Remnant Afterglow Tower Defense news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3195180
- PriceNo longer available on Steam Store
- Release dateFeb 28, 2027
- Developer浩瀚之宇开发组
- Publisher浩瀚之宇开发组
- Parent gameNot available
Genres: Simulation, Strategy, Early Access
Company pages: Developer: 浩瀚之宇开发组Publisher: 浩瀚之宇开发组
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Remnant Afterglow Tower Defense Steam news
Remnant Afterglow Tower Defense news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Version 0.14 Update - 7 September 2026
This update is only partially implemented in the demo. 🛡️ Systems & MechanicsCombat & DamageImplemented limited ammo weapon system; reset Gunner humanoid and added a one-shot rocket launcherCompleted weapon target priority system with dedicated iconsExpanded knockback mechanics into push, fixed, and pull forcesUpdated armor interception and shield absorption of explosionsRefined fragmentation system and fixed it causing bullet damage to failFixed missiles unable to destroy buildings and turretsFixed position offset of one-shot and depleted weapons relative to counterattack weaponsFixed limited-arc weapons aiming at arc edges, firing but missingRenamed Cannon Turret to Piercing Turret; doubled bullet damage, increased reload time by 25%Added damage multiplier cap for Photon TurretUnits & BehaviorFixed unit flickering (multiple times, total x5 etc.)Fixed abnormal health bar display and n…
- Version 0.13 Update - 24 August 2026
🛡️ Systems & MechanicsTech TreeEnhanced tech tree with tech point unlock costs; fixed nodes not unlocking, prerequisites display errorsRecursive cancellation of dependent techs with cost refundTech tree loading optimized to game startupAdded three tech nodes for Drill Rig construction costOverclock & RebuildFast rebuild and overclock features configured with visualsFixed overclocked resource buildings not updating UI production and missing grid consumptionRemoved core overclock; refined overclock display and logicBuilding price auto-adapts to tech and plug-in discountsPlug-in SystemAdded plug-in icons; same building type across levels shares level-1 bonusesFixed affix color mismatch between slots and warehouseReset plug-in acquisition algorithm with pity system; mixed affix quality systemAdded plug-in category (by building compatibility), sorting, and favoritesFixed plug-in bonuses aff…
- Version 0.12 Update - 9 August 2026
🛡️ Systems & MechanicsTech Tree SystemEnhanced tech tree with tech point unlock costsFixed nodes not unlocking, incorrect display of unlock conditions and prerequisitesCanceling a tech node now recursively cancels all dependent unlocked techs and refunds their costsTech tree loading optimized to run at game startupAdded three tech nodes affecting Drill Rig construction costsOverclock & RebuildFast rebuild and overclock features fully configured with visual effectsFixed overclocked resource buildings not updating UI production numbers and missing grid consumptionRemoved core overclock; refined overclock display and logicPlug-in SystemAdded plug-in iconsSame building type across different levels now shares level-1 plug-in bonusesCombat & DamageFixed projectile penetration logicFixed weapon retargeting ignoring faction checksFixed abnormal attack speed on laser weaponsIncreased Machine Gu…
- 0.10update - 28 July 2026
English Version🛡️ Systems & MechanicsUnit Behavior & Sub-unitsFixed sub-unit attack speed resetting when switching targetsFixed sub-unit behavior: now ignores attacks while returning to formation; clears old state and reacquires target upon reaching formation positionFixed sub-units ignoring walls and targeting units behind wallsFixed shadow layering so unit shadows now render above buried buildingsWeapon & CombatFixed weapon rotation offset when weapon center is not at entity centerOptimized weapon system ECS, removed non-ECS legacy code to reduce footprintFixed sub-unit attack speed resetting on target switchMeta Progression & SavesImplemented out-of-mission resource calculation on the world mapAdded Data Point conversion: 1000 points = 1 Data Point; victory grants 100% points, failure/retreat/return to menu grants 75%Out-of-mission resources now properly saved; save path changed to…
- Version 0.09 Update - 12 July 2026
🛡️ Systems & MechanicsCombat & DamageAdded limited firing arc weapon system; converted Machine Gun Turret to limited arc and added turret adjustment mode for manual fire direction controlWeapon attack speed variation system: implemented attack speed change mechanic for Machine Gun TurretAdjusted laser damage logic: structure damage changed to piercing damage, piercing damage is now blocked by shieldsFixed buff damage incorrectly applying an extra instanceFixed Brawler sometimes failing to hit targetsFixed pulse laser scatter not workingFixed limited arc weapon angle detection issueReduced Mortar Turret explosion radius (Lv1 80→60, Lv2 100→70, Lv3 120→80) and minimum edge damage ratio (0.3→0.2)Fixed weapon fire rate not being affected by bullet timeBuilding & GridFixed map resource harvesting structures not consuming grid resourcesFixed buildings being placeable on grids occupied by reb…
- Version 0.081 Update - 20 June 2026
🛡️ Systems & MechanicsCombat & DamageImproved indirect fire weapon attack logicFixed indirect fire projectiles hitting enemies directly (they should rely on explosion damage)Fixed ground units in active attack mode walking through wallsFixed units passing through wallsFixed Impact Drill only attacking a building onceBuilding & GridRefined building and grid weight logicFixed building collision area persisting after destruction and during reconstructionUnit BehaviorOptimized active attack mode performance: added 0–0.5 second detection delayFixed weapon system freezing unit movementFixed units standing idle after losing targetSyncSystem.SyncCollision: non-logic entity col.IsCollide now derived from baseData.IsCollide, resolving units being removed from ECS spatial grid and turrets failing to query targets during state transitionsWeaponSystem.FirInterval: IntervalTimer now decreases regard…
- Version 0.08 Update - 15 June 2026
🛡️ Systems & MechanicsFog of War SystemAdded purple particles and electronic distortion visual effects (Voronoi grid, noise-driven drift, scanlines, RGB channel splitting, etc.)Fixed fog not shrinking after demolishing buildings (added UnregisterVisionSource in demolish path)Fixed vision shrink animation not playing (targetChanged check now only on first frame of animation)Changed vision expand/shrink animation to a single-stage 1-second linear interpolationOptimized purple particle parameters (drift speed ×20, radius 80px, density 5%)Finite Resource MechanicImplemented per-cell resource reserves (Gears 1500, Scrap 3500, Crystals 500, Dimensional Solvent infinite)Adjacent cell bonus formula for reserves; when depleted, cycle extended 4× and efficiency reduced to 25%Added cfg_MapPassType.ResourceTotal field and global config parametersInfinite resource output when the finite resource sw…
- Version 0.07 Update - 28 April 2026
## Building System- Complete implementation of building reconstruction function: including reconstruction state management, collision body and shadow handling, health bar control- Building reconstruction blocking mechanism (not implemented)- Building reconstruction performance optimization- Building selector optimization: 4 per row, 15-pixel spacing, height adjustable to display 10 rows- Merged building and turret selectors into one panel- Cleaned up redundant unified selector files- Fixed entity deletion function to ensure data synchronization- Fixed selection state switching logic- Fixed lag and anomalies caused by multiple demolitions of the same building- Fixed abnormal resource production initialization issue for buildings placed in map editor in combat map- Implemented resource point placement function- Fixed issue where buildings still occupied flow field path when entering recon…
- Version 0.06 update(0.06版本更新) - 1 April 2026
2026.2.27Update unit: ion shooterUpdate unit texture: Ion ShooterModified the factory floor texture mapModified the factory wall texture on March 2, 2026Bug Fix for Monster HuntingThe loading interface now includes themesModify some UI elements in the map editor to movable windows within the gameModified the layer display interface width in the map editor2026.3.10Created the large map interface resource display iconModify the map UI layoutModify the UI layout of the level preparation interface2026.3.10Scene with added level selection interfaceThe clickable level selection button has been added to enable map node navigation.Change the 'Start Preparation' in the level introduction interface to 'Enter Battle', and remove the item configuration interface step.Zoom for the map is temporarily disabled2026.3.11Fixed the issue where multiple scenes would load and the game freeze upon quick-clic…
- 旧日余晖0.05版本更新 - 24 February 2026
旧日余晖0.05版本更新内容优化了一大堆问题调整了大量炮塔的攻击动画修改了大地图界面的UI分布完善了作战关卡中的UI和界面添加了几种测试用的敌人完善了采集建筑的贴图添加了几个新地块贴图
- steamAPI功能添加-部分功能修复 - 13 October 2025
添加对应的steamAPI功能添加了主界面QQ群超链接功能修改了一些按钮点击后就出现白色边框的问题更新设置图标的贴图添加了几个音效文件添加了屏幕长宽控制器,现在不会看到屏幕外的事物了
- 替换了原本模糊的快捷方式 - 12 October 2025
替换了原本模糊的快捷方式
- 可玩版本-小部分可玩 - 10 October 2025
可玩版本-小部分可玩
- --不可玩,用于测试上传文件 - 10 October 2025
--不可玩,用于测试上传文件
- 测试上传文件-不可玩版本 - 24 September 2025
--不可玩,用于测试上传文件
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 12 July 2026 | Version 0.09 Update | 1837955055360381 |
| 2 | 20 June 2026 | Version 0.081 Update | 1835871199308732 |
| 3 | 24 February 2026 | 旧日余晖0.05版本更新 | 1825093633198251 |
| 4 | 13 October 2025 | steamAPI功能添加-部分功能修复 | 1813041031350727 |
| 5 | 12 October 2025 | 替换了原本模糊的快捷方式 | 1813041031306117 |
| 6 | 10 October 2025 | 可玩版本-小部分可玩 | 1813041031246865 |
| 7 | 10 October 2025 | --不可玩,用于测试上传文件 | 1813041031246864 |
| 8 | 24 September 2025 | 测试上传文件-不可玩版本 | 1811772772195626 |
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