- Bug Fix Update + Our Next Game! - 12 April 2021
ːtipsyː Greetings! Thanks to community reports, we've fixed a few bugs in Magicmaker, and a patch should now be available. While we are not actively developing Magicmaker any further, we are committed to fixing bugs as they are reported in either the steam forums or on our discord for as long as we are able to. Apr 12 2021 Update BUG FIXES • If save files become corrupted, the game will now load properly and attempt to repair the save • Fixed a bug where the mouse cursor would drift on certain resolutions • Miniature Sun will now properly interact with laser (Optic Lens) spells and do the intended amount of damage • Fixed an issue where music would sometimes stutter when a song loops • Fixed a bug where spell and robe names in the spellcrafting menu would change to incorrect colors when renaming them • Fixed a bug where on some resolutions the top row of tiles would not render • Fixed a…
- Tasty Stewdios Discord Server - 17 April 2020
We're happy to launch the official Tasty Stewdios Discord server, so you can meet other fans of Magicmaker, discuss spellcrafting, and get news about our upcoming game Forever and Ever! Discord Link Thanks for playing!
- May 15 Game Update - 15 May 2018
A minor bugfix patch has been pushed to Steam, and should begin automatically downloading soon. Thanks to our players for helping us find and diagnose these issues. May 15 2018 - Patch Notes BUG FIXES: The alchemy menu’s material description now describes effects based off the shape of your first spell slot (laser or projectile) Fixed an oversight that would allow the player get permanently stuck in the tutorial by setting their wand to an enchantment and exiting the game before the tutorial was completed Fixed a graphical issue that would cause the background to flicker on some hardware configurations
- August 30th Game Update - 30 August 2017
Greetings! We've deployed another update to Magicmaker. The detailed changelist can be found below. Aug 30 2017 - Patch Notes GAMEPLAY CHANGES: Bosses have been adjusted to make fighting them more challenging and interactive. The most noticeable change is significantly reduced idle times inbetween attacks, and an increases in the damage that some bosses' secondary attacks deal. These changes primarily affect New Game+ difficulty, and less so on the first playthrough. BUG FIXES: Fixed a bug where the player could escape from the training course without all of the required items Tweaked one of the finale maps so that the portal doesn't clip through the ceiling Fixed an issue where a faint colored box appeared around the forest boss seed core Fixed a freeze caused by lighting wisps on fire Fixed a bug where cauldrons would not spawn in the castle during goblin revolution Fixed a bug where…
- August 30th Game Update - 30 August 2017
Greetings! We've deployed another update to Magicmaker. The detailed changelist can be found below. Aug 30 2017 - Patch Notes GAMEPLAY CHANGES: Bosses have been adjusted to make fighting them more challenging and interactive. The most noticeable change is significantly reduced idle times inbetween attacks, and an increases in the damage that some bosses' secondary attacks deal. These changes primarily affect New Game+ difficulty, and less so on the first playthrough. BUG FIXES: Fixed a bug where the player could escape from the training course without all of the required items Tweaked one of the finale maps so that the portal doesn't clip through the ceiling Fixed an issue where a faint colored box appeared around the forest boss seed core Fixed a freeze caused by lighting wisps on fire Fixed a bug where cauldrons would not spawn in the castle during goblin revolution Fixed a bug where…
- March 6th Game Update - 6 March 2017
Greetings! We've deployed another update to Magicmaker. Read on for the details! In addition to bugfixes, for the next Magicmaker update we will be looking to adjust the difficulty of bosses in New Game+. We've created a discussion thread for the matter on the forums (LINK) for you to share your thoughts on boss balance, and are looking forward to your feedback! Now, onto the changelist. Mar 06 2017 - Patch Notes GAMEPLAY CHANGES: Increased drop rate of alchemy components (essences and stones) Stones and essences now drop at an even ratio, instead of all alchemy drops having an equal drop rate (causing stones to appear less often) Training dummies now display your damage per second (DPS) after receiving damage Added a stone dummy to the training area. It is knockback immune. Siren's Seafoam projectiles now begin oscillating upwards regardless of the direction they are fired (left vs rig…
- March 6th Game Update - 6 March 2017
Greetings! We've deployed another update to Magicmaker. Read on for the details! In addition to bugfixes, for the next Magicmaker update we will be looking to adjust the difficulty of bosses in New Game+. We've created a discussion thread for the matter on the forums (LINK) for you to share your thoughts on boss balance, and are looking forward to your feedback! Now, onto the changelist. Mar 06 2017 - Patch Notes GAMEPLAY CHANGES: Increased drop rate of alchemy components (essences and stones) Stones and essences now drop at an even ratio, instead of all alchemy drops having an equal drop rate (causing stones to appear less often) Training dummies now display your damage per second (DPS) after receiving damage Added a stone dummy to the training area. It is knockback immune. Siren's Seafoam projectiles now begin oscillating upwards regardless of the direction they are fired (left vs rig…
- December 6th Game Update - 6 December 2016
Happy Holidays! We've rolled out another Magicmaker update to address some bugs and other issues with the game. Read on for the full notes! Dec 06 2016 - Patch Notes GAMEPLAY CHANGES: You can now warp between the boss-repelling giant gems in the Temple Zone (allowing you to return to the start of the level) Crystal Ball spells have again updated behavior for multi-hit effects. If there are no nearby enemies, they will loop back to the same target. Adjusted Beehives to be slightly more difficult to knock down, especially in New Game+ Agitated bees stay around for less time in New Game+, but deal more damage. Leaf piles now have health BUG FIXES: Poison and Fire status effects no longer do 100x their intended damage on the Super Murderfest challenge Salamanders now take knockback damage The title screen now displays on extremely large resolutions Fixed additional typos and adjusted some q…
- December 6th Game Update - 6 December 2016
Happy Holidays! We've rolled out another Magicmaker update to address some bugs and other issues with the game. Read on for the full notes! Dec 06 2016 - Patch Notes GAMEPLAY CHANGES: You can now warp between the boss-repelling giant gems in the Temple Zone (allowing you to return to the start of the level) Crystal Ball spells have again updated behavior for multi-hit effects. If there are no nearby enemies, they will loop back to the same target. Adjusted Beehives to be slightly more difficult to knock down, especially in New Game+ Agitated bees stay around for less time in New Game+, but deal more damage. Leaf piles now have health BUG FIXES: Poison and Fire status effects no longer do 100x their intended damage on the Super Murderfest challenge Salamanders now take knockback damage The title screen now displays on extremely large resolutions Fixed additional typos and adjusted some q…
- October 25th Game Update - 25 October 2016
Greetings and Happy Halloween! We've pushed an update for Magicmaker containing bug fixes. This update also includes steam cloud save functionality, allowing your save files to go anywhere you do! Read on for the full notes. Oct 25 2016 - Patch Notes GAMEPLAY CHANGES: Target Dummies can now be raised to 100,000 health in New Game+ Crystal Ball spells have updated behavior for multi-hit effects- the projectile will choose a new homing target each time it hits an enemy. Adjusted how knockback is processed, preventing the rapid accumulation of gravity-related momentum Adjusted the spread pattern of Illusion Dust projectiles Necrom-nomicon minion HP and damage is now calculated on projectile expiration instead of on-cast, allowing them to benefit from Chaos Butterfly and Extract of Monday materials properly You can no longer finish the tutorial on New Game+ mode without collecting all your…
- October 25th Game Update - 25 October 2016
Greetings and Happy Halloween! We've pushed an update for Magicmaker containing bug fixes. This update also includes steam cloud save functionality, allowing your save files to go anywhere you do! Read on for the full notes. Oct 25 2016 - Patch Notes GAMEPLAY CHANGES: Target Dummies can now be raised to 100,000 health in New Game+ Crystal Ball spells have updated behavior for multi-hit effects- the projectile will choose a new homing target each time it hits an enemy. Adjusted how knockback is processed, preventing the rapid accumulation of gravity-related momentum Adjusted the spread pattern of Illusion Dust projectiles Necrom-nomicon minion HP and damage is now calculated on projectile expiration instead of on-cast, allowing them to benefit from Chaos Butterfly and Extract of Monday materials properly You can no longer finish the tutorial on New Game+ mode without collecting all your…
- August 20th Game Update - 20 August 2016
Greetings, wizards and witches! We've just pushed a small update to Magicmaker which should be available immediately. If you are having issues receiving the update, exit steam and relaunch. A big thanks to our community for helping us identify these issues! Aug 20 2016 - Patch Notes GAMEPLAY CHANGES: Adjusted material tooltips for clarity and consistency One-Sided Coin's explosion radius now scales with material grade and multiple copies of it. One-Sided Coin's explosion damage now scales stronger with spellpower Added options to adjust screen shake When loading recipes containing an unavailable material grade, the next highest available grade will be slotted Added secrets BUG FIXES: Fixed a bug where Explosive Powder laser spells were doing 10x their intended damage Fixed an issue where the Forest Boss's Pollen Laser would scale into negative values in NG+ Magic Boomerang robe effect w…
- August 20th Game Update - 20 August 2016
Greetings, wizards and witches! We've just pushed a small update to Magicmaker which should be available immediately. If you are having issues receiving the update, exit steam and relaunch. A big thanks to our community for helping us identify these issues! Aug 20 2016 - Patch Notes GAMEPLAY CHANGES: Adjusted material tooltips for clarity and consistency One-Sided Coin's explosion radius now scales with material grade and multiple copies of it. One-Sided Coin's explosion damage now scales stronger with spellpower Added options to adjust screen shake When loading recipes containing an unavailable material grade, the next highest available grade will be slotted Added secrets BUG FIXES: Fixed a bug where Explosive Powder laser spells were doing 10x their intended damage Fixed an issue where the Forest Boss's Pollen Laser would scale into negative values in NG+ Magic Boomerang robe effect w…
- April 10th Game Update - 10 April 2016
Greetings, wizards and witches! We've just pushed a small update to Magicmaker which should be available immediately. If you are having issues receiving the update, exit steam and relaunch. Apr 10 2016 - Patch Notes FEATURES: Added screen shake intensity options Expanded level seed diagnostic information on pause menu BUG FIXES: Fixed an issue with lock keys getting stuck and/or not working in Azazel's Academy
- April 10th Game Update - 10 April 2016
Greetings, wizards and witches! We've just pushed a small update to Magicmaker which should be available immediately. If you are having issues receiving the update, exit steam and relaunch. Apr 10 2016 - Patch Notes FEATURES: Added screen shake intensity options Expanded level seed diagnostic information on pause menu BUG FIXES: Fixed an issue with lock keys getting stuck and/or not working in Azazel's Academy
- FIXED - New Game+ Progress Reset Bug - 22 December 2015
The new game + save wipe bug has been fixed. You may have to restart steam to prompt the update. Sorry for the inconvenience.
- FIXED - New Game+ Progress Reset Bug - 22 December 2015
The new game + save wipe bug has been fixed. You may have to restart steam to prompt the update. Sorry for the inconvenience.
- IMPORTANT - New Game+ Progress Reset Bug - 22 December 2015
Due to a bug, beginning a NewGame+ file will completely reset progress on that save file. We are working to fix this as soon as possible and will keep you all updated on the matter. Please avoid NewGame+ mode until this issue is resolved! UPDATE DEC 21 2015 8:03PM PST: We've created a bundle of save files for each of the main NG+ tiers. You can download this bundle here: http://www.tastystewdios.com/download/saverestore.zip
- IMPORTANT - New Game+ Progress Reset Bug - 22 December 2015
Due to a bug, beginning a NewGame+ file will completely reset progress on that save file. We are working to fix this as soon as possible and will keep you all updated on the matter. Please avoid NewGame+ mode until this issue is resolved! UPDATE DEC 21 2015 8:03PM PST: We've created a bundle of save files for each of the main NG+ tiers. You can download this bundle here: http://www.tastystewdios.com/download/saverestore.zip
- December 17th Game Update - 18 December 2015
Greetings, wizards and witches! An update for Magicmaker is now available, which fixes several bugs. We hope you have a magical holiday season! Read on for the full details. Dec 17 2015 - Patch Notes GAMEPLAY CHANGES: Added left-handed mouse options Giant Cobra miniboss is now completely immune to knockback Turret Flowers are now affected by knockback Midnight desert and sunset jungle backgrounds have been added to Temple Zone difficulties 3 and 4 respectively BUG FIXES: Re-added Windows XP support Actually fixed the green crystal chest bug this time Lightning Rod's robe effect now works properly when walking on walls with Sticky Slime. Fixed a bug where trying to bind the arrow keys would work, but the keys would be improperly labeled as "INVALID KEYBIND" Fixed a bug where Fairy Wing laser spells were doing less damage than intended Fixed a bug where you would have zero ammo available…