- A new important update! - 8 June 2016
A new update is available! It brings some substantial changes, so let's go trhough them. Bestiary: a new section is available from "Options" or game pause menu: the Bestiary. Unlock 41 pages by collecting them around the game world, and read new insights about each of The Waste Land's enemies. It's a good occasion to explore again the seven lands, and while some pages are quite obvious to find, some others will not. Good hunting! Save migration needed: i've switched from the very old GameMaker8.1 to the current GameMaker Studio, that brings some advantages, but imposes also limits. One of them is that the new system is "sandboxed": applications built with it cannot browse all the PC folders, but are confined to a specific area. So, you'll need to move the pre-existent save files, unfortunately. It's not a big deal, though: 1) Locate the old files, that should be by default here: C:\Prog…
- A new important update! - 8 June 2016
A new update is available! It brings some substantial changes, so let's go trhough them. Bestiary: a new section is available from "Options" or game pause menu: the Bestiary. Unlock 41 pages by collecting them around the game world, and read new insights about each of The Waste Land's enemies. It's a good occasion to explore again the seven lands, and while some pages are quite obvious to find, some others will not. Good hunting! Save migration needed: i've switched from the very old GameMaker8.1 to the current GameMaker Studio, that brings some advantages, but imposes also limits. One of them is that the new system is "sandboxed": applications built with it cannot browse all the PC folders, but are confined to a specific area. So, you'll need to move the pre-existent save files, unfortunately. It's not a big deal, though: 1) Locate the old files, that should be by default here: C:\Prog…
- All New Emoticons & Backgrounds! - 11 February 2015
http://digitaltribegames.com/wp-content/uploads/2015/02/TWL-NewEmoticon-Announcement-copy.jpg Your adventures have just begun! Continue questing throughout the lands to unlock all 10 new emoticons and 4 new backgrounds ːtheːːupperWːːastːːelːːandendː, developed by ːfledermausː offers 10+ hours of classic old-school side-scrolling action adventure! Starting at the kings Hunting ːcampː the game unfolds. You will encounter the ːoldwisemanː and heed his cryptic messages as you traverse across 7 continents. From swamp lands to the ːTWLpyramidː you will encounter many strange and twisted beasts such as giant spiders and deadly ːiceplantː. So sharpen your sword, restring your bow and start collecting and trading for them today!
- All New Emoticons & Backgrounds! - 11 February 2015
http://digitaltribegames.com/wp-content/uploads/2015/02/TWL-NewEmoticon-Announcement-copy.jpg Your adventures have just begun! Continue questing throughout the lands to unlock all 10 new emoticons and 4 new backgrounds :the::upperW::ast::el::andend:, developed by :fledermaus: offers 10+ hours of classic old-school side-scrolling action adventure! Starting at the kings Hunting :camp: the game unfolds. You will encounter the :oldwiseman: and heed his cryptic messages as you traverse across 7 continents. From swamp lands to the :TWLpyramid: you will encounter many strange and twisted beasts such as giant spiders and deadly :iceplant:. So sharpen your sword, restring your bow and start collecting and trading for them today!
- An interesting update - 13 October 2014
Hi all, besides some minor fixes on tiles and italian text, i've reworked the enemy hit reaction. Some were complaining an excessive "immunity" time and somehow clunky combat. I've retuned all of this, so many enemies have changed reaction pattern, invulnerability time, needed to avoid plain bashing, has been reduced and the overall experience is smoother and more fun. hope you like it! Fledermaus.
- An interesting update - 13 October 2014
Hi all, besides some minor fixes on tiles and italian text, i've reworked the enemy hit reaction. Some were complaining an excessive "immunity" time and somehow clunky combat. I've retuned all of this, so many enemies have changed reaction pattern, invulnerability time, needed to avoid plain bashing, has been reduced and the overall experience is smoother and more fun. hope you like it! Fledermaus.
- Two more fixes on the way! - 1 October 2014
Hi all, two more small fixes: *good food dropped by enemies was automatically eaten even without touching it :O *a misplaced block in Zeiron Acqueducts prevented from jumping back to the top Enjoy!
- Two more fixes on the way! - 1 October 2014
Hi all, two more small fixes: *good food dropped by enemies was automatically eaten even without touching it :O *a misplaced block in Zeiron Acqueducts prevented from jumping back to the top Enjoy!
- Two small fixes this time - 30 September 2014
hi all, i've made two small fixes taken from your bug reports: *entering the weapon menu while sword slash is happening no more messes the sword itself *enemy arrows no more cause damage after having hit solid objects cheers!
- Two small fixes this time - 30 September 2014
hi all, i've made two small fixes taken from your bug reports: *entering the weapon menu while sword slash is happening no more messes the sword itself *enemy arrows no more cause damage after having hit solid objects cheers!
- New Update: Scanlines and more - 25 September 2014
Hi all, i've added a nice feature to the game: scanlines support. For a full-retro-blast, the game support the good old "plain" mode, but also two new "scanline modes" that emulate the old CRT TVs. To switch between scanline modes: press F2 key: default is "light scanlines", then "heavy scanlines", and "no scanlines". This setting is saved immediately, and cloud-imported. I've also saved the "gamemaker mode/ new mode" option activated with F3, remember that the "new mode" avoids screen resize. Finally, i've improved stability in some minimization to tray cases. Have fun! Fledermaus.
- New Update: Scanlines and more - 25 September 2014
Hi all, i've added a nice feature to the game: scanlines support. For a full-retro-blast, the game support the good old "plain" mode, but also two new "scanline modes" that emulate the old CRT TVs. To switch between scanline modes: press F2 key: default is "light scanlines", then "heavy scanlines", and "no scanlines". This setting is saved immediately, and cloud-imported. I've also saved the "gamemaker mode/ new mode" option activated with F3, remember that the "new mode" avoids screen resize. Finally, i've improved stability in some minimization to tray cases. Have fun! Fledermaus.
- Unlock the 20 hearts collector achievement - 21 September 2014
hi all, i've noticed that some have unlocked the "collector" achievement that require 20 hearts plus all weapons, but no-one has the "20 hearts" achievement on his own... mmh bad. This is a bug, that's fixed in this new update. Those who have all 20 hearts will have this achievement unlocked as soon as they load a savegame.
- Unlock the 20 hearts collector achievement - 21 September 2014
hi all, i've noticed that some have unlocked the "collector" achievement that require 20 hearts plus all weapons, but no-one has the "20 hearts" achievement on his own... mmh bad. This is a bug, that's fixed in this new update. Those who have all 20 hearts will have this achievement unlocked as soon as they load a savegame.
- New fixes and improvements - 21 September 2014
Hi all, i've been working on some fixes and tweaks, here they are: Screen rendering mode now can be switched. Press F3 to switch form "Normal mode", that is the default one, and the old "GameMaker mode". This second one was the one that forced resolution on some PCs, but i've kept it in case.. The downward sword slash was hard to pull out in some conditions: now it's fixed and easy to do. Minor tweaks on the tutorial The Tiresias speech associated with the normal bow incorrectly talked about the flame bow, i've corrected it. Fledermaus.
- New fixes and improvements - 21 September 2014
Hi all, i've been working on some fixes and tweaks, here they are: Screen rendering mode now can be switched. Press F3 to switch form "Normal mode", that is the default one, and the old "GameMaker mode". This second one was the one that forced resolution on some PCs, but i've kept it in case.. The downward sword slash was hard to pull out in some conditions: now it's fixed and easy to do. Minor tweaks on the tutorial The Tiresias speech associated with the normal bow incorrectly talked about the flame bow, i've corrected it. Fledermaus.
- Forced screen resolution fix - 17 September 2014
I've just made available an update: build 385428 contains a different way to render fullscreen that positively fixes the "forced screen resolution change" issue (switching the screen to 1024*768 at game start forcedly) As long as it was present only on limited machines, please let me know if there is any other similar issue. I will soon introduce another update to switch forth and back the old and new system to maximise flexibility. thanks for your patience and enjoy!
- Forced screen resolution fix - 17 September 2014
I've just made available an update: build 385428 contains a different way to render fullscreen that positively fixes the "forced screen resolution change" issue (switching the screen to 1024*768 at game start forcedly) As long as it was present only on limited machines, please let me know if there is any other similar issue. I will soon introduce another update to switch forth and back the old and new system to maximise flexibility. thanks for your patience and enjoy!