- Final days of the Kickstarter Demo with new content! - 11 June 2021
There's just 10 days left in the StarCrawlers Chimera Kickstarter campaign and we are 85% of the way to our goal - it's been a whirlwind. If you were waiting to back, there's still time to grab spots in Alpha or a Beta copy at a discount! We've been busy adding feedback and fixes into the demo build you've all been playing, and we've just added in some bonus content for the final stretch : The Widow's Lair Located in the south-west corner of the demo map, the Widow's Lair appears empty at first inspection, but explorers who uncover enough of the map will face a powerful foe who drops a key to reveal what's lurking in the Lair. Word of warning : save that game before you use the key. If you've already defeated the powerful foe in your save, don't worry - the key will be waiting for you somewhere in the Lair. Check out the Widow's Lair and then rage share your feelings in the comments! Re…
- The StarCrawlers Chimera Kickstarter has launched! - 25 May 2021
The StarCrawlers Chimera Kickstarter has launched! As players of StarCrawlers, I wanted to let you know the new project is live and invite you to come check out StarCrawlers Chimera - there's also a free demo on the Steam store page. It's turn-based, RPG, cyberpunk and dungeon crawling - and I can't wait for you to play it. If the project looks like something you'd like, know that your support can help us to build momentum in the crucial first days after launch - which means more dev time and more stretch goals unlocked. If you do back the project, consider backing during the first 24 hours of the campaign to make the most impact - and grab those early bird backer rewards! Thanks for playing! - Thunderflux
- StarCrawlers Chimera is coming to Kickstarter! - 10 May 2021
Hi Crawlers! I'm excited to share a new video of the gameplay of StarCrawlers Chimera and to announce the game is coming to Kickstarter! You can sign up for a notification now for when the campaign goes live on 25 May : StarCrawlers Chimera on Kickstarter - Thunderflux
- Announcing : StarCrawlers Chimera - 15 December 2020
A lucrative offer. A simple job. Infiltrate Chimera. We're excited to announce that StarCrawlers Chimera will be coming to Steam Early Access in 2021! StarCrawlers Chimera will be a turn & grid based cyberpunk dungeon crawl featuring a lone crawler on a job to locate Dr. Cerberus in the depths of the Chimera BioPharma building. Build your character from a variety of skill trees inspired by the StarCrawlers universe, grab some gear, and jump in. Grow your power and level up to unlock new abilities, gear, and secrets as you explore and battle. We'll have more details to share soon both here and on the StarCrawlers Chimera Steam page!
- StarCrawlers 1.1.4.1 - Big Beautify Update - 2 May 2020
StarCrawlers has been updated with a Beautify feature! This optional feature enhances texture fidelity and sharpness, lighting appearance and effects, and enhances visuals overall. In the course of working on our next project (more news soon!) we experimented with retroactively applying the visual upgrades to StarCrawlers - and it worked ːsteamhappyː The Beautify feature should not have any noticeable impact on the performance or resource usage of the base game. Beautify is enabled by default and can be turned off in the Graphics menu if desired. UPDATED 04 May 2020 1. Bloom option is now linked to Beautify. You can disable Bloom effects while keeping the other visual enhancements from Beautify. 2. Fixed unintentional graphic glitch when entering Hacking mode using Beautify. 3. Reduced Bloom sensitivity for certain very bright combat effects (Flashbang / Hotlink / etc) Thanks everyone f…
- Black Market Bonanza - 26 November 2019
Updated to StarCrawlers v1.1.3.5 New Black Market Codes30+ Black Market codes for items ranging from Rare to Legendary will be dropped on Twitter (@Juggernaut_News), Facebook (@JuggernautGamesStudio), and here on Steam. Let's start the many days of Lootmas with 8C2081D79 ːsteamhappyː For ShawThe Shaw random event has been updated to improve flow and address issues with loading an in-progress attempt at collecting Shaw's Equipment. Completionists, Rejoice!Fixed a unique issue that could hinder players from completing the Spymaster achievement. Minor Text FixesTogether we'll slay them all. What's Next?!More news about what Juggernaut Games is working on next in the StarCrawlers universe is coming... Soon™! UPDATE 29 Nov 2019It's Black (Market) Friday, so do the right thing and grab these codes at a 100% discount : 4075550AB 315BD226B 1F21D1B20 UPDATE 3 Dec 2019It's the final day of the Bl…
- Halloween Has Arrived! - 7 October 2019
The Cursed Mün has risen and brings with it a seasonal update! 1. Add user-controlled holiday settings. On the title screen, select Options > Holiday to change the holiday setting or disable it. 2. The holiday intro events for Lunar New Year and Halloween will only trigger one time when the holiday is first set. To refresh the event for a new game or different save, simple reset the holiday from the title screen. 3. Updated items on Halloween vendor in STIX. 4. Ghost Pirates and bosses on the Halloween event Ghost Ship mission now have a change to drop holiday accessories and Skull Candy. 5. Fixed an issue on Ghost Ship that could cause Mr Blood to aggro you outside of his room and block mission progress. 6. Added additional checks against the dread Final Boss bug - if you're still experiencing this bug after the patch, please drop us a note!
- (BETA) Holiday Options for All - 29 September 2019
BETA BRANCH 1. You can now change the holiday setting from the title screen - make it Lunar New Year, Halloween, or Winter any time of the year! Simply select Options > Holiday to get started. The holiday intro events for Lunar New Year and Halloween will only trigger once when the holiday is first set. If you want to trigger the intro event for a different save / character, simply reselect the holiday from the title screen. Expect additional holiday shop items when the patch leaves Beta. ːsteamhappyː 2. Minor text & bug fixes. If you were encountering the dreaded Final Boss Lock, a fix for testing this is included in the patch. If you encounter this bug, let me know on the forums and please send in your log text.
- StarCrawlers Patch Notes - 1 Feb 2019 - 1 February 2019
https://i.imgur.com/WboGjgu.jpg StarCrawlers v1.1.3.2 Happy Lunar New Year! Rojo the Lucky has appeared on STIX (and will no longer pelt you with infinite Lunar Coins). Base Game Changes Added inventory Sort button to Loadout, Stash, and Merchant menus - sort your items by Type, Rarity, Value and apply filters to highlight specific item types. Think an additional menu needs a Sort button? Let us know on the forums! Added Combat Ability Hotkeys (key or keypad #1 - 6) for equipped abilities. Simply mouse over an enemy and hit the hotkey to trigger the ability in that slot. This feature is in-dev and will be expanded and added to the Controls menu in a later patch with customizable hotkeys. Combat Ability Hotkeys does not currently function when Stick Ability Wheel is active. Base Game Fixes Player hacking Core should now receive the correct amount from effects that boost damage (ex : all…
- StarCrawlers Patch Notes - 16 Jan 2019 - 15 January 2019
StarCrawlers v1.1.3.1 Updates for all platforms are now live! Base Game Changes Based on player feedback, random enemy spawns in rooms on side missions have been reduced 30%. This will typically result in 3 - 4 less battles per map and allow for more opportunities to explore. We’ll continue to watch for feedback on enemy combat density. Added new items and improvements to Lunar New Year 2019 - this event will activate on 5 February 2019. Most event vendors will refresh their inventories when a purchase is made, allowing you to stockpile event tokens and make your event item purchases in bulk. Base Game Fixes Fixed issue causing Rojo the Lucky to appear before the moons have aligned and cause an infinite event loop. Optimized resource handling for maps / events / items. Loading times on older systems should be faster. Fixed an issue with starting a New Game+ when multiple NG+ files cause…
- StarCrawlers Patch Notes 22 Dec 2018 - UPDATED - 19 December 2018
https://i.imgur.com/GuTaK3B.png UPDATED : 7 JAN 2019 OSX : Quick fix to help launch issues on older systems - launch may be slower than usual, but it will get there ;) 22 December Hofix Linux : Fixed an issue causing incorrect resolution on launch. Linux : Disabled "Permanent Free Look" as default. Fixed issue hiding info text when saving was disabled during mission. StarCrawlers v1.1.2 A bunch of festive fixes and tweaks to hacking and the base game have arrived. Unfortunately, the coolant towers on STIX have overloaded again - enjoy the snow while it lasts! Base Game Updated StarCrawlers to Unity 2018.2.11f1. Festive gifts have been spotted on missions. In the spirit of the holidays, be sure to steal them. Fixed issue with effects that update their duraton at end of turn sometimes updating at the start also and so shortening duration considerably. Fixed issues with some events that co…
- StarCrawlers v1.1.1 - Hotwire Update is LIVE - 17 June 2018
http://i.imgur.com/usC6Yu2.gif StarCrawlers v1.1.1 - Hotwire Update Hotwire Patch Deployed! Details inside... The Hotwire Update is live and it’s FREE. Originally intended as DLC, we’ve reworked and integrated all of the content from Hotwire into the base StarCrawlers game as a free update for all players. Here’s what’s inside: Hacking Hacking is now a fully developed and separate system that works alongside the base game. Datajacks will now spawn on randomized missions allowing access to the virtual Wire network which connects all of the systems of the map you’re on. Using your Deck, jack in and ride the Wire to encounter 35+ new enemies and discover 25+ new abilities exclusive to hacking. The Hackshop in STIX sells Programs and Utilities to beef up your Deck and tackle the toughest denizens of the Wire. Enemy programs guard the Wire and change depending on the type of network, securit…
- StarCrawlers Updated to Unity 2017.3.0f3 - 24 February 2018
Great new everyone! With the recent update to Unity 2017.3.0f3, players on the beta branch are reporting no crashes from the annoying memory access violation of the previous build. Big thank you to all the players who braved the horrors of the beta branch to bring us this information. Now, back to work on those other bugs and updates...
- StarCrawlers Updated to Unity 2017.3.0f3 - 24 February 2018
Great new everyone! With the recent update to Unity 2017.3.0f3, players on the beta branch are reporting no crashes from the annoying memory access violation of the previous build. Big thank you to all the players who braved the horrors of the beta branch to bring us this information. Now, back to work on those other bugs and updates...
- Beta branch updated to Unity 2017.3 for all platforms - 20 February 2018
If you've been experiencing a memory leak (and so crashing randomly during missions) with the latest version, the beta branch has been updated with a build in Unity 2017.3 for all platforms! If you are experiencing this issue, please consider trying the beta branch version of StarCrawlers - this build is in Debug Mode and can provide more detailed crash info to help determine the cause. To access the beta branch : Right-click StarCrawlers in your Library > Properties > Betas > select beta from the dropdown menu Early player feeback from the PC x64 beta seems to show the memory leak is fixed for players using the beta branch. If you do experience a crash or were previously an do not with the beta branch - let me know!
- Beta branch updated to Unity 2017.3 for all platforms - 20 February 2018
If you've been experiencing a memory leak (and so crashing randomly during missions) with the latest version, the beta branch has been updated with a build in Unity 2017.3 for all platforms! If you are experiencing this issue, please consider trying the beta branch version of StarCrawlers - this build is in Debug Mode and can provide more detailed crash info to help determine the cause. To access the beta branch : Right-click StarCrawlers in your Library > Properties > Betas > select beta from the dropdown menu Early player feeback from the PC x64 beta seems to show the memory leak is fixed for players using the beta branch. If you do experience a crash or were previously an do not with the beta branch - let me know!
- Beta branch updated to Unity 2017.3 - 17 February 2018
If you've been experiencing a memory leak (and so crashing randomly during missions) with the latest version, the beta branch has been updated with a Windows x64 build in Unity 2017.3 If you are experiencing this issue and are using Windows x64, please consider trying the beta branch version of StarCrawlers - this build is in Debug Mode and can provide more detailed crash info to help determine the cause. To access the beta branch : Right-click StarCrawlers in your Library > Properties > Betas > select beta from the dropdown menu Thanks for bearing with me as I dig through (yet another) Unity engine bug! UPDATE : 20 Feb Early player feeback seems to show the memory leak is fixed for players on the beta branch, so I'll be putting builds live today for all platforms on beta branch. Thank you everyone who has been sending feedback on the beta build!
- Beta branch updated to Unity 2017.3 - 17 February 2018
If you've been experiencing a memory leak (and so crashing randomly during missions) with the latest version, the beta branch has been updated with a Windows x64 build in Unity 2017.3 If you are experiencing this issue and are using Windows x64, please consider trying the beta branch version of StarCrawlers - this build is in Debug Mode and can provide more detailed crash info to help determine the cause. To access the beta branch : Right-click StarCrawlers in your Library > Properties > Betas > select beta from the dropdown menu Thanks for bearing with me as I dig through (yet another) Unity engine bug! UPDATE : 20 Feb Early player feeback seems to show the memory leak is fixed for players on the beta branch, so I'll be putting builds live today for all platforms on beta branch. Thank you everyone who has been sending feedback on the beta build!
- StarCrawlers v1.0.3.2 - Unity 2017.2.0p2 - 16 January 2018
Hello all! This build contains a possible workaround for That Bug (crashing when returning from mission) based on code contributed by a fellow developer that was having a similar issue with their game. If you are currently experiencing a crash when returning from a mission, please try updating and let me know if the situation seems fixed. If you do crash, send me those logs! I've also update the Unity engine to version 2017.2.0p2 to address stability issues. If we have indeed slain That Bug, we'll have more news about what's coming next Soon(TM)...
- StarCrawlers v1.0.3.2 - Unity 2017.2.0p2 - 16 January 2018
Hello all! This build contains a possible workaround for That Bug (crashing when returning from mission) based on code contributed by a fellow developer that was having a similar issue with their game. If you are currently experiencing a crash when returning from a mission, please try updating and let me know if the situation seems fixed. If you do crash, send me those logs! I've also update the Unity engine to version 2017.2.0p2 to address stability issues. If we have indeed slain That Bug, we'll have more news about what's coming next Soon(TM)...