- RAIDING PARTY v0.1.0.1045 Changelog - 29 August 2025
r1045 + Add m_HasPlayedRoomDescription variable to Prologue System and save/load in GameData + Add poster interactions akin to datapad interaction with relevant bools used for save/load in GameData + Ensure room event triggers dont prevent player from exiting room + Add audio to player choice buttons + Add audio to appearance and disappearance of player choice menu r1044 + Refactor Smoking Man prologue into branching dialogue with player choices - refactor dialogue coroutines into new prologue system that steps through: - X number of skippable dialogue strings (List ), for Y seconds (List ) - W number of player choices (List ) - new DialogueProgression method - new DecisionPoint method - accept = (disable button, unpause, close menu, dialogue progression) + enable key + close smoking man + camera target player - decline = (disable button, unpause, close menu, dialogue progression) + ret…
- RAIDING PARTY v0.1.0.1041 Changelog - 22 August 2025
+ Fix: inconsistent save/load of vehicle inventory
- RAIDING PARTY v0.1.0.1040 Changelog - 21 August 2025
r1030 + Lore tip system that integrates lore and tip entries r1031 + Fix: first lightning bolt of player lightning bolt spell doesn't visualize properly + Fix: ensure tumbleweeds don't move when game is paused r1032 + Fix: enemies seeing through closed doors r1033 + Shortened length of lore regarding the 6th Extinction in LoreTipsSystem.prefab r1034 + Implement subset of spells - elemental spells - ice spike r1035 + Implement subset of spells - demonic spells - possession, boon - life spells - heal + Visually delineate between interactable vs disabled skill tree buttons + Fix: Continue doesn't populate loretips system r1036 + Implement subset of spells - blood spells - blood meal - temporal spells - slow r1037 + Implement subset of spells - light spells - banish, illuminate - death spells - necrotic rot + Add delayed door toggle to ensure recast graph doesn't detect doors as walls r1038…
- RAIDING PARTY v0.1.0.1019 Changelog - 26 June 2025
r1019 + Fix: soft freeze loading between scenes + Ensure player weapon and gear properly loads with new soft freeze fix r1018 + Add audio for clicking on skill button in party panel + Add audio for clicking on category and subcategory buttons + Replace sliders in options menu + Added new DisciplinesButton.cs script for parent skill buttons r1017 + Color pass on ranged, melee, and physical skills + Slightly adjust placement of skills button in party panel + Audio pass on clicking skill buttons - gain skill, select skill positive, select skill negative r1016 + Implement skill tree prerequisites r1015 + Update level up tutorial art r1014 + Figure out and implement inventory item to regain mana - mana potion - add to inventory data - add to itemsystem consumables list r1013 + Localize prompts in SaveSlotsMenu.cs + Ensure skill points and skill tree are tracked properly in save/load r1012 +…
- RAIDING PARTY v0.1.0.992 Changelog - 2 May 2025
r992 + Add 'tab' key as inventory alternate toggle keybinding + Completely refactor player jump using bezier curve r991 + UI pass on menus and button art - word "demo" - main menu buttons - update save menu buttons - escape menu buttons - credits menu buttons - confirmation prompts - delete button + Fix: crash loading between levels - make a dev build with debugger - removed extraneous ShadowCaster2DCreator.cs and instances of script in all scenes + Fix: negative traits gained on mission fail are reset upon mission restart
- RAIDING PARTY v0.1.0.990 Changelog - 11 April 2025
r988 + Deconflict selecting units with attacking enemies (alt + left click) r989 + Update all maps with destroyed wall end caps + Update all maps with carpet periphery + Add animated neon offworld poster to prologue room + Add Dominion poster to prologue room(s) + Ensure objectives automatically appear if player moves to another level prior to mission start sequence + Title update + Create banner art + Update main menu art - adjust cloud height - add water moonlight animation - add more rocks to ground - update title in game - final pass on background art r990 + Fix: jitter with player rigidbody when moving into walls or obstacles + Fix: update select party member controls to reflect latest input alt + left click + Fix: objective 1 marker shows up and obj text white after completing, going to underground, and back (mission 02, 05) + Fix: warrior light doesnt turn on when recruited, whil…
- RAIDING PARTY v0.1.0.983 Changelog - 12 February 2025
r983 + Fix: setup initial objective in mission 05 + Fix: setup departure objective triggered by first objective completion in mission 05 + Fix: upstairs lighting issue in mission 05 level 02 + Fix: ensure trees in mission 04 level 01 are considered environment objects + Commented out debug line in EnemyHealth.cs r982 + Fix: nullreference error in NPCController line 525 + Fix: Texture TilemapSpriteAtlas is not readable, so Compress cannot work + Fix: ensure corpses on player longship are child objects of vehicle and move with longship - add VehicleSystem to SpawnSystem - ensure corpses + heads spawns on vehicle properly in save/load, track with List vehicle 0 - null, 1 - player longship, 2 - dominion longship + Ensure blood on player longship are child objects of vehicle and move with longship - ensure blood spawns on vehicle properly in save/load, track with List vehicle 0 - null, 1 - p…
- RAIDING PARTY v0.1.0.979 Changelog - 23 December 2024
+ Fix: raycast target is toggled on for skip cutscene panel + Fix: ensure skip panel cant be activated after smoking man and informant expositions + Fix: ensure skip cutscene panel is toggled off and doesnt appear if player watches full smoking man and informant expositions
- RAIDING PARTY v0.1.0.978 Changelog - 21 December 2024
+ Added Steam Integration to Cutscene01.unity + Fix: null reference exception when trap damage trigger injures a non-warrior party member + Fix: soft freeze during room first dungeon generation in procedural exploration mission + Fix: null reference exception in player attack throwable when switching between throwable objects + Fix: lock and remove buttons appear when viewing a trait in party panel + Fix: only call terrain repaint methods in exploration system when in procedural exploration mission
- RAIDING PARTY v0.1.0.975 Changelog - 19 December 2024
+ Fix: check for null reference exception in SteamIntegration achievements by checking if game is connected to Steam or not
- RAIDING PARTY v0.1.0.974 Changelog - 18 December 2024
+ Added auto-reload functionality for player ranged attacks when player runs out of ammo to make reloading easier on Steam Deck
- RAIDING PARTY v0.1.0.973 Changelog - 17 December 2024
+ Fix: Font size issues on Steam Deck 1280x800 screen resolution - merchant panel player and merchant inventory and sell items are one column and player inventory overlaps with player gear - extend merchant panel fixes to vehicle panel + Fix: advisor speech bubble doesnt scale relative to screen resolution + Fix: player shouldn't be able to complete mission 01 objective 02 without first completing objective 01 + Fix: valarian guard swim animations are using old art assets
- RAIDING PARTY v0.1.0.970 Changelog - 15 December 2024
+ Fix: Font size issues on Steam Deck 1280x800 screen resolution - mission success/fail panel - party member panel - world map mission details panel - skip cutscene panel - notification panel - trait panel
- RAIDING PARTY v0.1.0.969 Changelog - 14 December 2024
+ Fix: Font size issues on Steam Deck 1280x800 screen resolution - version number inconsistent scale with copyright text on main menu - empty save slot text too large - loading text offset from bar in loading screen - key and gas mask filter UI offset from funds - quickslot numbers too large and overlap - inventory menu - party menu
- Steam Deck Compatibility - 14 December 2024
Hey Raiders! I've added Steam Deck compatibility in the latest r967 update via some initial input mapping in the Unity Input Manager, and added a Gamepad submenu to the Options menu listing the default controls. You might want to lower the sensitivity of the right joystick in your Steam Deck for aiming purposes. Go to Controller Settings (in the Game Launcher) > Edit Layout > Joysticks > Right/Left Joystick Behavior Setting symbol. Hope you enjoy!
- RAIDING PARTY v0.1.0.967 Changelog - 14 December 2024
+ Steam Deck Compatibility - add gamepad controls menu with current steam deck input mapping
- RAIDING PARTY v0.1.0.966 Changelog - 14 December 2024
+ Steam Deck Compatibility - add two buttons on either side of quickslots for character and inventory + Fix: remove initialize volume call in VolumeSystem to avoid resetting current desired game and score levels + Fix: Player Dodge needs a controller keybinding + Fix: ensure trait modification submenu closes if player steps away from psychonaut without locking or removing a trait + Fix: cant select party members with melee weapon equipped + Lower volume and distance of companion footsteps + Move explore secondary mission button overlapping with mission 05 in world map scene + Fix: terrain not properly repainting in exploration missions based on biome type + Add Full Metal Jacket to random audio score list in all secondary, skirmish, and boss encounter missions + Bind Interact input to X button and Reload to B button on gamepad controller