Kitter news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews2
- Release dateNov 29, 2024
- DeveloperKodrea Games
- PublisherKodrea Games
Genres: Action, Adventure, Casual, Indie
Company pages: Developer: Kodrea GamesPublisher: Kodrea Games
Kitter Steam news
Kitter news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Summer hot-streak update - 14 June 2026
Hi All! It's been a while since the spring updates, but we haven't been idle! We have a small content update that's heavy on fixes but DOES contain a few nice changes! BUG FIXES: Tagged Bear (small park dog) as ground so you can jump off his back if you land on it Re-tagged the window under the 1st piano in the city level so you can walk/jump on it Fixed the bug where if you played through two levels which contained portals, they would break on the second unless you re-loaded to the main menu. Fixed a bug where areas in the tower level weren't loading/unloading appropriately. Fixed broken enemy spawns, added extra lives that were missing, due to a missed editor bug now fixed. Made visual improvements to some level areas, and adjusted menu typography to fix some errors CONTENT UPDATES: Added the hanging-hook, an environmental hazard planned this whole time but at the bottom of the new fe…
- Hotfix for last content update - 4 April 2026
We broke the cool new portal-fade thing in the last patch, we have un-broken it, huzzah!
- Spring Cleaning Update - 1 April 2026
We've made an update to Kitter for you, our fine feline friends, to enjoy. More than our usual hotfix/security updates, this is more... mundane! I hesitate to call it a major update, but it isn't a minor hotfix! We've fixed up some of the enemy spawns in earlier levels, where there was either too much, too little, in an effort to get our game closer to just right... We've also made some visual updates to areas of map that had some odd quirks, smoothing things over a little. We've adjusted transition visuals used when passing between areas of map, to make things less abrupt. We've fixed some phantom ledges and un-jumpable platforms that have been spotted in testing. And we've worked to make some areas of unusually high difficulty at least a little more forgiving. Especially early on in the game. A lot of background work has happened preparing for new levels to be released in a future maj…
- Unity security hotfix - 26 October 2025
Hi all, As you may have heard, Unity games were subject to a major security vulnerability identified by independent researchers. This update patches the vulnerability out of Kitter through an engine upgrade. There are also a lot of updates that have happened in the background, but these will be rolled into a major release coming soon~
- Update hotfix - 18 June 2025
Ooops, the last update broke the launcher! Sorry, I fix~
- The spring cleaning patch part 2 : not-quite-summer edition! - 18 June 2025
- Updated some UI graphics - Adjusted some UI text to better fit text boxes - Balanced some enemies - Cleaned up some menu bugs
- Major UI Overhaul Phase 2 - 18 March 2025
Added the new buttons to odd menus that didn't have them yet Changed the text outline to better match the new aesthetic while maintaining readability Improved the tutorial interface and text placement triggers Fixed the bug where angry bats weren't attacking the cat Fixed the bug where you can get stuck on top of lazy dogs Fixed the bug where you'd get stuck in the tutorial until you quit. As always, thanks a ton for playing with us! Your feedback has a very meaningful impact on where we make improvements
- Spring update hotfix - 14 March 2025
Hotfix for the last patch, just to fix some weird lil gremlins that shook out in the graphical update.
- Spring cleaning patch! - 14 March 2025
Made visual improvements to most of the game UI and fonts. Fixed a bug where you could fall infinitely through the void if you slipped through the level geometry. Set the stage for more UI visual overhauls. Thanks for playing with us
- First post-launch patch! - 1 February 2025
We've made some minor visual tweaks across all of the levels to make things more visually appealng in odd spots. Fixed some bugs with portals in the business tower level. Fixed a bug where you'd be trapped in shallow water, unable to jump away. Added barking to the dogs Thanks to everyone who bought into our early release! We can only improve further from here. We're gonna keep quiet on future plans, but we will confirm they're being made!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 4 April 2026 | Hotfix for last content update | 1828894815562676 |
| 2 | 26 October 2025 | Unity security hotfix | 1814309641541550 |
| 3 | 18 June 2025 | Update hotfix | 1802893906694307 |
| 4 | 18 June 2025 | The spring cleaning patch part 2 : not-quite-summer edition! | 1802893906693808 |
| 5 | 14 March 2025 | Spring update hotfix | 1794102528106884 |
| 6 | 14 March 2025 | Spring cleaning patch! | 1794102528094243 |
| 7 | 1 February 2025 | First post-launch patch! | 1790214123158563 |
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