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Finares

Finares Steam news

Frozy Games | 2026 | game

Coming Soon

GameSteam Store content

AdventureIndie

  • Steam app typegame
  • Steam App ID3184440
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperFrozy Games

Finares news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3184440
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperFrozy Games
  • PublisherFrozy Games
  • Parent gameNot available

Genres: Adventure, Indie

Company pages: Developer: Frozy GamesPublisher: Frozy Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Finares Steam news

Finares news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update to Version 0.2026.09 - 5 September 2026

    Hello everyone,My work is nearing its end and the game’s release is getting closer. At the same time, I’m currently preparing a new demo version because the current one is already quite outdated.What has changed?I had to rework the sky and cloud system together with the indirect lighting so it runs more optimallyBetter day/night transitionsFoliage now requires less performanceShadows in general are no longer as dark and are softerMany materials and shaders have been optimizedThe dog’s fur has been simplified and now uses less VRAMBetter texture streaming that saves around 10–15% VRAMAres can now bark!Ares now has better close-range night visionBetter pathfinding for companionsMore accurate collision detection for the trailer (less getting stuck)Many small optimizations and bug fixes (especially on weaker systems)I hope I can release the finished game in the next few weeks. After that I’…

  • Update to Version 0.2026.08 - 2 August 2026

    Hello everyone,First of all, I wanted to apologize that you haven’t heard from me for so long. Somehow I got the idea to test my game not on the PC I’m developing it on, but on my old computer that has significantly less performance — and what can I say, it turns out that on weaker systems bugs appear that simply don’t show up on my current machine.That’s why I’ve spent the last two months optimizing the game for weaker systems, testing it thoroughly, and fixing every bug I could find.On top of that I still had to record some sounds, and I’ve also added new features as well as POIs. I’ve made some big progress and I’m hoping (as long as nothing unexpected comes up) that I’ll be able to release the game as 1.0 in a few weeks.Until then, take care, look after your pets, and stay out of the heat!Your FrozyGames

  • Update to Version 0.2026.06 - 25 May 2026

    Hello everyone,I wanted to reach out and update you on the current state of development. All dialogues, discoverable items, and additional content are now implemented in the game. In addition, I have:added new sounds (in the world and in dialogues)completed all levels in their basic formadded waypoints and POIs in various levelsimplemented radios and TVsSteam achievementsfixed bugsWhat’s still missing:Optimization of certain level elementsTesting of new featuresSome decorative objects (whatever catches my eye)A few sounds I haven’t been able to record yetA complete, clean playthroughI’ll get back to you in a few weeks to let you know how far I’ve progressed. At the moment, I also have a few other things to take care of besides game development, so progress isn’t as fast as I’d like it to be.Your FrozyGames

  • Update to Version 0.2026.04 - 4 April 2026

    Hello everyone,First of all: Happy Easter!Over the past few weeks, I’ve been very busy preparing what will likely be the final demo version. It will go online in the next few days, and I’m really looking forward to your feedback.After that, I’ll be fully focusing on finishing the main game and will try to post an update on the current progress once a month.A lot has happened in the meantime (I’m only listing what concerns the demo / Chapter 1 to avoid spoilers):Many new game sounds have been addedNew UI elements and iconsThe day-night system has been refined (including improved indirect lighting)Players can now choose in the options menu whether they prefer a sharper or softer art styleA working TV and radio have been addedFina’s pathfinding has been improvedNew sniffing routes and POIs have been addedFina now has more dialogue options and reacts more dynamically to the player’s story p…

  • What's happening right now? - 22 February 2026

    Hi everyone,I just wanted to give you a quick update on what I’m currently working on and what has been going on over the past few weeks.The day/night system has been reworked so that there is now more sky glow at sunrise and sunset. The stars are also clearer at night, and overall the night sky looks much nicer now. The clouds have been adjusted accordingly as well.I added new background music for the dialogues in the \ chapters and reworked many ambient sound effects.There are now radios and TVs in the game that you can turn on, and they even play actual programs (in addition to the HUD on the dog trailer). This is currently included as a test, and I’ll add it properly for the demo in the coming weeks.I still haven’t been able to solve the FSR 4.0 issue. Graphical artifacts continue to appear.I made many small performance optimizations to models and textures that barely affect visuals…

  • Update to Version 0.2026.01 - 11 January 2026

    Hi everyone, I hope you all had a wonderful Christmas, and I wish you a happy New Year. I haven’t been idle these past few weeks, and I really appreciated all your feedback. It’s time for me to post the first update for my game. Since the initial demo version didn’t have a version number, I’m starting with this update.Thanks to your feedback, the list of changes is quite long:New forest and meadow ambient soundsAdjusted 3D sound playback based on the player’s positionImproved geometry calculationsAres now has a light cone in front of him, making dark areas easier to seeAdded a ladder on the inside of the checkpoint to prevent softlocksOptimized light sourcesImproved render qualityAdded a note about shader compiling to the loading screenAdjusted the options menu (removed “Fullscreen Window”)Fixed an issue with changing screen resolutionFixed shadow flickering at 720p and 4K resolutionsFi…

  • Demo when? - 17 November 2025

    Hello everyone, You might be wondering what’s going on with the game. Well, I’m planning (hopefully) to upload a demo of my game by the end of this year. The demo will include the entire first chapter so you can get a proper impression of the game. Right now, I’m still busy optimizing and fixing bugs.I hope you’re having a great time, and see you soon!

  • How is it going? - 19 October 2025

    Hey dear people, sorry that I haven’t posted anything about my game so far. In the future, I’ll write something from time to time and possibly share artwork or spoiler-free excerpts from individual chapters.A lot has happened over the past year: I recorded SFX, added music, wrote almost 100 pages of dialogue, designed new chapters, and optimized the game.If I don’t manage to release the game this year, I at least want to upload a playable demo of Chapter 1. I’d really appreciate your feedback.Until then, have a great time!

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