Spellsided Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
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Spellsided Playtest Steam news
Spellsided Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Spellsided Playtest Update 0.5.4 + Challenge #17 - 15 May 2026
Major changesAdded Challenge #17 - Fat Stack.We have enabled the new 3D spell switcher!It's missing some key visual info right now for like the levels of each face, and the specific spells under the stack (unfortunate for this challenge), as well as some QOL improvements such as hotkeys, but we're keen to hear your thoughts on it and what features you'd want us to add!Fixed IssuesSpells are now converted to the voxel format, and a number of spell related visual bugs such as spells not voxellising on death, popup icons not appearing, and incorrect popup icons are now fixed.Hex is back to breaking into particles on death.The ‘challenge complete’ sound is now correctly playing.Known IssuesExiting a challenge takes you back to the main menu instead of the challenge selection menu.Transparent switch blocks are incorrectly rotated.Challenge #5 - Phase Maze has an incorrect layout.The webs on…
- Spellsided Playtest Update 0.5.3 + Rotating Challenge #4 - 2 May 2026
Major changesAdded Rotating Challenge #4, featuring a test of a future boss fight!We're experimenting with making letterboxing a bit more flexible to account for a wider variety of aspect ratiosMinor changesThe UI is now using a different framework that may work better on smaller screensThe main menu has been slightly tweakedThe level loading has been further improved a littleKnown IssuesThe die doesn't break into particles anymore
- Spellsided Playtest Update 0.5.2 + Challenge #16 - 17 April 2026
Major changesAdded Challenge #16 - Double-UpThe game is now using a new voxel rendering pipeline that significantly streamlines the design process. We are interested hear from you if performance is negatively affected, especially load times, so let us know if you notice any differences!The death animation is now voxelised! It’s pretty fun :DFixed IssuesALL the challenges are back! (except the shield tutorial, which will be reworked)Dash stacking is finally fixed! Enjoy discovering all the interesting spell interactions.The dash animation is also fixed.Fixed a hard crash upon loading/reloading levels.Some models are no longer missing a random voxel in the middle.Known IssuesLaser doesn't glow anymore :(The satisfying 'challenge complete' sound isn't playing for some reason
- Spellsided Playtest Update 0.5.1 + Challenge #15 - 2 April 2026
Major changesAdded Challenge #15 - DustbinFixed IssuesDust is now destroyed when other things occupy its spaceHex got back the spring in their step and jumps at the normal height when moving again.Known IssuesCRASH! The game seems to be randomly crashing sometimes when loading/reloading levels. Hopefully we can hotfix soon.This update is a big one! Hopefully just this once.The death particle effect is doing some funny stuff right now. We've reworked the death particles already and the new version will be in for next update.Some spells aren’t popping out of their sockets when they are on the top faceThe dash animation is a little bugged.Some models are just… missing a voxel in the middle. Blame the Enderman.Exiting a challenge takes you back to the main menu instead of the challenge selection menu.Just like last time, look out for fortnightly devlog that we’ll be posting on Steam Communi…
- Spellsided Playtest Update 0.5 + Challenge #14 - 19 March 2026
We have patch notes now! :OWoah, now that we’re on the playtest branch we can do patch notes!This update is a major update for us on the backend. We’ve migrated to a lot of new systems that we’ve been working hard on in the background, and that means we can finally start putting some of our more exotic spells into the fortnightly challenges, and spells can have new interesting interactions with other spells, and the environment. You’ll notice some challenges are missing, and that’s because they contain content that isn’t migrated yet.Major changesAdded Challenge #14 - Dust GustWe are now using our in-house plugin that directly imports MagicaVoxel’s .vox files into Unreal, for all the models you see in the game. This plugin is still a work-in-progress, so please let us know if you have any bugs or performance issues!The main menu has been touched up a little.Known IssuesThere are a bunch…
- Welcome to the Spellsided playtest! - 27 February 2026
Hello playtesters!This is our little playtest branch for Spellsided, where we’ll be trialling in-progress features and level design ideas through regular challenges for you all to play (and possibly break). Since this is a playtest, expect many changes while we try new things :)Share your feedback and discoveries with us on Discord at discord.spellsided.com
- Demo Playtest Update 3 - 8 October 2024
- windowed mode now correctly has a window border - you can now press P to go back to the main menu
- Demo Playtest Update 2 - bunch of fixes and additions! - 7 October 2024
After much unexpected delays we've finally been able to push out an update for the playtest that includes a bunch of new things! Spell switcher improvements. There are now explanations for each spell, and icons on the plates. The challenge rooms have received a makeover Various dialogue additions the stacked domino enemy has received some balancing changes the chasing dustmancer enemy has received some balancing changes there is now a main menu where you can start a new game (reset your save) or load the current one, and an options menu where you can better tune the performance to your machine various other tweaks, improvements and bug fixes Thanks so much for all your bug reports, you might have seen that I've closed a couple of them and if your report has been closed, it should be fixed in this build!
- Demo Playtest Update 1 - minor hotfixes - 20 September 2024
A number of collision fixes. Thanks for reporting them! A potential fix for random crashes caused by pressing E that some players have been experiencing.
- Steam Cloud has been enabled - 19 September 2024
Steam Cloud has been enabled for the playtest. If you have more than one machine, your save should automatically sync between the two when launching or closing the game. If you have any issues with Steam Cloud let us know in the #closed-playtesting channel on Discord!
- Performance optimised build branch - 18 September 2024
We've released a new performance optimised branch with reduced visual quality in exchange for better performance. If you are finding the current build unplayable, try switching to this build. You can access the performance build by right-clicking Hexaquest Playtest in your Steam library > Properties > Betas > Beta Participation > change from None to performance - Optimised for FPS over visual quality. You may need to restart Steam for it to appear. If you try this build, we'd appreciate it if you would let us know how well it runs on your machine in the #closed-playtesting channel on Discord!
- Welcome to the Hexaquest Demo closed playtest! - 17 September 2024
This text is also available on Discord in the #closed-playtesting-announcements channel, so if you followed the instructions and read it there already, you're good to go! Thank you for signing up to be part of the Hexaquest Demo playtest! We’ve been working so hard and we’re all super excited to show off what we’ve been cooking. The purpose of this playtest is to gather feedback and make sure the Demo works as well as possible before we release it to the public. This build is not final and there is still content and features missing, and little bugs everywhere. We kindly ask that you do not stream, record, screenshot, or otherwise discuss this build outside of the Closed Playtesting Discord channels. Major Known Issues (IMPORTANT TO READ) The settings menu is not currently in the build, and will be added later. If your machine does not run this build well, you may have to wait for this…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 15 May 2026 | Spellsided Playtest Update 0.5.4 + Challenge #17 | 1832700592792090 |
| 2 | 2 May 2026 | Spellsided Playtest Update 0.5.3 + Rotating Challenge #4 | 1831432155573545 |
| 3 | 17 April 2026 | Spellsided Playtest Update 0.5.2 + Challenge #16 | 1830163047260058 |
| 4 | 2 April 2026 | Spellsided Playtest Update 0.5.1 + Challenge #15 | 1828894815558886 |
| 5 | 19 March 2026 | Spellsided Playtest Update 0.5 + Challenge #14 | 1827626365755830 |
| 6 | 8 October 2024 | Demo Playtest Update 3 | 6350729003511229746 |
| 7 | 7 October 2024 | Demo Playtest Update 2 - bunch of fixes and additions! | 6350729003508726402 |
| 8 | 20 September 2024 | Demo Playtest Update 1 - minor hotfixes | 6341720536505709913 |
| 9 | 19 September 2024 | Steam Cloud has been enabled | 6341720536501882314 |
| 10 | 18 September 2024 | Performance optimised build branch | 6341720536499487026 |
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