SPSTEAMPULSELIVE ANALYTICS
Christmas Is Coming

Christmas Is Coming Steam news

SumGames | Dec 1, 2024 | game

Released

0players observed · 22 September 2026 - 05:04:59 UTC

CasualStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Christmas Is Coming news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateDec 1, 2024
  • DeveloperSumGames
  • PublisherSumGames

Genres: Casual, Strategy, Early Access

Company pages: Developer: SumGamesPublisher: SumGames

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Christmas Is Coming Steam news

Christmas Is Coming news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Rewards Update - Alpha 2.9 - 27 August 2026

    CHANGES Implement expanded rewards system that gives rewards based on performance grading after completing each map. Add reward interface that displays performance and rewards upon map completion. Ability to construct walls no longer needs to be unlocked, now available by default. Added two new sound tracks for end game scenarios (victory and defeat). FIXED BUGS Window scale not applied to mouse events causing mouse events to miss when using no-native resolution. Inspecting a tower does not open the range view as it should. Range display isn't correctly offset for the flamber tower. Projectiles are able to interact with the mouse leading to blocked mouse clicks. Reward for mob kill is not displayed in the Inspector HUD. Card descriptions are not applied to card graphics. Fatal crash in native code triggered on complete mission while steam is not running. Attacking a mob while mouse is b…

  • Inspector Update - Alpha 2.8 - 1 January 2026

    CHANGES Removed inspect details from main game HUD. Added new inspector HUD that can be opened in game by right clicking on entities during play. The HUD displays complete specifications and description for the current selection (inspect towers, mobs or tiles). Added new button to main game hud that toggles and restores the position of inspector. Added buttons in main game hud to increase speed of axe and pickaxe. Moved main button controlls to the old inspect area. Added new cursor graphics when attacking mobs with the mouse. FIXED BUGS Dragging a GUI with a mouse button other than left doesn't terminate the drag focus correctly. Scrolling in various GUIs causes flickering of the contents dude to asynchronous graphics update calls. Spontaneous flickering of playfield when brushing towers caused by asynchronous graphics update calls. KNOWN BUGS The same wave repeats beyond wave 60 (in c…

  • Tool Box Update - Alpha 2.7 - 23 December 2025

    CHANGES Projectile collision with trees now uses hit boxes instead of collide with raster allowing for better control of collisions. Trees now effectively obstruct players towers using the new hitboxes system. Added new item 'axe' that allows the player to remove tree obstructions. Projectiles will now collide with foreground trees as well as background trees. Changed pickaxe mining mechanic to damage tiles progressively before breaking rather than random chance of breaking on each hit Added new stone types for incremental damaged to stone. Removed mechanic where next mob wave has chance to start on breaking a stone tile. Added sound effects for the new 'axe' item. Added sound effects for felling trees. Added animation for tree destruction. Added mouse animations when using pickaxe and axe. Changed mouse action to trigger on a set frame of the animation rather than each time the user cl…

  • Poison Update - Alpha 2.6 - 1 December 2025

    CHANGES Added poison mechanic that applies damage over time for any poisoned mobs, mobs that are poisoned repeatedly will have their poison duration extended. Added poisoned graphics for all mob types (mobs appear with a green tint after they have been poisoned). Poison graphics are overridden by subsequent elemental effects but the poison damage will still be applied. i.e. a mob that is poisoned will appear green, if that mob is subsequently frozen while poisoned it will appear frozen. Added Final projectile tower type 'CyalentNight' which fires a poison projectile that applies poison area of effect on impact poisoning any mob in range. Added final item 'Grupy burp' where the player can spawn temporary poison burp clouds that poison any mobs in the area of effect. Reorganised tower buttons in the game HUD. Added 'Grupy burp' item sound effects. Added CyalentNight projectile sound effec…

  • More Languages - Alpha 2.5 - 23 November 2025

    CHANGES Added support for 6 more languages including : Czech, Polish, Bulgarian, Hungarian, Romanian and Ukrainian. FIXED BUGS Language translations are not applied to christmas card descriptions. Christmas cards that are applied when funds are insufficent to complete transaction are not removed from screen. KNOWN BUGS The same wave repeats beyond wave 60 (in classic game mode only). Death animation for meals are missing. Range display isn't correctly offset for the flamber tower. Mouse events can have no effect when frame rate is too low. (They 'miss' the frame) Mouse can become 'drag locked' after scrolling the users card library in Grupy's shop. Foreground tree offset in map editor is misaligned by 1 tile. Playfield and tree offset in game is misaligned if resolution is set to 4k. Pathing algorithm of mobs can cause mobs to pause for a frame as they enter a new tile which appears as…

  • Internationalisation - Alpha 2.4 - 28 October 2025

    CHANGES - International language support for the following: French, Chinese, Danish, Dutch, Finish, German, Greek, Italian, Japanese, Korean, Norwegian, Portuguese, Punjabi, Spanish, Swedish, Turkish, Russian, Hindi, Vietnamese, Indonesian, Bengali, Tamil, Malay. NOTE: At this time I do not plan to support right-to-left 'RTL' languages due to implementation complexity, if you must have RTL language support please make a request at [email protected], make the subject CIC-RTL-Request and include the requested language in the body. If enough people request it I will implement RTL support and add the requested languages. NOTE: I'm sure there have been a few mistakes in the translations of the text files, if you notice any mistakes please report them to me at [email protected]; put CIC-Translation-Error as the email subject and in the body include the full paragraph of text containing…

  • Achievements - Alpha 2.3 - 7 October 2025

    CHANGES - Added 95 more steam achievements (100 total steam achievements). FIXED BUGS - Steam achievements are not able to be unlocked. (Requires implementation of steam sdk with JNI) - Able to upgrade a medium tower to large tower when it is blocked by another medium tower resulting in unexpected second tower removal. - Welcome message displays full paragraph initially before beginning text animation. KNOWN BUGS - Scroll bar is not visible on the map selection list. - The same wave repeats beyond wave 60 (in classic game mode only). - Death animation for meals are missing. - Range display isn't correctly offset for the flamber tower. - Exe won't launch with GUI head format, currently only executes by console which means fps information is currently not available to NVidia overlay and console is shown at launch instead of splash screen. - Mouse can become 'drag locked' after scrolling t…

  • New Game Modes - Alpha 2.2 - 2 October 2025

    CHANGES - Added alternate game mode 'random' where waves of mobs are randomised instead of organised. - Added alternate game mode 'endless' where waves of mobs are randomised and there is no maximum wave. - Added radio button in options to change the current game mode (can change mid-way through map if desired) - Added option to change the resolution of the window (720p, 1080p, 4k). - Added various graphics options to allow for better performance if needed (render, interpolation, alpha, colour, antialiasing, dithering). - Added options to turn off sound effects based on specific effect type (spikes, barbed wire, projectiles, towers, mob destruction, items, click attacks, drops) - Paint error messages now come from grupy rather than the default popup notification. FIXED BUGS - After skipping cinematic occasionally the mouse will not interact with GUI (refreshing screen seems to resolve b…

  • Improved Viewports - Alpha 2.1 - 1 October 2025

    CHANGES - Major performance improvement to secondary render threads (viewport threads), now able to render 10,000 animated sprites simultaneously (previously struggled to render 1000 simultaneously). - Added projectile collision with background trees. FIXED BUGS - Flamber tower continues to damage near mobs when the game is paused. - Able to construct comboWombo towers from non-projectile towers. - Unhandled exceptions in viewport update thread causes the thread to crash without recovering. - Rotation sprite has incorrect render hints applied that result in 'blocky' appearance of rotated sprites. KNOWN BUGS - Range display isn't correctly offset for the flamber tower. - The same wave repeats beyond wave 60. - Scroll bar is not visible on the map selection list - After skipping cinematic occasionally the mouse will not interact with GUI (refreshing screen seems to resolve bug, Press F3 t…

  • Graphics Acceleration - Alpha 2.0 - 1 October 2025

    Major performance improvement to the primary render loop. Graphics acceleration provides 10x faster rendering per frame, increased frame stability and reduced CPU usage. Perviously averaged 10ms per frame, now averages less than 1ms per frame.

  • Minor Patch - Alpha 1.9 - 27 September 2025

    CHANGES - Minor performance improvment for death animations. - Increased Flamber damage by 2x - Added various missing impact animations (fireball, frostball, reverse, mud, cannonball). - Added missing editor themes. - Added alternate shop theme. FIXED BUGS - Combo womobo doesn't fire projectiles when triggered. - Placing a WiseGuy next to a ComboWombo causes thread crash due to clearing the combo types. - Dynamite damage is not calculated based on distance from explosion as it should. - Dropping dynamite onto map doesn't start bounce animation so explosion is never triggered. - Dynamite animation is incorrect. KNOWN BUGS - Range display isn't correctly offset for the flamber tower. - The same wave repeats beyond wave 60. - Scroll bar is not visible on the map selection list - After skipping cinematic occasionally the mouse will not interact with GUI (refreshing screen seems to resolve b…

  • Animated Text Update - Alpha 1.8 - 20 September 2025

    CHANGES - Minor performance improvement. - New save version, Old saves will be deleted as they are incompatible. Use console cheats to improve your new profile if you don't want to redo things you've already done. - Changed mob moving over barbed wire sound effect. - The collision overlay now displays pathable tiles with a colour gradient based on the speed multiplier of mobs on that tile (tiles that slow down mobs appear more red, tiles that speed up mobs appear more green) - Changed the collision overlay colour of removable tiles to pale blue to avoid similarity with new speed colour gradient. - Increase bomb and dynamite damage by 10x. - Added bomb/dynamite damage multiplier. - Added option to increase click strength and bomb/dynamite multiplier from Grupy's store. - Redesign Grupy's shop. - Redesign main game HUD to include Grupy notification area. - Grupy's text boxes now have anim…

  • Scenery Animations Update - Alpha 1.7 - 13 September 2025

    CHANGES - Added animation to scenery objects - Added graphics option to toggle scenery animations on/off - Changed sound effect for all spike tile types FIXED BUGS - Death animations for sprites can ocasionally display the first frame at the end of the animation. - Fullscreen toggle in graphics options does not work as intended KNOWN BUGS - The same wave repeats beyond wave 60. - Dynamite animation is incorrect. - Dynamite damage is not calculated based on distance from explosion as it should. - After skipping cinematic occasionally the mouse will not interact with GUI (refreshing screen seems to resolve bug, Press F3 twice -> goes to windowed and back to full screen). - Steam achievements are not able to be unlocked. (Requires implementation of steam sdk with JNI) - Exe won't launch with GUI head format, currently only executes by console which means fps information is currently not av…

  • Original Sound Track Update (OST) - Alpha 1.6 - 6 September 2025

    CHANGES -Added Main menu theme music -Added Options menu theme music -Added Shop menu theme music -Added over 2 hours of gameplay music -Changed old pause button to be a button that changes the current song. -Now pause the game by opening the escape menu. FIXED BUGS - Stacking sound effects of the same type will restart same effect not stack. KNOWN BUGS - The same wave repeats beyond wave 60. - Dynamite animation is incorrect. - Dynamite damage is not calculated based on distance from explosion as it should. - After skipping cinematic occasionally the mouse will not interact with GUI (refreshing screen seems to resolve bug, Press F3 twice -> goes to windowed and back to full screen). - Steam achievements are not able to be unlocked. (Requires implementation of steam sdk with JNI) - Exe won't launch with GUI head format, currently only executes by console which means fps information is c…

  • Sound Effects Update - Alpha 1.5 - 23 July 2025

    CHANGES - Various sound effect improvements and more than 60 new sound effects including: new shoot effects for all projectile tower types. new pop effect for all mob types. Gem bounce effect and gem pickup effect Card bounce effect and card pickup effect. Castle impact by mob effect New UI effects for Grupy's store. - Added simple ambiance tracks - Added slide control in options menu to control ambiance volume. - Reduced number of biscuits and bells that can spawn from Christmas trees, presents and stockings. - Increased number of bows that can spawn from Christmas trees, presents and stockings. - Reward amount now scaled by difficulty, higher difficulty receives more trash, lower difficulty receives less. - Tiles that can be removed now appear orange when the collision overlay is active, previously were indistinguishable from non-removable tiles. FIXED BUGS - Presents, Christmas trees…

  • New Profile Required - 22 July 2025

    Create New Profile Hey everyone, due to a reformat of the save file you will need to create a new profile at the main menu. If you really want to keep your old save please follow these steps : Fix Old Profile 1. navigate to the install directory on your computer. 2. In the Christmas Is Coming install folder navigate to dat. 3. In dat folder navigate to save. 4. In save folder find and open the text document called profiles. 5. In the profiles text document scroll down to find the profile you want to edit, - the name of each profile will be listed under a heading "PROFILE" e.g. PROFILE my_profile_name 6. Underneath the profile name will either be two lines of numbers or four lines of numbers. 7a. If you see 2 lines of numbers : - add another two lines of numbers underneath each saying "100" example: PROFILE my_profile_name 54345 43 100 100 7b. If you see 4 lines of numbers : -The last tw…

  • Animation Update - Alpha 1.4 - 21 July 2025

    Hey everyone, in this update I’ve added a two new Christmas cards to collect and a variety of missing animations. Animations were modified from a set provided by BDragon1727, link to their work here https://bdragon1727.itch.io/ I've also added a number of new cheat codes for debug purposes but they'll remain as permanent features. CHANGES - Compatibility update with WF2D-a.10.53, major reduction to stuttering of high speed projectiles and popups. - Added Christmas card "Mirror Vision" which makes the tower fire a projectile backward for each projectile fired forward. - Added Christmas card "Broadside" which makes the tower fire an ark of projectiles that doubles with each card (stacks). - Added new cheat codes: "that was easy" - kill all mobs in the current wave. (Does not award any points for mobs killed this way) "cut the deck" - remove all cards from the current players card library.…

  • Alpha 1.3 - 5 July 2025

    Hey everyone! Thank you to all the players who have patiently waited for this overdue update. This update was intended to be released in February 2025 but due to a broken finger and school commitments I was unable to get the work done until now. There's been some major improvements to Warped Framework 2D so I’ve made the necessary changes to take advantage of the latest version; WF2D alpha-10.38. Some of the improvements include improved fps and frame rate stability, reduced memory requirements and memory allocations, programmable text commands with graphic interface. CHANGES - Compatibility update for WarpedFramework2D a-10.38. - Improved fps and frame rate stability. - Added command line that can be opened with tilde/grave key. - Added cheat codes for the command line, cheats are : "more money" - adds 1000 trash to the current profile. "big money" - adds 10000 trash to the current pro…

  • Version a.1.2 - 30 November 2024

    Changes Lowered Presents base hitpoints range. Was 8000 - 9000. Now 4000 - 5000. Lowered Biscuits base hitpoints range. Was 4000 - 5000. Now 2000 - 3000. Increased odds for Gems to drop from Presents. Was 1/5. Now 1/3. Increased odds for Christmas Cards to drop from presents. Was 1/50. 1/10. Reduced initial click strength from 1000 to 100. Reduced click strength increment from 1000 to 50. Changed cost function of click strength from (strength level * strength * 10) to (strength level * 2) Changed wave difficulty multiplyer from steped to liniar continious. Previously Mobs were twice as strong every 10 waves. Now mobs spawn with 100% + x% where x is the current wave. i.e. a mob spawned on wave 16 will have 116% hitPoints compared to the same mob on wave 1. Added ability to delete player profiles from the main menu. Added ability to open the full credits from the credit menu. Added global…

  • Version a.1.1 - 10 November 2024

    Changes Removed trash cost for mining stone and grooming snow Added random chance of starting wave when mining stone or grooming snow ( 1/12 chance for mining, 1/20 chance for grooming snow). Added hidden count down to start the next wave when there are no mobs on the map. Added new tower Winter Wonder; a freeze tower that incrases the effectiveness of Jack Frost by making mobs 'PermaFrosted'. Mobs will lose hitpoints for as long as they remain PermaFrosted. Implemented mob freeze system that handles impact from new Winter Wonder tower Added PermaFrost graphics for all current sprite sets. Added new Tower Combo Wombo; a tower made by combining other towers. Combo Womob posses the abilitys of the towers that created it Implemented save format for profiles and maps to facilitate steam cloud saves. Fixed Bugs Secondary spawned mobs are initially invisible. Joke messages at menu don't appea…

Patch notes and updates

S.noRelease datePatch nameGID number
127 August 2026Rewards Update - Alpha 2.91842212951299397
21 January 2026Inspector Update - Alpha 2.81819386365117127
323 December 2025Tool Box Update - Alpha 2.71819386365103494
41 December 2025Poison Update - Alpha 2.61817483467045357
523 November 2025More Languages - Alpha 2.51816849002018239
628 October 2025Internationalisation - Alpha 2.41814942955082458
77 October 2025Achievements - Alpha 2.31811772772628046
82 October 2025New Game Modes - Alpha 2.21811772772470681
91 October 2025Improved Viewports - Alpha 2.11811772772438017
101 October 2025Graphics Acceleration - Alpha 2.01811772772426205
1127 September 2025Minor Patch - Alpha 1.91811772772297962
1220 September 2025Animated Text Update - Alpha 1.81811138915453987
1313 September 2025Scenery Animations Update - Alpha 1.71810503566471645
146 September 2025Original Sound Track Update (OST) - Alpha 1.61809869180095407
1523 July 2025Sound Effects Update - Alpha 1.51806064758567755
1622 July 2025New Profile Required1805431065480409
1721 July 2025Animation Update - Alpha 1.41805431065479964
185 July 2025Alpha 1.31803527891795903
1930 November 2024Version a.1.21784506359072340
2010 November 2024Version a.1.16148070194801682778

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