- Outwith Demo Update Now Live - 14 September 2026
Outwith Demo Update — Now Live A new update for the Outwith Demo is now live. This update adds a new side quest, expands character creation, improves combat and progression, and includes a number of changes aimed at making the world easier to navigate and more polished. What's New Three Sides of the Coin A new side quest beginning in the village. Expanded Character Creation New hair style options New hair colour options Deity selection added Origin selection added New character creation camera controls Combat & Progression Fixed enemies blocking killing blows Fixed experience being awarded when enemies kill each other Fixed players being able to repeatedly attack while out of stamina Fixed unarmed attacks consuming stamina incorrectly Corrected camera movement during unarmed attacks Tuned the distance required before fall damage is applied World & Polish Adjusted torch carry height and…
- Demo Update Almost Ready - 9 September 2026
Hi Folks,I'm currently finalising an update which I hope to launch at the beginning of next week.I've really enjoyed chatting with players and getting some amazing feedback. I really appreciate it, and I hope I can reciprocate by making the necessary improvements that will, over time, deliver a unique hand-crafted game worthy of players' time.The upcoming update includes several priority changes aimed at addressing some of the issues highlighted since the initial demo launch. Added a new side-questI've added a new side-quest which can be started by talking to a travelling merchant in the Village of Breane. (He's there 24 hours a day.)The village overall seems to have landed well, but a few players have wanted a little more to do if they happen to arrive there early in the demo. Repositioning some contentI could see from a few YouTube videos that some important demo content was being uni…
- Demo Update 0.1.6 - Minor Onboarding Fixes - 27 August 2026
Added notification when the player is heading towards the demo exitSmall onboarding text changesAdded extra weapon loot instancesAdjusted the starting quest trigger so that the player immediately see the starting quest notification
- Demo Update 0.1.5 - Bug Fixes and Polish - 27 August 2026
Fixed another issue with lighting not resetting and staying too darkFixed road bandit encounter audioAdded polish to loading screensRestored previous Drifter dialogue
- Demo Update 0.1.4 - Onboarding Fixes - 26 August 2026
Improved visibility of points of interest, including camps, chests and other lootable objects.Fixed an issue where previously looted items could appear in the world even though they were empty.Added additional Drifter dialogue and reactions relating to starting equipment and spells.Additional voice acting for the Drifter will be added once the dialogue is finalised.
- Demo Update 0.1.3 - Minor Fixes & Quality of Life - 25 August 2026
Improvements & FixesFixed Heal spell icon and description.Fixed Ball of Fire spell icon.Improved lip-syncing.Updated skeleton death sound.Fixed dog bark audio.Added notifications for low Condition and Nourishment.Added small notifications when acquiring important items for the first time, such as bows and swords.Fixed arrow inventory display.Fixed controller support for the drop items UI.
- Demo Hotfix v0.1.2 - 23 August 2026
A small hotfix addressing a few issues identified during the demo:NPC Speech Volume - Adjusted NPC speech volume and audio settings to improve speech clarity.Lighting Adjustments - Made a number of lighting tweaks to improve visibility and consistency across the demo.Healing Improvements - Refined the Heal spell to make it clearer, more responsive, and more useful during combat.Survival Mechanics - Added and improved contextual cues to better communicate the game's survival mechanics.General Fixes & Polish - Various small fixes and improvements throughout the demo.
- Demo Hotfix - 22 August 2026
Fixed an issue where the Heal/Buff spell could become stuck when cancelled while charging.Fixed an issue where weather and lighting did not reset correctly when exiting the cave.
- The Outwith Demo is Now Available - 22 August 2026
Hi Folks, After a long time in development, the Outwith demo is now live on Steam!You can now explore the opening section of Outwith, discover the starting village, investigate the surrounding wilderness, and get into a scrape with some ner-do-wells!The demo gives you a first look at the world, combat, exploration, quests and atmosphere that I'm building for the full game.There's still plenty to polish and improve, and I'll be continuing to work on the demo based on player feedback. I'll also be adding new content and improvements over the coming months.The full game is currently planned for July 2027.If you've been following Outwith, thank you for your patience and support. And if you're discovering it for the first time - welcome to Outwith. J.
- Outwith Steam Playtest Now Live - 30 June 2026
Hi folks,I'm excited to announce that the latest Outwith Steam Playtest is now live and available to download!This is by far the biggest and most complete version of Outwith I've shared so far, and I'm really looking forward to hearing what you think.Whether you've been following development for a while or have only just discovered the game, I'd love to hear your feedback. Every comment helps shape the game as I continue working towards the public demo.Development UpdateSince my last update, I've continued expanding the world with new locations, quests, encounters and plenty of polish across the opening hours of the game.A lot of my time has been spent refining the overall experience—improving exploration, combat, pacing and performance, while continuing to add the smaller details that help bring the world to life.The game is now in a position where I'd really value fresh eyes on it, so…
- Outwith Development Update – Building the World - 5 May 2026
Hi folks,Just a quick update on progress.All the major game systems are in place now and have been for a while, so a lot of my focus lately has shifted toward building out content — refining locations, writing dialogue and quests, and shaping the world itself to feel more believable and lived in.The main quest is coming together really nicely, and I’ve also been finalising enemy combat, encounter design, and continuing to polish the overall gameplay experience through regular playtesting and iteration.There’s still a lot of work ahead, but the game is steadily becoming more complete with each month of development. The end is in sight.Really appreciate everyone still following along and supporting the project — more updates soon. Until next time J.
- Outwith Playtest Now Open – Looking for Player Feedback - 12 January 2026
A new playtest round for Outwith is now live. Use the button on the game store page to register.Please note that this is an early-stage playtest. Many systems are still in development, balance is not final, and bugs are expected. The purpose of this test is not polish — it’s to gather feedback on how the game feels to play. What’s included in this buildThe current playtest includes the starting region in the South East, covering approximately 6-9 km² of the planned 25 km² worldThere are invisible boundaries to the North and WestSome areas may still feel sparse or unfinished This playtest is especially focused on feedback around:Exploration and atmospherePacing (too slow / too fast / unclear progression)Clarity of objectives and systemsImmersion and overall enjoymentPerformance and stability If you're taking part, even short feedback is incredibly valuable and genuinely helps shape the g…