- A New Home Awaits! Check Out Our Summer Game Fest Trailer - 10 June 2026
Howdy everyone! We’re excited to share something special today, a fresh trailer for My Time at Evershine! Our biggest goal is to make this a place you can truly call home.Check out the trailer below!It was such an honor to be invited to the Nintendo's Play Days event. Here are a few live photos from our booth!We’d love to hear your thoughts, drop us a comment and let us know what excites you most. And if you haven’t already, wishlist us on Steam to help support the game and make Evershine even bigger~
- May Devlog | Date/Hangout System - 29 May 2026
Greetings, Governors!From Portia to Sandrock, we cherish those days spent adventuring, accidenting upon some sort of happenstance, laughing alongside our friends and neighbors. It’s moments like this we hold dearest to us, and the ones we’re passionate to recreate in your next journey with us.In My Time at Evershine, naturally we intend to build the same things that have worked for us before, but what can we do that’s… more? What can we do to make conversations more natural, more dynamic?Throughout the town, by the quiet lakeside, among luscious flower fields, and in many of the hidden nooks and crannies you will find something familiar: the date spots. Invite your friends to sit down, chat, or simply pass the time away.Something we’ve always challenged ourselves with is trying to make dating more than just spamming compliments and gifts.A new system we’re implementing hopes to expand u…
- April Devlog | A Few Art Showcase - 30 April 2026
Greetings, Governors!To follow up on some of the discussions we had last month on our designs, we’d like to show off a few of the things we’re working on. Please keep in mind, as it often is: everything you’re seeing is still a work in progress, not a final product. Without further ado, here’s a sneak peek!Old Faces, New StyleFirst let’s take a look at some old familiar faces, now updated with a fresh new look! We’ve made some slight adjustments to their features while attempting to maintain the original vision. Our goal is to preserve what we liked about their original design, while adjusting them to feel more “at home” in our world.The character models in My Time at Evershine have seen a massive jump in detail compared to our previous titles. We want to make them feel more real, to bring you closer to the characters in cinematic cutscenes and close-up shots we can now do with a higher…
- My Time Restaurant - 1 April 2026
Chongqing!"The Cyberpunk City"A modern, sprawling municipality with a rich history spanning more than 2000 years: an ancient kingdom, a war-time capital; a place where the only thing hotter than the weather is the food, and the only thing hotter than the food is the passion we feel for this little place called "home..." ...Of course, none of you are interested in that, you just want to come and take selfies in front of whatever neon-lit staircase is trending on whichever social media service you're currently cripplingly addicted to. And selfie you have! By the droves. By the millions. Right in our back yard. But here at Pathea, we don't get mad, we get with the times! Rather than sit around grumbling about how all the tourists are wandering into our apartment buildings and pushing all the elevator buttons, we've decided to cash in, baby!Introducing...THE CHONGQING JIEFANGBEI MY TIME RES…
- March Devlog: From Workshop to Settlement - 19 March 2026
Howdy Governors,The next Alpha update we promised is officially entering its “final sprint” stage and the whole team can feel the buzz. Now that we finally have a moment to breathe, we wanted to settle in for a comfy chat about what My Time at Evershine is really growing into… and why we’re more energized than ever to bring this world to life.From Portia to Sandrock, we’ve spent a lot of time asking ourselves one big question: Where does the My Time series go next? What kinds of breakthroughs actually feel worth chasing? And after a lot of dreaming, debating, and sketching out wild ideas on whiteboards, we decided it was time for a bold leap forward - shifting from “running a workshop” to building an entire town.This isn’t about changing what you love. It’s about taking that signature My Time charm - the cozy days, the quirky neighbors, the sense of building something that matters - and…
- Happy Chinese New Year! Giddy Up for the Year of the Horse! - 14 February 2026
Howdy Governors!It's time to charge into the Chinese new year! Whether you're in Portia, Sandrock, or looking forward to Evershine, we hope your 2026 is: 🌟 Unstoppable: Horsepower at 100% and stamina bars maxed out!💰 Loaded: Gols stacking up fast and workshop profits doubling 2x, 3x, and more!❤️ Cozy: Smooth sailing at home, zero stress, and good vibes all year! Thank you for being the heart of this series. Make sure to Wishlist My Time at Evershine to help us keep the momentum going! 👇
- Merry Christmas! Happy New Year! - 25 December 2025
Howdy all,As the holiday season arrives, we just want to share a little joy with you.From Portia to Sandrock and now toward My Time at Evershine, your support means everything. We’re still building, learning, and doing our best to make Evershine feel like a place you’ll be able to call home.Here’s to a new year of small joys and good days ahead.Thank you for sticking with us, even while Evershine is still cooking.May the coming year be warm, lucky, and kind to you in all the little ways that matter.\
- Alpha V00.05.00 Controller Update is Now Live! - 18 December 2025
Howdy all Alpha Backers,The Alpha V00.05.00 Controller Update is Now Live!We’ve added controller support, along with some QOL tweaks based directly on the feedback you’ve shared with us so far. Hopefully, these changes make the game feel a bit smoother and more comfortable to play.If you have a controller, we’d love for you to give it a try and let us know how it feels. We’re especially curious whether the controller support and QOL tweaks make a real difference during normal gameplay.As always, thank you for all the feedback, ideas, and play experiences you’ve shared. We’ll keep listening and making steady improvements, and we’ll share more of what we’re working on when we’re ready.The full changelist is available in our latest Kickstarter update and on Steam, if you’d like to take a look.If you’ve tried the controller support, we’d really appreciate it if you could share your thoughts…
- Alpha Playtest Begins - 24 October 2025
Hey, Governors! Our big moment has finally arrived - the Alpha playtest for My Time At Evershine is here! This is the very first step of our journey together; a small but meaningful glimpse into the world we’re creating. You'll get to experience an early version of that world, exploring uncharted territory while guiding the game's future.Like any early expedition, things might feel a little rough to start - many of the game's systems and features are still in early development, so please keep that in mind while playing.The main focus of this Alpha build is to test the core gameplay loop, so there's a chance you'll come across bugs, placeholder visuals, or incomplete content while playing. Before You BeginHere are a few things to keep in mind before you dive in:The story content in this Alpha version is limited, but we’ll be expanding the narrative significantly in future updates.Combat…
- ALPHA PLAYTEST BEGINS OCT 24th - 17 October 2025
Howdy all,The wait is almost over!The Alpha Playtest for My Time at Evershine is officially set to begin on October 24th for Steam players!As a Kickstarter backer, you’ll be among the very first pioneers to explore this new world. This isn’t just a playtest - it’s the beginning of a journey we’re building together. And your experiences, feedback, and voice will help guide and shape every step we take.Who’s eligible to join the Alpha?To make sure everything goes smoothly, please double-check that you meet the following:You backed $35 USD or above on KickstarterYou selected the Steam (PC) version of the game in PledgeManager.Key Distribution & ActivationSteam keys will be distributed on October 21st, three days before the start of the playtest.We’ll post a reminder when the keys are claimable on PledgeManager.You’ll get your key before the playtest starts, so be sure to keep it safe.The a…
- Happy Kickstarter-versary! - 28 September 2025
Hi Governors,It’s hard to believe, but a whole year has gone by since the day our Kickstarter began.We're truly thankful for the passion, patience, and feedback you've given us over the past 12 months. Your support has allowed us to fine-tune Evershine's core gameplay, bringing it closer to the vision many of you have been looking forward to. With the Alpha version of Evershine drawing ever closer, we're working to deliver an experience that feels worth the wait.We also received an unforgettable surprise this Kickstarter-versary! A touching gift arrived from one of our backers. We're deeply thankful to bluelimpet for this wonderful present and we're incredibly grateful to receive such kindness from the community.We've also put answers together to some of the questions you've asked about how Building and NPCs fit into the new gameplay loop:1. Is building still a part of the game? If so,…
- Current Sitch - 8 September 2025
Hi Governors, It’s been a while. As some may have noticed, it's September and we still haven't released the first KS build yet. In truth, we’ve been having some problems with the main gameplay loop and it has been impeding our overall progress. We want to give you a quick update on the progress.When we first started planning for Evershine, we’d wanted to give you an experience where you get personal growth role-play as well as the strategy involved in team and city planning. We would use stats such as money, health, comfort, hunger to help the player mark the milestones of settlement development. The story would use the stats to create problems for the player to solve, pushing it forward. At least on paper, it looked like it could work well. But as we finally finished all the separate parts and combined them into one build at the end of last year, the result was unsatisfactory. The two…
- He's Here! Unsuur Plushie Now on Sale! - 18 June 2025
Howdy all,Straight from the Civil Corps of Sandrock, it’s the one and only Unsuur, now in plushie form!Wearing his signature uniform, satchel, gloves and orange belt, this limited-edition plushie captures everything fans love about our soft-spoken hero.Strong on duty, soft on your shelf.Limited time. Limited edition. Once he’s gone, he’s gone.Back the Unsuur plushie on Makeship today and take home a piece of Sandrock’s heart.Unsuur Plushie | MakeshipWe’ve partnered with Makeship for this officially licensed plush, available only through a limited-time crowdfunding campaign.About Makeship:Makeship is a crowdfunding platform. Through collaborations with creators, Makeship brings high-quality, limited-edition custom products and experiences to life.
- Cozy & Family-Friendly Games Celebration is alive! - 30 May 2025
Howdy all, We're excited to be part of the Cozy & Family-Friendly Games Celebration 2025 on Steam! The My Time series sends warm hugs your way and hope you have a great, fun-filled time with all the games you love! Cozy & Family Friendly Games Celebration2025
- Let’s Build a New Home Together - 9 May 2025
Howdy all, Whether we're drafting blueprints or sharing flowers, everyone is working toward the same dream —a place we can truly call home. Let’s build a new home together. Have a look at some screenshots from My Time at Evershine! https://store.steampowered.com/app/3199500/
- Marriage Contract Now In Effect - 1 April 2025
Howdy all, DUE TO MASSIVE REPORTS OF INFIDELITY IN THE MY TIME UNIVERSE, WE ARE UPDATING OUR TERMS AND SERVICES. Check it out below: Behold, the mighty template! Use it wisely… or toss it out and do your own thing. The alliance won’t judge. Happy April Fools' Day!
- Early Preview of Flirting Features and Interactions - 15 February 2025
Howdy all, We’ve got something fun to share! Here’s an early look at two features we’re working on. First up is the flirting feature, with a work-in-progress animation that sets the mood. Then, we’re showcasing two interaction poses, giving you a little taste of how characters will express themselves and connect with the charming residents. Both are still in development, and we’re excited to keep refining and expanding them as the game continues to take shape. Let's build a new home, together! https://store.steampowered.com/app/3199500/
- Report on Sentient Creatures of the Northern Eufaula - 27 January 2025
For Director Gaudi By Professor Goodall Excerpt Due to the low human population in the region, two sentient species have grown to sizeable populations over the last thirty years. The first one is the Gnawer species; the second the Apricroc species. Due to the imminent close proximity to our settlers, I will try to summarize my observations of these species from my expeditions to the area over the last five years. The Gnawer have a very organized and industrious society. They call themselves the Gnawer Cartel, lead by the Tycoognawer. Records show humans first ran into them some one hundred twenty years back during the Age of Darkness. They were able to speak our language from the start, leading experts to believe that they were developed in a laboratory before the Day of Calamity. Surprisingly, they initiated trading with humans right away, mostly in wood related products. This is still…
- Core Romance Vote Results and Pajamas Reveal - 10 January 2025
Howdy all, The Core Romanceable Characters and Old Friends Revisit Votes Are In! So, Who made the cut? Thanks to your amazing support, each of our core romanceable characters now has their very own unique pajama look, thoughtfully designed to match their personality. Whether it’s playful, cozy, or sleek, you’ll get to see these characters like never before, ready for those heartwarming, cozy nights. We hope you love seeing them in a whole new light, all set for some intimate and relaxing moments together. But we’re not stopping there! We’d love to hear from you, who’s pajama look is your favorite? Let us know in the comments. And of course, don’t forget, we’re building a new home together in Evershine. Let’s keep those vibes flowing as we move closer to bringing this vision to life! https://store.steampowered.com/app/3199500/
- How We Write - 16 December 2024
【Spoiler Within: Key Events Involved in Sandrock】 Meet Wiriters A huge shoutout to our writing team, who have brought so much life and color to the My Time world. Let’s dive into how we bring these stories to life for you! Below is only slightly exaggerated. Scene Summer 2022, Pathea Games Office, Meeting Room 2 Peck: I’m telling you, he needs to die! Feng: It is tricky, isn't it? Peck: I don't see the problem. He gets to see the desert turn green again. He can rest easy. It's the best death anyone could ask for given what's happened to him already. Fei: I agree. Venti: What if... saving the 'Mama Tree' enables Zeke and the green team to make some kind of super serum that saves him? Lando: I guess that's possible. Pretty "lucky" coincidence that the tree just so happens to do exactly the thing you want it to do for the sake of the plot, though. Venti: ...And then, after giving him a lon…