- ❗Update Required❗ - 6 October 2025
Hey friends,We want to let you know about an important update.A recently identified security vulnerability within Unity has been spotted, and while there is currently no evidence of impact on users, we’re taking all relevant steps to ensure you’re on the latest and safest version of the game.To keep you safe, we’ve released a new patch that addresses the issue. Please update your game as soon as possible to stay protected.You can read more about it here:https://unity.com/security/sept-2025-01As always, our priority will be on keeping our games as safe and enjoyable for everyone.Your Headup Team
- Hotfix: Fixes and Improvements Based on Your Feedback - 16 July 2025
Hey everyone! We’re releasing a small hotfix based on your reports and feedback. Thank you for your support and attention to detail! Patch notes: Restored the remote Drone control tutorial during the first encounter with a disabled flail hook object. Improved the mini-map display across multiple levels. Minor balance tweaks: adjusted HP values for some enemies and bosses. Nerfed the Circular Saw Blade upgrade — it provided too much power with too little effort, so we’ve decided to rebalance it. Fixed level completion percentage display in boss rooms. Fixed hook points on the Butcher boss. Updated visual effects for toxic clouds. Enemy projectiles no longer pass through doors. Final phase of the Drone boss on Hard difficulty has been adjusted. The internal thought about disabling the Tower will no longer play if it’s already deactivated. Thanks for your reports, feedback, and support — y…
- Hotfix: Platforms, Sounds & Cutscenes - 4 July 2025
Hey everyone! While we’re working hard on porting Inayah to other platforms, here’s a small hotfix — thanks in part to your feedback (marked with ). 🧭 Restored missing platforms in some areas 🧭 Fixed a bug where controls could be lost after cutscenes Fixed boss death voice lines not playing Tweaked various sound effects across the game Thanks for your feedback and support — you help us make the game better!
- Hotfix Patch: Jumping Into Cutscenes No Longer Freezes the Game - 29 June 2025
Hey everyone! We’ve just pushed a fix for a bug that could freeze the game if you triggered a cutscene while jumping. Huge thanks to everyone who reported this — and an extra special thanks to those who shared logs and save files. That really helped us track it down quickly! Sorry for the inconvenience and thanks for your patience!
- Pathfinder's Patch Notes [1.0.4]: World Map, Fog of War & The Predator - 20 June 2025
Hey, Pathfinders! It’s me, the Chief Pathfinder—Jasper for friends! This month I levelled up my cartography skills. Items marked with were added thanks to your feedback! We truly appreciate every comment and work hard to keep the journey smooth. All maps re-worked World map 🧭The world map has been completely rebuilt: Geometry and zone transitions now match their real in-game layout and exits Many pins and labels updated Numerous bugs fixed Comment: The world map was on our “to-redo” list forever. Thanks to your feedback, it’s finally done! Local maps Local maps were also re-worked in this patch, and we added a fog of war to show where you’ve been (and where you haven’t). Local map backgrounds now match their biomes 🧭Fog of war—unvisited areas are blacked out. You can still peek through for now, but that may change later. Comment: These tweaks were long overdue—thank you for pushing us…
- We Need Your Support and Reviews, Friends! And Your Feedback is Changing INAYAH! - 13 May 2025
Hey everyone! Friends, we're reaching out to you with an important request. INAYAH's rating on Steam recently dropped to "Mixed," and this directly impacts the game's visibility for new players and, let's be honest, our overall future. If you're enjoying INAYAH and haven't had a chance to leave a review yet, please take a moment to write one on our store page. Every positive review is a huge help to the whole team and a big contribution to the game's development! ❤️ But that's not all we wanted to say! We want to assure you that we read every single one of your reviews and comments very carefully, whether they're on the Steam forums, our social media, or anywhere else. Your opinion isn't just important to us – it often becomes the foundation for improvements and changes in INAYAH. We're always open to discussion and strive to make the game what you, our dear community, want to see. Many…
- Discount + New Regional Pricing! - 8 May 2025
Hey everyone! Better Regional Pricing — Thanks to Your Feedback! We’ve updated our regional pricing to make INAYAH: Life After Gods more accessible in the following countries: Russia South Korea Japan China Brazil Poland And as part of this change… We’re running a 32% discount for all players on Steam — available now! This decision was made directly thanks to your feedback. We heard your concerns about local pricing, and we’ve done our best to respond. Thank you for speaking up and helping us improve! We’re always listening — and we’re committed to making INAYAH not only better to play, but easier to access for players around the world. 💛 Stay tuned — more updates and surprises are on the way!
- Pathfinder's Patch Notes [1.0.3]: Auto-Platforming, New Cutscenes & Much More - 25 April 2025
Greetings, Pathfinders! Jasper here! Or Chief Pathfinder, if you prefer formalities. Didn't expect me back so soon, huh?! So much has happened, I just had to tell you all about it before heading back out. Hakim tweaked something in Inayah's gloves, making them much easier to handle! Clio's drawn a ton of new beautiful things... Seriously, when does she even sleep?! And Inayah's been defeating so many monsters that we decided her victories deserved a bit more flair. She works hard for them, after all! Oh, and also... uh, I forgot! But hey, don't panic, the list is right below, you can read it all yourself! In the list below, items marked with have been added thanks to your feedback! We truly appreciate every opinion and strive to make the gameplay experience as smooth as possible. New Content Added new slides for Hakim's ending Added a cutscene for the Root of Evil Added a cutscene for G…
- Roadmap: Our Journey Is Just Beginning - 18 April 2025
Hello everyone! I'm Vadim, the Creative Director of Inayah - Life after Gods. On Discord and Steam, you know me as Force — I’m the one collecting your feedback, helping in tough situations, and sharing project updates. That's just the reality of small but passionate teams! Today, I’d like to share a quick update about what we’re working on and what’s ahead for Inayah. How the Release Went For us, the release went great — it truly felt like a celebration, even though the road leading up to it was long! The release day itself flew by with the same drive and energy we put into creating the game. We love what we do. Sometimes we bump into deadlines and the limits of our capabilities — after all, we're still an indie team, and we don't have as many hands as our boss, the Many-Faced! Thank you for helping us get better, fix critical bugs, leave warm feedback, and be part of the life of the pr…
- Pathfinder Patch [1.0.2]: Cutscenes, Voice Acting, Map Improvements, and More - 11 April 2025
Greetings, Pathfinders! It’s me, the High Pathfinder—though my friends just call me Jasper! We saw each other not too long ago, yet so much has happened! Inayah suddenly started talking differently, but don’t worry! It’s definitely her, not some weird bug—I checked! What else? Clio drew some new illustrations, though they’re not about the ancient gods… you’ll see for yourself! Oh, and I almost forgot the most important thing: I’ve redrawn your map so you won’t get lost—otherwise Inayah and I would have to come looking for you! I think that’s everything, but if I missed something, you can read all the details below. In the list below, items marked with were added thanks to your feedback! We greatly value every opinion and strive to make the gameplay experience as smooth as possible. New Content New slides for Jasper’s endings Added cutscenes for the Mad Chief and the Archon A frame from…
- Hotfix - 3 April 2025
Hey everyone! We’ve released a small patch with improvements and bug fixes to make your experience even smoother! Some of the changes marked with were added thanks to your feedback. We really appreciate your input and are working to make the game as comfortable as possible! Main changes: 🧭The “Exit to Menu” and “Exit Game” buttons now save your progress at the moment you entered the last room. Commentary: Previously, players could lose progress if they didn’t die or manually save for a while. Now, just using the "Exit" buttons will save your state. (Alt+F4 still does not save your progress.) Fixes: Fixed a bug with the Guardian disappearing after destroying one of the drones. Quest descriptions now display correctly on the map. Fixed Nanite effects applied by the Archon. In the Great Hunt quest, Nix now uses the correct voice lines if the Runaway Bride quest is already completed. 🧭Fix…
- Pathfinder's Patch Notes [1.0.1] - 1 April 2025
Greetings, Pathfinders! It’s me, the Chief Pathfinder - though friends just call me Jasper! You’ve probably guessed what I’ve brought you, right? A treasure map?! Well, not quite! It’s a map... of patches, to help you find your way back to your tribe! Not sure what any of this means? Let me explain what’s drawn here! In the list below, the items marked with , were added thanks to your feedback! We appreciate your input and strive to make the gameplay as comfortable as possible. General 🧭 Fixed the issue causing a long exit from the game. Fixed achievements not being granted when Steam is disabled. Because there were changes in the trees and connections between talents, they have been reset and the currency returned (see below). Localization 🧭 The missing characters in Chinese, Japanese, and Korean localizations have been restored. Commentary: During integration, some characters disapp…
- Inayah is OUT NOW! - 27 March 2025
THE TIME HAS COME TO EMBARK ON A NEW JOURNEY: INAYAH IS NOW AVAILABLE! Exogenesis Studios are thrilled to announce the release of INAYAH: Life After Gods—a dynamic 2D action-platformer with Metroidvania elements, now available on Steam! Join Inayah, an exiled orphan on a quest to find her tribe in a land where merciless clans rule over the ruins of ancient civilizations. Explore stunning hand-drawn environments and master a versatile combat system in which three distinct weapons prove essential not just in battle, but also during platforming challenges. Stay alert in this perilous world teeming with deadly foes and hidden secrets—every choice you make shapes Inayah’s fate and the world around her. Key Features of INAYAH: Life After Gods Explore a Rich, Non-Linear World Travel through abandoned industrial relics and overgrown ruins, discovering the secrets of a long-lost civilization. Ma…
- Launching Tomorrow: AMA Questions Answered! - 26 March 2025
Hello everyone! Thank you for joining our pre-release AMA session — we received even more questions than expected, and they were all really interesting. We love sharing the details of a game we’ve poured our hearts into! A quick reminder that INAYAH: Life After Gods launches tomorrow at 17:00 CET. Now, let's dive into the Q&A! Q: How long is the game, and are there going to be alternate outfits? (Greetings from Spain!) A: ¡Hola! A first playthrough typically takes around 15–20 hours. On harder difficulties, we usually spend about 20 hours, but our most experienced players can finish in 10 hours. There aren’t any extra skins yet, but we’d love to add them in the future. Thanks for your kind words—saludos! Q: How much time does frame-by-frame animation take? And why is it the coolest part of the game? A: It takes a lot of time. In INAYAH, everything—from characters to visual effects—is ha…
- INAYAH – Life After Gods (PC) Review - 26 March 2025
I was initially pretty curious about INAYAH – Life After Gods because of what it seemed to offer at first glance—a Metroid-like game, clearly inspired by Hollow Knight’s combat, with a really interesting art style? Sign me up! As I’ve stated many times in the past, Metroid is easily my favourite game series of all time, and I have a particular reverence for Hollow Knight , which probably makes me a bit more critical of attempts to emulate it. But like I’ve said before , if you’re going to adapt something, you really need to understand what it is you’re building from—and I’m not fully convinced INAYAH – Life After Gods does. While it’s not a particularly bad game, it definitely feels like a case of style over substance, and the longer I played, the more annoyed I became with it. The story is fairly straightforward. You play as Inayah—pronounced In-ai-yah —who was orphaned as a child when…
- Get Ready for the AMA Session with the Developers! - 14 March 2025
Do you have questions about game development, the game’s lore, or our creative process? Great news! We're hosting an AMA session where you can ask anything to the development team. How does it work? Leave your questions in the comments on this post by March 25. On March 26, we’ll select the most popular and interesting questions and prepare a detailed response post with in-depth answers. Don’t miss your chance to learn more about the world of INAYAH and how it was created. We’re looking forward to your questions! https://store.steampowered.com/app/3199390/INAYAH__Life_after_Gods/
- Devlog: Narrative – How We Tell the Story of INAYAH - 7 March 2025
In Inayah - Life After Gods, we place great emphasis on narrative to immerse you in Inayah's world. We use a variety of storytelling tools: Environmental storytelling Character design (including enemies, bosses, and NPCs) Cutscenes Dialogues Notes Another important storytelling tool is voice acting. Voices bring characters to life, making their personalities more expressive and their emotions deeper and more vivid. Every line of dialogue conveys mood, inner struggles, and the dynamics between characters. Our game is fully voiced-overed — all dialogues are professionally acted, allowing players to immerse themselves even further in the game's world and experience the story on a deeper level. In this devlog, we will avoid major story spoilers and instead focus on the various narrative mechanics we use to tell the game's story. When looking at the game as a whole, the story unfolds on thre…
- 64-Bit Support Update: Enhanced Performance! - 4 March 2025
We’re excited to announce a new update for INAYAH! List of changes: Added 64-bit support: Enjoy better optimization and enhanced performance. Thank you for your continued feedback and support — it helps us make INAYAH even better! Stay tuned for more updates, and don’t forget to share your thoughts with us.
- Minor control settings adjustments. - 3 March 2025
We’ve made some small improvements to the INAYAH demo, focusing on control customization and UI clarity based on your feedback. List of changes: Added an in-game option to choose between D-Pad or Stick for movement. Refined control layout display – The layout now only shows active buttons for better clarity. Thank you for leaving feedback and comments — it helps us make our game better!
- Fix for control issue - 2 March 2025
We’ve released a small update to the INAYAH demo, fixing a few issues that were discovered thanks to our players! Here’s what’s changed: Fixed an issue where the random idle animation could block movement until it finished. Fixed a bug where the left stick on gamepads could stop working in the interface under certain conditions. We appreciate your support – your feedback helps us make the game better!