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Lami: A Cup of Code and Coffee

Lami: A Cup of Code and Coffee Steam news

Lemist Game Studio | Coming soon | game

Coming Soon

GameSteam Store content

CasualIndieRPGSimulation

  • Steam app typegame
  • Steam App ID3196150
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperLemist Game Studio

Lami: A Cup of Code and Coffee news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3196150
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperLemist Game Studio
  • PublisherLemist Game Studio
  • Parent gameNot available

Genres: Casual, Indie, RPG, Simulation

Company pages: Developer: Lemist Game StudioPublisher: Lemist Game Studio

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Lami: A Cup of Code and Coffee Steam news

Lami: A Cup of Code and Coffee news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • My game has won the Popularity Award at the Taiwan Bahamut ACG Creation Contest! - 24 August 2026

    My game, Lami: A Cup of Code & Coffee, has won the Popularity Award at the Taiwan Bahamut ACG Creation Contest!!This award is quite special because it wasn't chosen by judges. Instead, it was voted on by the online community. It was all of you, the players and fans, who cast your votes for Lami. I am truly overjoyed! Thank you all for giving me this opportunity! Standing out among nearly 70 games was already a tremendous challenge. Unfortunately, Lami did not win the approval of the judges, and failed to become a finalist in any category other than the Popularity Award, which inevitably left me feeling a bit discouraged.Although it might sound arrogant—making it seem like getting an award or making it to the second stage was already difficult enough, and asking for anything more would be greedy—what I really want to express is my own self-reflection.Over my two-plus years of game develo…

  • Demo v0.15.12 Update - 27 June 2026

    Quickly fixing the remaining issues.System:Fixed the issue with abnormal selling prices in the shop panel.Fixed high-level gathering prompts.Fixed the issue with abnormal condition judgment in the Kitty Shop.Fixed the issue where the aim function could be rapidly clicked and switched.Fixed the issue where tabs in the settings menu did not update in real-time.Fixed the issue with dropped item display.Cafe:Fixed the issue where Lami would get stuck when replenishing coffee ingredients.Fixed the issue with selling temporary items.Fixed the camera switching issue when placing furniture continuously.Fixed the issue with items dropping after furniture is dismantled.Fixed the issue with ingredient box stacking display.Temporarily removed the function to place furniture on tabletops.Exploration:Fixed mineral sound effect issues.

  • Demo v0.15.11 Update - 26 June 2026

    Urgent fixes for issues in this updateSystem: - Adjusted UI hiding behavior during dialogue - Fixed issues with characters staying mid-air when knocked down or when the UI is open - Fixed Vanta's hand IK and aiming systemCafe: - Automatically teleport Lamy if she is far away when the cafe opens - Removed the decoration button from the cafe preparation panel - Temporarily removed the cafe operation deadline - Fixed an issue where the fire extinguisher would not reset - Fixed an issue where dirty containers could be repeatedly added to the sink - Fixed an issue where guests at the same table would leave early - Fixed an issue where getting knocked down or starting a dialogue while carrying a box caused it to be releasedExploration: - Added outdoor scene paths and adjusted details

  • Demo v0.15.10 Update - 25 June 2026

    Hello everyone~ The game is still in full swing development. For the first time, I added the intro story, making the demo's storyline much more complete. ːpeglinyayː Now you can finally choose and name your male or female protagonist in the game! Update Content:System: - Added Prologue 0-1\\~0-3- Added prompts for invalid actions- Added hair shadows on faces- Added transitions for some materials between day and night system switching- Added a slight typing effect- Added QTE gameplay for woodcutting and mining- Added a new character skin for Miles- Added some action details- Added some scene details- Added a discard area to the inventory- Added character selection and naming menus- Added save file list- Added text during loading- Enhanced character turning effects- Improved face shadow and color calculation- Improved scene color tones- Improved stamina consumption display- Improved outfi…

  • Two Years Developing Lami: A Cup of Code and Coffee - 2 June 2026

    Hello everyone! I'm Lemi, a solo indie game developer.Lami: A Cup of Code and Coffee is the first game I've ever developed, and I'm making it entirely on my own.As of this month, the project is about to enter its third year of development.The journey has been anything but easy.The game started out as a café simulator. After about six months of development, I completely redesigned it into a card game for its first exhibition. Later, it evolved into an Overcooked-style game, and now it even includes a workshop and crafting system.Looking back, I feel like every possible pitfall in game development has somehow found me.It's almost as if I have a blessing that guarantees I will step into every trap along the way.How do people actually make games?Honestly, I don't think you can truly understand until you've experienced the process yourself."This isn't just about making a game."I have enormou…

  • 4,000 Wishlists!! Thank You! - 3 May 2026

    Lami: A Cup of Code and Coffee - hit 4,000 wishlists!! ːpeglinyayː ːpraisesunː ːsteamhappyːThank you to everyone who supports me

  • Demo v0.14.8 Locale Fix - 27 April 2026

    Fixed some long-standing Locale Missing bugs. Thanks to Haterino for providing the information. ːpeglinyayː ːpeglinyayː ːpeglinyayː Update: - Fixed text scrolling speed for Latin languages - Fixed line breaks for Latin languages - Fixed some missing locale

  • Demo v0.14.7 HotFix - 25 April 2026

    This is a hotfix version for v0.14.6 Update: - Improved terrain alignment with roads. - Fixed a bug where players could not exit the chair. - Fixed missing materials for the kitty. - Fixed a bug where Lami had duplicate "Meowda." - Fixed a bug allowing movement while interacting with trash cans. - Fixed a bug that prevented exiting the game development minigame. - Fixed a bug where switching languages caused mission titles to appear empty. - Fixed a bug where the Building Hammer selection panel would get stuck. - Fixed AI pathfinding issues where characters passed through building walls. - Fixed a bug allowing characters to talk through building walls. - Fixed a bug where the Building Hammer could delete outdoor furniture not owned by the player. - Fixed a bug where the fire extinguisher sound would loop indefinitely. - Fixed furniture scaling issues.

  • Demo v0.14.6 Update - 24 April 2026

    Update is live! ːsteamhappyː It’s been nearly two months since the last one, and I’ve packed in a massive amount of details and improvements... System: 1. Added new skybox sceneries. 2. Added sprinting mechanics. 3. Added dodge roll (with i-frames). 4. Added Item Box interface and controls. 5. Added item selling functionality. 6. Added tiered item and blueprint unlocking; items now unlock progressively after main story milestones (Note: Demo is limited to Phase 1). 7. Added visual effects for currency changes. 8. Added stamina bar. 9. Added train bell sound effects. 10. Added knockdown animations. 11. Added additional rock assets to environments. 12. Added ambient sound system. 13. Added Furniture Hammer actions and UI. 14. Added Save/Load functionality (Note: Some data may not save correctly yet). 15. Added synchronized emotes for Rami and the player. 16. Added dynamic tail physics for…

  • Demo v0.12.11 Update - 6 February 2026

    Hii Everyone~ Last week I attended to TPGS 2026 exhibition, thanks everyone come to my booth! After exhibition, I spend a lot of time to improve game performance Hope it would make lami game experience smoother 0w0b it’s time to add more content!Update Detail: - Add fallen leaves effect - Improve inventory panel - Fix some house collider missing bug - Fix kitty become super small while idle bug - Fix main menu BGM missing bug - Fix stove cannot trigger burn effect after extinguish bug - Fix new pooling system cause a log of reset, competition bug - Fix addressable resource missing material bug - Fix extinguisher disappear bug - Fix IK issue while sit on chair and trigger emoji animation bug - Fix main story and character blocked by sub story bug - Fix tree and rocks collider

  • Demo v0.12.6 Update - 29 January 2026

    Not sure if everyone has noticed the new update. The past couple of days have been extremely busy — after updating, setting up the venue, and attending the exhibition, I went straight back home to continue fixing bugs. As a result, I didn’t really get a chance to properly announce what’s included in this update ːbloodstain2ːTwo days before the exhibition, I was still restructuring systems — honestly, it was kind of insane XD(especially system items 5 and 6) I’ve always wanted to include parts of the exploration system, and in this update, it’s finally starting to take shape. That said, this update may contain a lot of bugs — please bear with me!I’ll continue fixing and improving things in future updates. Some exploration-related features already existed in previous versions,but this update officially exposes content that players may encounter during gameplay. Systems:Integrated Animator…

  • Demo v0.12.6 Update - 22 January 2026

    New update! ːsteamhappyːIt looks like the exploration elements still won’t make it in time… I’m hoping to push a bit more in these last few days. This month was spent heavily on performance optimization, but the results don’t seem very noticeable (or maybe my laptop is already struggling to keep up…).SystemsAdded cats 🐱Added an anti-softlock buttonAdjusted vegetation sizeImproved the story systemImproved character mouse trackingOptimized building performanceFixed clipping issues when sittingFixed shaders not being affected by additional light sources (LOD may still affect lighting display — currently investigating @_@)Fixed slower falling speed when moving near wallsFixed an issue where players could climb walls near scene boundariesFixed NPC clipping issues while moving on bridgesFixed missing and incorrect textFixed animation alignment during item interactionsCaféFixed an issue where…

  • Demo v0.11.7 Update - 11 December 2025

    Due to the Game Eight exhibition, I updated the café game and its environment, and merged the accumulated changes into the demo.The exploration segment is still under development ːsteamfacepalmː, so it is temporarily hidden in this demo.Update NotesOpen WorldUpdated most packages to support Unity 6000.2 security fixesAdded mini-mapAdded character portraits and mini-map iconsAdded character names to dialogue bubblesAdded wall fade effects to some furnitureUI windows can now be closed with ESCAdded a bit more demo story connectionAdded LOD to houses and improved performanceAdded NPC spawning and NPC dialogue systemImproved 3D models for Lami, Sirius, and NanaImproved dialogue bubble visualsImproved central dialogue boxAdjusted hand slot sizeUpdated keyboard–mouse prompt priority (mouse now displayed first)Improved terrain materials; removed MicroSplat dependency; lighting now works proper…

  • Interactive Grass & Fire Spread System - 12 November 2025

    Lately, I’ve been working on a fire spread system and realized that there isn’t really anything like it on the Unity Asset Store. So, I decided to spend some time organizing the grass and fire systems I’ve been using in Lami game, and turned them into game assets!This is my first time making game asset But I made the promo video become BGM 🦆 You can now find both of them on Itch.io! >u

  • Demo 0.10.6 Update - 27 August 2025

    We're currently developing an outdoor exploration and resource collection system, but it hasn't been implemented yet.Pixels make up 90% of the game's size, and we'll strive to reduce the file size without sacrificing image quality.Subsequent updates may experience lower or higher pixel quality due to these adjustments. Update:Added some map detailsAdded footstep sounds for stepping on waterAdded Sirius' shop-watching animationAdded effects and sounds for sinksAdded ESC function to close windowsAdded required furniture for recipesAdjusted walkable areas for lakes and riversAdjusted alignment of roads with terrainFurniture and tools will now automatically populate the quick access slot (furniture placement will now include aiming functionality)Fixed character sleeping animations, allowing players to wake them up in the middle of the nightFixed an issue where characters would disappear whe…

  • Demo 0.10.1 Update - 11 August 2025

    This update focuses on the rhythm game and the final event.The last update for this area was last year's Bloodstain 2.Update:Increased the responsiveness of the rhythm game and invasion events.Added basic rhythm game sound effects.Increased difficulty adjustment for invasion events.Added a basic tutorial for invasion events.Added sound effects and special effects for invasion events.Added a health bar for invasion events.Improved the continuous click gameplay for invasion events.Improved the attack range determination for the rhythm game.Reduces flashing in the plot and dims the highlighted screen.Fixed a bug where the invasion event could be exited.Fixed a bug where the shop screen would freeze due to frequent opening and closing.

  • Demo v0.10.0 Update - 9 August 2025

    We've finally fixed all the more serious issues and can move on to other development. Update:Added a jump functionAdded a 24-hour shop, eliminating the need to wait for NPCs to arriveAdded underwater camera visual effects (this was just a quick use, as the game doesn't plan on letting players go underwater)Added two types of flowersImproved the background music systemRevised the inventory and quick menu functionality (a future update will allow players to place furniture directly without entering the layout mode)Fixed some scene issuesFixed a bug where NPCs would move while browsing the shopOptimized loading times at game startup

  • Demo v0.9.20 Update - 5 August 2025

    Because some people are experiencing serious issues that are preventing them from playing,This update primarily addresses the bug reporting feature. This button can be found on the pause screen in the game.For the developer's protection, you must agree to this data collection statement. Please understand.Update Content:Added bug reporting functionalityMinor adjustments to interaction distancesAdded a quick item slot at the bottom (not yet linked to the item slot)Adjusted the interaction distance for the cafe signFixed an issue with the story system dialog resettingFixed an issue with background music switching being triggered by regular NPCs

  • Demo v0.9.19 Update - 3 August 2025

    Thanks again for your feedback. This update also addresses the bugs we've collected.Update Content:Added the ability to save and access game settings.Reduced the sense of slippage when moving players.Reduced camera vibration between stopping and moving.Removed the player's transition time between picking up and placing items.Adjusted the player's interaction range in the cafe game.Adjusted the distance between the follow type UI and edges.Adjusted the labels for interactable trees and rocks.Fixed the sound effect group settings for items.Fixed tutorial to lock the system button.Fixed UI for the Cafe mini-game, crafting table, and research upgrades to move to other areas.Fixed objects to fade in and out incorrectly, obscuring the screen.Fixed objects to interact with other items during a long interaction.Fixed hand-held IK to behave incorrectly after a character sat down.Fixed the time d…

  • Demo v0.9.16 Update - 1 August 2025

    Thanks to everyone for your feedback and bug reports!Update Notes:Added a safeguard mechanism to prevent the player from falling out of the worldReduced game size from 7.5GB to 2.1GBAdjusted visual effects of the 2D tutorial guideFixed missing and misaligned text issuesFixed a bug where the camera dropped when the character stood on wall edgesFixed a time freeze bug that occurred when replayingFixed an issue where item info cards would get stuck on the screenFixed a bug where the fire extinguisher would remain stuck in the character’s hand after closing the café

Patch notes and updates

S.noRelease datePatch nameGID number
127 June 2026Demo v0.15.12 Update1836506165556429
226 June 2026Demo v0.15.11 Update1836506165555070
325 June 2026Demo v0.15.10 Update1836506165548848
427 April 2026Demo v0.14.8 Locale Fix1830797770243202
525 April 2026Demo v0.14.7 HotFix1830797770238558
624 April 2026Demo v0.14.6 Update1830797770235040
76 February 2026Demo v0.12.11 Update1823825466499598
829 January 2026Demo v0.12.6 Update1823191198602381
922 January 2026Demo v0.12.6 Update1822556746158181
1011 December 2025Demo v0.11.7 Update1818752592124249
1127 August 2025Demo 0.10.6 Update1809235871539851
1211 August 2025Demo 0.10.1 Update1807332909707241
139 August 2025Demo v0.10.0 Update1807332909629991
145 August 2025Demo v0.9.20 Update1806698490841111
153 August 2025Demo v0.9.19 Update1806698490773343
161 August 2025Demo v0.9.16 Update1806698490709398

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