- New Build Live - Explosive Barrels - 19 September 2026
Small Balance Update: Based on recent player feedback, the maximum damage that explosive barrels can deal to players has been greatly reduced. Explosive barrels remain dangerous environmental hazards, but they should now be less likely to end a run outright.
- New Build and Special Announcement - 13 September 2026
Romero City Officers,It is with a heavy heart that I must concede that I've added a feature to the game that I've always told myself that I'd never do.First-time players are now automatically thrust into the tutorial.Why?I've noticed a recurring pattern in which a new player will buy the game, fail to interact with or understand some of its most important mechanics, die, refund the game, and/or leave a bad review.Necrosis is intentionally difficult. It expects players to manage limited resources, work together, learn its mechanics, and use their skill and wits to survive. But difficulty only works as intended when players understand the tools available to them. If someone enters the game without that foundation, intended difficulty can instead feel confusing or unfair.I don't have millions of dollars to throw around for a marketing budget. I work a day job just like many of you do. My r…
- Major Content Update - 2 New Levels! - 1 September 2026
New. Free. DLC. This time a double feature. NDOD continues to prove itself as the definitive co-op FPS for RE fans. Strap yourselves in, Romero City officers. It's time for two complete missions, free for owners of Necrosis: Dawn of Dread. Corporate game studios would never...FACILITY - Explore an underground lab and solve all new puzzles that include using a computer to input passwords and unlock progressively more dangerous areas.DAM - The brain child of community member "Oh, Hi, Dave", Dam is a new level concept that includes human enemies, deadly traps, and three way zombie/bandit carnage. You don't want to miss this one.Thank you to everyone who continues to support Necrosis. Your feedback and engagement does not go unnoticed, and I am grateful for everyone who helps make the game better. You rock.-Mike
- New Build Live - 18 August 2026
-This build contains a preview build of Dam. Official announcement is pending.
- New Build Live - 15 August 2026
UI Update: -Active Abilities now display a cooldown timer on the UI. Special thanks to player Eugenelisterine for this update.
- New Build is now live - 12 August 2026
-Overhauled Reese's mine to fix replication issues and behavior. -Reese's mine has been buffed to also deal light AOE damage to enemies upon explosion -Reese's mine lifespan changed to 40s, removed manual removal option, cooldown is still 30s. -Language, presentation, and bug fixes for Tutorial, Hospital, the the Inventory UI. -Polish for upcoming free content.
- Major Content Update: The Estate - 11 August 2026
This major content update introduces a brand-new level filled with new puzzles, intense combat encounters, and a terrifying paranormal boss fight.I’ve poured a tremendous amount of energy and love into Necrosis, and I’m deeply grateful to everyone who has chosen to support it. Every message, review, bug report, and piece of honest feedback reminds me that there are people who genuinely care about this game and want to see it continue to improve.A special thank-you goes to the players who take the time to document problems, submit detailed reports, and share thoughtful suggestions. Your help has had a real impact on the game, and I don’t take it for granted.Thank you for sticking with Necrosis and for giving me the opportunity to keep building this world.Gather your squad and enter The Estate today.
- New Build Live - 9 August 2026
-Estate: Bug fixes, polish, pathing, collision -Staging for upcoming free updates.
- New Build Live - 7 August 2026
-Polish for the upcoming new level (preview available now, will formally announce in an upcoming post) -Polished the tutorial and improved the clarity of the combination safe instructions. -Bug fixes for Hotel -Bug fixes for Asylum -Polish for unreleased content.
- New Build Live - 3 August 2026
-Improvements for the VOIP system -Fixed spots where bots could become stuck in PD -Added additional hints to encourage players to use the cars in Road -Various polish for unreleased content
- New Build Live - 1 August 2026
-NPC bots will now maintain better spacing rather than bunching up. -NPC Derek is now fully voiced by Stevie Arrington. -NPC gunshot volume has been increased.
- New Build Live - 1 August 2026
-Added a Mic volume slider -Players are now directed to adjust gamma settings on first launch, a gamma button has been added to the main menu
- New Build Live - 1 August 2026
-Bots now have greater survival instinct and will retreat from threats sooner. -Medic bot will now check for wounded teammates more frequently. -Hovering over a loot item will now produce a sound effect. -"Change Appearance" feature has been removed from the pregame lobby. -Tutorial hints in Train will no longer flash and remain on the screen for one second longer. -Localization fixes for Trailer Park and Hotel. Special thanks to player Suave Butthead
- New Build is now Live - 28 July 2026
-Level Presentation fixes for: Manor Asylum Infirmary City Streets Last Stand -New fixes for enemies who did not have hitmarkers -Fixes for several UI widgets -Staging for upcoming free content
- New Build Live - 26 July 2026
-Polish for Hospital, including the boss encounter -Fixed a UI bug in the level selection screen -Asylum ammo balance pass -Fixed the Compile Shader button not working in the options menu -Fixed a language bug in PD
- New Build is Now Live - 25 July 2026
-Presentation fixes for PD -Collision and Navigation Fixes for PD -Added polish and set dressing to the Tutorial -Fixed a bug that allowed players to grab an item through the safe in Infirmary -Fixed language presentation bugs for Bunker, PD, and Piano puzzles -Fixed several NPC stuck spots in Hospital -Staging for upcoming free content
- New Build Live - 19 July 2026
-Police Department has been overhauled. New Progression, key items, puzzles, balance, enemy encounters and a streamlined flow with less backtracking. -UI fixes for level selection screen -Fixed an NPC stuck spot in Infirmary -"Stalker" type enemies now correctly display hit markers
- New Build Live - 18 July 2026
-Champ will now more reliably spawn in a valid location -Players can no longer use the character locker while in a ready state -Fixed gamepad input state bug caused by opening an item -Changed the boss lairs for Road, Infirmary, Mall, and Subway -Fixed a race condition input state bug caused by boss teleport logic -UI fixes for the level selection screen
- New build is now live - 16 July 2026
-Gamepad crouch is now a toggle -Visual polish for PD -Boss fight refinements for PD -Performance improvements for Asylum -Mission completion status added to mission select screen -Beating a level on impossible will now also count as a hard clear -Fixed a bug that could cause the no damage award to not trigger properly -Experimental refinements to localizations -Moved the volume slider in the lobby
- New Build Live - 15 July 2026
-Fixed a bug that allowed gamepad users to lockpick whether they had a lockpick or not. -Fixed a bug that caused gamepad input to freeze if a player used a side bag. -Fixed a bug that allows gamepad users to fire their weapon while looking at a note, causing an input state mismatch. -Gamepad users can now crouch, inputs have been shifted around. -Gamepad users can now hold X to emulate mouse control in the inventory screen, allowing them to see perk descriptions and use other mouse features. Special thanks to player: "A Freaking Lombax".