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Our Ascent

Our Ascent Steam news

Noobilator7 | Sep 15, 2024 | game

Released

1players observed · 22 September 2026 - 11:44:46 UTC

AdventureCasualIndieRPGStrategySteam Store

  • Latest observed players1 · 22 September 2026 - 11:44:46 UTC
  • SteamPulse tracked peak10
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive

Our Ascent news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 22 September 2026 - 11:44:46 UTC
  • SteamPulse tracked peak10
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive
  • Total reviews29
  • Release dateSep 15, 2024
  • DeveloperNoobilator7
  • PublisherNoobilator7

Genres: Adventure, Casual, Indie, RPG, Strategy

Company pages: Developer: Noobilator7Publisher: Noobilator7

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Our Ascent Steam news

Our Ascent news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • B.2.1 - 7 October 2025

    Balance Changes:The movement Rune in Ascended has been buffed to give every type of movement stat.Minor Changes:Sibyl/Hina can not have their Special Move cooldown reset in certain circumstances.Thanks to Vanderwaal for finding this.Stan’s Story in Glades now loads properly in all cases.Thanks to Tommaso120 for finding this.Android saves “should” now save without risk of corruption.Thanks to HarryHops for finding this.Move Speed and Distance/Encounter stats now display the correct values in Ascended.Thanks to FireOfWater3 for finding this.Stat specifics are no longer always shown when allocating in Ascended.Thanks to FireOfWater3 for finding this.Right and left shift are now listed as unassignable hotkeys in the in game Settings menu.Thanks to FireOfWater3 for finding this.Stan now always disappears after his first dialogue with Apolonia.Thanks to FireOfWater3 for finding this.

  • Update B.2.0 - 6 October 2025

    Content:New Story in Oasis: Sisters in TimeUnlocked after beating a final boss in Glades with Hina and Sibyl.Features:The Bestiary has been reworked.~4x the amount of Areas are shown at once.Areas with undefeated enemies and unfound loot can be filtered.Zones are now separated in the Stats Menu.Many bug fixes and QoL improvements.RunesRunes are special upgrades that are exclusive to Ascended Mode.Runes are generated at the start of a Save. There are 5 Runes per Story. Runes can be upgraded using Rune Points. Rune Points replace the Progress Based EXP Multiplier.Runes are generated somewhat randomly. One Rune will always be +EXP Multi.One Rune will always be +Stat Point/Level.One Rune will mostly randomly be +Movespeed or +Distance/Encounter.One Rune will randomly be +Stat Multi or +Stat/Turn Multi.One Rune will randomly be +Initial Combo, +Missing HP Heal/Attack or Turn, +Stat/Stat Poin…

  • B.1.2 - 20 August 2025

    Balance Changes:Ascended Mode’s bonus Stat Points/Level works properly now.Thanks to FireOfWater3 for finding this.Minor Changes:In Ascended Mode the Gold Multiplier no longer shows as Infinity when there is no Gold Bonus.Thanks to FireOfWater3 for finding this.Changed the 2nd and 12th weapon for Hina. Only the visuals and name were changed.Sibyl’s Piercing Qatar now has shop/bestiary notifications if it has not been obtained yet.Thanks to Vanderwaal for finding this.Sibyl can no longer move with any Menu open after she uses her Special for real this time.Thanks to Vanderwaal for finding this.

  • B.1.1 Update - 19 August 2025

    Balance Changes:Changed Lan’s mid-late Glades weapons to be slightly stronger.Augments in Oasis have slightly less SP costs early and slightly more SP costs late.Ascended rules have been changed.Characters no longer start with 25% of their Levels Gained as Stat Points. They now start with 1 Stat Point in Glades and 0 Stat Points in Oasis.Characters now get a diminishing number of extra Stat Points, this amount scales with the Levels Gained value for that Story.Minor Changes:The hidden entrance dialogue for Oasis is now more specific.There is now a dialogue that serves as a reminder for the location of the hidden entrance.The description for Ascended Mode has been redesigned.Cloud Saves are now always loadable.Runs that are started with less than 0 Encounter Points allow for you to change Equipment instead of instantly ending the Run.Thanks to Reverie for suggesting this.Oasis can no lon…

  • B.1.0 - 16 August 2025

    New Character and Story. Also a couple of other minor features/changes. Full patch notes here: https://docs.google.com/document/d/1X0Cv0BKXY_qmRdDojXphDtwc3ZDZqiqe5G3oU8VraGI/

  • Oasis Update - 7 March 2025

    Content: New Zone: Oasis! Features: Stats Page: Edit your Equipment and Loadouts without having to enter a run. Codex: View detailed explanations on how the game calculates various stats. UI Redesign: Should be much faster to navigate through. Balance Changes: Agility and Luck should be significantly more useful. Damage Dealt: 100% Attack -> 100% Attack + 50% Agility The Gold Multiplier scales much better with Luck. New Luck based “Clutch Power” mechanic. When a Character is low HP, they have a higher chance of comboing, critting, or dodging. The amount that this chance increases is now based on Luck. Achievements are more difficult, but less SP is required to upgrade Augments. Before, you got more than enough SP without thinking much about it. Now, achievement runs will meaningfully help progression as there isn’t enough SP otherwise. Swapping Equipment allows for a small bit of moveme…

  • A.4.1 - 24 September 2024

    New Features: Tapping an Allocation button on the Allocation menu while another finger is touching the screen now decreases the Allocation ratio. Touchscreen devices now have a setting to move with a joystick. There is now a setting to show a linear health bar for the enemies. There is now a hotkey for using your Special Move (“Q”). You can now prepare your special move to be used instantly in the next Encounter by clicking the “Special Move status bar” in the top left. The Special Move hotkey also works for this function. There are now Allocation Loadouts. Has hotkeys for swapping between Allocation Loadouts (Shift + 1/2/3/4/5) There are now hotkeys for opening menus: Stat Allocation Menu: “R” Equipment Shop: “F” Achievement Menu: “T” Bestiary: “G” Settings: “Z” Balance Changes: Your damage increases multiplicatively instead of additively every turn. If you aren’t using Stan’s Devastat…

Patch notes and updates

S.noRelease datePatch nameGID number
17 October 2025B.2.11811772772650160
220 August 2025B.1.21808601382397331
319 August 2025B.1.1 Update1808061939508454
416 August 2025B.1.01808061939393716
524 September 2024A.4.16341720536519025764

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