- Point of Progress 5 - 11 September 2026
Greetings,As mentioned during the transition to EA Phase 3 and the release of Chapter 3 last July, work has begun on the "Finale" of the Alder Forge 2, which will conclude the game.Unlike the previous chapters, the "Finale's" environment design will not rely on sculpted trim-sheets but on PBRs with Vertex Painting, as I'm afraid my health is deteriorating once more, and I want to keep my promise, like the previous entry, and deliver the Alder Forge 2 fully as quickly as possible before my health gets worse. This switch in my environment design pipeline will help me deliver the "Finale" by late November at best.Below you will find in-engine captures of the early environments completed for the "Finale."Image Subject: Ederna, the Holy Path Desert. (The Holy See Territory)Image Subject: Ederna, Depths of the Holy Path Desert. (The Holy See Territory) Image Subject: Ederna, Pilgrim's Rest Vi…
- Chapter 3, is Available Now! - 17 July 2026
Greetings,As promised in the last "Point of Progress 4," Chapter 3, "The Prince of Chaos" is available now for members of the Alder Forge community. Players can now progress further until the end of Chapter 3 and the final Intermission.Update Manifest:Chapter 3, in addition to the Final Intermission, is available now.Combat Boosts will now add 10% Mana to all party members each time.Additional weapons and armors can be acquired while visiting White Dome City and its environs.3 Anima Stones can be acquired in Chapter 3, including all the possible fusions you can get from them.The most powerful Anima Stone "The Dragon Core" can only be acquired in the Fierenza District for Adriel and it automatically unlocks 6 skills.Gilbert's Skill, "Crimson Cascade," has been fixed with its slow-motion issue.Enemies won't harass you near the triggers in the Third Labyrinth from Chapter 2.Stats are adjus…
- Point of Progress 4 - 12 June 2026
Greetings,As promised in the previous point of progress, I have reached the point where I can share the release window of the transition and the release of chapter 3, and also some previews of a few of the areas you will visit during chapter 3.Chapter 3 is going to be released in:Mid-July 2026Estimated transition size: 4.6 GbImage Subject: From Chapter 3, Southern Orvys, Gardens of Titania.Image Subject: From Chapter 3, Kingdom of Orvys, White Dome City, the Dragon Summer Palace. Image Subject: From Chapter 3, Kingdom of Orvys, White Dome City, Fierenza Basilica.The next update will not be a Point of Progress but the "Transition to Chapter 3 itself."A full manifest of the transition will be shared as well.
- Point of Progress 3 - 3 April 2026
Greetings,As promised during the E.A. launch, the development of Chapter 3 began in early February 2026. This chapter is expected to be longer than both Chapter 1, "Magna Lumen," and Chapter 2, "Le Théâtre Macabre," yet I believe I can deliver it by Q3 2026 at the latest, as I am currently halfway through the development of Chapter 3.You will find below preview captures of a few of the locations you will visit during Chapter 3.Image Subject: From Chapter 3, Kingdom of Orvys, White Dome City, Celyus BoulevardImage Subject: From Chapter 3, Kingdom of Orvys, White Dome City, Piazza Di DragoImage Subject: From Chapter 3, Kingdom of Orvys, The Raysark MinesA proper release date for Chapter 3 and another Point of Progress will be shared with the community the moment I reach that point in development.
- E.A Starts Now - 9 January 2026
Greetings,As promised, it is time to begin this new journey together with the start of the Alder Forge early access, beginning with "Phase 2," where you will find both chapters 1 and 2 available from the beginning.I hope that this new journey ends with me fulfilling my promise like the previous entry and delivering to you all the 4 chapters and bonus content like the previous entry, and that this experience proves as entertaining as the previous one.Please don't hesitate to share your feedback on the Steam Community Hub. This, of course, will help shape this game, similar to the previous entry, as the community itself defined a lot of changes that were made there.A Reminder of the Plan and Chapters for the Alder Forge 2:Prologue (The Silver Maiden) - Delivered since the Steam Fest Demo (February, 2025)Chapter 1 (Magna Lumen) - Available Now (January 9th, 2026)Chapter 2 (Le Théatre Macab…
- E.A Release Date - 19 December 2025
Greetings,As promised in the last Point of Progress (2) and the last Devlog, the Alder Forge 2 will launch in Early Access with both chapters 1 and 2 on the following date:January 9th, 2026Video Subject: Alder Forge 2 E.A Launch TrailerF.A.Q:What's the game's current size?At E.A Launch the game is 16.2 GBWill my Demo Save carry over to the E.A version?Yes, and it will also carry over to the full launch as well.How often will this game be updated?It depends on the community feedback, yet there will be larger updates, "The Transitions," similar to the previous entry, when a new chapter is available. In between, it really depends on the community feedback.Will the price change from E.A to Full Launch?Yes, the E.A price is not the Full Launch price, and the Alder Forge 2 will be raised to its full launch price, if and when we get to the "Finale Transition" large update.How long are Chapters…
- Devlog 4 - Soundtrack - 5 December 2025
Greetings,In the 4th devlog, we will find the instruments and the structure used in the making of the Alder Forge 2 soundtrack. Similar to the previous entry, the Alder Forge 2 relies on its previous samplers but with the additions of more instruments, especially for both the Strings section and also the Woodwinds and Brass.So, without further ado, let us begin.1- Instrument CategoriesStrings: Violins, Violas, Cello, Basses, Guitars, HarpsWoodwind and Brass: Oboe, Flute, French Horns, English Horns, TrombonesKeys and Percussion: Grand Piano, Baby Piano, Celeste, War Drums, Percussion SetChoir: Female Choir, Male Choir, SoloistOther instruments: Organ, Electric Guitar, Custom-designed electronic instrumentsFor the new members of the Alder Forge community, and specifically those who didn't see the music devlogs for the previous entry, here you will find the VST samplers used to score both…
- Devlog 3 - Weapons and Mob Design - 28 November 2025
Greetings,In this 3rd devlog, we will go through the processes of both weapons and mob design. This can be considered a direct follow-up to the second devlog, especially when we get to the mob design, as both characters and mob design share a few similarities and certain processes, but only a few.In short, this devlog will be split into parts, and as you might have guessed, the first part is going ot be about weapons, and the second about the mob design.So without further ado, let's start.1- Weapons:Weapons are designed in a similar fashion to props, but with quite a few additions that goes beyond the design process and are implemented in-engine, after all, the weapons are not meant to be placed as environment props unless for blacksmiths shops, but to be used either by you, the player (party members) or your enemies, and thus, comes the linking between weapons, characters or mobs, and…
- Devlog 2 - Character Design - 21 November 2025
Greetings,Similar to the previous "Devlog 1," this time we will talk about the character design in the Alder Forge 2, and specifically the additions and changes from the previous entry and their implementation in the second.This Devlog will focus on the character design in the Alder Forge 2 as a whole, but with the following specifications:The process itselfThe new skin and hair shadersHair physicsCloth physicsVideos of three examples1- The Process Itself:The process is a bit similar to the previous entry except for the addition of two processes that add extra time compared to the previous entry, but one of them helps me gain more time during real-time animations, which I will explain when we get to "Hair Physics." The process is the following:Research and moodboard building for the hairstyles, clothing, and jewelry/armor \Body preparation and Hair DesignClothing designJewelry, Armor, o…
- Devlog 1 - Environment Design - 8 November 2025
Greetings,As we're heading toward the Alder Forge 2 EA Launch, it's time I resume the tradition of the Devlogs, showing the Alder Forge community, veterans, and newcomers, behind the scenes, starting with the first Devlog, focusing solely on environment design.Pipeline:The pipeline of the environment design of the Alder Forge 2 is a bit similar to the previous entry, albeit technically, with an important addition of a new process (Blockout and Scaling), and also focusing on PBRs and cultural identities from the lore built from the previous entry. The pipeline established in November 2023 for the Alder Forge 2 and prior to the start of its first environment, "Minerva Underground," is as follows:Real-life environment research and establishing a "MoodBoard."Preparing the environmental master shaders. (Example: Bricks, Concrete, Wood, Metal, etc).Grey Blockout and Scaling. \Designing the La…
- Point of Progress 2 - 10 October 2025
Greetings,As promised in the latest "Progress Point," the Alder Forge 2 EA phase 1 & 2 will launch in the first half of Q1 2026. At the EA start, members of the Alder Forge community will access the following:The Prologue (Demo Content)Intermission 1 Chapter 1 (Magna Lumen)Intermission 2Chapter 2 (Le Théatre Macabre)Intermission 3Proper Date:A proper date will be shared with the Alder Forge community early to mid-December 2025, alongside the plan of the EA Launch, similar to what happened in the previous entry.Progress So Far:I'm currently at the last stretch of Chapter 2, "Le Théatre Macabre" and its final battles. The moment I finish this, I will focus on playtests and the preparation of the EA Launch Build.Similar to the previous entry, I also intend, if possible, to share the Devlogs as we all get closer to the EA Launch.Image Subject: From Chapter 2, Duchy of Elysia, a distant view…
- Point of Progress - 27 June 2025
Greetings,Since the announcement in October 2024 and the NextFest demo in February 2025, the development of Alder Forge 2 was paused for seven months due to health issues. Development resumed in late April 2025, and I’m now able to share a progress update.Currently, work on Chapter 2, Le Théâtre Macabre, has already begun. This is because, unlike the previous game, Alder Forge 2 will launch in Early Access with both Chapter 1 and Chapter 2 available simultaneously, that is, Phase 1 and Phase 2 will release together at launch.A confirmed release window and date will be shared with the Alder Forge community as soon as the development and testing of Chapter 2 are complete.Image Subject: From Chapter 1, Kingdom of Meredith, Gover Castle.Image Subject: From Chapter 1, Kingdom of Meredith, Lunaria City, Port District.Image Subject: From Chapter 1, Kingdom of Mereidith, Lunaria City, The Moon…
- Welcome to the Alder Forge 2 - 10 October 2024
Veterans of the Alder Forge or newcomers alike, I welcome you all to the Alder Forge 2 community, where we will continue this journey if possible into its second arc: Magna Lumen. The Alder Forge 2 is built upon the Alder Forge which in turn graduated from Early Access as well a year and nearly a month ago and was in that process since January 7th, 2022. I'm following the exact story written in July 2020, and as I have respected the first arc to the smallest detail while working on the previous entry, I intend to do the same for this one as well. Video Subject: The Alder Forge 2 - Announce Trailer As mentioned in the introduction, the Alder Forge takes the system that upgraded from early access and was built upon it with additional linking mechanics, though, the environment, characters, and cinematic systems were fully redesigned thanks to the two years time jump in the story between th…