Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3160140 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | SeptagonA |
| Publisher | SeptagonA |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Ender pearl speedrunning game. A 3D Platformer based around teleportation, with hand drawn animated cutscenes. Solo dev passion project.
About this game
(if you're fast enough) ENDER is a game about going fast, but doesn't punish you for taking your time. In essence, it is a 3D platformer focused on teleportation. The reason so few platformers have straight up teleport mechanics is cause they usually break every platforming game design principle known to man when introduced. But this game and its levels are made from the ground up to support this break in convention. Use them to get to places you wouldn't reach. Use them as a makeshift checkpoint to teleport back to. Hell, use them to get 2 meters forwards slightly faster than by walking. There are timed bronze/silver/gold medals, these are not needed to advance in the game, their main purpose is to let you know that level you are fast in... well... you are REALLY fast in that one. Good job. While not the focus, there are also some some light, open-ended puzzles, and a smidge of combat (that will be expanded upon on the full release). There is also an optional collectathon element with a heart hidden on every level, as a little easter egg hunt. ENDER has hand drawn animated cutscenes, but the story itself is rather unconventional. It's a way for me to express some questions I don't know the answers to. This game is in public alpha so a lot of things (including Steam integration and controller support) are still in the works. The alpha is playable as the "Demo" here on Steam. Upon full release this game will have a free demo too, but for now I'm using it for you to play it early access for free without any hassle. This game will not be monetized until it is actually done.
Supported languages
English
