- Working on Sonucido: Dreams of the Gray God - a Horror Dungeon Crawler RPG - 15 September 2026
Hey, I'm working on a new game.If you like classic turn-based Dungeon Crawler RPG with a very dark setting, this might be for you!Sonucido: Dreams of the Gray God is my new big project which I'm releasing 2027!
- Flufftopia: Fluffmazing Edition 1.1.1 Update - Skulls Skulls Skulls Pointer - 8 July 2026
Hey,in less than 24 hours Skulls Skulls Skulls, my new incremental game, releases. Maybe it already has released when you are reading this! To celebrate the release, I added the mouse pointer of Skulls Skulls Skulls to the other pointers in Flufftopia.Aside from this, my wife added an equal sign to the font of the game which is used in one of the descriptions of one of the three new upgrades of the 1.1.0 update but wasn't displayed.Since the last update, Flufftopia: Fluffmazing Edition got a couple of new videos and streams!Indie Life (English YouTube Video)NinaMeep (English YouTube Video)QuillbeeMC (English Twitch VoD)Dalrint (English Twitch VoD - starts at 3,20,00)SnarlerVT (English Twitch VoD)RagunaVT (English Twitch VoD)Flotidus (German Twitch VoD)TheGreatHeGoat (English Twitch VoD)Thanks to everyone!CheersDanielFull Changelog- Added the Skulls Skulls Skulls pointer- Equal sign was…
- 1.1 Flufftastic Update! - 28 June 2026
Hey!It's been quite a while since the last update on Flufftopia: Fluffmazing Edition but my wife and I were working on it in the background. It took a bit longer because we simultanously worked on Skulls Skulls Skulls and The Blood Mage 2 but it is finally ready!If you haven't already, a review helps tremendously.The 1.1 Flufftastic Update was created with the intent to improve the game for everyone - for people who already played it and for people who never experienced it - and I think we succeded in that.The best way to experience Flufftopia is of course without any spoilers but you can read the changelog down below if you want to see what awaits you.The interactions is a vague word for something people really wanted from this game, some small interactions with the world, just to try out things.There is also a NEW MUSIC TRACK. How often does an update come with new music?It's substant…
- New active incremental game announced - Skulls Skulls Skulls! - 18 June 2026
Hey!I'm releasing a new active incremental game very soon, called Skulls Skulls Skulls!It will release on the 9th of July.Skulls Skulls Skulls is an active Incremental game. Fire spells at the cave, get skulls, spend skulls on yourself and get more and more powerful!I'm still working on the Flufftopia 1.1 Update and it will release in the end of June - I think you will like it :D
- Flufftopia: Fluffmazing Edition 1.0.5 Update - Bugs bullied and better Balloons - 26 March 2026
Hey!I'm still planning the bigger update for Flufftopia: Fluffmazing Edition and I have some truly flufftastic ideas!But while watching PhunkRoyal play my game I noticed a couple of issues I wanted to address.The bugs I fixed reached from minor to big but thankfully no crash bugs and no bugs that softlocked the game or something. I also improved some of the message timings which disappeared too fast.Aside from the fixes, the balloons now have different shapes. My fiancee drew balloons with different colors and different shapes but it was very close to release and I didn't want to introduce anything new at this point in time - even though it would have been just a little change but after hearing horror stories from other developers, I stick to my routine.For whatever reason I didn't include them later. But now they are! The different colors were distracting, so they are all red now. Ther…
- Flufftopia: Fluffmazing Edition 1.0.4 Update - Super boring housekeeping - 25 February 2026
Hey!Thanks a lot again to everyone who bought the game! I sold over 200 copies which is a big success for me :DPlease consider leaving a review!Today, I only bring you a few fixes. I was hard at work, shipping the 2.0.0 Update for Fight in the Arena. However, I plan to release a bigger update for Flufftopia: Fluffmazing Edition. I don't know when it is ready, it surely will take some time but I have some cool ideas for it ːinclineːCheersDanielNew videos and streams!Cacá Paes (Portuguese BR YouTube Video)FuchsPrime (German Twitch VOD)MeatyHook (English Twitch VOD, starts at 6,41,30)KhaleesiEalesi (English Twitch VOD, starts at 16,00)HeckItsZed (English Twitch VOD, starts at 3,07,10PrincessBalance (English Twitch VOD, starts at 16,00)hornedpogasus (English Twitch VOD, starts at 18,00)retorbex (German Twitch VOD)There were a few more streams but there are no vods or uploads on YouTube unfo…
- The limited Mod-Support of Flufftopia: Fluffmazing Edition - 7 February 2026
Hey!Thanks you all for buying and playing Flufftopia: Fluffmazing Edition!Since I didn't mention it yet: Here is a short guide what you can change in your game if you want to.New FluffsFirst of all you find a folder which is called additional_fluffs if you open the local data of your game.You can put pictures in there called fluff0.png, fluff1.png, fluff2.png, etc. If you have the soundtrack, you can add the three extra fluffs which are found in the local data of the soundtrack to the game this way.You can draw your own Fluffs or put completely random pictures in there and they will appear in the shop panel when you buy a Fluff.New InfosIf you want to alter, add or remove from the text messages about Flufftopia you get from your host, you go into the local data of your game and there is a folder called mod. There is a mod.cfg file in it, open it with your text editor and change Mod=fals…
- Flufftopia: Fluffmazing Edition 1.0.3 Update - For Carpaleros and Tendoknights! - 31 January 2026
Hey!this update is for the carpaleros and tendoknights of this world. If you have wrist pain problems this should ease it a little.One reviewer wished for a way to add 10 workers to the doctor to reduce repeated clicks. I thought a bit about it and added a way to add all necessary doctors at once. I also added a way to get 50 coins quickly in the beginning (or later) but won't tell you how! :PThe shopsystem is the most complex part of the game. Likely there is a way to code it better and make it less complex. Anyways, in one playthrough on YouTube there was a bug, the wrong upgrade was bought after clicking on the buy button with insufficient funds, this is fixed now after introducing new bugs and fixing them too etc. There was another bug that would take the wrong price of an upgrade but it was so late in the game it would likely not be noticed.Cheers,DanielPS, there are new video abou…
- Daniel, how playable is Flufftopia: Fluffmazing Edition on the Steam Deck? - 28 January 2026
Hey everyone!Some people may have asked themselves how Flufftopia: Fluffmazing Edition plays on the Steam Deck. Unfortunately, I don't have a Steam Deck myself (yet), so I asked two friends and got pretty much the same answer: It's 100% playable and the experience ranges from good to okay. Never bad.The biggest problem is the text. It is always readable but simply a bit small.Thanks to Lila and Dominik!Also, Flufftopia: Fluffmazing Edition got a new review and the Steam Deck suitability is mentioned! Jason Brown said in his review:I’m pleased to report that it works really nicely on the Steam Deck too, and found that to be an ideal way to discover the game’s surprising secrets!You can read the review here: https://midlifegamergeek.com/2026/01/27/review-flufftopia-fluffmazing-edition/CheersDaniel
- Flufftopia: Fluffmazing Edition 1.0.2 Update - Many Fixes! - 25 January 2026
Hey!another patch for Flufftopia: Fluffmazing Edition! Most importantly I shortened the time it takes to get to one particular ending and fixed a crash bug on some Linux systems in another ending.There are also a few other minor fixes.Although the screenshake was fixed with 1.0.1, users who started playing on 1.0.0 still had no screenshake if they didn't manually edit the savefile. It is now enabled always since it happens so seldom that I doubt that it annoys anybody. I might change that after a while so that it is possible again to edit the savefile and disable it.Also a BIG thanks to everyone who streamed or shared gameplay on YouTube!Here a couple of videos of people who played the game and at least achieved one ending:hxneycafe (English Twitch Stream)DerChewiee (German Twitch Stream)SageTheWiznerd (English Twitch Stream)The Gaming Bigfoot (English YouTube Video)Cata or Shane (Engli…
- Flufftopia: Fluffmazing Edition 1.0.1 Update - Post-Launch Fix - 22 January 2026
Hey!Flufftopia: Fluffmazing Edition is out now and in typical gamedev fashion there is something to fix right away but thankfully it's not much. There is extremely infrequent screenshake and this was disabled because a coding error overwrote the value with the value of another variable. This is fixed now and I looked at a potential edge case which shouldn't happen now.I'm really thankful for everyone who gave the game a try!CheersDanielFull Changelog- Due to an error in the loading code the screenshake was disabled by default- Fixed a potential edge case when you followed Happy's instructions in one specific moment
- Flufftopia: Fluffmazing Edition is out now! - 21 January 2026
After 1.5 years of working with my fiancee on Flufftopia: Fluffmazing Edition, it is finally out! :DGet the Fluffcoins, buy the buildings, hire workers, and discover the story of Flufftopia!Have fun!Daniel
- January Progress Update! RELEASE IN ONE WEEK! 21st of January - 14 January 2026
Hey!The biggest accomplishment since the last progress report is reducing the loading time significantly.In the November Progress Update I shared that I reduced the loading time on my Linux machine from 2.5 seconds to 1.5 seconds and on my Windows machine from 5 to 3.5 seconds when you press start in the menu.With a few lines of code I could reduce the loading time when you press start on Linux to 0.9 seconds and on Windows from 3.5 seconds to 1.5 seconds. Now, the loading time feels really good and isn't in the annoying "Huh, that's taking a moment"- range anymore.I'm also working on minor improvements all around the game!How long is the game?You can play through the game in less than an hour but there are multiple endings, so playing it more than once is highly encouraged.What's the price?4.99$/€ will be the base price.Will there be a launch discount?Yes!One week left!Cheers,Daniel
- December Progress Update! Release Date 21st of January 2026! - 30 December 2025
Hey!Flufftopia: Fluffmazing Edition is almost finished. I finally have a release date: 21st of January 2026In the last couple of weeks, I fixed several bugs and polished the game even more. The game is basically ready right now - if somehow accidentally the game would be released tomorrow, it wouldn't be a problem.There is now a custom cursor which I really like, may fiancee had the idea for it!You can also now watch the trailer of Flufftopia: Fluffmazing Edition which she also made!Shortly before release there will be another progress report. Stay tuned!Cheers,Daniel
- November Progress Update! Improved loading times, release January 2026! - 28 November 2025
First of all, the big news! The game will come out January 2026. I'm certain that the game will come out then! I don't know the specific date yet because I don't know the schedule at work and won't know it until the end of the December (if I'm lucky before Christmas).I used the November to tackle the loading times of the game. As I mentioned earlier they weren't horrible but I still wanted to improve them. On my Linux machine with integrated graphics I achieved roughly a one second improvement from 2.5 seconds to 1.5 seconds which is great.On my Windows machine it took 5 seconds before and I got it under 3.5 seconds. That's still too high for my liking but I'm happy that it's better.Also, my mom played the game and she's certainly not an avid gamer. This helped to improve the game even more and find stuff that I would certainly miss after playing the games over and over again.That's it…
- October Progress Update! Sorry, release delayed! - 26 October 2025
Hey!Time for another update. I would LOVE to share the release date but I can't and the game will be delayed again. I'm looking for Q1 of 2026.The main reason is that I want to do this game right. At the moment, the game is playable from start to finish, saving and loading is done, it looks great.So, what is left?My fiancee will redraw a lot of the graphics (mostly shadows) and she will also do the trailer. Unfortunately, we don't have much time at our hands. Work and private obligations take up many hours of the day and we essentially have less than two hours a day for the game. I would love to do more in-depth testing right now but I need to take a break from testing to look at the game with fresh eyes.Right now, I'm working on performance related tasks and improving the loading time of the main part of the game. It's not that it takes like 30 seconds to load or something horrible but…
- September Progress Update! Almost done! - 29 September 2025
Hey!Last time, I didn't even explain why I didn't have a proper image for the August Progress Update. One aspect that was halting development was that my fiancee didn't have access to a computer to work on visuals. Thankfully we are now much further along in regards to our apartment. There's still a lot to do but it's at a point that we can live and work pretty normal.My tendonitis also got better - it's not 100% healed yet but it's getting there!The game is getting more and more finished everyday. There's not much more that needs to be drawn, this could be by the end of the week, maybe a tad longer.The biggest part of the game programming-wise that's not fully implemented yet is the save system. It's mostly a lot of busy work and testing. In September I worked on bug fixes, various small performance improvements and additional parts.I also need to test the game a whole lot more to poli…
- August Progress Update! BIG PLANS (after moving) - 31 August 2025
Hey,I'm pretty late with the progress report but it's still August so it counts!In August we moved to a new city and every aspect took longer than we initially planned. Unfortunately, my hand started hurting after the move and I got tendonitis. Tendonitis is actually one of my worst fears because it would hinder me working creatively - when Toby Fox described his wrist problems I felt the horror.Thankfully, it's not extreme or anything like that and most importantly: It's in my left hand and actually getting better. That makes working at least possible albeit slower. I think it will still take a few weeks until it's fully healed.The game is getting bigger and more polished. I'm fixing small and big bugs and really like how much more there is right now in comparison of what I had initially planned. I certainly could have finished the game but as I said in the June progress report, I don'…
- July Progress Update! Fixing Bugs! - 21 July 2025
Hey,in less than two weeks I'm moving to another city and right now we spend a lot of time packing. It will be a bit stressful for a few weeks and I don't have that much time for Flufftopia, so there is no definitive release date for Flufftopia: Fluffmazing Edition yet. But I'm working everyday on the game.I'm now certain that the delay was the right decision because I found a couple of bugs - some of them game-breaking - which are fixed now and would likely have been missed if I had released the game last month. More importantly, I'm adding new parts which will make the game even better. ːinclineːCheers,Daniel
- Delaying the release of Flufftopia: Fluffmazing Edition - June Progress Update - 17 June 2025
Hey!Flufftopia: Fluffmazing Edition is nearly done. Kind of. If I would lock myself in a room I could release the game in a few days. But I won't.I watched a clip of a conversation between Jonathan Blow and Casey Muratori (you can watch it here) and was inspired to put even more work into Flufftopia: Fluffmazing Edition. Why make something decent if I could make it even better with a bit more time. Sure, I would love to work on a new project (I think every gamedev knows this feeling) but the game could use a bit of extra time.There is no release date yet but I plan on having a releaseable game in a few weeks, at max 2 months. And then I will tinker with it for a while. Maybe I will be really fast although right now there is a lot going on in my private life (positive but stressful!); we will see.The only thing that is for sure, I want to make the game even better ... let's say fluffmazi…