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Coreless: Prologue

Coreless: Prologue Steam news

Contextual Turtle | Sep 15, 2024 | game

Released

0players observed · 25 September 2026 - 19:53:59 UTC

ActionAdventureIndieRPGFree To PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak7
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive

Coreless: Prologue news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak7
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive
  • Total reviews34
  • Release dateSep 15, 2024
  • DeveloperContextual Turtle
  • PublisherContextual Turtle

Genres: Action, Adventure, Indie, RPG, Free To Play

Company pages: Developer: Contextual TurtlePublisher: Contextual Turtle

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Coreless: Prologue Steam news

Coreless: Prologue news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Coreless Prologue 0.6 Update - 10 June 2026

    Hey all!Coreless Prologue has also been updated alongside the 0.6 Major Update for Coreless.This update brings the Prologue onto the new Coreless foundation, with changes to the run structure, upgrades, missions, rewards, equipment-related systems, balance, and the overall gameplay feel.Because many of the underlying systems have changed, old Prologue saves unfortunately cannot be safely carried over to the new version. This means existing Prologue saves will be reset with this update.If you enjoy the Prologue and want to experience the full 0.6 content, including more classes, deeper progression, more run systems, more loot, and the complete Coreless experience, please check out the full game here:Feel free to leave us feedback and bug reports, and we will address them as soon as possible.Cheers, all

  • Prologue Updated to Match Coreless EA - 21 July 2025

    Hey everyone,We've updated the Prologue to better reflect the current state of Coreless, so that new players don’t confuse the older experience with the latest gameplay.The previous version of the Prologue is still accessible via a separate branch. If you’d like to keep playing it, just go to Coreless Prologue → Properties → Betas, and enter the code: 202520252025. That version should remain unchanged.Please note:Prologue progress will carry over to the main game if you decide to join us in Early Access.The updated version does not use old system save data.We've temporarily removed Simplified and Traditional Chinese localization, as we’ve paused translation efforts to focus on core development during the early stages of Early Access. We plan to bring back Chinese support in the future and will keep everyone posted.Thank you all for playing Coreless over the past year. We’ve truly apprec…

  • Coreless is finally entering Early Access! - 11 July 2025

    Please proceed to the main game page for the most updated information on Coreless:CorelessThis Prologue page will no longer receive future updates. The Early Access version of the full game is now live and all announcements, patches, and discussions will continue there.Thanks to everyone who's shown interest in Coreless — we really appreciate it.This marks the beginning of the next phase of the game — one where we're more certain about what Coreless is, and how we want it to grow. We’re not done yet, but we’re finally in a place where growing it feels exciting, not uncertain.We sincerely apologize for the repeated delays. Much of that time was spent exploring the game’s direction — figuring out what felt right, so we could bring a more focused version into public hands for further evolution.Now, let’s go through a few key points to help you decide whether this Early Access version is ri…

  • Coreless Dev Update: Overdrive Abilities, Meta-Progression, and More! - 28 February 2025

    Hello everyone! It’s been a while since our last update, and we’re excited to share some of the progress we’ve made on Coreless as we gear up for its Early Access launch later this year. Improving the Moment-to-Moment Gameplay We were pretty happy with the overall session experience in our latest version, but something felt off. The pacing wasn’t quite right, and the gameplay lacked that extra push to keep things intense. So, we went back to the drawing board and are currently revamping the ability system. Introducing Overdrive Abilities Overdrive abilities require holding down keys for a period of time before releasing them, and many can be charged through multiple stages to amplify their impact. They consume Energy and pack a much bigger punch than standard abilities, adding a tactical layer with a risk/reward tradeoff. This should create more engaging combat, encouraging players to m…

  • Major Update: Upgrade System Rework - 26 October 2024

    Hello everyone! We’ve just revamped the in-session upgrade system. Here’s what’s new: Character Level-Up Removed: Leveling up characters is no longer part of the system. Enhanced Spec Upgrades: Spec Upgrades are now significantly improved to support a more rewarding, role-specific playstyle. Each character’s abilities will feel more effective and synergize better with each other and other game elements. Ability Overhaul: To complement the Spec Upgrade improvements, we’ve enhanced all abilities for both characters, reduced cooldowns on tactical and ultimate abilities, and created additional mechanical synergies. Check each ability’s tooltip for details. Afflict Upgrade Rework: Afflict Upgrades now deliver a themed experience, with each Afflict type offering a visually and mechanically unique playstyle. New Afflict types, including Vampiric and Heavy Damage, are also available. Damage Typ…

  • Update 0.303 - 24 September 2024

    1. Added language support for Simplified Chinese and Traditional Chinese. 2. Further performance optimizations for Stage 3 monsters. The Graveyard level has been temporarily removed from the spawn pool due to performance overhead. 3. Various UI optimizations. 4. Difficulty settings for some Stage 4 monsters have been further streamlined. We are planning a major overhaul of the current in-session upgrade system in upcoming patches. We intend to remove Character Upgrades completely because we have found that they don’t add much value to the game experience and can feel disruptive by frequently requiring player participation. Additionally, removing Character Upgrades will allow us extra design space to strengthen the current collectible upgrades (namely Spec, Affliction, and Power Upgrades). We aim to make these three main upgrades more distinctive and effective. We will also address other…

  • Update 0.302 - 21 September 2024

    1. Major performance optimizations. We are continuing to make further improvements as needed. 2. Fixed a bug where non-English versions of the game could not be properly launched. In addition, we are nearing the completion of the localization files for Simplified and Traditional Chinese, which we plan to release next week or shortly after. 3. Streamlined the monster difficulty curve: normal monsters have had their overall health and attack further reduced, and elites have had their attributes scaled back to feel less obstructive. Additionally, Stage 4 monsters and their abilities have been adjusted to offer smoother challenge progression. 4. Fixed a bug where Dungeon levels would not properly spawn afflict upgrades. 5. Fixed a bug where Alien Land (purple) would occasionally spawn collectables on top of Roots. 6. Luminaire now gains the ability to jump twice. 7. Added the option to disa…

  • Update 19/09/2024 - 19 September 2024

    1. Optimized performance for the following levels: Night Swamp, Dungeon, Alien Land Sand, and Harbor. 2. Improved visibility of electricity collection and spending indicators. 3. Added a short tutorial for equipping powers and allocating talent points. 4. The shop is now available at the start of the game and no longer requires research to unlock. 5. Upon starting the first adventure, the power "Overload Blast" will be unlocked and ready to equip. 6. Reduced the overall difficulty of Normal mode by approximately 10%. 7. Reduced the duration of most monster AoE abilities by 20-30%. 8. Adjusted the health and attack of certain enemies to further streamline the difficulty curve. 9. Reduced the electricity cost for the Ability Collectable to 45 for consistency with other collectables. 10. Adjusted or trimmed most upgrades to make the overall build experience during session runs more effecti…

  • Coreless: Prologue is Now Live! - 15 September 2024

    We are excited to announce the release of Coreless: Prologue today! This marks the second major milestone in the development of Coreless, following the initial demo earlier this year and leading up to its eventual Early Access release. In this prologue, you’ll experience a full-fledged solo-play version featuring core systems from the full game. It includes four main campaign levels, two difficulty settings, a talent tree, a research facility, the power system, a companion system, and the instruction processing system! There are two playable characters, each with a complete set of upgrade options for you to experiment with and customize your builds. We hope Coreless: Prologue brings you hours of fun! We’d love to hear your feedback and thoughts in our Steam forum. As a micro team of just two developers, we currently only have the resources to manage communication through the Steam forum…

Patch notes and updates

S.noRelease datePatch nameGID number
124 September 2024Update 0.3036341720536519695127
221 September 2024Update 0.3026341720536508678320
319 September 2024Update 19/09/20246341720536501905821

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