- 2.05 DCF update - 27 June 2026
All framework is laid out including Headless server to be connected to local AI. All work moving forward will be within the framework itself to open up every option for the player building the world they want to make it. Updates will start to come more often now.... A lot more often...
- Track Updates for CTM to come home to DCF - 18 March 2026
Track Updates for CTM to come home to DCF New assets in Water ratt for layout
- Quick one for stone - 18 March 2026
Quick one for stone
- quick update for buid system bug - 17 March 2026
Just a update for stone to test better.
- 2.03 Stone Cold Edition - 15 March 2026
If you are here you probably know why. But if you need to get hold we are on our discord.
- Return To 1.08 - 1 March 2026
We tried our very best to get 2.0 to be seen and supported but the interest was not there. So instead of updating to our new version of 2.03 we are dropping Steam off at the last stable 1.08 version. The DCF version that had all the systems working without the open import we had tried to bring in. We are reducing the price and then we will be done... Thank you.
- 2.02 # 1 in 2026 - 5 January 2026
First patch of 2026, Lots of things tightened up and working better/ 2.02 enjoy or don't.
- 2.01 One more for 2025 - 29 December 2025
///Completed 12.28.2025/// Set Live Build 2.01 Upload to Steam Add publish files /////Compiled and Tested, 12.28 Building Resources disabled. /////Compiled and Tested, 12.28 Tweaked foilage /////Compiled and Tested, 12.26 Ingrated new foilage into Voxel system /////Compiled and Tested, 12.25 Added Rocks and Trees for Tailverse Update //Back up Cycle Added DCF_LITE_Core in 044_Files. (Base DCF system For Disaposle use) Creating DCF_LITE build for ***Ease of Dev*** /////Compiled and Tested, 12.24 Fixed Icon ///Completed 12.23.2025/// Set Live Build 2.0
- 2.0 is here, Come make a verse of your own - 23 December 2025
Happy early new years! 3.5 years lead to here. Where we go from here. Who Knows.....
- DCF 1.99_3 Published to steam - 10 December 2025
1.99_3 Published to steam : /////Compiled and Tested///// k=save L=load Arciture Build camera issues/build save/drone up/down ADD Audio to settings system 60% Worked on Steam, Not ready yet make visit button inactive main menu bugs /////Compiled and Tested///// load import model into runtime /////Compiled and Tested///// Mutable intrgration /////Compiled and Tested///// Infinite mutabel errors cleared /////Compiled and Tested///// refershed all refs: Update Cycle: Add Eletricity 1.0.4 Add Farming 1.0.9 Added Coffee Project 1.02 Patch Materials and textures from Cars Ghost update decided to hold |Real Time Import/Export Plugin :3.65 -3.66 1.99_2- Published to steam : 12.03.25
- Dec 3rd 1.992 - 4 December 2025
/////Compiled and Tested///// teleport Locations 44 layer car Garage logo SHip collison /////Compiled and Tested///// foialge system layout Foilage refresh on terrahud /////Compiled and Tested///// Beach Foilage on layer 1 for demo.test Fixed ocean very simple now /////Compiled and Tested///// Ocean Bottom work 50 Terrians back online Rebuilt Landscape system- Fixed driving
- 1.991 – December 1st – The Full 5.6.1 Overhaul - 1 December 2025
1.991 – December 1st 2025 Everything we’ve been fighting for since 1.08 is finally here. Major Highlights • Full source rebuild on Unreal Engine 5.6.1 (headless server capable) • Drone • Core Systems • Voxel Pro 1.2 + Player Building System V2 – build system at 85% and climbing • Real-Time Import/Export 3.64 – runtime Workshop model/texture/sound loading working • Runtime Speech Recognizer (offline AI) integrated • Mutable MetaHumans ready • Curtain system 85% integrated • Workshop upload/download fully functional • Cache flush + Steam session fixes attempted • VerseGate: new Game tab, Exit buttons, populated spawn lists • Main Menu completely rebuilt and polished • Foliage refresh button added • Glass decal, asphalt, shirts, splash screen, music – all themed and fixed • Controls fully remappable • Settings in Main Menu + VerseGate Plugins & Tech • Ultra Dynamic Sky 9.2 • Oceanology 5.7…
- Version 1.08 🚀🚀 ... Patching - 9 April 2025
This update is mostly centered around a possible ragdoll fix that has been implamented. We will see. Added the Flying system in as well can be seen in construct although not quiet active yet. Had some health issues and so right now I am slowed down, becuase of that. Also a couple other projects on the boards now too so that maybe increase the slow down.
- Version 1.07 🚀🚀 Mostly not human - 26 March 2025
Version 1.07 🚀🚀 Mostly not human Pulse Beta: Pulse is system That DCF and Chat Bots can use to Play/run the game. Much of the changes in this build are In the back end, which allows AI extended control of DCF. Because Pulse is not Public facing We will not give detailed updates in these read mes. if you have some interest in the AI system contact me/ Ramp Collision issue - (buildable ramps had a collision box, fixed) Parkour Builds Pieces - (Worked through some Parkour elements and made buildable. Jump pad is now buildable and more coming soon) Misc, there have been a few little things added and changed, but as stated this update was much more for the ai side of things.
- 1.06 BOOOOOM!!!!! - 7 March 2025
Version 1.06 🚀🚀 Boooom!!!! Added New png for parachute (still needs fixing) Ramp building system (Build ramps) Car Customizer build part (You can now build a customizer) Cable save power (Saving cables now works) Cube Tool Refine (Cube is now previewing much easier to use) Update Crafting Bench (Added new items) Import level Out button (can go back to the construct now) Update realtime Audio plugin (Plugin update_ World Climbing (you can now climb walls) Rework grenade and C4 Booms (BOOOOM)
- 1.05 Zooom - 3 March 2025
I was really not happy with 1.04 release so I worked through the weekend to resolve some of the stuff. Real time import update (Updated this plug in to newest) Speach to text Update (Updated to latest) AAms Update .4 (updated AAMS to latest) New build distance issue (Able to resolve the ragdoll capsule as blocking) Car/ragdoll Exit issue (Bunch of little tweaks but now controls work and much more stable, still some little stuff) E to F on aams (Fixe this for the update again) Admin Spawner revamp (Added customizer so you can make you stuff fancy) Add sport bike (ZOOOM)
- 1.04 Closing the social gate - 28 February 2025
Version 1.04 🚀🚀 Was able to get through some stuff. However NEW BUG: getting off a bike or out a car can only happen from a gamepad x button Build system: is being very sketchy Car ainmations (added and now working) Add gernade to craft (fixed) p1911 mag is listed as m4a4 (Yeah fixed) Adjust volume on main menu (its quieter now) says press e on teleport but is f instead. (fixed should at least be labeled correctly) Ultra Sky update 8.6b (Latest greatest) Install Runtime audio (New plugin to allow voice to text) Car collision fix (They are driving now) We are no longer trying to update every week. Updates will come when they come.
- 1.03 Foliage and Things - 22 February 2025
Installed: Realtime Import : 3.55 Updated: Oceanology 5.1.6 : 5.7.0 Ultra Dynamic Sky 8.2 : 8.6a Action-Adventure Movement System 2.0.1 : V2.0.4 --- Unreal Cache systems (reviewed, and complete) Onwership power II (was able to fix now should be working) Vosk Plugin review (reviewed, and in Process) AAMS update (Complete, some non essientails) Oceanolgy update (Complete) Rid of Foilag hieght cap (fixed) Bring Back Digital Foilage (Back) Stylised cliff inverse (Complete) Farming DiY updates (Complete) RPM multiplayer (needs testing) Add teleport to mesh import (Complete) Construct build out (Much more built up, still needs work.)
- 1.02 - 14 February 2025
1.02 - A clean start: Rebuilt Unreal Enviromint, Burning through 3 mother boards, a hard drive, and some Ram has taken it's toll on XDEV, Crunch and I decided that with the launch of 1.01, that this was the time. Extensive back up routines, followed by a full system Rebuild/Refresh, Format/windows. although there are still little things to do, to DCF credit the system was stood back up from nothing to compile in 38 hours. Headless server compile, Upcoming Node Ventures will include and work with the Unreal Headless server of DCF, After the new Enviromint proofed it could compile a client I wanted to verify we could still make a headless server. Animation Compile Warnings, Was merely the last in a large list of warning and settings that have resolved. Including cleaning a the engine Ini, and Editor start up logs Plugin Cleanup, Unreal comes with a bunch of Plugins that we did not employe…