shotgun. Buffed the assault rifle. Buffed turrets.
- Ace Squared Update Version 0.38 - 22 March 2026
Changelog - Version 0.38 Client Changes Fixed an issue where keybindings could reset after validating game files through Steam. Added the ability to copy chat messages to the clipboard. Open chat, click a message, and a context menu will appear. Added a new block extrude building system that allows faster construction of walls and roofs. Use the reload key to toggle it. Server Changes Fixed an issue where the server could randomly report the wrong version. Added support for a mixed server type, allowing everyone to play together. The server now logs its config on startup. Added zombie config support for Observatory. Observatory can now be played in Zombie mode. Added a /drop command to drop the flag in CTF game modes. Fixed an issue where the shutdown reason would sometimes not appear in chat when shutdown was initiated under specific circumstances. Gameplay and Map Changes Fixed a bug…
- Ace Squared's classic mode is now free to play! - 1 December 2025
Hi everyone, Ace Squared's classic mode is now free to play! People who purchased the game before the switch will receive a special "Beta II Cape" when they start the game. Also, there are now a couple of North American official servers. Best regards, Ace Squared Developers
- Ace Squared Update Version 0.37.1 - 1 December 2025
Changelog – Version 0.37.1 Overview Added Beta II Cape Minor client and server fixes
- Ace Squared Update Version 0.37 - 24 November 2025
Changelog – Version 0.37 Client Changes Small null-reference exception fixes. Updated classic rifle shoot sound effect. Official server list is now queried over HTTPS instead of HTTP. Added options to toggle visibility of the killfeed and score notifications. Server Changes Added RCON support. Integrated master-server bans and mutes (disabled by default, set use_master_moderation_records to true in server config to use) Added new commands: loglevel, loginterval, unban, unmute, auth, clients, clientcount. Tweaked existing commands: uptime, version. Most moderation commands now work with SteamIDs as well as client IDs; using SteamIDs allows the commands to work even if the user is offline. Removed chat notifications for client kicks and mutes. Shutdown reason (if provided) is now displayed in chat when shutdown begins. General Fixes Fixed players not taking damage if the bundled damage-ex…
- Ace Squared Update Version 0.36.1 - 28 October 2025
Changelog - Version v0.36.1 Changes Votekick system updates: No votekicks allowed against server moderators. Votekick is now more strict — requires a minimum of 10 players to start and **66% YES** to pass. New server cvar: sv.votekick.enabled to toggle votekick functionality. Added new maps to the official pool for Classic mode using custom environment settings. Server Changes Server logging improvements. Removed server commands: clientid, lsclients. Added server commands: version and uptime. Fixes Fixed a small memory leak that occurred on round restart. Fixed inability to place black colored blueprints. Fixed tombstone explosion VFX not playing.
- Ace Squared Update Version 0.36 - 26 October 2025
Changelog - Version v0.36 ChangesVotekick system - Added votekick for cheating/griefing (usable via chat command or scoreboard). Chat now persists across map changes (chat is no longer reset on map change). Added color picker for block placement. Reworked shoot SFX for classic SMG, classic shotgun, and classic mortar. Updated Unity editor to address CVE-2025-59489. Server ChangesAdded voteType parameter to the callback OnVoteOutcomeDetermined. Added automatic mutes for spammers. Replaced the --debug flag with log_statistics_interval in the server config. Added handling of command line arguments for overriding server config values. Removed MoonSharp support. Removed use_xlua option and removed the old maps option. Added new map option. Added is_dlc_server option. FixesFixed UI button click sound not playing. Fixed melee/build labels ordering for the Deuce class. Important - Server Admin…
- Classic Mode Will Become Free To Play - 15 October 2025
Hello everyone, We are excited to share that our game will move to a partially free-to-play model on December 1, 2025. The Deuce class will be free to play. The Miner, Sniper, Commando and Engineer classes will be included in a paid DLC. Players who purchased the game before the switch will automatically receive the DLC at no additional cost. Servers Free-to-play servers will be open to all players. DLC servers will require the DLC. Free-to-play players can only join free-to-play servers. About the DLC It is a content unlock for the listed classes and their items and weapons. It grants access to servers that run this content. It adds additional DLC game modes: Zombie, Team Deathmatch, and Capture the Flag. Best regards, Ace Squared Developers
- Ace Squared Update Version 0.35 - 28 September 2025
Changelog - Version v0.35 Changes Removed "Smooth Mouse" option from settings (no longer needed). Improved blueprint placement. Weapon spread now resets when respawned. Reduced weapon switch delay. Fire and aim now takes priority over running, if you sprint and start firing or aiming, sprint will be canceled. Melee weapons are always visible while running. Fixes Fixed jittery movement when moving sideways. Fixed green team tent missing its special effect. Potential fix for Zombie gamemode ending suddenly.
- Ace Squared Update Version 0.34.1 - 22 September 2025
Changelog - Version v0.34.1 Small patch with bugfixes. Fixes Fixed players being unable to pick up the CTF flag. Fixed everyone hearing a flag pickup even if it happened on the other side of the map. Fixed `GetGamemode()` throwing an error when a round was not active (modders). Fixed minimap crate icons not rendering correctly.
- Ace Squared Update Version 0.34 - 21 September 2025
Changelog - Version v0.34 Changes Disconnect reason text tweaks: font changed to a more readable one; now contains a disconnect code in addition to human-readable text. If a server has been waiting too long in zombie gamemode for players, it will now end the round and start a map vote excluding zombie gamemode. This fixes issues where servers get stuck in zombie gamemode with low player counts. Improved F1 console suggestions: now shows 10 results instead of 5; much improved suggestion search based on user input. Server list UI now shows the number of players online in addition to server count. Tents now fall if not supported by enough voxels below them. Added weapon pierce mechanic: a single shot may now hit multiple enemies lined up behind each other. Water now has a new shader. Added new official map: DragonValley. Server Changes Added log_level option to filter out unnecessary logs.…
- Ace Squared Update Version 0.33.1 - 27 August 2025
Changelog - Version 0.33.1 Changes Autoclimb behavior adjusted: autoclimb is now disabled only when **both** facing downwards **and** crouching. Fixes Fixed sniper laser colors being purple instead of team color. Fixed blueprint placement SFX not playing.
- Ace Squared Update Version 0.33 - 26 August 2025
Changelog - Version v0.33 Changes If you start throwing a grenade and die mid-throw, the grenade will still be thrown. Crate spawn points now target player clusters instead of individual players, making spawns fairer for everyone. Default max crates increased to 20 (was 10). Controlled by cvar: sv.maxcrates. Added HP regeneration for players (zombies excluded). Block placement sounds now play locally when the block is actually placed (no longer purely predicted). Improved skybox fog for better atmosphere. Tweaked projectile trail visuals. Disabled autoclimb when facing downwards — makes it easier to go down small tunnels or holes. Jetpack now regenerates fuel while jumping. Reduced sniper zoom. Increased resolution of block particles when you are close to them for better detail. Reduced round change time for faster transitions between rounds. Miner received headshot damage reduced. Serv…
- Ace Squared Update Version 0.32.1 - 21 April 2025
Changelog - Version v0.32.1 Changes Added `ServerProxy:SendServerMessage()` method. Discord integration: Added `/discord` command (opens the project’s Discord server). Added Discord button to the main menu (opens the project’s Discord server). Fixes Fixed no team points being granted in the Team Deathmatch gamemode. Fixed a bug where players could briefly appear in the wrong position after respawning.
- Ace Squared Update Version 0.32 - 20 April 2025
New shotgun New lighting Changelog - Version 0.32 Performance & Networking Hugely reduced input lag for actions like placing voxels or shooting RPGs. Removed automatic ping kick. Lag compensation is now limited based on the `sv.pingthreshold` cvar (recommended max: 225ms). Players exceeding this threshold will need to lead their shots more significantly. Voxels now regenerate health gradually over time (`sv.voxelhealth.heal.voxels.count`) after a configurable delay (`sv.voxelhealth.wait.time`) to prevent server lag spikes during regeneration. Clamped client simulation rate (`sv.player.max.simulation.rate`) to reduce server CPU load caused by high-performance clients. Fixed block destruction particles causing major performance freezes (Optimization). Gameplay & Features Added the new Thunderstrike Shotgun for the Miner class. Added 'Smooth Mouse' option to the settings menu. Melee attack…
- Changelog - Version 0.31 - 9 March 2025
Changelog - Version 0.31 Changes Added new assault rifle weapon. Turrets: Now affected by the friendly fire flag. Hitscan turret fires continuously instead of in bursts. Various balance changes. Server Changes Added API for vote manager votes. Added API for creating explosions. Added customizable blueprints & icons. Modders can now choose class blueprints. Fixes Fixed hitscan turret shooting through walls. Fixed hitscan turret targeting tombstones. Fixed a couple of client/server bugs that were flooding the console.
- Ace Squared Update v0.30.1 - 26 February 2025
Changelog - Version v0.30.1 Changes Added functionality to rotate blueprint structures. Tweaked player weapon volume falloff—shots can now be heard from further away for an improved audio experience. Implemented balance changes for classic mode. Fixes Fixed non-local player jump sound playing repeatedly in enclosed spaces even when no jump occurred. Resolved player clipping through the world when jumping in confined areas. Fixed CTF flag appearing in gamemodes other than CTF. Potentially fixed an issue with cvars not unloading on crash/quit/round end, which previously caused problems like crates not spawning where they should.
- Ace Squared Update v0.30 - 23 February 2025
Changelog - Version 0.30 Changes New gamemode: babel. Reworked HUD: Now displays your points, time, and team scores. Much prettier design. Changed mortar projectile explode sound effect. Changed mortar destroyed sound effect. Various balance changes. Tweaked shotgun falloff formula. Patched bug where players could place unlimited turrets without the previous one being destroyed. Server Changes Added really fast scripting implementation: Performance now comparable to C#. ~150x script speedup based on benchmarks. Server API enhancements: Cvars: sv.friendlyfire.enabled sv.player.cc.airclimb sv.cratespawner.predefinedcrates.enabled sv.cratespawner.randomcrates.enabled sv.player.maxturrets Hooks: OnShotgunPelletDamageToPlayerCalculated OnFallDamageCalculated OnPlayerDestroyVoxels Proxy methods: PlayerProxy:Equip PlayerProxy:Unequip PlayerProxy:IsEquippedInSlot PlayerProxy:PlaySfxEvent Player…
- Ace Squared Update v0.29 - 12 February 2025
Changelog - Version v0.29 Major UI Rework Completely reworked the UI for a cleaner and more intuitive experience. You can now change your cape while connected to a server—no need to reconnect. Removed the team join menu; changing teams is now done via the scoreboard. Added a "Reset to Defaults" button in the settings menu. Gameplay & Mechanics Various balance changes. Implemented 3D spawn points for tents and CTF flags. Changed Engineer's jetpack model to a higher-quality version. Tweaked default auto-climb parameters: Faster camera interpolation time (250ms → 125ms)—now adjustable with cvar: sv.player.cc.cam.climb.duration. Reduced velocity loss when climbing, making movement smoother. Mouse scroll up/down actions are now fully customizable in keybind settings. Server & Debugging Added a --debug flag for servers, enabling more detailed logging. Various small server-side fixes for impro…