- V22 - Zelios - 13 September 2026
New Planet: ZeliosThe hardest planet yet, with 2 new biomes, 3 enemies and a new miniboss.Gameplay RulesNew gameplay rules that add difficulty, but cause more gold and equipment to drop.Firewall, 2x Enemy HP, 2x Enemy Damage and 2x Enemy SpeedEquipment OverhaulEquipment now drops as crates that you can open in the equipment menu. common / rare / legendary tiers with 2 / 3 / 4 modifier slots. All current equipment will be converted to rare.Run SummaryA new screen showing stats like kills per enemy and damage dealt per weapon and projectile.Other New Content+2 Weapons: Klubbe & Lightning Staff (both unlocked by default)+4 Artifacts: Life Arrow, Banana, Cherry and Cherries+9 Achievements+3 Gold UpgradesOther ChangesPowerful enemies (golden and pink) now have a new outline visual, keeping the original color of the spriteGold upgrades now increase in price based on how many in total are purc…
- V21 - Equipment - 18 August 2026
Equipment Update Enemies now have a low chance to drop permanent equipment. You can equip it and manage your equipment sets from the main menu. All equipment can roll up to 3 random modifiers, and equipment can be enchanted to either add another modifier or replace an existing one. Certain equipment can also roll powerful special modifiers. There are currently 34 modifiers: 22 generic ones that any piece of equipment can roll, 4 Warden modifiers for iron gear, 4 Astral modifiers for astral gear and 4 Dragon modifiers for dragon gear. Every modifier is listed below with its weight and the chance of getting it once its pool has been picked. How often a pool is picked in the first place is listed further down. All of these numbers are subject to change in future updates. Generic modifiers (any equipment) ModifierWeightChance Favoured Artifact20010.9% 6% More Damage804.3% 8% More Attack Are…
- V20 - Various Small Changes - 9 August 2026
Enemies now have a chance to drop gold pickups (100g each). To compensate, the game over screen no longer awards bonus gold for your level, and gives a bit less for depth, so total gold per run stays about the same.Harder planets now have a gold multiplierAdded smooth shadows between blocks and the backgroundMost weapons got a small attack animation"Weighted Vest" is replaced by "Golden Boots", with the same stats, but they can charge up a powerful jump so you can't get softlockedThe "Brownstone" biome on Klarsh is replaced by a mossy rock biomeReapers now deal 2 damage, and later Reapers deal even morePlaying as the Police Car generates fewer blocks, to make driving easierSmall nerfs to Shopping List and Holy SpectrumHeadband now also gives attack duration per level
- V19 - Divine Knight Lida & "Police Car" - 5 August 2026
Two new characters: Lida (with Holy Spectrum as her artifact) and Police Car (with Baton as the character artifact). Both can be purchased for 800 goldNew gold artifact "Wrath Ring"New silver artifact "Shopping List"New weapon "Firetom"New rare rainbow chests, these allow picking any artifact in certain tiersLots of new and replaced sound effectsVarious performance optimizations
- V18 Update - Downcave, Rightcave, Leftcave & Upcave - 30 March 2026
New three new world generation options. These are unlocked after collecting 6, 10 and 15 diamondsSome items have been moved to the item store and all prices have been set to 1 diamond
- Leveling System & UI Improvments - 16 March 2026
Added the ability to choose what leveling system to use. The normal leveling system is now default. The atlas is the recommended system to use, but it can be confusing to new players. I plan to add more gamerules like this, thats why its in a new, mostly empty menu atm.Hovering an atlas perk now shows its effect on your stats (only the % stats and only if there is any effect).All in-game combat text has a new font.Some of the UI has also been overhauled.Weapon Selection UIThe normal leveling system UI
- V17 Update - Atlas Skill Tree - 4 March 2026
This update replaces the normal leveling with an Atlas Skill Tree. You gain one skill point each level.The atlas perks are designed to synergize and boost the artifacts you have found, so decide your perks based on your current artifacts and stats. Currently, once you assign a perk, there is no way to unspec it for the remainder of the run. I considered allowing players to reassign them at any point during the run, so I might change it in the future.There is now a new stats panel that is visible in the pause-menu and the atlas-menu, this means there is a bit less clutter as the stats are no longer always visible while in-game. You can also see how the stats update as you choose new atlas perks.There are also some new artifacts that are unlocked by default and various minor tweaks.ːufocherryː
- V16 Update - Rebalanced all content, new stats, new game engine - 20 January 2026
This update has slight changes to all content because the game was remade in the Godot Engine (from Gamemaker Studio 2). The major changes are how damage is calculated, most different effects now stack additively, and there are some new stats. This should allow for more builds, and specialisation into certain weapons or playstyles.Some of the new stats are attack duration, mana cost reduction, dodge chance and added flat damage.There is not much new content, but there are 2 new artifacts and a weapon.Added a "How to play" menu that shows game controls, note that some optional controls (like using the number keys to swap weapons) are not shown.There are a bunch of minor differences and there are some minor features from the old version that are missing, these will probably be added / improved in a future update.ːsteamthumbsupː
- Small Improvements - V15 (2) - 4 March 2025
This update has some small fixes and improvements. - XP orb visuals are a bit different, hopefully much better visual clarity and less clutter. - Dione's magical dress is reworked, can now store XP and be activated by holding DOWN.
- V15 Update - Diamonds, 3 New weapons & 4 new artifacts! - 1 March 2025
Patch V15 New Diamond Currency A new valuable diamond currency that can be used to unlock weapons and artifacts. Get diamonds from boss enemies that spawns at 460 meters on each world. There is currently only one boss. You can only get one diamond per character per world. Gleaming Orb A basic magic weapon that deals bonus damage to undead enemies Throwing Axe A throwing axe that returns to your hand Cyan Magic This is a kind of "support" weapon. It has lower damage, but gives damage amp while it is held and refunds mana on hit. Mobility Boots Bronze Artifact that gives more movement speed and slightly more jump height Weighted Vest Silver Artifact that gives a lot of damage, but you are heavier and become slower with less powerful jumps Omnistone Gold Artifact that gives a decent bonus to various stats every 8 levels Hexed Potion Silver Artifact that gives a lot of damage and area, but…
- V14 Update, 2 New Characters! - 19 December 2024
Patch V14 - Dione (New Character) + Magic Dress Artifact Wears a magical dress that conjures various magical attacks when collecting XP orbs Unlocked from the Slayer 1 Achievement (Nate Bones is now unlocked by default) - Octer (New Character) + Tentacle Artifact Has a tentacle hand which can hold an extra weapon, gains another after 270 meters Also gains 40% reduced mana costs Unlocked from the new Slayer 3 Achievement - Updated Duets Charm to gain 40% reduced mana costs, now using 2 weapons does not cost nearly as much mana as before. - Changed the values on Mana Potion and now also gains 20% reduced mana costs. - New permanent upgrade Mana Regeneration unlocked from the start Various smaller changes too small to note
- First Public Release (V13) - 14 December 2024
This is the first ever release of the game, the game currently has: - 11 Weapons - 36 Artifacts - 25 Achievements - 4 Characters - 5 Worlds - 6 Meta Upgrades - 14 Enemies - 6 Minibosses I am planning on updating the game a lot in the future, adding more content.