SpeedRunners 2: King of Speed news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players771 · 24 September 2026 - 22:07:50 UTC
- SteamPulse tracked peak3,966
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateJuly 2026
- DeveloperFair Play Labs
- PublishertinyBuild
Genres: Action, Indie, Racing, Sports
Company pages: Developer: Fair Play LabsPublisher: tinyBuild
SpeedRunners 2: King of Speed Steam news
SpeedRunners 2: King of Speed news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Announcing a Community Tournament | News on the Next Patch - 23 September 2026
Hey, Speedrunners, We just wanted to highlight something our awesome community has been building. Introducing the very first SpeedRunners 2 Community Tournament to be hosted by our players. 🏆 DART Circuit 1v1 Open Tournament Date/time: September 26, 2026, 20:00 CEST / 11 am PDT / 2 pm EDT Free Entry · All platforms · Live Stream · Brackets · Commentators Prizes 💰 In collaboration with the tinyBuild team, the top players will receive SpeedRunners 2 game keys redeemable on any available platform, including Steam. In addition, there' will be a €100 cash prize pool (provided by @bartvanm SR2>SR1, a very active member of our official Discord server) shared among the Top 15 participants: 1st — 3-game key bundle + exclusive in-game badge for DART Mod users 2nd — 1 game key + exclusive in-game badge for DART Mod users 3rd — 1 game key + exclusive in-game badge for DART Mod users Top 15 — €100…
- Patch: 1v1 Ranked, Outline Customization, Pickup Balancing, Fixes - 18 September 2026
🏃Added a 1v1 Ranked Mode. 🏃Outline Customization: Added option to customize Outline Color: Max Contrast (Current Default), and Player HUD (outline color based on the player HUD color) Added option to customize Online Outline: Only Me (show only my outline), All Players (show all players' outlines) Added option to customize the Opponents Outline color in online gameplay: Default (based on the Outline Color option), All Red (show all opponents in a red outline) 🏃Plasma Blaster balancing: Made it easier to dodge (like the Golden Hook). Reduced stun time. Reduced the knockback amount when hit. 🏃Freeze Ray balancing: Reduced the freeze time duration. 🏃8 player mode: Increased matchmaking time to wait for more players. 🏃Added a warning "!" icon indicator when players are close to being KO'd by the blast zone. 🏃Added a blinking animation on the boost bar when being used. 🏃Added the tut…
- SpeedRunners 2: King of Speed Is OUT NOW! - 3 September 2026
Ready… set… GO! SpeedRunners 2 is available. Buy now to save 10%: https://store.steampowered.com/app/3183760/SpeedRunners_2_King_of_Speed/ Watch the new gameplay trailer focused on the crazy couch multiplayer aspect. ⚠️Warning: Friendships and household items may get severely damaged⚠️ GAME FEATURES: SpeedRunners 2: King of Speed is a sequel to the beloved 2016 competitive platformer, SpeedRunners. You can play with friends on your couch, practice with bots, or try your skills online. Kick back in the Quick Play mode, or get sweaty in Ranked - it's your choice. Online and local multiplayer Crossplay between PC and consoles 8 maps, each with 2 different layouts 12 playable characters, including both brand-new and beloved returning runners 10 powerful pick-ups: 8 returning and 2 fresh ones Up to 8 players online 64-player tournaments Single-player story campaign Upgraded visuals and netco…
- The Community Playtest Has Ended - Thank You! - 25 August 2026
Hey there, community, Thank you all so much for participating in the Community Playtest over the weekend. We've received so much invaluable feedback from you, which we're already processing to polish the game based on it. If you have thoughts, suggestions, or critiques to share, don't hesitate to do so here on this subforum. The game is slated for release on September 3rd, with crossplay between PC and consoles. Stay tuned! Fair Play Labs & tinyBuild Join our Discord Community: Consider supporting us by wishlisting the game; also, follow our Steam page to keep up with the news. X TikTok Instagram Reddit YouTube
- The Community Playtest Has Started - Join Now! - 21 August 2026
The Community Playtest Is Underway Hello, SpeedRunners, The test build is now live; you can try it out and share feedback with our team to help shape SpeedRunners 2 into the game you want to see. To jump in, click the "Request Access" button on our Steam page.👇 You’ll get an email notification when you’re invited. If you don’t get an email right away, don’t worry - it might take a little longer to come through, since invitations are sent in batches. https://store.steampowered.com/app/3183760/SpeedRunners_2_King_of_Speed/ WHAT'S NEW IN THE PLAYTEST New Pick-Ups: Lightning Watch, Plasma Blaster 👇 Returning Runner: Skull Duggery 👇 New Mode: Playground Temporary Mode: 1 vs. 1. To play, choose "Ranked" from the main menu. This mode is short-term and will be available only during this playtest. Let us know your thoughts on this mode. Numerous Fixes and Balance Changes (compared to the prev…
- Speed Blog: Story Campaign | Boss Fights and Other Teasers - 5 August 2026
It's time for another Speed Blog! We've already talked about the art style/setting, new modes, and characters in the previous entries. This time around, let's give some love to the story and lore of SpeedRunners since the sequel will continue the single-player campaign from the original game. Here we go! Speed Blog 4: Story Campaign I. GAMEPLAY & CONTENT When it comes to how the story campaign is played, we have a few interesting additions in store for the community. One of them is brand new modes: Classic Lap Race: whoever completes a set number of circuits first wins Skyfall Rush: a classic run, but with projectiles falling from above Boss Battle The Boss Battle mode is one of the most significant additions of the sequel. This is mostly inspired by classic 2D platformers. Concept art for one of the bosses☝️ ㅤDaniel Winkler, game designer of SR2, says, "We were curious: 'Okay, what can…
- The Release Date Is Here! - 30 July 2026
Hey there, SpeedRunners! Buckle up - we’re ready to reveal the launch date: 📅 September 3rd, 2026 The launch will happen simultaneously on Steam and consoles - mark your calendars. TRAILER: (Offering a peek into new pick-ups, maps, & runners) Taking extra time is crucial for our team to give the game much-needed polish before shipping it. Moving the previously announced July release window to early September is a perfect opportunity to add that polish. Speaking of polishing, you all can actively participate in that process. Starting from now, we're deactivating the public demo. ❕ Hear me out before you start kicking my butt, though! ❕ Shortly, a Community Playtest will kick off instead of the demo, and you can ALREADY sign up for it. Just go to 👉our page👈 and hit that green "Request Access" button. We will notify you when the test goes live. It will happen before the full release, na…
- Demo Patch 0.9.49: Bug Fixes + Bug Report Tool - 23 April 2026
Hey everyone! Hope you enjoyed our new trailer and caught the news about us revealing the release time window (it would be July 2026 for Steam and all consoles! ) We also just updated a demo. Here is the changelog: General fixes for infinite loading, online stability, and players not spawning. Added a new reporting tool where you can submit your feedback and bugs. Please find it on the right side of the main menu under Submit Report, as well as under the Pause Menu during gameplay. This tool will automatically send your player save and log files, as well as a screenshot of the game, when you submit a report, which will greatly help us during our investigation. Please use that button! Added a button to kill bots in local matches, usable when all real players have been KO'd. This button will appear in the bottom-right corner when the last living player is KO'd. Please update the demo in y…
- Release Window Announced! - 23 April 2026
We've got news, Speedrunners! You will be able to test your running skills against other contenders real soon. Our team is mega excited to reveal that... SpeedRunners 2 is dropping in July 2026. The game will sim-launch on Steam and consoles with crossplay. Check out this fresh gameplay trailer: Don't forget that a demo is currently available on Steam - you can download it from our page: https://store.steampowered.com/app/3183760/SpeedRunners_2_King_of_Speed/ Also, keep your eyes peeled for a fresh demo patch coming later today. It's live! Be fast or be last, Fair Play Labs & tinyBuild Join our Discord Community to participate in closed playtests: X TikTok Instagram Reddit YouTube
- Demo Patch: Various Bug Fixes - 24 March 2026
Optimized the Out VFX stutter when a player hits the blast zone. Fixed default audio setting for VO set to 0. Fixed a localization issue in Spanish. Fixed mouse navigation on the player count selector when creating a lobby. Customization menu scroll fixes. Experience gain in the Tournament mode now displays the correct number at the end. Fixed local mode rewards not showing after a tournament. Please update the demo in your Steam library. If you have thoughts/ideas to share about the Demo, feel free to fill in this survey.
- Demo Hotfix: Speed & Acceleration Adjusted - 13 March 2026
According to player feedback, speed and acceleration have been decreased compared to the "Gotta Go Faster" patch; all pickups have been balanced accordingly. Speed and acceleration are still higher than they were in the pre-patch version of the Demo.
- Demo Updated: "Gotta Go Faster" Patch! - 12 March 2026
Faster Movement After listening to your legendary feedback on the Demo, we've adjusted the game's movement system - it should feel much faster now! Acceleration has been increased - this applies to running on the ground, being in the air, using boost, entering wind tunnels, and, most importantly, when swinging using the grappling hook. All pickups have been balanced accordingly. Gravity and fall speed have also been turned up. which should help with getting that "floaty" feeling some of you have reported. That said, we made sure not to increase this aspect too much to prevent situations where you can't maneuver in the air because the gravity is too high. Bug Fixes Apart from that, we've fixed multiplayer bugs where players wouldn't load into a match, and the matchmaking timer would get stuck at "00:00." We applied fixes to game states that caused these bugs. Update the demo in your Stea…
- Demo Patch: Bug Fixes - 25 February 2026
Before we delve into the details of the first patch we introduced for the Demo, our team wants to say an enormous "Thank you" to everybody who's tried the game so far! We read all feedback that you share, and it helps us BIG TIME to improve SpeedRunners 2. Now, about the freshly released patch. Here's what's included in it: Fixed cases where players would spawn alone in Online mode. (We're currently double-checking this to make sure the bug doesn't recur.) Fixed cases where the matchmaking timer wouldn’t progress. (We're currently double-checking this to make sure the bug doesn't recur.) Fixed issues when a player disconnects on the level select screen in Online mode. Moved Practice mode into its own tab in the main menu. Fixed the fireball getting stuck in SS Royale. Fixed the selected Controller Profile not loading after restarting the game. Fixed the announcer not saying the Speedrun…
- THE DEMO IS OUT NOW! - 20 February 2026
Download the trial version from our Steam page: https://store.steampowered.com/app/3183760/SpeedRunners_2_King_of_Speed/ MAIN FEATURES: 6 maps. Each level will have two layouts: an easier one and a more complex one. 8 playable characters - "runners." Tournament mode, where up to 64 players will compete in a knockout bracket to find out who's the fastest. 8-Player online mode. Ranked, Quick match, the option to create custom lobbies, and offline matches/practice. Emotes to use during runs and text chat. ...and more Share your feedback on the demo here. Have fun and don't forget to bring your friends, Speedrunners! Be fast or be last, Fair Play Labs & tinyBuild Join our Discord Community to participate in closed playtests: X TikTok Instagram Reddit YouTube
- Demo Release Date! Content Reveal: New Maps & Runners - 16 February 2026
SpeedRunners 2 Demo Comes to Steam on February 20!🎮 Release time: 19:00 CET / 10 am PST / 5 am AEDT (next day) What will it feature? I. Emotes & Text Chat You'll be able to encourage/taunt your opponents using emotes during play! Also, we'll introduce the much-requested text chat. There will be an option to turn off emotes altogether if that's something you don't want to see in your game. II. Better Movement We've received a lot of valuable feedback from you folks on how the game feels during the Open Playtest in September 2025 and closed playtests on our Discord. As a consequence, our team has done our best to turn that feedback into tangible improvements. Here's a list og changes: Camera movement improvements: The camera now moves more smoothly, with new logic to keep the leading runner always in view. Camera field-of-view settings: You will be able to change the camera’s FOV, choosi…
- Speed Blog: New Runners!.. And a Hint at What's Next? - 3 February 2026
We're back with some good news to share. Our team has spent the last few months improving the game based on your feedback. Recently, we held a closed playtest on our Discord server (please join our community there if you haven't already!), and pretty soon, you'll be able to see for yourself how the game's progressing. Be sure to read this article to the end to find out what and when we're planning for ya! In this Speed Blog entry, we think it'll be great to talk about the speedy stars of the game—the Runners. - How do we design them? - What challenges do we face, and how do we overcome those? - Can poisonous frogs use their tongues to grapple?! 🐸 Let's get started! Speed Blog 3: Runners I. DOING JUSTICE TO THE ICONIC DESIGNS It's no secret that many players from the SpeedRunners community have a deep emotional connection to the original roster. To honor this, our team did our best to p…
- Release ETA Update; Open Playtest Overview - 7 October 2025
In today's speedrunning news: - When will SpeedRunners 2 be released? - Community's favorite character has been revealed! Who may that be? - Sam's setback becomes one of the Open Playtest's highlights! Who tf's Sam anyway? Find the answers below!👇 First off, huge thanks to everyone who took part in the Open Playtest in September! During that event, we had almost 70,000 unique players, and many of you shared valuable feedback that'll, zero doubt, help us make a more kickass game. That said, we have an announcement to make. Based on the playtest's results, we decided to take a bit more time with SR 2 and move the release to next year. SpeedRunners 2 will launch in 2026. We’ll announce the exact locked date later—keep your eyes peeled for future updates on that, speedrunners! OPEN PLAYTEST FEEDBACK OVERVIEW With the release date news out of the way, let's have a look at some interesting i…
- The Open Playtest Has Ended! Thank You for Playing, Speedrunners - 23 September 2025
What's up, Speedrunners, Antishyr here, SR 2's community manager. First and foremost, thank you. We appreciate you all joining the playtest and checking out what we have in store for you with the current version of SpeedRunners 2—that was the first and important step of a long, ahem... run, and we are very happy to be on it together with you all. Almost 70k unique players tried the playtest build, a few thousand have left us feedback using the in-game feedback form, and we also have hundreds of feedback topics I'm going through as we speak on Steam and Discord—with valuable insights, detailed comments, and kind words. It's awesome to see a lot of interest, love, and care for the game. HERE'S A SHORT LIST HIGHLIGHTING OUR CURRENT MAIN PRIORITIES Improving general gameplay flow. Countless improvements for UI/UX to make playing one match after another without interruptions and redundant ac…
- The Open Playtest to End in 24 Hours - 22 September 2025
Hey, speedrunners, The SR 2 team here to give you a heads-up that we're going to wrap the Steam Open Playtest up at 12 pm CEST / 3 am PDT / 6 am EDT on September 23rd (tomorrow). Enjoy the game and, of course, keep that feedback coming! Love ya all.
- Open Playtest Has Started! Join Now! - 19 September 2025
The Open Playtest Is Here! It's underway, everybody. Be fast or be last, baby.🏃 If you've previously signed up for participation, check your inbox for an email with instructions. If you haven't signed up, do so right now on our Steam page! Please keep in mind that we will be inviting players in waves (meaning not everyone at once), so if you weren't in the first wave, please be patient: your email should arrive shortly. TRAILER EMBED SpeedRunners 2 is a perfect game to play with your friends. When you receive that invitation by email, you'll be able to invite up to three buddies to run with you, so make sure to do that! Now, it's a time for a very important disclaimer: This is the first version of SpeedRunners 2 we are sharing with the public, so everything is subject to change as we keep developing the game; so please forgive us at least some of the bugs and issues you might encounter…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 23 April 2026 | Demo Patch 0.9.49: Bug Fixes + Bug Report Tool | 1830797770234540 |
| 2 | 24 March 2026 | Demo Patch: Various Bug Fixes | 1827626365766779 |
| 3 | 13 March 2026 | Demo Hotfix: Speed & Acceleration Adjusted | 1826992588596950 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
