- New Iridium game, People of Note! - 23 February 2026
Hey, everyone! If you're seeing this, it means you're a long time supporter of Iridium Studios. We released Before the Echo (then Sequence) in 2011, and then There Came an Echo in 2015...ultimately, these games were attempts to fuse audio and sound, in interesting and unique ways, to more traditional game design. I'm incredibly proud of what we few scrappy warriors managed back then, but it still wasn't everything I could ever want. THIS is everything I could ever want. Introducing: People of Note. A turn-based JRPG...musical?! This trailer shows off some of the more in-depth tactical combat and incredible puzzle-solving you’ll be doing across the world of Note. But why just watch a video? As part of Steam Next Fest, there's a demo available for People of Note, right now! The demo starts you right in the middle of the action, after Cadence has decided to leave Chordia in search of other…
- Daily Deal - There Came an Echo, 50% Off - 30 June 2015
Today's Deal: Save 50% on There Came an Echo !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Thursday at 10AM Pacific Time
- Japanese Support Now Available! - 30 March 2015
Wooo! Almost there! Only Chinese (Simplified) and Chinese (Traditional) remain for language support. And that'll be it for languages!
- Japanese Support Now Available! - 30 March 2015
Wooo! Almost there! Only Chinese (Simplified) and Chinese (Traditional) remain for language support. And that'll be it for languages!
- Portuguese, Korean, and Russian support added - 27 March 2015
For those who didn't see it, three new languages are up! This leaves only Japanese and Chinese remaining. Everything should be done before the end of next week! As always, please let us know if you find any errors in the translations, or if a specific voice command doesn't work. You can definitely use the aliases to get around a problem, but we'll be available to fix anything that needs fixing. = D
- Portuguese, Korean, and Russian support added - 27 March 2015
For those who didn't see it, three new languages are up! This leaves only Japanese and Chinese remaining. Everything should be done before the end of next week! As always, please let us know if you find any errors in the translations, or if a specific voice command doesn't work. You can definitely use the aliases to get around a problem, but we'll be available to fix anything that needs fixing. = D
- Spanish, German, Italian, French now supported - 17 March 2015
Hey, folks! Just added French and Italian support in addition to the previously added German and Spanish. If you come across any inconsistencies or typos, please let us know ASAP! We'll be around to fix any issues that may come up in any language. Command aliases should be working for all languages as well. Thank you for your patience! Up next is Portuguese, then we journey to the scary realm of non-romantic languages with Russian, followed by Japanese, followed by Korean! Also, experimental feature added, not confirmed working though if anyone would like to test it: - Added 32-bit operating system support by auto-detecting and halving texture resolution. If anyone was crashing after the car scene, this should theoretically fix the issue.
- Spanish, German, Italian, French now supported - 17 March 2015
Hey, folks! Just added French and Italian support in addition to the previously added German and Spanish. If you come across any inconsistencies or typos, please let us know ASAP! We'll be around to fix any issues that may come up in any language. Command aliases should be working for all languages as well. Thank you for your patience! Up next is Portuguese, then we journey to the scary realm of non-romantic languages with Russian, followed by Japanese, followed by Korean! Also, experimental feature added, not confirmed working though if anyone would like to test it: - Added 32-bit operating system support by auto-detecting and halving texture resolution. If anyone was crashing after the car scene, this should theoretically fix the issue.
- Spanish, German, Italian, French now supported - 17 March 2015
Hey, folks! Just added French and Italian support in addition to the previously added German and Spanish. If you come across any inconsistencies or typos, please let us know ASAP! We'll be around to fix any issues that may come up in any language. Command aliases should be working for all languages as well. Thank you for your patience! Up next is Portuguese, then we journey to the scary realm of non-romantic languages with Russian, followed by Japanese, followed by Korean! Also, experimental feature added, not confirmed working though if anyone would like to test it: - Added 32-bit operating system support by auto-detecting and halving texture resolution. If anyone was crashing after the car scene, this should theoretically fix the issue.
- Spanish, German, Italian, French now supported - 17 March 2015
Hey, folks! Just added French and Italian support in addition to the previously added German and Spanish. If you come across any inconsistencies or typos, please let us know ASAP! We'll be around to fix any issues that may come up in any language. Command aliases should be working for all languages as well. Thank you for your patience! Up next is Portuguese, then we journey to the scary realm of non-romantic languages with Russian, followed by Japanese, followed by Korean! Also, experimental feature added, not confirmed working though if anyone would like to test it: - Added 32-bit operating system support by auto-detecting and halving texture resolution. If anyone was crashing after the car scene, this should theoretically fix the issue.
- Spanish, German, Italian, French now supported - 17 March 2015
Hey, folks! Just added French and Italian support in addition to the previously added German and Spanish. If you come across any inconsistencies or typos, please let us know ASAP! We'll be around to fix any issues that may come up in any language. Command aliases should be working for all languages as well. Thank you for your patience! Up next is Portuguese, then we journey to the scary realm of non-romantic languages with Russian, followed by Japanese, followed by Korean! Also, experimental feature added, not confirmed working though if anyone would like to test it: - Added 32-bit operating system support by auto-detecting and halving texture resolution. If anyone was crashing after the car scene, this should theoretically fix the issue.
- Spanish, German, Italian, French now supported - 17 March 2015
Hey, folks! Just added French and Italian support in addition to the previously added German and Spanish. If you come across any inconsistencies or typos, please let us know ASAP! We'll be around to fix any issues that may come up in any language. Command aliases should be working for all languages as well. Thank you for your patience! Up next is Portuguese, then we journey to the scary realm of non-romantic languages with Russian, followed by Japanese, followed by Korean! Also, experimental feature added, not confirmed working though if anyone would like to test it: - Added 32-bit operating system support by auto-detecting and halving texture resolution. If anyone was crashing after the car scene, this should theoretically fix the issue.
- Spanish, German, Italian, French now supported - 17 March 2015
Hey, folks! Just added French and Italian support in addition to the previously added German and Spanish. If you come across any inconsistencies or typos, please let us know ASAP! We'll be around to fix any issues that may come up in any language. Command aliases should be working for all languages as well. Thank you for your patience! Up next is Portuguese, then we journey to the scary realm of non-romantic languages with Russian, followed by Japanese, followed by Korean! Also, experimental feature added, not confirmed working though if anyone would like to test it: - Added 32-bit operating system support by auto-detecting and halving texture resolution. If anyone was crashing after the car scene, this should theoretically fix the issue.
- Spanish, German, Italian, French now supported - 17 March 2015
Hey, folks! Just added French and Italian support in addition to the previously added German and Spanish. If you come across any inconsistencies or typos, please let us know ASAP! We'll be around to fix any issues that may come up in any language. Command aliases should be working for all languages as well. Thank you for your patience! Up next is Portuguese, then we journey to the scary realm of non-romantic languages with Russian, followed by Japanese, followed by Korean! Also, experimental feature added, not confirmed working though if anyone would like to test it: - Added 32-bit operating system support by auto-detecting and halving texture resolution. If anyone was crashing after the car scene, this should theoretically fix the issue.
- Patch 1.0.5 Notes - 9 March 2015
Hey, we're back from GDC! And you know what that means: patches! Yayyyy! - Fixed an issue where the "Affirmative/Negative" dialogue in Mission 4 would not receive voice recognition properly. - Fixed an issue where going into the game, backing out, and using voice commands to trigger "Play" would cause the main menu to malfunction. - Fixed an issue whereby aliases for the fifth playable character would not function properly depending on where they were entered. - Further refined continue/hold position weird edge cases. Langage support will begin to roll out this week. Spanish/German are likely going to be the first two, following by French and Italian, then Portuguese. After that Japanese is most likely, followed by Russian, Chinese Simplified, and finally, Chinese Traditional. TCAE is arguably one of the most difficult to localize (not longest, plenty of games have MORE content) games i…
- Patch 1.0.5 Notes - 9 March 2015
Hey, we're back from GDC! And you know what that means: patches! Yayyyy! - Fixed an issue where the "Affirmative/Negative" dialogue in Mission 4 would not receive voice recognition properly. - Fixed an issue where going into the game, backing out, and using voice commands to trigger "Play" would cause the main menu to malfunction. - Fixed an issue whereby aliases for the fifth playable character would not function properly depending on where they were entered. - Further refined continue/hold position weird edge cases. Langage support will begin to roll out this week. Spanish/German are likely going to be the first two, following by French and Italian, then Portuguese. After that Japanese is most likely, followed by Russian, Chinese Simplified, and finally, Chinese Traditional. TCAE is arguably one of the most difficult to localize (not longest, plenty of games have MORE content) games i…
- Patch 1.0.3 Notes - 28 February 2015
Hey, everyone! Now that the VoiceCore troubles have finally been taken care of, I was able to sit down and address some of the other bugs everyone has been facing. Here's a quick list of changes for Patch 1.0.3 (including two issues we THINK have been fixed, but aren't completely sure). For sure fixed - Fixed a rare bug in which Miranda's loadout would (without notification) switch to a charge gun - Fixed a rare bug in which characters would stop firing in the middle of battle and stop responding to commands - Fixed a glitch where telling characters to move to a node to which they were already moving caused a break in movement - Changed the fifth playable character's internal pronounciation model (will help with en-GB acoustic model users) - Fifth playable character can now be aliased in appropriate missions - Fixed numerous ways to break scripting events in Mission 9 - Mission 6 diffic…
- Patch 1.0.3 Notes - 28 February 2015
Hey, everyone! Now that the VoiceCore troubles have finally been taken care of, I was able to sit down and address some of the other bugs everyone has been facing. Here's a quick list of changes for Patch 1.0.3 (including two issues we THINK have been fixed, but aren't completely sure). For sure fixed - Fixed a rare bug in which Miranda's loadout would (without notification) switch to a charge gun - Fixed a rare bug in which characters would stop firing in the middle of battle and stop responding to commands - Fixed a glitch where telling characters to move to a node to which they were already moving caused a break in movement - Changed the fifth playable character's internal pronounciation model (will help with en-GB acoustic model users) - Fifth playable character can now be aliased in appropriate missions - Fixed numerous ways to break scripting events in Mission 9 - Mission 6 diffic…
- Deluxe Edition Available! - 24 February 2015
The Deluxe Edition comes with There Came an Echo, The Original Soundtrack by Big Giant Circles and Ronald Jenkees, and the digital Art of There Came an Echo! Wait! AND our first game, Sequence. That's a lot of stuff! For not a lot of dollars!
- Deluxe Edition Available! - 24 February 2015
The Deluxe Edition comes with There Came an Echo, The Original Soundtrack by Big Giant Circles and Ronald Jenkees, and the digital Art of There Came an Echo! Wait! AND our first game, Sequence. That's a lot of stuff! For not a lot of dollars!