- Updated to version 1.0.2652 - 28 May 2015
The new version brings a hotfix to Steam Cloud implementation and bug fixes. - Worked out a few rough edges with Steam Cloud. - Shade and Porter won't lose a charge if a mid-game save is made in middle of their action. - Fixes in User Levels and Editor menu. - Block's pulling action optimized.
- Updated to version 1.0.2652 - 28 May 2015
The new version brings a hotfix to Steam Cloud implementation and bug fixes. - Worked out a few rough edges with Steam Cloud. - Shade and Porter won't lose a charge if a mid-game save is made in middle of their action. - Fixes in User Levels and Editor menu. - Block's pulling action optimized.
- Updated to version 1.0.2634 - 27 May 2015
New version adds Steam Cloud support and minor bug fixes: - Steam Cloud support added - WASD buttons won't move the cursor when typing in a new user name - User is prompted to accept Steam's User Agreement when publishing a level if the user hasn't accepted the agreement yet - Some of the tutorial images are updated The Steam Cloud save compatibility has been tested thoroughly and your saves are safe. If you want to be double sure, please make a backup of original save files.
- Updated to version 1.0.2634 - 27 May 2015
New version adds Steam Cloud support and minor bug fixes: - Steam Cloud support added - WASD buttons won't move the cursor when typing in a new user name - User is prompted to accept Steam's User Agreement when publishing a level if the user hasn't accepted the agreement yet - Some of the tutorial images are updated The Steam Cloud save compatibility has been tested thoroughly and your saves are safe. If you want to be double sure, please make a backup of original save files.
- Parcel OST now available! - 4 May 2015
Listen on Soundcloud: https://soundcloud.com/polar-bunny-ltd/sets/parcel-soundtrack Listen on YouTube: https://www.youtube.com/playlist?list=PLYbPfnipbMKCvd5GJL7OxSRP8cJcctqyo Download MP3: https://www.dropbox.com/s/kxwkum29269xgvb/parcel_ost_mp3.zip?dl=0 Download FLAC: https://www.dropbox.com/s/0he5yr3lh3jxb85/parcel_ost_flac.zip?dl=0
- Parcel OST now available! - 4 May 2015
Listen on Soundcloud: https://soundcloud.com/polar-bunny-ltd/sets/parcel-soundtrack Listen on YouTube: https://www.youtube.com/playlist?list=PLYbPfnipbMKCvd5GJL7OxSRP8cJcctqyo Download MP3: https://www.dropbox.com/s/kxwkum29269xgvb/parcel_ost_mp3.zip?dl=0 Download FLAC: https://www.dropbox.com/s/0he5yr3lh3jxb85/parcel_ost_flac.zip?dl=0
- Parcel OST available! - 4 May 2015
The soundtrack of Parcel is now available, free of charge! Listen to it on Soundcloud or YouTube: https://soundcloud.com/polar-bunny-ltd/sets/parcel-soundtrack bit.ly/parcel_ost_yt Download links (MP3 and FLAC): bit.ly/parcel_ost_mp3 bit.ly/parcel_ost_flac
- We are on Reddit and Twitch tonight! - 22 April 2015
Without further babbling: http://www.reddit.com/r/IAmA/comments/33hym1/we_are_the_original_team_behind_parcel_the_game/ http://www.twitch.tv/polarbunnyltd Come out and chat :)
- LAUNCHING IN 3... 2... 1... - 22 April 2015
Parcel is now officially released. Other awesome stuff soon to follow.
- Parcel will launch today! - 22 April 2015
Just to clarify a bit: Parcel will be officially released today at approximately 4pm CET / 11am EDT. We will also be hosting a live stream as well as a Reddit IaMA a few hours after that, so stay tuned for links to those. We expect you to have a lot of questions, and we'll definitely do our best to answer them :) Regards, the development team
- Moving out of Early Access - 22 April 2015
Parcel will be moving out of Early Access. Yes, you heard us right. Early Access didn’t work for us. We had gone way over budget already, and wished that our EA time would buy us more time, which it didn’t. In these times of fierce competition over visibility, Early Access games have enormous trouble to get coverage in media, and we witnessed that first-hand, resulting in not-that-good sales numbers. The good thing is that the game is already at a very complete state gameplay-wise, so what players will be getting is a full, complete game. Early Access users had a unique chance to catch a glimpse of what is still to be added into Parcel. Or what we still dream of adding into it. We’re a young team that couldn’t foresee all the trouble. A lot of sacrifices have already been made, and we reached a limit on those. To be frank, the past two years have been one massive personal sacrifice for…
- Moving out of Early Access - 22 April 2015
Parcel will be moving out of Early Access. Yes, you heard us right. Early Access didn’t work for us. We had gone way over budget already, and wished that our EA time would buy us more time, which it didn’t. In these times of fierce competition over visibility, Early Access games have enormous trouble to get coverage in media, and we witnessed that first-hand, resulting in not-that-good sales numbers. The good thing is that the game is already at a very complete state gameplay-wise, so what players will be getting is a full, complete game. Early Access users had a unique chance to catch a glimpse of what is still to be added into Parcel. Or what we still dream of adding into it. We’re a young team that couldn’t foresee all the trouble. A lot of sacrifices have already been made, and we reached a limit on those. To be frank, the past two years have been one massive personal sacrifice for…
- Moving out of Early Access - 22 April 2015
Parcel will be moving out of Early Access. Yes, you heard us right. Early Access didn’t work for us. We had gone way over budget already, and wished that our EA time would buy us more time, which it didn’t. In these times of fierce competition over visibility, Early Access games have enormous trouble to get coverage in media, and we witnessed that first-hand, resulting in not-that-good sales numbers. The good thing is that the game is already at a very complete state gameplay-wise, so what players will be getting is a full, complete game. Early Access users had a unique chance to catch a glimpse of what is still to be added into Parcel. Or what we still dream of adding into it. We’re a young team that couldn’t foresee all the trouble. A lot of sacrifices have already been made, and we reached a limit on those. To be frank, the past two years have been one massive personal sacrifice for…
- Updated to version 0.9.2576 - 17 April 2015
In this version, DataSphere order has been changed. Old saves aren't incompatible, but can result in a case where a DataSphere has been collected in an earlier save version in a level to show up again, or some levels where a DataSphere has not been collected, it does not show up at all. This change DOESN'T remove or corrupt the DataSphere's you have already collected, only where the DataSpheres can be collected. The change can also affect the level info that informs you whether a DataSphere has been collected in that level or not. So, unfortunately, if you want to collect them all and have collected some of them already, you have to go through the levels where a DataSphere is to actually check whether it has been collected or not. Whether a level has a DataSphere or not is indicated in the level select menu, when a level is highlighted. Note that collected marker can show up whether it'…
- Updated to version 0.9.2576 - 17 April 2015
In this version, DataSphere order has been changed. Old saves aren't incompatible, but can result in a case where a DataSphere has been collected in an earlier save version in a level to show up again, or some levels where a DataSphere has not been collected, it does not show up at all. This change DOESN'T remove or corrupt the DataSphere's you have already collected, only where the DataSpheres can be collected. The change can also affect the level info that informs you whether a DataSphere has been collected in that level or not. So, unfortunately, if you want to collect them all and have collected some of them already, you have to go through the levels where a DataSphere is to actually check whether it has been collected or not. Whether a level has a DataSphere or not is indicated in the level select menu, when a level is highlighted. Note that collected marker can show up whether it'…
- Updated to version 0.9.2507 - 13 April 2015
This version brings a big change as well as lots of small improvements. Changelog: - Story removed for now - Tutorials added - Game progression flow and menus improved - Feedback improved in gameplay and editor - Fixed typos and wrong names in levels - We Don't Need Another Hero -achievement gettable now - Default audio and music volumes set to a better value - Multiple level graphics fixes - Menu button handling improved - Ultra mode for Graphics Quality added - Shade unlimited teleports glitch with QuickSave/QuickLoad fixed - Progress is now saved on level win to make sure no level completions are missing
- Updated to version 0.9.2507 - 13 April 2015
This version brings a big change as well as lots of small improvements. Changelog: - Story removed for now - Tutorials added - Game progression flow and menus improved - Feedback improved in gameplay and editor - Fixed typos and wrong names in levels - We Don't Need Another Hero -achievement gettable now - Default audio and music volumes set to a better value - Multiple level graphics fixes - Menu button handling improved - Ultra mode for Graphics Quality added - Shade unlimited teleports glitch with QuickSave/QuickLoad fixed - Progress is now saved on level win to make sure no level completions are missing
- Updated to version 0.8.2421 - 7 April 2015
Parcel has been updated 0.8.2421 for all platforms. This update brings many minor fixes as well some important improvements: Changelog: - Changing targets with Porter when the only possible target is the Box doesn't result in a crash anymore - Editor level screenshot should properly release the screenshot file when done - Fixed box magneting effects sometimes not showing - Improved music handling per level - Box usage in editor improved - Missing Mane effects added
- Updated to version 0.8.2421 - 7 April 2015
Parcel has been updated 0.8.2421 for all platforms. This update brings many minor fixes as well some important improvements: Changelog: - Changing targets with Porter when the only possible target is the Box doesn't result in a crash anymore - Editor level screenshot should properly release the screenshot file when done - Fixed box magneting effects sometimes not showing - Improved music handling per level - Box usage in editor improved - Missing Mane effects added
- Version 0.8.2405 - 31 March 2015
Version 0.8.2405 brings a hot fix update for Linux controller problems. Input should now work properly in Linux versions as well.