- Endless Mode Update - 19 September 2026
Hello, Animas.In this update, we’ve added Endless Mode, a new game mode that many of you have been consistently requesting.Take on an endless series of stages, battle enemies that grow stronger as you progress, and make new choices at each stage to shape how you approach each battle.Alongside this, we’ve also added a new mission to Arcade Mode and carried out additional optimization work.You can find the main details of this update below.Update DetailsEndless Mode AddedEndless Mode, a new game mode that many of you have requested, has been added.As you clear stages, you can earn Nano Data based on your progress, and Memory Chips can also be obtained after reaching a certain stage.In Endless Mode, stages continue indefinitely, with enemies becoming progressively stronger as you advance to higher stages.After clearing each stage and moving on to the next, you can choose from a selection o…
- Unreal Engine 5.8 Migration and Optimization Work - 15 July 2026
Hello, Animas.In this update, we migrated the game’s foundation from Unreal Engine 5.3 to Unreal Engine 5.8, and carried out overall performance and optimization work.In particular, we reviewed the processing methods for graphics effects and rendering-related elements in order to help reduce GPU load in situations where many effects and units are processed simultaneously during combat.Since this was a major engine version change, we also reviewed graphics effects, combat processing, and the overall system structure, and adjusted multiple areas to help provide a more stable play environment.You can find the main details of this update below.Update DetailsUnreal Engine 5.8 MigrationWe migrated the game’s development foundation from Unreal Engine 5.3 to Unreal Engine 5.8.Through this migration, we reviewed rendering, processing structure, and system stability overall to align with the late…
- Control Improvements and New Weapons Update - 12 July 2026
Hello, Animas.Following the previous Memory Chip system update, we are greeting you again after a relatively short time.This update introduces the long-requested automatic firing feature for Primary Weapons, along with several control convenience improvements, new status effects, and new exclusive weapons.You can find the main details of this update below.Update DetailsPrimary Weapon Auto Mode AddedThis feature existed previously, but was removed due to conflicts with the firing methods of certain weapons.With this update, we have reworked the related structure and improved it so that the feature can be used again.Please note that even when the automatic function is enabled, you can still manually control the weapon by pressing the button directly.Shield TypeFor Titanium Shield, when the automatic function is enabled, the shield will now be raised automatically to block incoming enemy a…
- Memory Chip System Update - 7 July 2026
Hello, Animas.The upgrade system improvements we announced in the previous notice have finally been applied!With the introduction of the new Memory Chip and Slot structure, the balance of weapons, items, abilities, mission difficulty, and enemy stats has been adjusted across the board.You can find the full details of this update below.Patch NotesResearch Lab Upgrade ExpansionThe Research Lab now supports Memory Chip upgrades.We have completely restructured the weapon growth system around the Memory Chips acquired during combat.This allows you to adjust the detailed stats assigned to each weapon more strategically according to your preferences.Memory ChipsMemory Chips enhance specific weapon attributes by a fixed amount. Higher‑tier chips provide stronger effects but consume more slots.Memory SlotsWeapons contain leveled Memory Slots, each providing up to three slots by default. Some slo…
- Protocol System Update - 9 June 2026
Hello, Animas.The Steam Bullet Fest has begun!At the same time, based on the feedback you’ve shared with us, we’ve been working on refining and reinforcing the core systems of the game.In this update, we focused on the first phase of the Laboratory Renewal, introducing the new Protocol System.This allows you to secure strong firepower early on, while also laying the foundation for a clearer and more strategic combat experience.To help you freely experiment with various weapon combinations, we’ve also added a refund system for weapons and protocols.Below, you can find the details of this update.Patch NotesResearch Lab RenewalProtocol System AddedA new Protocol System has been added to the Research Lab. Depositing Nano Crystals activates specific protocol effects. Multiple protocols can be applied to a single weapon, but only one protocol of each type can be applied per weapon category.Pr…
- Current Development Progress - 8 May 2026
Hello, Animas!We would like to begin by apologizing for the recent delay in updates.During this time, we have been working to reorganize and refine the core gameplay experience based on the feedback you have shared with us.In this announcement, we would like to share the progress we’ve made so far, as well as the major updates planned for the near future.UI Rework ProgressCombat UI OverhaulOne of the most frequently requested improvements has been a more intuitive combat interface.We are currently reorganizing the layout to remove unnecessary elements and highlight only the essential information for quick and clear readability.Menu UI Convenience ImprovementsWe are adding a quick page‑switching feature (Q/E or LB/RB) to make navigation smoother.Along with this, the overall menu structure is being refined so that page transitions feel more natural and responsive.Upgrade System Improvemen…
- Patch Notes - 24 March 2026
In this update, we focused on adjusting elements that were performing excessively well.These changes aim to prevent certain equipment from becoming overwhelmingly dominant and to ensure a wider variety of choices remain viable.We will continue to monitor data closely and make improvements in the future.Patch NotesPrimary Weapon AdjustmentsBeam RifleMax Level Magazine Capacity: 3 → 2Beam SmartgunFocused BeamMagazine Capacity: 3 → 2Secondary Weapon AdjustmentsAuto TurretDurability: 120 → 60Napalm LauncherDamage: 10/s → 12/sMax Level Damage: 30/s → 20/sAbility AdjustmentsTactical Ballistic MissileDamage: 1000 → 800Reload Time: 45s → 60sBug FixesFixed an issue where mission rewards were not displayed correctly even after being obtained.Fixed an issue where the Magnetic Field Generator would not automatically activate against Eclipse units.Fixed an issue where the game could freeze if the pl…
- Shadows and Flames - 13 March 2026
Hello, Animas.A new darkness has begun to stir at the edges of the battlefield, and rising flames are preparing to meet it.In the Shadows and Flames update, we’re introducing new fire‑based weaponry, expanded combat systems, and a variety of improvements aimed at enhancing the overall gameplay experience.Patch NotesSystem & Accessibility ImprovementsAdded a tooltip that clearly indicates a side mission.Durability and defense values of targeted enemy units are now displayed directly at their position.Gamepads can now navigate menus using the directional pad.Clicking items in the Hangar or Laboratory no longer triggers immediate purchase; a confirmation screen will now appear firstThe Reroll system tied to Sync Level has been reworked.Early on, rerolls can be performed using free Overrides, and once all Override Uses are depleted, Forced Bypass allows rerolling by consuming Nano Data as b…
- Fullscreen Mode & Feature Improvements - 25 February 2026
Patch NotesSystem & Accessibility ImprovementsTo improve the widescreen experience, the 'Windowed Fullscreen (Borderless)' option has been added in this update. You can enable it in the Graphics Settings. If you are using a widescreen monitor, please let us know whether the display works correctly after applying the new mode. Your feedback would be greatly appreciated. Thank you.Ability AdjustmentsParticle Diffuser Cooldown has been reduced, and duration now increases further with level.Magnetic Field Generator Cooldown has been reduced, and duration now increases further with level.Artillery Support Attack speed and the number of strikes have both been increased.Tactical Ballistic Missile Effective radius has been increased.Orbital Strike Effective radius has been increased.Bug FixesFixed an issue where dialogue would not stop during the level‑up screen.
- v0.2.1 Patch Notes - 24 February 2026
Hello, Animas!Thank you as always for your feedback and warm support for Gigantes Ex Machina.Based on your recent feedback, we have improved the auto-targeting system. However, due to changes in its internal implementation, a delay occurred when searching for a new target after defeating a locked-on enemy. As many of you reported this as inconvenient, we have addressed the issue and improved the target acquisition speed once again in this update.Additionally, a few bug fixes and minor improvements have been applied.v0.2.1 Patch NotesSystem & Accessibility ImprovementsImproved the delay that occurred when searching for the next target after defeating an enemy while auto-targeting was active.The HUD now displays an alert when the player is in a damage-immune state.Primary Weapon AdjustmentsHowitzer Improved shield deployment speed when using the howitzer, and slightly reduced the gaps wit…
- System Updates & Improvements - 21 February 2026
System & Accessibility ImprovementsAfter the recent changes to the auto‑aim system, we received the following feedback:The controller’s aiming cursor felt overly restricted in its movement range.There was no reliable way to unlock a target.Auto‑aim would switch to unintended targets while firing because the switch‑target and firing actions were bound to the same button.Auto‑aim interfered with flight and shield modes by preventing movement or blocking in the intended direction.Based on this feedback, we have improved the auto‑aim system, and here’s what has changed:Controller aiming now allows you to reach the edges of the screen, just like with a mouse.Auto‑aim mode can now be toggled on or off using a dedicated hotkey (Tab / R3 by default).When auto‑aim is enabled and a target is locked on, the crosshair and auxiliary laser pointer will now turn red.Auto‑aim will no longer switch to u…
- v0.2.1 Hotfix Patch - 17 February 2026
v0.2.1 Hotfix NotesGameplay AdjustmentsLevel-up Sync requirements have been adjusted to be higher than before.Frequent level‑ups were interrupting combat flow, so we made a temporary adjustment. We’ll continue refining the system to keep both pacing and progression satisfying.Primary Weapon AdjustmentsA corresponding balance update to strengthen main weapons has also been applied, reflecting recent feedback.Anti-Tank Gun Reload time: 3s → 2.4s Base damage: 200 → 250Bazooka Reload time: 2s → 1.6sBeam Rifle Reload time: 5s → 4s Base damage: 150 → 200Beam Smartgun Reload time: 1.8s → 1.6s Base damage: 20 → 50Marksman Rifle Reload time: 1.8s → 1.6s Base damage: 80 → 90Howitzer Base damage: 30 → 50AA Flak Reload time: 1.8s → 1.6sRocket Pod Reload time: 2s → 1.8sPanzerschreck Reload time: 1.8s → 1.6sPrimary Weapon Trait AdjustmentsBazooka (Tandem HEAT Rocket) & Panzerschreck (Tandem‑Hohlladun…
- v0.2.1 UPDATE - 13 February 2026
Hello, Animas!As we continue refining Gigantes Ex Machina, we’ve prepared a set of system improvements and accessibility updates to enhance your overall gameplay experience.These changes aim to make controls more intuitive, mission flow clearer, and upcoming content easier to approach.Below are the details for this update. v0.2.1 Patch NotesSystem & Accessibility ImprovementsThe auto-aim system has been enhanced for better usability.When auto-aim is enabled, your attacks will now target enemies independently of your on-screen aiming cursor. Additionally, pressing the attack button while aiming near a different enemy will smoothly switch targeting to your intended target. Story Mode Progression AdjustmentsRevised Mission Progression FlowThe progression order for all missions—including the tutorial—has been updated. Missions are now recommended in the order of Normal → Hard, and the UI ha…
- Steam Cloud support has been officially enabled. - 24 January 2026
With this minor update, your game save data will now be securely stored through Steam Cloud, allowing you to continue your progress across multiple devices using the same save file. Please note that graphic quality and language settings are also synchronized, so be mindful when playing on devices with different hardware specifications.The main features included in this update are as follows:Official support for Steam Cloud save functionalityAutomatic save synchronization across devicesImprovements to save data structure and overall stabilityIf you experience any issues with cloud synchronization, please run the Library Repair function in your Steam settings.In addition, development on new missions and the upgrade system overhaul is still ongoing. Separately, the following updates are planned for the near future:New weapon additionImprovements to certain UI elementsEnhancements and stabi…
- v0.2 Hotfix & Balance Patch - 18 December 2025
Hello, Animas!We hope you’re all staying warm and doing well during this winter season. Once again, we’d like to express our sincere gratitude for your continued interest and support for Gigantes Ex Machina. Your feedback and enthusiasm have been invaluable in helping us refine the experience.In preparation for the upcoming update, we’ve released a hotfix and balancing patch to address immediate issues and improve overall gameplay stability. These adjustments are designed to ensure smoother performance and more enjoyable battles as we move toward the next major content release.v0.2 Hotfix NotesBug FixesFixed an issue where certain enemies fired bullets outside their intended line of fire.Fixed an issue where some voice lines continued playing when the game was paused.Fixed an issue where failing to defeat Elites within the time limit did not end the mission.Fixed an issue where Railgun…
- Demo v0.2 Update - 25 September 2025
Hello, Animas!Thank you once again for your continued interest and support for Gigantes Ex Machina.We’re excited to announce that the demo version has been updated to v0.2, bringing many of the quality-of-life improvements from the main build!Demo v0.2 Patch NotesSystem & Feature ImprovementsKey binding customization for keyboard, mouse, and controller input has been added to the system settings.Auto-aim assist has been introduced to help with targeting during fast-paced combat.Language support has been expanded to include Brazilian Portuguese and Turkish.Gameplay EnhancementsCombat balance has been refined for smoother progression and more intuitive difficulty scaling.A new Arcade Mode stage is now available in the demo, allowing players to experience high-intensity battles and a variety of boss encounters.v0.2 Hotfix NotesCombat Mechanism ChangesA laser pointer indicator has been adde…
- v0.2 Hotfix Patch - 17 September 2025
v0.2 Hotfix NotesTrait ChangesThe Recon trait has been removed and reworked into Reactive Cooling System.Reactive Cooling System: Booster Regen. up to +50% as capacity lowersHeavy Armor: Resistance up to +50% as armor breaksCombat Mechanism ChangesAG-52B Argus base armor adjusted from 2000 to 1800Hangar Part AdjustmentsReflective Armor: Ballistic Resist. reduced from 20 to 10High-Capacity Thruster: Movement Spd. penalty removed; now applies Booster Regen. -20Bug FixesDecimal display issue with Battle OS and Weapon Stabilizer has been fixed.AG-52B Argus no longer gets stuck outside map boundaries.Nano Crystals no longer consumed multiple times when rapidly clicking locked parts.Fixed an issue where weapon traits could not be unlocked with Nano Crystals in the hangar.Controller aim assist settings now save correctly.Fixed an issue where direct-fire weapons failed to hit the A108 Cyclops.
- v0.2 Key Binding Update (Now LIVE) - 9 September 2025
Hello, Animas!Thank you for your continued passion and support for Gigantes Ex Machina.The v0.2 update was carefully crafted based on the valuable feedback you've shared with us.One of the most requested features—key binding customization—has finally been added. You can now freely assign keys for keyboard, mouse, and controller input via the system settings.We've also rebalanced difficulty levels and weapon performance to deliver a more intuitive and well-rounded combat experience.Newly unlocked regions, enhanced systems, and a wide range of balance adjustments are detailed below.v0.2 Patch NotesSystem & Feature ImprovementsKey binding customization for keyboard, mouse, and controller is now available via system settings.A new enemy visibility enhancement feature has been added, making it easier to locate enemies on the battlefield. This can be toggled in system settings.The reward sequ…
- v0.1 Hotfix Patch (Updated) - 6 August 2025
Hotfix NoticeWe've identified and resolved an issue that prevented progression in story missions. Please download the latest update to continue playing normally. We apologize for the inconvenience.ImprovementsAim Assist Options RefinedAim assist settings have been further segmented for better usability and control.Raised Minimum Sync Rate ThresholdThe base minimum synchronization rate threshold has been increased to 20.Shop Price Balance AdjustmentPrices for weapons, items, and abilities purchasable in the shop have been lowered across the board.Increased Nano Data AcquisitionThe amount of nano data obtainable through regular missions and arcade mode has been increased.Training Mission Failure Display UpdateIn training missions that allow progression after failure, the result display now shows “Mission Pending” instead of “Mission Failed.”AE-113 Aerial Balance AdjustmentThe tutorial bos…
- Early Access Launch - 5 August 2025
Hello, dear Anima candidates!The Early Access for Gigantes Ex Machina finally begins on August 5, 2025 at 5:00 PM (UTC)!As a selected Anima candidate, you’ll awaken as a pilot of the next-generation weapon system known as Gigas, and embark on your first journey through a world torn by endless war and chaos.In this Early Access version, you’ll experience new weapons, items, and abilities added since the demo, along with expanded language support. You’ll also be able to choose and pilot one of the three Gigas types revealed first:Gigas Types:MC-86 Machina – General Purpose UnitAE-113 Aerial – High-Speed Recon UnitAG-52B Argos – Heavy Armor Artillery UnitSystem and Feature EnhancementsXbox controller support updated with new key bindings.Controllers can now manually use secondary weapons, abilities, and countermeasure.Secondary weapons and abilities can now be assigned to different slots.P…