SPSTEAMPULSELIVE ANALYTICS
Never Second in Rome

Never Second in Rome Steam metadata

Alessandro Roberti | Feb 18, 2025 | game

Released

10players observed · 22 September 2026 - 12:38:35 UTC

IndieRPGSimulationEarly AccessSteam Store

  • Latest observed players10 · 22 September 2026 - 12:38:35 UTC
  • SteamPulse tracked peak347
  • Units sold (VGI)14,737
  • Revenue (VGI)$105,000
  • Review score81% positive

Never Second in Rome metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players10 · 22 September 2026 - 12:38:35 UTC
  • SteamPulse tracked peak347
  • Units sold (VGI)14,737
  • Revenue (VGI)$105,000
  • Review score81% positive
  • Total reviews617
  • Release dateFeb 18, 2025
  • DeveloperAlessandro Roberti
  • PublisherAlessandro Roberti

Genres: Indie, RPG, Simulation, Early Access

Company pages: Developer: Alessandro RobertiPublisher: Alessandro Roberti

Top Steam chartsTop 100 gamesGame directorySteam Store page

Never Second in Rome Steam metadata

Never Second in Rome metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3169580/metadata
Steam Storehttps://store.steampowered.com/app/3169580/
Steam Communityhttps://steamcommunity.com/app/3169580
PCGamingWiki search
IGDB searchSearch IGDB for Never Second in Rome

Reviews, pricing, and metadata

Review summary

Very Positive

81% positive, 501 positive, 116 negative

Price and discount

$12.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Custom Volume Controls, #category_playable_at_your_own_pace, Playable without Timed Input, Steam Cloud

Achievements

45

Platform releases
  • Steam 18 February 2025

Latest Steam announcements

  • Update 1.4.2 - 8 September 2026

    Each of the enemy units you face in battle is accompanied by a brief descriptive text now. It will appear in the detail screen, which can be opened by clicking on a unit's panel in the battle UI.Because the color introduced in version 1.3.2 for log entries of unsuccessful rolls and reduced stats could cause readability issues for some players, I've added a new setting to restore the old, lighter red color. It can be found in the Video tab of the Options.A tooltip has been added to the Formation Attack Support value in the Individual Conflicts section of the batte UI.Different tooltips are now used for the warning icon that appears next to the Imbalance stat, depending on whether Imbalance is too high or below 0.During the Melee Phase of a battle, the tooltip of the Fatigue Tier icon of a formation now correctly shows info specific to the current Tier, rather than generic info concerning…

  • Update 1.3.2 - 21 July 2026

    Colors have been added to the battle and combat logs to help identify information more quickly.In the battle log, some elements have been revised and changed.Quick fade-out messages have been added to the battle UI in correspondence of the Initiative/Momentum/Advantage rolls of the Melee phase and of the rolls of the Throw phase. They can be disabled through a setting in the usual Gameplay section of the Options.In the Individual Conflicts section of a battle that is about to finish, it is now possible to skip the remaining fights of your legionaries if enough damage has been accumulated to bring the enemy's Cohesion to 0.The occasional Valor loss of a signifer with insufficient Bravery has been reduced from 5 to 2 advancement points. When the loss occurs, a brief text pops up in the signifer's panel to inform the player. Before this change, the penalty was reported only in the battle l…

  • Update 1.2 - 22 June 2026

    The most important changes of this update concern four Attributes: Strength, Constitution, Quickness and Coordination. Experienced players already know the importance and effectiveness of Endurance, to the point that the other four physical Attributes felt less relevant, especially Constitution. The newly introduced changes aim at reinforcing their usefulness in combat and at offering more strategic and tactical options.Quickness and CoordinationThe default Attack bonus of the Rapid Attitude has been lowered from +8 to +6, but Quickness and Coordination now play a significant role.When the Rapid Attitude is active, if the attacker's Quickness is superior to the defender's, a bonus of +3 is added to the Attack Modifier. For every 4 points of difference, the Modifier is further increased by 1.If the attacker's Coordination is superior to the defender's, a bonus of +2 is applied to the Att…

  • Update 1.1.3 - 25 May 2026

    Today's update introduces a few QoL improvements, the most important of which is an option to increase the speed of the battle rolls. Just like other similar settings, you can find it in the Gameplay tab of the Options.I have also revised the way altars work: now they add a bonus to your legionaries' Combativeness as well, both as a unit and at individual level. It is smaller than the bonus received by the main character, but it can be very effective, especially if combined with other existing means to increase the Morale of your troops.ChangelogAll battle rolls, including the Threat/Kill rolls, can be sped up in the Gameplay tab of the Options.In addition to the main character's Combativeness, now altars give a (smaller) bonus to the Century's Combativeness as well.The other side of the coin is that altars are now twice as expensive as before.If your Religion level is very low and your…

  • Never Second in Rome is out! - 5 May 2026

    Before getting into the details of this update, I want to thank all the players who have expressed and shown their support during these years. Without you, a solo developer such as myself would never be able to create and publish games.Ironman mode and meta-progressionVersion 1.0 introduces a new optional Ironman mode, featuring both permadeath and meta-progression. It is unlocked after finishing the standard game at least once. In Ironman mode you earn points after each game according to your rank, the awards won by you and your subordinates, and whether you survived until the end. The top five games generate a combined weighted score that allows you to buy improvements for the next run. Other changesSeveral Bonus Features available during character creation have been tweaked to make them more useful.Drill, Share Hardships and the training of physical Attributes improve Endurance to a…

  • Release date of version 1.0 - 21 April 2026

    I'm happy to announce that Never Second in Rome will leave Early Access on May 5, 2026.Since the first playable version of the game came out, there has been a demand for the introduction of some form of meta-progression, following on the heels of my first game, A Legionary's Life. Although Never Second in Rome was not designed to include meta-progression, I offered to open a discussion with the player base as soon as the story part of the game was completed, which happened last month. The discussion provided a lot of interesting feedback, and a good compromise was reached.The biggest change of version 1.0 will involve an optional Ironman mode that includes both meta-progression and permadeath. It will be unlocked after finishing the game at least once in Standard mode. In Ironman mode you will receive points at the end of each game, according to several accomplishments: your centurion r…

  • RP: Please read before you buy, especially if you come from A Legionary's Life - 16 March 2026

    I'm reposting an old announcement, since the original is no longer visible on the store page.It is impossible not to notice that most of the negative feedback that Never Second in Rome is getting comes from players who enjoyed my first game, A Legionary's Life, and who are let down by the differences between the two.I want to be as clear as possible: Never Second in Rome is *not* A Legionary's Life 2, it was never meant to be, and it certainly has never been advertised as such. Even if you liked A Legionary's Life a lot, do not assume that you will automatically like Never Second in Rome. There is a free demo available, please try it before you buy the full game. It is here for exactly this reason, so that anyone can evaluate the game for free, at a comfortable pace, and decide whether it's worth spending their money on. The demo saves are compatible with the full game, by the way.Thank…

  • Final chapters - 9 March 2026

    The final chapters of Never Second in Rome have been released! With this update, the content is fully done. You may have noticed that I have not taken the game out of Early Access yet. Before I do that, I'd like to launch a discussion in the forum aimed at the player who have finished the entire game, about the possibility of introducing some form of meta progression or an alternative solution. ChangesFive new chapters, which complete the story.In addition to its previous effects, the Share Hardship setting will increase your Integrity by 2 advancement points for each turn.The bribery event will no longer appear in Part 2, since it's still the same year as Part 1.In battle, the Shield Push special order doubles the Momentum Superiority bonus for the side that gains the Advantage Opportunity.Art pieces will become more expensive after each new purchase. The same applies to luxury goods.I…

  • Current plans | Price increase - 23 February 2026

    Since last update, as many of you already know, I've been working relentlessly on the final chapters of the game. The finish line is approaching, and if there are no delays, I should be able to release them about two weeks from now.As soon as the update is published, I will increase the price from $9.99 to $12.99. The game will consist of 20 chapters, twice as many as those released when Early Access was launched.Try the demo firstIt's up to you whether you want to buy the game now while the reduced price is still in effect, or you'd rather wait until the content is complete. Whatever your choice, my suggestion is to always try the free demo before you buy, even if you played my first game, A Legionary's Life, and liked it. Although there are similarities, they are two different games and not everyone who loved a Legionary's Life will necessarily enjoy Never Second in Rome.I have decide…

  • Update 0.11.7 - 4 October 2025

    Fixed Unity's CVE-2025-59489.Fixed typos and other errors in the text.I have also updated the free demo.

  • Update 0.11.6 - 1 October 2025

    I'm currently working on the final chapters of the game, which I hope to publish in Q1 2026.In the meantime, I've released a small patch.Several typos and grammar errors have been fixed. Special thanks to the people who helped in this thread.The tooltips of generic Skill and Attribute training have been expanded a little.

  • Five New Chapters - 16 September 2025

    Chapters 11 to 15 are out! This update also includes a lot of changes and tweaks, which you will find detailed below.I've also updated the free demo.ContentFive new chapters, bringing the total to fifteen.Battle MechanicsImbalance causes no penalties for values going from 0 to +6 (in previous versions, it was from -5 to +5).Imbalance can go from -4 to +16 (before, it went from -20 to +20).Determination is penalized by 10 (instead of 5) for each point of Imbalance below 0.First Impact triples the Determination changes based on the Commitment of both formations, instead of doubling them.If you damage the enemy's Cohesion by a reasonable amount beyond the Primary Goal, you get a small bonus to Valor and Caesar's Opinion in proportion to the damage. The larger bonus awarded when you reduce the Cohesion to half the value of the Minimum Goal or less is still in effect and works as before.In s…

  • Please read before you buy, especially if you come from A Legionary's Life - 26 August 2025

    It is impossible not to notice that most of the negative feedback that Never Second in Rome is getting comes from players who enjoyed my first game, A Legionary's Life, and who are let down by the differences between the two.I want to be as clear as possible: Never Second in Rome is *not* A Legionary's Life 2, it was never meant to be, and it certainly has never been advertised as such. Even if you liked A Legionary's Life a lot, do not assume that you will automatically like Never Second in Rome. There is a free demo available, please try it before you buy the full game. It is here for exactly this reason, so that anyone can evaluate the game for free, at a comfortable pace, and decide whether it's worth spending their money on. The demo saves are compatible with the full game, by the way.Thank you for reading.

  • Update 0.10.1 - 10 June 2025

    I have decided to release a handful of minor changes I made as I worked on parts 11 to 15, mostly because there was a mistake in the text that bothered me. I won't hazard a guess on the release date of the five new chapters, but it's still a matter of a few months.Tweaked some decisional parameters of enemy formations related to Disruptive Commitment Shift.The amount of money soldiers are willing to spend to bribe their way out of duty is now dependent on their basic pay. The final result is the same as before in the current chapters, but it will become more relevant later.Fixed an oversight in the text that wrongly attributed the Fifteenth legion to Pompey in the winter of 54-53 BC.Changed the text that accompanies the rewarding of torques.Added a tooltip to the Century Info panel of the Century Summary.Fixed a few typos.

  • Update 0.10.0 and future plans - 5 May 2025

    I have made several changes to the building mini-game, in order to make it less simplistic and somewhat more challenging. I have also added a couple of unrelated options that some of you should like, especially the first. Changes Added an option to skip the animated rolls in individual combat. Added an option to hide the exact numerical difficulty of checks in text events. In the building mini-game, warning icons are shown in the last turn if the current selection is insufficient to complete the work, or if completion is possible only with a successful Bonus Production Roll. The way Superior Quality production works has been changed: now it is more efficient in the first quadrant of the work progression. In the second quadrant it is still slightly better than it was in the previous version of the game. In the third and fourth quadrants it gets worse and worse. The option to "push your m…

  • Update 0.9.2 - 22 April 2025

    Today's minor update is mainly about a couple of fixes. Counters related to a specific type of mini-event should not be carried over when abandoning the current game and starting a new one. Fortunately, this did not affect any positive mini-events in the current version of the game, only a negative one, but it would definitely have affected future content. The list of recently used events should be properly cleared when abandoning a game and immediately starting a new one. At the end of the seventh chapter you can move up two ranks instead of just one if you meet the requirements. The ranks that can be attained do not include that of Pilus Prior, which, just as before, becomes available at the end of the following chapter. Fixed a spelling error in the tenth chapter.

  • Update 0.9.1 - 1 April 2025

    Before diving into the details of this update, I'd like to take the chance to thank all those of you who have been supporting me. The resources of a solo developer are very limited, and this activity is possible only with the backing and encouragement of the players. Changes You can give nicknames to your staff and notable legionaries. The complex tooltips of some battle stats have been divided into two sections, a summary with a concise description and the details. This way, a new user should be able to learn the basics without having to get into the complex technicalities. Same as above for the tooltips of Recompact and Encourage, available during Lulls, and for most individual combat actions. The tutorial page that explains the battle stats (Cohesion, Front, etc.) has been simplified. A few more hints have been added to help the players gain their bearings and get the gist of the gam…

  • Update 0.8.1 - 19 March 2025

    Changes Two new special orders have been added to formation combat. The Direct commission background comes with an additional 5,000 sestertii to your starting money. The initial Sword/Shield/Javelin Skills are now 47/47/33 instead of 43/43/29. Two new mini-events have been added. Mini-events are more frequent. Most of the mini-events that regard the tesserarius now also affect the Other Duties score. Your companion in the fight for the first Civic Crown should behave more carefully. It is a lot more difficult to grab the Initiative with a Cautious or Very Cautious Commitment. If you reduce the enemy's Cohesion to 0 ahead of time*, each unused Melee phase makes torques easier to win. The minimum Goal for the first battle is now 1350 instead of 1200. No more than 3 combats can trigger in the same battle turn. Disruptive Commitment Shift now lasts for an entire round instead of just one tu…

  • Update 0.7.1 - 5 March 2025

    Changes When your Formation Attack Support is negative, you are now allowed to skip the individual fights of your legionaries during battles. These fights will be auto-resolved. This comes at a cost: you will miss the opportunity to gain Valor and other advantages that an interactive combat might have yielded, and your fighter will suffer wounds according to his stats, those of the enemy, and other applicable conditions like the ground. Only the fights of your subordinates can be skipped, not those of your own character. Several small changes have been made to the formation combat UI, to make it clearer who is acting, which formation the numbers belong to and how the Momentum value is determined. Also, the colors of the arrows indicating the direction of the "Gain Momentum" and "Advantage Opportunity" rolls have been changed. The previous colors were too similar to those of the standard…

  • Update 0.6.5 - 18 February 2025

    In preparation for the Early Access release, I have implemented several small changes and improvements. Changes In addition to its previous effects, a positive Supervision score offers a small bonus to the efficiency of your century's training. This bonus improves as the score increases and is applied both to the unit as a whole and to the individual soldiers. Similarly, a negative score makes the training less efficient. Each Melee (i.e. Sword or Shield) training will cause a little Strain for every turn in which more than 3 Training Points are allocated. Other Duties offers a larger bonus to Discipline than before when more than 3 Training Points are allocated. Endurance training by Workload alone has been reduced. The contribution of Physical Attributes and Drill training has been changed so that a single Training Point (the minimum) gives no bonus at all to Endurance, while 3 or mor…

Patch notes and updates

S.noRelease datePatch nameGID number
14 October 2025Update 0.11.71811772772536750
21 October 2025Update 0.11.61811772772434669
310 June 2025Update 0.10.11801617199550153
422 April 2025Update 0.9.21797185861799386
59 October 2024Demo Update 0.5.16360862737591376746

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3169580
Live current players10
SteamPulse tracked peak347
Live count (today's peak floor)10
Price$12.99
Free to playNo
Discount0%
Original price USD$12.99
Current price USD$12.99
Release dateFeb 18, 2025
DeveloperAlessandro Roberti
PublisherAlessandro Roberti
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent81%
Positive reviews501
Negative reviews116
Total reviews617
Steam recommendations640
Achievements45
Average playtime forever3,176 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3169580/

Short description

Never Second in Rome is a turn-based historical game with RPG and management elements. You are a Roman centurion in the army of Julius Caesar. You will control both your character and the unit under his command.

About this game

Never Second in Rome is a turn-based historical game with RPG and management elements. You take the role of a Roman centurion in the army of Julius Caesar. In a Republic dominating the Mediterranean World and yet shaken by internal strife, still traumatized by the horrors of the civil war that marked the previous generation, the arrival of a new governor in your province will initiate a succession of events that will ultimately define the future of Rome and its empire. Starting right before the beginning of the Gallic War, you will assume command of a century in a newly raised legion. Key features In addition to the main character, you will control the small army unit in your charge, your century. Train yourself and your century, appoint your staff and discover the most remarkable individuals at your service. Fight and lead your legionaries in real historical battles relying on a complex system of intertwined stats. Turn-based individual combat involving not only your main character, but also the soldiers under your command. Text-based events and narrative sections with many Attribute and Skill checks. Great care and attention to historical detail and accuracy. Free demo available You can download and play the free demo directly on Steam. It allows you to explore the first three chapters of the game at your own pace. I recommend trying it before you buy, it's the best way to find out whether this game is up your alley.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
68Custom Volume Controls
80#category_playable_at_your_own_pace
74Playable without Timed Input
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Violência Temas sensíveis Conteúdo sexual
steam germany16Sexuelle Inhalte Selbstmord Alkohol / Tabak
igrsBANNEDSimulasi dan/atau kegiatan judi Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $12.99
  • Highest observed: $12.99

Never Second in Rome's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $12.99, the highest is $12.99, and the first visible tracked price is $12.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Never Second in Rome's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $12.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $12.99. The latest run records $12.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $12.99
  • Current list price: $12.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Never Second in Rome at $12.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$12.99$12.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $12.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$12.99$12.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $12.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$12.99$12.99No discountSteam Store

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RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust92,77922 September 2026 - 14:25:47 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero89,73622 September 2026 - 13:10:57 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld74,91722 September 2026 - 14:55:22 UTC2,101,535451,088Pocketpair
Stardew Valley65,23822 September 2026 - 13:05:08 UTC236,6141,016,067ConcernedApe
Warframe57,12522 September 2026 - 13:05:09 UTC181,509676,031Digital Extremes
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
Project Zomboid49,45022 September 2026 - 13:54:50 UTC122,811467,999The Indie Stone
Baldur's Gate 344,96822 September 2026 - 13:46:08 UTC875,343836,282Larian Studios
Don't Starve Together41,26222 September 2026 - 13:14:19 UTC122,662531,182Klei Entertainment
Path of Exile 240,75422 September 2026 - 13:05:08 UTC578,562209,717Grinding Gear Games

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS210,80722 September 2026 - 13:05:15 UTC399,748Not availableBULKHEAD
Bongo Cat168,75922 September 2026 - 14:56:59 UTC193,859108,446Marcel Zurawka, Julius Krüger
War Thunder75,99622 September 2026 - 14:30:50 UTC125,317781,076Gaijin Entertainment
Stardew Valley65,23822 September 2026 - 13:05:08 UTC236,6141,016,067ConcernedApe
VRChat52,93422 September 2026 - 14:38:45 UTC74,217261,953VRChat Inc.
Project Zomboid49,45022 September 2026 - 13:54:50 UTC122,811467,999The Indie Stone
Don't Starve Together41,26222 September 2026 - 13:14:19 UTC122,662531,182Klei Entertainment
Hearts of Iron IV39,48322 September 2026 - 12:42:50 UTC93,196366,107Paradox Development Studio
EA SPORTS FC™ 2636,79822 September 2026 - 13:05:08 UTC159,35063,186EA Canada, EA Romania
Euro Truck Simulator 233,66222 September 2026 - 14:07:21 UTC73,289940,058SCS Software
Mount & Blade II: Bannerlord33,30522 September 2026 - 14:38:46 UTC248,034297,199TaleWorlds Entertainment
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS210,80722 September 2026 - 13:05:15 UTC399,748Not availableBULKHEAD
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Slay the Spire 293,48922 September 2026 - 14:12:47 UTC574,638199,438Mega Crit
Palworld74,91722 September 2026 - 14:55:22 UTC2,101,535451,088Pocketpair
VRChat52,93422 September 2026 - 14:38:45 UTC74,217261,953VRChat Inc.
Project Zomboid49,45022 September 2026 - 13:54:50 UTC122,811467,999The Indie Stone
Path of Exile 240,75422 September 2026 - 13:05:08 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended21,58122 September 2026 - 12:46:09 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle16,43522 September 2026 - 12:01:37 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds12,72422 September 2026 - 12:42:25 UTC39,10324,686Jagex Ltd
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
R.E.P.O.10,03022 September 2026 - 11:20:41 UTC266,908420,693semiwork

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