- 2025/9/16 Update - 16 September 2025
1.The sound effect volume of the electromagnetic artillery tower is reduced.2. Changes to the Vampire TowerThe negative effect description of "50% damage reduction" for the ultimate skill in Roguelike mode has been removedIn fact, this was not implemented before.The blood-sucking rate of the meat pigeon mode has been upgraded from 50% to 30%, and the health point upgrade has been increased from 40% to 50%.(The previous upgrade of the vampire rate actually increased damage. This Bug has been fixed.)The specialized blood-sucking rate has been upgraded from 30% to 20%The blood absorption rate of the common Vampire Tower has increased from 200% to 600%, and the damage has decreased from 60 to 30.The shared blood-sucking rate has increased from 200% to 600%, and the damage has decreased from 30 to 15.The vampire recovery rate has increased from 100% to 300%, and the damage has decreased from…
- 2025/9/13 Update - 13 September 2025
1. The English text has been improved, and the Steam page now supports English.The survival mode has added four maps, making a total of five maps now.3. Modification of the laser towerThe specialized range bonus of the laser tower has been reduced from 10 to 5.The range of the charged laser tower has been reduced from 75 to 50.The base damage of the amplification laser tower has been reduced from 50 to 30, and its range has been increased from 75 to 120.4. Modification of the rifle towerThe specialized armor penetration bonus of the rifle tower has been reduced from 10% to 5%, and the range bonus has been reduced from 20% to 10%.The range of the long-range rifle tower has been increased from 100 to 150.The modification of the rifle tower to a "slow rifle" will now also reduce the ballistic speed by 50%, including the acceleration and maximum speed of the long-range rifle tower.The issue…
- 2025/8/15 Update - 14 August 2025
1. Fixed the issue where the base was not damaged by splashes. (Even completely immune to self-detonation balls)2. Fixed the issue of manual operation to empty the second picture of the meat pigeon.3. Fixed the issue where the start button was not red when there were no two advanced support stations in Roguelike mode.4. Fixed the issue where torpedoes could not attack.5. Fixed the issue where there was a probability that no enemies would appear on a certain day in the level mode.6. The random map in survival mode has been removed and replaced with a fixed map.The time interval for data statistics at the end has been changed from 1 second to 10 seconds.8. When a building cannot be constructed due to insufficient resources but an attempt is made, a prompt will be displayed asking why the operation cannot be performed. Similar prompts should also be given in other situations.9. Fixed the i…
- 2025/7/27 Update - 27 July 2025
1. General enemy AI modificationPreviously, I would stop when the distance between myself and the target was less than the stop distance.It will now stop when the distance between itself and the nearest attacking target is less than the stop distance. .This attacking target refers to the ground and air attributes of the unit itself rather than the weapon. For instance, anti-aircraft artillery will only stop near ground units and not near air units.A condition that needs to be met simultaneously is that at least one weapon can attack any unit, and this condition remains the same as before.The setting of the scope of hatred has been cancelled.2. AI changes for enemies in survival and Roguelike modesMost of the enemies now only move towards the base, which means you can't attract their hatred in any way.For instance, grappling units such as electromagnetic levitation vehicles and fast gunb…
- 2025/7/18 Update - 18 July 2025
1.The loading screen has been changed to a random image.2. The description of the heavy armor factor has been changed.3. Group numbers have been added to the main menu.4. There is now also a hit effect when the shield rebounds.5. When switching the roguelike mode map to a map without save, the save description will also be updated. (The previous save description is still from the previous map.)6. The priority of the continuous launch missile tower is now the highest for the Air Force.7. The priority of light machine gun towers is now the closest to the Air Force.8. Fixed the issue where the self-detonating ball artillery locked onto the air force under the land-air integration factor.9. Fixed the issue where the resonant sniper cannon sometimes had horizontal effects. (Especially when attacking distant targets or missing a shot10. Now, when enemies refresh in Roguelike mode, they always…
- 2025/7/15 Update - 14 July 2025
The Rogue mode has been changedThe maximum duration has been reduced from 5 minutes to 3 minutes, while the total number of enemies remains unchanged.2. The drone is cleared at the end of the wave.bug fixFixed the issue where additional satellites were not moving.
- 2025/7/14 Update - 14 July 2025
1. The function of modifying speed has been added. The default shortcut keys are the numeric keypad + and -, with a range of 0.5 to 4.When the frame rate is low, the actual acceleration effect will be reduced. The frame rate/speed will not be less than 30.2. Fixed the issue where the unit's pathfinding got stuck.
- 2025/7/13 Update2 - 13 July 2025
The Rogue mode has been changed1. The desert dust effect has been changed to a reduced range.Range coefficient =1/ (1+ sandstorm intensity *3)2. Reduce the size of the spiral graph and the desert graph.3. The lock view will automatically close after the wave ends.
- 2025/7/13 Update - 12 July 2025
The Rogue mode has been changedThree new maps have been added. Each has its own environmental factor, and the intensity of each wave of the environmental factor effect is random between 20% and 100%.Ice fieldThe operational efficiency of all weapons is reduced by 60% through multiplication calculation.Acidic marshAll units' armor and health recovery rates are reduced by 100%, and this effect is calculated at the final damage settlement.Buildings cannot be constructed in the acid lake, but it is passable.Units on the Acid Lake take 5% of their maximum health per second of non-armor-piercing damage. Although the damage value is not related to the intensity of the environment, the actual damage will be higher due to the stronger acid mist in the armor settlement.DesertThe sand and dust have reduced the operational efficiency of all weapons by 90%. By division calculation, the effect is rel…
- 2025/7/5 Update - 4 July 2025
The Rogue mode has been changed1.A new map has been added. In this map, there is only one direction where enemies attack, but the number of enemies has increased by 50%. This effect is multiplied and superimposed with other effects.Each map is archived separately.2. Enemy hatred has added a limit: the Angle between (enemy - unit) and (enemy - base) is less than 90 degrees. That is to say, units behind the enemy will not attract hatred.
- 2025/7/4 Update - 3 July 2025
The Rogue mode has been changed1. The map is changed to be non-random. Instead, a map is selected and the same map is used for all 30 waves. After the wave ends, the map will no longer be loaded. Units that did not die before will be retained, but the total construction resources remain unchanged. The retention is only to reduce operations. You cannot start when the resource is negative.2. There is no longer a restriction that the construction location must be near the base.3. Most of the enemies now only use the base as their moving target point. When the player's units can be attacked, the enemies will stop to attack. The two types of bombers still moved with the nearest unit as their target.Therefore, you can place units on the enemy's movement route directly to the base, but you cannot place units at a distance when the enemy is already approaching the base to attract hatred.The sur…
- 2025/6/14 Update - 14 June 2025
1. The tutorial level has been removed. Now the tutorial is embedded in the game and can be set to switch.2. The modification was moved from the Settings to the level selection interface.3. In the Roguelike mode, technology points and initial resources are now separate. The initial resources will only increase as the number of levels increases.4. The ordinary sniper tower is now ground-to-air and air-to-air.5. The manual operation of the Roguelike mode is now carried out after pressing F to lock the perspective. One lock is for free-angle shooting, and the second lock is for third-person shooting with the left mouse button.When the second lock occurs, the rolling pulley will change the height of the camera. When you are controlling a unit located in a stack of towers and your field of view is blocked by other units, you may need to increase the field of view.6. The loading screen now fe…
- 2025/6/7 Update - 6 June 2025
Bug fixThe issue that might cause the game to freeze when switching levels has been fixed. I tested it over 600 times and didn't encounter the problem again. It seems to have been fixed.
- 2025/6/5 Update - 5 June 2025
Special Effects Update 1.The unit explosion effect has been redone and is no longer bound to units. Previously, the black mark on the ground would suddenly disappear a few seconds after a unit's death when removed, but now it won't. Roguelike Mode Update 1. The shutdown factor has been changed to a rebound. The enemy's damage is halved but rebounds by 20%. 2. The reward factor has been changed to blood-sucking. Enemies are halved but gain 100% blood-sucking. 3. A challenge switch has been added. It can be turned on in the Enemy type panel. Once turned on, the enemy's health will be doubled (multiplication and superposition). If won, the reward of technology points will also be doubled. 4. Two new maps, "Crack" and "Desert", have been added to the random map, and the existing three maps have been redone. 5. The duration of each level has changed from 10 to 200 seconds to 20 to 300 second…
- 2025/6/1 Update - 1 June 2025
Roguelike Mode Update The clearance score (1- failure rate) has been increased. 1.100% : SSS failed 0 times 2.95% to 100% : SS failed once 3.90% to 95% : S fails 2 to 3 times 4.80% to 90% : A fails 4 to 6 times 5.60% to 80% : B fails 7 to 12 times 6.30% to 60% : C failed 13 to 21 times 7.0% to 30% : D failed 22 to 30 times 8.-50% to 0% : E failed 31 to 45 times 9.-∞ to -50% : F fails 46-∞ times 1.From now on, units can also be dismantled, but the returned resources will be the cost * current health percentage *0.5. Before the start, 100% will still be returned. 2. Nowadays, when building units, they do not choose the units. 3. Manual aiming in the present tense starts from the camera for detection rather than behind it. For example, in the air mode, if the field of view is too low, resulting in no air position for the mouse, the turret will not rotate. Previously, it would rotate to a p…
- 2025/5/29 Update - 29 May 2025
Roguelike mode update This update has significantly optimized the game pace. 1.The upper limit of speed variation when moving up and down slopes has been reduced from 80% to 60%. 2.The maximum height damage bonus has been reduced from 50% to 40%. 3.The upper limit of the types that enemies can refresh has been increased from 4 to 5. 4. The wave count and quantity of enemies in the later stage have been increased. 5. Added difficulty options. Change the total number and wave count of enemies that appear. The higher difficulty mainly affects the high wavenumber, and there is little difference between the low wavenumber and the high wavenumber. 6. Now you can manually operate the gunboat and the air superiority machine. For wasd movement, it's better to press f to lock the viewing Angle first and then operate. Manual operation and automatic operation are slightly different, for example: Th…
- 2025/5/27 Update2 - 27 May 2025
Optimization update 1.The frame rate of the Roguelike mode has been optimized. Previously, when the same unit number was applied, the frame rate would be about 40% lower than that of other modes. Other updates 1.In the Roguelike mode, the range of sound effects played by manually operated units has been expanded. 2. The multiple of the sound effect range has been increased in the Settings. Bug fix 1.Fixed the issue where there was a probability of error reporting and freezing in survival mode and Roguelike mode.
- 2025/5/27 Update - 26 May 2025
UI Update 1.Some of the UI has been optimized. 2. The UI has added sound effects, and the volume can be adjusted in the Settings. Roguelike Mode Update 1.A win-loss interface will pop up at the end. 2. The list of enemies that appear in this game has been changed to a button, allowing you to jump to the pokedex. 3. The air force's refresh points are dispersed to prevent overlapping of bombers. 4. Manual operation has added a crosswire to display the current aiming position, aiming at the air or ground, and the target to be aimed at (if any). Bug Fix 1.Fixed the issue where it would get stuck at the Tech Tree interface when opening the Roguelike mode for the first time. 2. Fixed the issue where the conventional mode self-explosive ball transport aircraft did not place self-explosive balls. 3. Fixed the issue where the Roguelike mode's recovery of the Vampire Tower and the shared Vampire…
- 2025/5/25 Update - 25 May 2025
Roguelike Mode Update 1.The enemy refresh time is more uniform and increases with the growth of the level. 2. Random factors have been added. Random factors appear in each level, providing both positive and negative effects simultaneously. 3. For every 5 levels passed, the enemy's base health attack increases by 0.5 times and the cost increases by 0.5 times. This effect is superimposed with the multiplication of random factors.
- 2025/5/24 Update - 24 May 2025
New Mode The "Classic Mode" has been added. Defeat enemies of random waves in different random maps. The technology points will increase at the end of each level. After entering the map, the initial resource values will be consistent with the technology points. Only after the game starts will the resources be enhanced in other ways. Upgrading technology will cost technology points and resources, while building units only cost resources. In this mode, if a unit is destroyed, resources will not be returned. If it is dismantled, all resources will be returned. After the game starts, units cannot be dismantled or technologies upgraded. Gameplay Update The random map increases the upper limit of the number of enemies and the rate at which income grows over time. Bug Fix 1. Fixed some issues with the save Boss. 2. Fixed some issues with the summary of archived data. 3. Fixed some issues where…