- Patch 1.1.1 is live now! - 30 July 2026
Greetings Maze Architects!This time around we're releasing a smaller 1.1.1 patch, tackling some of the bugs the community found and reported (thank you!), and bringing a balance change to Disarmers and Destroyers, all while continuing our work on additional content that will be released in patch 1.2 a bit later.As always, we invite you to join our community on Discord - it's the best place to share feedback, report bugs, and chat with the team.Balance changesDisarmers and Destroyers now disarm or destroy only the first encountered device. We're still looking into ways of balacing these units, and we're open to further feedback on how they feel, once you get the chance to play with them post-patchBugfixesCrash fix: The game should no longer crash when attempting to return to the Main Menu, while enemy groups were in the process of mergingCrash fix: The game should no longer occasionally…
- Patch 1.1 is live now! - 25 June 2026
Greetings Maze Architects!We are very happy to present you with MINOS 1.1, a meaningful patch introducing a new streamlined mode, additional content, two difficulty modes, balance changes, bugfixes & improvements, a lot of which was based on your feedback so far, and for which we are extremely grateful. Good stuff - keep it coming! ːsteamhappyːAs always, we invite you to join our community on Discord - it's the best place to share feedback, report bugs, and chat with the team.WHAT 1.1 is all about?New Roguelite Mode*!Listening to your feedback, we decided to come up with an entirely new mode, separate to the Story experience. It’s designed for players who enjoy roguelike/roguelite games, have already completed Story Mode, or just felt the base experience was too slow. Check it out now!This mode removes tutorials, story, puzzles, and secrets for a more streamlined experience. You only sp…
- Patch 1.1 Beta available now! Check it out! - 21 May 2026
Greetings Maze Architects!We are pleased to invite you to participate in the 1.1 Beta, an early sneak peek at what we're cooking up for the next major patch. We would appreciate your feedback and hope you'll have plenty of fun while also providing us with valuable data and general insights that can help us to tweak the experience before we go live with the new stuff. You'll find all the details regarding the changes introduced in the 1.1 Beta in the sections below, but first, please be sure to read through…...this VERY important disclaimer (Saves, Language)Saves between our current live 1.0.2 build may not be compatible with Beta 1.1 build, and especially the other way round, so please be absolutely sure to make a backup of your existing saves, before attempting to play Beta 1.1. This is super important, if you wish to try out Beta 1.1 and then resume your playthrough on the default 1.0…
- Patch 1.0.2 is here! - 24 April 2026
Greetings Maze Architects!The second bugfix and improvement patch (1.0.2) is now live! Thank you for all your feedback, bug reports, and your activity on Discord and the Steam forums - you've been incredibly helpful in guiding our next steps as we continue improving MINOS.We’re also getting very close to revealing the scope of our first content update. More details coming soon - stay tuned! ːsteamhappyːPatch notesCrash fix: Game should no longer crash when audio output is changed from a device with a higher number of channels to a device with a lower number of channels (i.e. 5.1 speakers set to headphones)Crash fix related to Tough Reinforcements modifier, occurring during the last wave of enemies upon loading back into the levelCrash fix related to loading back into the Horizon Divide level while the Snake modifier was activeCrash fix attempt related to buying the Trigonometry Chart ar…
- Patch 1.0.1 released - 14 April 2026
Greetings Maze Architects!We're releasing a small patch today to address some of the most urgent technical issues impacting your experience since the release last week, along with a couple of other minor bugfixes.Patch notes:Crash fix related to one of the puzzle levels. The game should no longer crash when trying to choose one of the available devices from the UI bar (represented by a blank icon). The level now has all the tools to successfuly complete it.Fix related to the Amulet of Nightmares encounter. If the monsters managed to kill Asterion past D5 (after his transformation), he was respawning as a boy again and losing his permanent health and damage bonuses. This should no longer occur, and the incorrectly respawned players should now see Asterion getting back to his proper form and stats upon loading into another level at the latest.Fix related to the generation of specific Trav…
- A big thank you for picking up MINOS! - 12 April 2026
Hey there dear Maze Architects! ːsteamhappyːWe're blown away by the reception MINOS has received since launch. Seeing so many of you jump in and share your kind words in the reviews means the world to us - truly, thank you. We've been carefully reading through your feedback shared here on Steam, through our in-game reporting tool, and on Discord, and we're already looking into the most problematic issues. We're sorry for the occassional hiccups some of you have been experiencing. Our goal is to get a hotfix out in the coming days to address at least some of them as quickly and safely as we can. Kind request from our TeamIf you're enjoying the game, there are a few small things that go a long way in helping us further:Leaving a review on Steam - even a short one - really helps others discover the gameMentioning MINOS to a friend who also might enjoy our game, or a streamer you think woul…
- Minos is Available Now! - 9 April 2026
Dear Gamer,I wasn't quite sure what to write here; if you've played the MINOS demo, I'd be preaching to the choir; you're probably already sold on the game.Part of the reason the game is so lovable is that, compared to all our previous games, I gave up on You. The broad, general, "target audience", "market demographic", You.With our previous projects, we tried to anticipate what players want. What genres does the market want now? What are some features players demand or expect? Trying to make informed, analytical decisions. And while those games were really well received (93%, 94% positive), they weren't successful enough, and the studio suffered significant scaling down.There's a finite number of millions of dollars you can burn through before whoever's investing loses patience. And so, I thought to myself, looking left and right as the industry is brought to its knees in the current o…
- This week in PC games: gritty GTA 4-coded brawler Samson, Ancient Greek bull defender Minos, and a wobbly violinist battles some stairs - 7 April 2026
Didn't expect to see me here, did you? Well, as always there's a new - if slightly abbreviated - week of PC games to dissect. Edwin's away travelling the world and hopefully encountering some tolerable bed and breakfasts, so I've popped in to see what sorts of stuff we can stick in the Maw in order to keep it happy for the next few days. Wish me luck! Read more
- The Maze opens on April 9! - 1 April 2026
Hey everyone! We're super excited today to announce that the labyrinth unlocks on April 9th. We can't wait for everyone here to step inside, set traps, and watch all adventures fall as they try to slay the fabled beast.Can't wait? The demo is still available on Steam. Download it and don't forget to share your maze-building skills with the rest of the community here.-Artificer
- Join us for a deep dive into the Labyrinth - 27 February 2026
Hey everyone,We’ve just released a brand new Developer Overview Trailer, and it’s our most in-depth look at the game yet.If you’ve been wondering how the maze-building works, how traps chain together, how the Minotaur fits into your grand design, or what actually happens when heroes come marching in for gold and glory, this one’s for you. It’s extended gameplay, straight from us, walking you through the systems, the philosophy, and the chaos.Minos is coming Spring 2026, and this trailer is the clearest picture yet of what you’ll be doing inside the labyrinth.Give it a watch, and if you like what you see, make sure you’ve wishlisted Minos and played the demo.The maze isn’t going to build itself.
- Play the updated Minos Demo during Steam Next Fest! - 23 February 2026
Hey everyone! Big news from the labyrinth.MINOS is now officially part of Steam Next Fest, which means the maze is wide open to all adventurers looking to build their reputation by slaying the beast. Step into the hoves of the Minotaur, design your labyrinth, set your traps, and turn every fame-hungry adventurer into a cautionary tale which will be passed down from generation to generation.In addition to joining Next Fest, we've updated the demo to include Traversal, an entirely new layer of the maze where players can explore and manage Item, Artifact, and Minotaur unlocks, as well as experience (in the full game) the story and lore elements of MINOS in a more immersive manner.On top of that, the updated demo features additional Level Modifiers, to shake things up, and updated Maze Biomes. You may encounter additional Devices and Enemies, as well as two previously unshown level types: o…
- MINOS: Home A-Labyrinth releases today! And it's FREE! - 17 December 2025
Ho ho ho! It seems that Asterion tried to decorate the maze for Christmas. And it didn’t go too well. ːsteammockingː But while the labyrinth is still standing, we do have a festive announcement to share…Kicking off Jingle BellsEver since the announcement of MINOS, some of the players who participated in our playtests or played the demo, joked that the game feels like a certain holiday-themed, trap-setting, kid-outsmarts-the-intruders classic. So, for the Christmas season, as a joke (and a very calculated marketing ploy), we hacked a portion of our own unreleased game into a festive, legally-distinct homage to that vibe, and decided to release it for free TODAY. ːsteamhappyːːsteammockingːːsteamhappyːOh, and what's really cool is that some of the art we swapped was made by the kid of our Creative Director. The kid's name is Antek, and he's just slightly older than a certain Kevin, who ins…
- Welcome to the Labyrinth - 28 September 2025
Hey everyone!We're Artificer, the folks behind Showgunners and Sumerian Six, and today we finally get to tell you about Minos, our next game. It's a maze-building roguelite where you are the Minotaur, designing labyrinths, setting traps, and turning every glory-seeking wannabe hero into your next victim. This is a concept that's been brewing in our heads for years, and we couldn't be more excited to bring it to life with Devolver.Artificer has always been about making thinky games. Not pure action, not pure strategy, but something in-between. Minos is our wildest take on that yet, and also the closest to our hearts. Expect shifting stone mazes, setting up wildest combination of chain-reaction traps, and a monster who might not be the monster after all. Minos is launching in 2026, but you don't have to wait to step inside the labyrinth. The demo is live right now, so dive in, build your…