project_Structure_01 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score98% positive
- Total reviews43
- Release dateMar 6, 2026
- DeveloperVesa Härkönen
- PublisherVesa Härkönen
Genres: Adventure, Casual, Indie
Company pages: Developer: Vesa HärkönenPublisher: Vesa Härkönen
project_Structure_01 Steam news
project_Structure_01 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- project_Structure_01 is participating in Monochropoly Fest - 27 July 2026
Hey!project_Structure_01 is participating in Monochropoly Fest which is live right now.I'm running -20% sale as well between july 27 and august 3. Grab the game if you haven't already and check the festival for other cool games.Festival page link: Monochropoly2026
- Did your key get disabled? - 13 July 2026
Hey, I recently learnt that someone was trying to sell keys for ps01 in kinguin and as a response to that I revoked all unused keys, or that's what I thought I was doing. It would seem like some keys that I didn't intend to disable, ended up with the disabled state. I blame that on steam. In any case, if your key ended up getting disabled, throw me a private message in discord with the key that was disabled (if you happen to have it buried in some private messages or email. If not, we'll figure something out.) and i'll get you replacement within couple days. Sorry for the trouble.
- project_Structure_01 is on sale - 25 June 2026
-20% during summer sale.
- project_Structure_01 is on sale - 15 June 2026
-10% for one week
- LIMINAL JOURNEYS COLLECTION BUNDLE - 6 May 2026
Hey! We've been coordinating with couple liminal space game developers and put together a liminal space game bundle. Here it is!Step into five exquisite liminal worlds where familiar spaces feel strange.Games in the bundle:GreenhouseBACK*SPACEVastophobiaproject_Structure_01Liminal Lane
- project_Structure_01 is participating in Psychodelic Festival - 4 May 2026
Hey!project_Structure_01 is participating in Psychodelic Festival which is live right now.I'm running -10% sale as well for the duration of May 4–11. Grab the game if you haven't already and check the festival for other cool games.Festival page link: Psychodelic FestivalAlso big thank you to everyone who bought and reviewed the game!
- MEGASTRUCTURE COLLECTION BUNDLE - 30 March 2026
Hey! We've been coordinating with couple megastructure developers and put together a megastructure game bundle. Here it is!Walk, climb, vault, and float your way through seven unique experiences featuring megastructures.Games in the bundle:YEAR UNKNOWNLorn's LureHypogeaproject_Structure_01NIDANAMetal Garden\
- PROJECT_STRUCTURE_01 IS NOW RELEASED! - 6 March 2026
Hey, game is now released and available for purchase!Price is: 6,99$. Here's release trailer:Here's link to the trailer in case the video doesn't show up: Big thanks to everyone who wishlisted and was interested on this project!Thank you! Feel free to hop into discord to hang out, or if you have some questions. Discord link: https://discord.com/invite/FnqZRHtTdX
- LAUNCH IS COMING - 27 February 2026
Hey, game is now finished and approved for release by steam!I'm so happy to finally get this out of the oven and share it with everyone. The last 6 months have been kind of a struggle to me motivation wise and there is some bad news to share, so let's get those out of the way first.The level labeled as the city didn't make it into full release. I was unhappy with how it played and there was so much in it that just didn't click with me. So what that means is, the game will end with level called tower being the final level. Then the duck art gallery that was planned to be in city didn't really get that many submissions, so i moved the few pictures that were submitted into a spot in tower level. Big thanks to everyone who submitted their art! City might be coming at later date, who knows, but for now i'm sorry it didn't make it.That's the bad news... uhh... here's some pics:Here's the new…
- WORKING ON THE FINAL LEVEL AND INVITING YOU TO SUBMIT DUCK ART FOR THE GAME - 5 August 2025
So, i'm currently working on the final level for the game.As some of you might already know, i use trenchbroom, old quake level editor, to create the geometry for the levels in project_Structure_01. Here is some editor pics from work done in recent days:I also imported what i have so far into unreal for setting up the some of the basic things for what level is gonna need like, footstep sounds, respawning when falling and also to test some lighting and other stuff.couple pics from unreal:And finally, the final level will also feature an art gallery with room for like 20 to 30 works of art. I invite you, the players, to fill it with duck related artwork! You can submit art to the gallery through discord. Here's picture of the geometry for the gallery:This is all very early work in progress and lots of more work is required. Just wanted to let you guys know that i'm slowly progressing here…
- Tower Level Trailer - 1 August 2025
Showcase of alpha build for "Tower" level, enjoy!If the video doesnt show up in the feed, click the headline to fully open the post and it should be there.
- project_Structure_01 just broke 2000 wishlists! - 6 June 2025
Thank you so much! I never expected to get more than couple hundred wishlists, so this exceeds my expectations by a lot. You guys are amazing!Here's a picture from 4th level:
- Demo Bugfix - 29 May 2025
-Fixed a bug where 2 ambient tracks played simultaneously if player backtracked into a secret room in ledges after triggering the second ambient song.
- Demo Bugfix - 27 May 2025
-Fixed mouse sensitivity slider being at 0 by default.
- DEMO UPDATE FOR UPCOMING NEXTFEST - 15 May 2025
DEMO UPDATE PATCH NOTES General Changes: -Added everything from 'Fog' playtest (except the 'Fog' level) -Added film grain -Mouse sensitivity slider in pause menu now works properly -Added glowing balls that increase players glow range and intensity momentarily when collected -Controls tutorial now fits the screen better -Added couple more ducks Pillar Hall Changes: -Fixed the elevator softlock -Added platforming challenge Ledges Changes: -Added new hidden alternate path -Added new ambient track -Added painting -Added trees And bunch of small tweaks. Now that the patchnotes are out of the way, lets talk about how the full release is coming along. The progress is as follows: -Third level called 'Fog' is completed and tested, but i'll prolly add some tweaks to it at some point. -Fourth level called 'Tower' is mainly missing end transition scene and needs some tweaking in couple aspects, bu…
- New Level Beta Playtest - 12 December 2024
Hey! Third level called "FOG" is now undergoing playtesting. It's quite big level with playtime being around 30min. In this level you'll get to explore your way out of the "dungeons" mentioned in previous level and take few steps closer to reaching the city. Watch out for the ducks, i don't know what they are planning... BUILD PS01_0.6_FOG_BETA PATCH NOTES General Changes: -added new level called "FOG" -added bloom -changed square lamp model white part to be more visible Ledges Changes: -added safety rails to prevent falling in some areas -added new duck (non collectable) -added couple new mushrooms -fixed some geometry mistakes and bunch of some small tweaks to things that i have forgotten what they are, but they are there. Have some screenshots: If you would be interested in helping with playtesting, you can hop into discord and request keys to the test from there. Discord link: https…
- DEMO RELEASED! - 29 August 2024
Hey! Demo has been released! Head to the Demo page and try it out. Feel free to leave a review. Thank you. Patch notes since last test: Post processing changes: -Toned flickering thing down even more -Toned down camera barrel effect General changes: -Instead of throwing controls into players face in first level, added "hold c to show controls" -Added tab button to controls to see amount of ducks collected so far -Limited angle on looking up with mouse to get rid of player head popping in the view -Greatly reduced amount of ducks, changed many placements and attempted to make it more interesting by adding platforming to some of them -Reduced size of duck text and removed word 'secret' from it -Made demo ending scene camera transition smoother at start -Some shadow issues fixed Changes to 'Ledges' level: -Added mushrooms to guide player through dark parts of the tower climb -Added pipes t…
- DEMO COMING SOON! - 21 August 2024
Hey! Demo is currently going through short playtesting to see if everything is okay. I'll publish it to steam after confirming that. What to expect from the demo? ㆍIntro cinematic ㆍFirst 2 levels of the total 5 that are planned ㆍOver 50 30 ducks to collect (there was too many ducks) ㆍPlaytime of 30-60 minutes to complete
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 29 May 2025 | Demo Bugfix | 1800991756309192 |
| 2 | 27 May 2025 | Demo Bugfix | 1800357164577450 |
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