SPSTEAMPULSELIVE ANALYTICS
Supreme: Pizza Empire

Supreme: Pizza Empire Steam metadata

Nexeon Studios | Jan 9, 2015 | game

Released

0players observed · 4 October 2026 - 03:12:56 UTC

CasualIndieSimulationManagementStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)5,996
  • Revenue (VGI)$50,231
  • Review score64% positive

Supreme: Pizza Empire metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)5,996
  • Revenue (VGI)$50,231
  • Review score64% positive
  • Total reviews109
  • Release dateJan 9, 2015
  • DeveloperNexeon Studios
  • PublisherNexeon Studios

Genres: Casual, Indie, Simulation

Company pages: Developer: Nexeon StudiosPublisher: Nexeon Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Supreme: Pizza Empire Steam metadata

Supreme: Pizza Empire metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/318260/metadata
Steam Storehttps://store.steampowered.com/app/318260/
Steam Communityhttps://steamcommunity.com/app/318260
PCGamingWiki search
IGDB searchSearch IGDB for Supreme: Pizza Empire

Reviews, pricing, and metadata

Review summary

Mixed

64% positive, 70 positive, 39 negative

Price and discount

$9.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Steam Trading Cards, Steam Cloud, Family Sharing

Achievements

10

Platform releases
  • Steam 9 January 2015

Latest Steam announcements

  • Market Share and more - 17 November 2015

    Today is ANOTHER great day for Supreme! In June, our update was aimed at streamlining the game, removing any features that were pointlessly complicated. The goal was to focus the game, aiming to enhance the mechanics that made it uniquely fun and interesting. As a casualty of that war on confusion however, we were forced to scrap many of the more advanced management features, as they no longer fit with the new direction. With the removal of those features however, we also promised that one day we would revisit them and bring new iterations to the game. With today's update, that day has finally arrived! Developed a new "Market Share" system. Positioned as a replacement for the old advertising system, this feature will pit you against competitors in a war over potentuial customers. You can run a number of different advertising campaigns to help counter-act this, including attack ads aimed…

  • Market Share and more - 17 November 2015

    Today is ANOTHER great day for Supreme! In June, our update was aimed at streamlining the game, removing any features that were pointlessly complicated. The goal was to focus the game, aiming to enhance the mechanics that made it uniquely fun and interesting. As a casualty of that war on confusion however, we were forced to scrap many of the more advanced management features, as they no longer fit with the new direction. With the removal of those features however, we also promised that one day we would revisit them and bring new iterations to the game. With today's update, that day has finally arrived! Developed a new "Market Share" system. Positioned as a replacement for the old advertising system, this feature will pit you against competitors in a war over potentuial customers. You can run a number of different advertising campaigns to help counter-act this, including attack ads aimed…

  • Goals, Night Driving, and Bugfixes! - 15 June 2015

    Hello everyone! Since our patch last Thursday, we've been working tirelessly to add features and correct any reported bugs. If you've experienced any issues playing the game, we hope that it has been resolved by today's patch. If you experience any further bugs, please report them in the discussion forum. As mentioned, in addition to the bugfixes we have also added a few more features. The two major additions worth mentioning are nighttime driving and the daily goal system. The goal system gives the player daily tasks to accomplish, and rewards them with money if they are successful. We hope that you are satisfied with this major overhaul, and we look forward to continuing to improve the game.

  • Goals, Night Driving, and Bugfixes! - 15 June 2015

    Hello everyone! Since our patch last Thursday, we've been working tirelessly to add features and correct any reported bugs. If you've experienced any issues playing the game, we hope that it has been resolved by today's patch. If you experience any further bugs, please report them in the discussion forum. As mentioned, in addition to the bugfixes we have also added a few more features. The two major additions worth mentioning are nighttime driving and the daily goal system. The goal system gives the player daily tasks to accomplish, and rewards them with money if they are successful. We hope that you are satisfied with this major overhaul, and we look forward to continuing to improve the game.

  • Major Update - 11 June 2015

    Today is a great day for Supreme! Over the last few weeks we have been working tirelessly to improve both the quality of the artwork, and the gameplay itself to make Supreme the best game that it can be. The culmination of this is the patch that we have just released, containing a significant number of major changes. For those who just want to get to the meat, here’s a quick overview of the changes: Overhaul of all game interfaces, making the experience more engaging and less repetitive. Major revisions to shops, including reputation, employees, operational hours, inventory, and more. All new artwork for the delivery city and polished driving mechanics. In addition, you can now deliver at night! Clearer feedback for all creation mini-games to make creating the perfect food easier. An entirely re-written random event system which will allow us to add events easier and potentially allow f…

  • Major Update - 11 June 2015

    Today is a great day for Supreme! Over the last few weeks we have been working tirelessly to improve both the quality of the artwork, and the gameplay itself to make Supreme the best game that it can be. The culmination of this is the patch that we have just released, containing a significant number of major changes. For those who just want to get to the meat, here’s a quick overview of the changes: Overhaul of all game interfaces, making the experience more engaging and less repetitive. Major revisions to shops, including reputation, employees, operational hours, inventory, and more. All new artwork for the delivery city and polished driving mechanics. In addition, you can now deliver at night! Clearer feedback for all creation mini-games to make creating the perfect food easier. An entirely re-written random event system which will allow us to add events easier and potentially allow f…

  • Tycoon Mode - 13 March 2015

    Hello everyone! Since release, we have continued to monitor the community forums, aiming to keep the game bug-free and as polished as possible. To this end, we have made a few small changes to the game that should make the experience better for everyone! Tycoon Mode: For those of you that aren't aware, our game is almost two in one. The first portion of the game involves playing a series of minigames, through which you will create and deliver your own menu items. The second portion, available after you unlock the second shop, is more of a management sim. It allows you to deal with the higher-level aspects of running the business. To help players who aren't interested in the beginning still enjoy the game, we have added a "Strictly Tycoon" option to the new game menu. If chosen, this will automatically unlock the initial employee upgrades and progress the game forward, allowing you to ju…

  • Tycoon Mode - 13 March 2015

    Hello everyone! Since release, we have continued to monitor the community forums, aiming to keep the game bug-free and as polished as possible. To this end, we have made a few small changes to the game that should make the experience better for everyone! Tycoon Mode: For those of you that aren't aware, our game is almost two in one. The first portion of the game involves playing a series of minigames, through which you will create and deliver your own menu items. The second portion, available after you unlock the second shop, is more of a management sim. It allows you to deal with the higher-level aspects of running the business. To help players who aren't interested in the beginning still enjoy the game, we have added a "Strictly Tycoon" option to the new game menu. If chosen, this will automatically unlock the initial employee upgrades and progress the game forward, allowing you to ju…

  • Delivery Update - 20 January 2015

    Hello everyone! We've received a lot of feedback on the delivery minigame since release, both positive and negative. Some users enjoy the silly physics we've chosen to use, while others find it frustrating. With today's patch, we've deployed a change that we feel is a happy middle-ground between those two perspectives, and should help make the experience more enjoyable. Rather than immediately ending the minigame, flipping your car will instead damage the delivery health. An interface will then appear, allowing you to fix your car's orientation and continue with the delivery. To help clarify the long-term goals of the game to players, the employees interface is now partially visible prior to unlocking the upgrade.

  • Delivery Update - 20 January 2015

    Hello everyone! We've received a lot of feedback on the delivery minigame since release, both positive and negative. Some users enjoy the silly physics we've chosen to use, while others find it frustrating. With today's patch, we've deployed a change that we feel is a happy middle-ground between those two perspectives, and should help make the experience more enjoyable. Rather than immediately ending the minigame, flipping your car will instead damage the delivery health. An interface will then appear, allowing you to fix your car's orientation and continue with the delivery. To help clarify the long-term goals of the game to players, the employees interface is now partially visible prior to unlocking the upgrade.

  • Interface Update - 19 January 2015

    Hello everyone! We've got a new patch for you! In an effort to make the mechanic easier to understand, we've updated the reputation bar's dividers to be dynamic. It will now only show you as much reputation as you can acquire with your current regions. The default inventory maximum has been lowered to 99, and two new upgrades have been added to raise it to 999 and then 9999. Employee of the Week has been changed to Employee of the Day, and a few bugs with hiring/firing employees have been resolved. The mechanic itself works automatically, and later in the game you will be given the option to associate a pay increase with the status. As always, leave your feedback in the forum and enjoy the game!

  • Interface Update - 19 January 2015

    Hello everyone! We've got a new patch for you! In an effort to make the mechanic easier to understand, we've updated the reputation bar's dividers to be dynamic. It will now only show you as much reputation as you can acquire with your current regions. The default inventory maximum has been lowered to 99, and two new upgrades have been added to raise it to 999 and then 9999. Employee of the Week has been changed to Employee of the Day, and a few bugs with hiring/firing employees have been resolved. The mechanic itself works automatically, and later in the game you will be given the option to associate a pay increase with the status. As always, leave your feedback in the forum and enjoy the game!

  • Management Update and Linux Support - 15 January 2015

    Hello everyone! In response to some of the feedback we received yesterday, we've made some changes to inventory management and reputation. As an added bonus, we have also just added Linux support to the game! To make the process of buying new ingredients easier, we've revised the interface in favor of bulk purchases. Users will now select all of the ingredients they want to purchase, and do so at once. We have increased the maximum inventory stock to 999. Order generation has been revised so that the impact reputation plays is more apparent. Individual regions will progress independent of each-other now, with your older regions having more orders. Let us know what you think of the changes!

  • Management Update and Linux Support - 15 January 2015

    Hello everyone! In response to some of the feedback we received yesterday, we've made some changes to inventory management and reputation. As an added bonus, we have also just added Linux support to the game! To make the process of buying new ingredients easier, we've revised the interface in favor of bulk purchases. Users will now select all of the ingredients they want to purchase, and do so at once. We have increased the maximum inventory stock to 999. Order generation has been revised so that the impact reputation plays is more apparent. Individual regions will progress independent of each-other now, with your older regions having more orders. Let us know what you think of the changes!

  • Shop Management Update - 14 January 2015

    Hello everyone! Since our last update, we've been working night and day to flesh out the tycoon experience of Supreme, and we have what we hope will be a nice treat for all of you today. Several of the mechanics discussed in the last update are now ready for release, and we're ready to share them with you! We hope that these changes help make the game more of what many of you were expecting and look forward to reading your feedback on the discussion forum! The centerpiece of this update is the new inventory management system. Rather than simply including the cost of toppings in the expenses of the pizza automatically, players will now have to monitor and manage their inventory stock, ensuring there are enough ingredients for both the player and the employees to prepare orders. Employees will no longer automatically pick up new orders. Players will instead have to toggle each order indiv…

  • Shop Management Update - 14 January 2015

    Hello everyone! Since our last update, we've been working night and day to flesh out the tycoon experience of Supreme, and we have what we hope will be a nice treat for all of you today. Several of the mechanics discussed in the last update are now ready for release, and we're ready to share them with you! We hope that these changes help make the game more of what many of you were expecting and look forward to reading your feedback on the discussion forum! The centerpiece of this update is the new inventory management system. Rather than simply including the cost of toppings in the expenses of the pizza automatically, players will now have to monitor and manage their inventory stock, ensuring there are enough ingredients for both the player and the employees to prepare orders. Employees will no longer automatically pick up new orders. Players will instead have to toggle each order indiv…

  • Update and Future Goals - 12 January 2015

    Hello everyone! With the release of Supreme behind us, we turn our eyes to the future of the game. We've spent the weekend watching all of you play the game, taking notes from your streams, videos, and reviews. We would like to begin this update by assuring all of you that we plan to make the most of this feedback and resolve as many of the issues that you've raised as we can. One of the largest issues that has come up is the depth of the tycoon aspects of the game. Users were expecting more to the management aspects of the game, and we'd like to deliver that. Within the next week or two you should start seeing changes to the game, giving players more to do after they begin hiring employees. In addition to our own ideas, we'll continue reading your feedback and suggestions, so if you'd like to see something in the game, don't be afraid to make a discussion topic about it! Here's a small…

  • Update and Future Goals - 12 January 2015

    Hello everyone! With the release of Supreme behind us, we turn our eyes to the future of the game. We've spent the weekend watching all of you play the game, taking notes from your streams, videos, and reviews. We would like to begin this update by assuring all of you that we plan to make the most of this feedback and resolve as many of the issues that you've raised as we can. One of the largest issues that has come up is the depth of the tycoon aspects of the game. Users were expecting more to the management aspects of the game, and we'd like to deliver that. Within the next week or two you should start seeing changes to the game, giving players more to do after they begin hiring employees. In addition to our own ideas, we'll continue reading your feedback and suggestions, so if you'd like to see something in the game, don't be afraid to make a discussion topic about it! Here's a small…

Patch notes and updates

S.noRelease datePatch nameGID number
117 November 2015Market Share and more4249665521681160845
215 June 2015Goals, Night Driving, and Bugfixes!4249665521681160944
311 June 2015Major Update4249665521681161045
420 January 2015Delivery Update4249665521681161279
519 January 2015Interface Update4249665521681161389
615 January 2015Management Update and Linux Support4249665521681161500
714 January 2015Shop Management Update4249665521681161607
812 January 2015Update and Future Goals4249665521681161707

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID318260
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateJan 9, 2015
DeveloperNexeon Studios
PublisherNexeon Studios
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent64%
Positive reviews70
Negative reviews39
Total reviews109
Steam recommendationsNot available
Achievements10
Average playtime forever326 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/318260/

Short description

Supreme allows you to pursue your wildest dream ever, the dream that you’ve wanted to fulfill all your life. Your dream of owning and operating your own Pizzeria franchise that you will dominate the world with...err… we mean make everyone full and happy with? Yeah that.

About this game

Welcome to Supreme, your guide into the euphoric world of pizza! Who doesn't love pizza? You? No need to lie. Supreme takes you to a world in which you own and operate your own delivery business. You decide how it all plays out and the game changes at every turn! In Supreme, you will take your pizza shop from cesspool to empire. You'll start out as an individual, making and delivering the pizzas all on your own. You'll manage things like inventory, eventually earning enough capital to upgrade your shop and start hiring employees! However, it’s not all fun and full of pepperoni. The world is cruel, and will throw problems your way at every turn. Mobsters will demand protection money, corrupt government officials will turn to you for help, the competition may even rob you blind.. The world will either bend to your will or take your corporation down... how you handle them is entirely up to you. The choices you make will alter the very dough of reality. You can stay in one measly shop, sure. But where's the fun in that? You could expand in your region to dominate sales and front your company as the best around. Expand your business to be worldwide and crush all the competition. Buy them out and put their employees to work for YOU. Supreme will help you acheese the greatest Pizza Empire never before seen on this planet! (It's been seen on the moon though.. you know.. since it's made of cheese..) The best part is? It all belongs to you! The big cheese, the top pepperoni, the head chef, the SUPREME Overlord of the world! Whatever title you may want to go by, it is all in your hands. (And our stomachs.) Things you might face on your journey include but are not limited to: Corrupt governments Angry employees Theft Mobsters Car flipping goodness Bankruptcy And much much more.. We are always expanding on the events in the game and the way in which they effect your corporation and your world domination plans, so you can never quite tell what will head your way next!

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
29Steam Trading Cards
23Steam Cloud
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Supreme: Pizza Empire's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Supreme: Pizza Empire's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Supreme: Pizza Empire at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$9.99$9.99No discountSteam Store

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How to Fish46,5884 October 2026 - 07:32:10 UTC373,97130,342Dazed Games
War Thunder46,5044 October 2026 - 05:19:22 UTC125,317781,076Gaijin Entertainment
Hearts of Iron IV44,8164 October 2026 - 08:50:24 UTC93,196377,014Paradox Development Studio
Dressmaker37,9463 October 2026 - 20:20:13 UTC37,946Not availableelyaradine, raithza, oomsarel
Farming Simulator 2531,4174 October 2026 - 08:35:56 UTC135,88351,357GIANTS Software
RimWorld31,1374 October 2026 - 08:48:37 UTC95,851239,107Ludeon Studios
EA SPORTS FC™ 2730,7614 October 2026 - 06:20:12 UTC88,015842EA CANADA, EA Romania

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2632,1884 October 2026 - 09:03:02 UTC1,291,3282,758,031Valve
Slay the Spire 262,9734 October 2026 - 08:51:26 UTC574,638199,438Mega Crit
Total War: WARHAMMER III55,4354 October 2026 - 08:39:48 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Hearts of Iron IV44,8164 October 2026 - 08:50:24 UTC93,196377,014Paradox Development Studio
Baldur's Gate 339,2944 October 2026 - 08:00:29 UTC875,343836,282Larian Studios
Sid Meier’s Civilization® VI35,7714 October 2026 - 08:48:08 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
RimWorld31,1374 October 2026 - 08:48:37 UTC95,851239,107Ludeon Studios
Mount & Blade II: Bannerlord30,5134 October 2026 - 08:44:50 UTC248,034297,199TaleWorlds Entertainment
Arena Breakout: Infinite25,5694 October 2026 - 08:08:38 UTC65,94478,112Morefun Studios
Football Manager 2624,5114 October 2026 - 08:32:38 UTC82,75036,155Sports Interactive
7 Days to Die23,2804 October 2026 - 05:16:41 UTC124,449401,451The Fun Pimps
Crusader Kings III20,0544 October 2026 - 06:35:23 UTC98,474138,767Paradox Development Studio

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