SPSTEAMPULSELIVE ANALYTICS
My Time at Evershine

My Time at Evershine Steam metadata

Pathea Games | To be announced | game

Coming Soon

GameSteam Store content

AdventureCasualIndieRPGSimulation

  • Steam app typegame
  • Steam App ID3199500
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperPathea Games

My Time at Evershine metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3199500
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperPathea Games
  • PublisherPathea Games
  • Parent gameNot available

Genres: Adventure, Casual, Indie, RPG, Simulation

Company pages: Developer: Pathea GamesPublisher: Pathea Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

My Time at Evershine Steam metadata

My Time at Evershine metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3199500/metadata
Steam Communityhttps://steamcommunity.com/app/3199500
PCGamingWiki search
IGDB searchSearch IGDB for My Time at Evershine

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, LAN Co-op, Full controller support

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • A New Home Awaits! Check Out Our Summer Game Fest Trailer - 10 June 2026

    Howdy everyone! We’re excited to share something special today, a fresh trailer for My Time at Evershine! Our biggest goal is to make this a place you can truly call home.Check out the trailer below!It was such an honor to be invited to the Nintendo's Play Days event. Here are a few live photos from our booth!We’d love to hear your thoughts, drop us a comment and let us know what excites you most. And if you haven’t already, wishlist us on Steam to help support the game and make Evershine even bigger~

  • May Devlog | Date/Hangout System - 29 May 2026

    Greetings, Governors!From Portia to Sandrock, we cherish those days spent adventuring, accidenting upon some sort of happenstance, laughing alongside our friends and neighbors. It’s moments like this we hold dearest to us, and the ones we’re passionate to recreate in your next journey with us.In My Time at Evershine, naturally we intend to build the same things that have worked for us before, but what can we do that’s… more? What can we do to make conversations more natural, more dynamic?Throughout the town, by the quiet lakeside, among luscious flower fields, and in many of the hidden nooks and crannies you will find something familiar: the date spots. Invite your friends to sit down, chat, or simply pass the time away.Something we’ve always challenged ourselves with is trying to make dating more than just spamming compliments and gifts.A new system we’re implementing hopes to expand u…

  • April Devlog | A Few Art Showcase - 30 April 2026

    Greetings, Governors!To follow up on some of the discussions we had last month on our designs, we’d like to show off a few of the things we’re working on. Please keep in mind, as it often is: everything you’re seeing is still a work in progress, not a final product. Without further ado, here’s a sneak peek!Old Faces, New StyleFirst let’s take a look at some old familiar faces, now updated with a fresh new look! We’ve made some slight adjustments to their features while attempting to maintain the original vision. Our goal is to preserve what we liked about their original design, while adjusting them to feel more “at home” in our world.The character models in My Time at Evershine have seen a massive jump in detail compared to our previous titles. We want to make them feel more real, to bring you closer to the characters in cinematic cutscenes and close-up shots we can now do with a higher…

  • My Time Restaurant - 1 April 2026

    Chongqing!"The Cyberpunk City"A modern, sprawling municipality with a rich history spanning more than 2000 years: an ancient kingdom, a war-time capital; a place where the only thing hotter than the weather is the food, and the only thing hotter than the food is the passion we feel for this little place called "home..." ...Of course, none of you are interested in that, you just want to come and take selfies in front of whatever neon-lit staircase is trending on whichever social media service you're currently cripplingly addicted to. And selfie you have! By the droves. By the millions. Right in our back yard. But here at Pathea, we don't get mad, we get with the times! Rather than sit around grumbling about how all the tourists are wandering into our apartment buildings and pushing all the elevator buttons, we've decided to cash in, baby!Introducing...THE CHONGQING JIEFANGBEI MY TIME RES…

  • March Devlog: From Workshop to Settlement - 19 March 2026

    Howdy Governors,The next Alpha update we promised is officially entering its “final sprint” stage and the whole team can feel the buzz. Now that we finally have a moment to breathe, we wanted to settle in for a comfy chat about what My Time at Evershine is really growing into… and why we’re more energized than ever to bring this world to life.From Portia to Sandrock, we’ve spent a lot of time asking ourselves one big question: Where does the My Time series go next? What kinds of breakthroughs actually feel worth chasing? And after a lot of dreaming, debating, and sketching out wild ideas on whiteboards, we decided it was time for a bold leap forward - shifting from “running a workshop” to building an entire town.This isn’t about changing what you love. It’s about taking that signature My Time charm - the cozy days, the quirky neighbors, the sense of building something that matters - and…

  • Happy Chinese New Year! Giddy Up for the Year of the Horse! - 14 February 2026

    Howdy Governors!It's time to charge into the Chinese new year! Whether you're in Portia, Sandrock, or looking forward to Evershine, we hope your 2026 is: 🌟 Unstoppable: Horsepower at 100% and stamina bars maxed out!💰 Loaded: Gols stacking up fast and workshop profits doubling 2x, 3x, and more!❤️ Cozy: Smooth sailing at home, zero stress, and good vibes all year! Thank you for being the heart of this series. Make sure to Wishlist My Time at Evershine to help us keep the momentum going! 👇

  • Merry Christmas! Happy New Year! - 25 December 2025

    Howdy all,As the holiday season arrives, we just want to share a little joy with you.From Portia to Sandrock and now toward My Time at Evershine, your support means everything. We’re still building, learning, and doing our best to make Evershine feel like a place you’ll be able to call home.Here’s to a new year of small joys and good days ahead.Thank you for sticking with us, even while Evershine is still cooking.May the coming year be warm, lucky, and kind to you in all the little ways that matter.\

  • Alpha V00.05.00 Controller Update is Now Live! - 18 December 2025

    Howdy all Alpha Backers,The Alpha V00.05.00 Controller Update is Now Live!We’ve added controller support, along with some QOL tweaks based directly on the feedback you’ve shared with us so far. Hopefully, these changes make the game feel a bit smoother and more comfortable to play.If you have a controller, we’d love for you to give it a try and let us know how it feels. We’re especially curious whether the controller support and QOL tweaks make a real difference during normal gameplay.As always, thank you for all the feedback, ideas, and play experiences you’ve shared. We’ll keep listening and making steady improvements, and we’ll share more of what we’re working on when we’re ready.The full changelist is available in our latest Kickstarter update and on Steam, if you’d like to take a look.If you’ve tried the controller support, we’d really appreciate it if you could share your thoughts…

  • Alpha Playtest Begins - 24 October 2025

    Hey, Governors! Our big moment has finally arrived - the Alpha playtest for My Time At Evershine is here! This is the very first step of our journey together; a small but meaningful glimpse into the world we’re creating. You'll get to experience an early version of that world, exploring uncharted territory while guiding the game's future.Like any early expedition, things might feel a little rough to start - many of the game's systems and features are still in early development, so please keep that in mind while playing.The main focus of this Alpha build is to test the core gameplay loop, so there's a chance you'll come across bugs, placeholder visuals, or incomplete content while playing. Before You BeginHere are a few things to keep in mind before you dive in:The story content in this Alpha version is limited, but we’ll be expanding the narrative significantly in future updates.Combat…

  • ALPHA PLAYTEST BEGINS OCT 24th - 17 October 2025

    Howdy all,The wait is almost over!The Alpha Playtest for My Time at Evershine is officially set to begin on October 24th for Steam players!As a Kickstarter backer, you’ll be among the very first pioneers to explore this new world. This isn’t just a playtest - it’s the beginning of a journey we’re building together. And your experiences, feedback, and voice will help guide and shape every step we take.Who’s eligible to join the Alpha?To make sure everything goes smoothly, please double-check that you meet the following:You backed $35 USD or above on KickstarterYou selected the Steam (PC) version of the game in PledgeManager.Key Distribution & ActivationSteam keys will be distributed on October 21st, three days before the start of the playtest.We’ll post a reminder when the keys are claimable on PledgeManager.You’ll get your key before the playtest starts, so be sure to keep it safe.The a…

  • Happy Kickstarter-versary! - 28 September 2025

    Hi Governors,It’s hard to believe, but a whole year has gone by since the day our Kickstarter began.We're truly thankful for the passion, patience, and feedback you've given us over the past 12 months. Your support has allowed us to fine-tune Evershine's core gameplay, bringing it closer to the vision many of you have been looking forward to. With the Alpha version of Evershine drawing ever closer, we're working to deliver an experience that feels worth the wait.We also received an unforgettable surprise this Kickstarter-versary! A touching gift arrived from one of our backers. We're deeply thankful to bluelimpet for this wonderful present and we're incredibly grateful to receive such kindness from the community.We've also put answers together to some of the questions you've asked about how Building and NPCs fit into the new gameplay loop:1. Is building still a part of the game? If so,…

  • Current Sitch - 8 September 2025

    Hi Governors, It’s been a while. As some may have noticed, it's September and we still haven't released the first KS build yet. In truth, we’ve been having some problems with the main gameplay loop and it has been impeding our overall progress. We want to give you a quick update on the progress.When we first started planning for Evershine, we’d wanted to give you an experience where you get personal growth role-play as well as the strategy involved in team and city planning. We would use stats such as money, health, comfort, hunger to help the player mark the milestones of settlement development. The story would use the stats to create problems for the player to solve, pushing it forward. At least on paper, it looked like it could work well. But as we finally finished all the separate parts and combined them into one build at the end of last year, the result was unsatisfactory. The two…

  • He's Here! Unsuur Plushie Now on Sale! - 18 June 2025

    Howdy all,Straight from the Civil Corps of Sandrock, it’s the one and only Unsuur, now in plushie form!Wearing his signature uniform, satchel, gloves and orange belt, this limited-edition plushie captures everything fans love about our soft-spoken hero.Strong on duty, soft on your shelf.Limited time. Limited edition. Once he’s gone, he’s gone.Back the Unsuur plushie on Makeship today and take home a piece of Sandrock’s heart.Unsuur Plushie | MakeshipWe’ve partnered with Makeship for this officially licensed plush, available only through a limited-time crowdfunding campaign.About Makeship:Makeship is a crowdfunding platform. Through collaborations with creators, Makeship brings high-quality, limited-edition custom products and experiences to life.

  • Cozy & Family-Friendly Games Celebration is alive! - 30 May 2025

    Howdy all, We're excited to be part of the Cozy & Family-Friendly Games Celebration 2025 on Steam! The My Time series sends warm hugs your way and hope you have a great, fun-filled time with all the games you love! Cozy & Family Friendly Games Celebration2025

  • Let’s Build a New Home Together - 9 May 2025

    Howdy all, Whether we're drafting blueprints or sharing flowers, everyone is working toward the same dream —a place we can truly call home. Let’s build a new home together. Have a look at some screenshots from My Time at Evershine! https://store.steampowered.com/app/3199500/

  • Marriage Contract Now In Effect - 1 April 2025

    Howdy all, DUE TO MASSIVE REPORTS OF INFIDELITY IN THE MY TIME UNIVERSE, WE ARE UPDATING OUR TERMS AND SERVICES. Check it out below: Behold, the mighty template! Use it wisely… or toss it out and do your own thing. The alliance won’t judge. Happy April Fools' Day!

  • Early Preview of Flirting Features and Interactions - 15 February 2025

    Howdy all, We’ve got something fun to share! Here’s an early look at two features we’re working on. First up is the flirting feature, with a work-in-progress animation that sets the mood. Then, we’re showcasing two interaction poses, giving you a little taste of how characters will express themselves and connect with the charming residents. Both are still in development, and we’re excited to keep refining and expanding them as the game continues to take shape. Let's build a new home, together! https://store.steampowered.com/app/3199500/

  • Report on Sentient Creatures of the Northern Eufaula - 27 January 2025

    For Director Gaudi By Professor Goodall Excerpt Due to the low human population in the region, two sentient species have grown to sizeable populations over the last thirty years. The first one is the Gnawer species; the second the Apricroc species. Due to the imminent close proximity to our settlers, I will try to summarize my observations of these species from my expeditions to the area over the last five years. The Gnawer have a very organized and industrious society. They call themselves the Gnawer Cartel, lead by the Tycoognawer. Records show humans first ran into them some one hundred twenty years back during the Age of Darkness. They were able to speak our language from the start, leading experts to believe that they were developed in a laboratory before the Day of Calamity. Surprisingly, they initiated trading with humans right away, mostly in wood related products. This is still…

  • Core Romance Vote Results and Pajamas Reveal - 10 January 2025

    Howdy all, The Core Romanceable Characters and Old Friends Revisit Votes Are In! So, Who made the cut? Thanks to your amazing support, each of our core romanceable characters now has their very own unique pajama look, thoughtfully designed to match their personality. Whether it’s playful, cozy, or sleek, you’ll get to see these characters like never before, ready for those heartwarming, cozy nights. We hope you love seeing them in a whole new light, all set for some intimate and relaxing moments together. But we’re not stopping there! We’d love to hear from you, who’s pajama look is your favorite? Let us know in the comments. And of course, don’t forget, we’re building a new home together in Evershine. Let’s keep those vibes flowing as we move closer to bringing this vision to life! https://store.steampowered.com/app/3199500/

  • How We Write - 16 December 2024

    【Spoiler Within: Key Events Involved in Sandrock】 Meet Wiriters A huge shoutout to our writing team, who have brought so much life and color to the My Time world. Let’s dive into how we bring these stories to life for you! Below is only slightly exaggerated. Scene Summer 2022, Pathea Games Office, Meeting Room 2 Peck: I’m telling you, he needs to die! Feng: It is tricky, isn't it? Peck: I don't see the problem. He gets to see the desert turn green again. He can rest easy. It's the best death anyone could ask for given what's happened to him already. Fei: I agree. Venti: What if... saving the 'Mama Tree' enables Zeke and the green team to make some kind of super serum that saves him? Lando: I guess that's possible. Pretty "lucky" coincidence that the tree just so happens to do exactly the thing you want it to do for the sake of the plot, though. Venti: ...And then, after giving him a lon…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3199500
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperPathea Games
PublisherPathea Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Be the Governor of a brand-new settlement on the fringes of the Free Cities, facing the almighty Duvos Empire. Recruit settlers, build infrastructure, tame the wilds, and lead your people to become a new cornerstone for the Alliance in this adventure-packed simulation RPG!

About this game

Welcome to Evershine The third game of the My Time series. Evershine is a 3D open world Simulation RPG that takes place in a wholesome post-apocalyptic world 330 years after the Day of Calamity destroyed civilization. After surviving the nuclear winter for hundreds of years underground, people are finally picking up the piece again… The story takes place 3 years after the events of My Time at Sandrock and My Time at Portia. The Duvos Empire has taken over the Orzu Ruins which the Principality of Ethea also claims as their own, leading to a tense situation just north of the Alliance of Free Cities border in the Northern Eufaula region. The Alliance initiated the North Development Plan to move more settlers into the region in an effort to establish a new City State for a better defensive posture. It is calling on anyone interested in new opportunities to move to the region... Develop romantic relationships with ten core, charming NPCs, including four chosen by backers' votes, and experience heart-pounding moments in every interaction. Beyond romance, you’ll meet over twenty unique NPCs, each with their own personality, ready to be part of your settlement. As you invite them in, you’ll forge deep, lasting bonds that grow stronger over time. Below is the special art of our core romanceable characters in pajamas, a special present to celebrate the New Year! You’ll be playing as the Governor of the Evershine Settlement, recruited into the North Development Plan by the project’s Director, Mr. Gaudi. Your job will be to build up the infrastructure (either by prefabs or DIY), recruit the right settlers, tame the wilds, and build up your settlement into a strong presence next to the border. Along the way, you will find friendship, adventure, responsibility, and maybe even romance! We want you to leave the game feeling like you have accomplished something great, together with your people in your town. You can play through the story of this game with up to three other players! Together, construct the town from scratch, recruit helpful settlers, engage in battles, share romantic moments, dive into long lost dungeons, and shape the legacy of the Evershine settlement! C…

Supported languages

English, Simplified Chinese

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
48LAN Co-op
28Full controller support
55DualShock Controller Support
56DualShock Controller Support
59Steam Input API Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
cadpa8Not available
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

My Time at Evershine's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

My Time at Evershine's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records My Time at Evershine at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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