- Aethershot EA V1.2 Released - 25 May 2026
Hey all, it's be a little while since there's been updates or news! I apologize for the radio silence but outside circumstances got in the way of me working on AetherShot for a good while. In any case, I have a new update! It's mostly backend stuff for a larger update I want to do soon, but there's still a couple new things to play around with in the meantime!ResearchCrafting runes has instead been replaced by research! The process of spending resources to unlock runes is the same, but this streamlines it. Instead of needing to craft every single rune, you simply need to research tiers of the different runes. Once researched, any rune belonging to that tier will be freely accessible outside of the trials, and can be added to your loadouts. No longer do you need to perform upgrade chains or make 5 of the same rune to have enough for all your spells! However, once in a trial, you will onl…
- EA V1.1.2.1 - Tiny Fix - 12 February 2025
A couple rooms got missed in floor 2 for tileset upgrades, this patch fixes that
- EA V1.1.2 - Sights and Sounds of the Trials Pt 2 - 12 February 2025
It's a new year and the updates keep coming! Along with this update we're having a sale, and if you want to try the game before buying, we'll have a demo version up as soon as we get all the approvals from Steam! While this is mostly an asset update, we have included a couple other neat things as well! Change log: Added completely unique tilesets for floors 2 and 3 Added 4 new tracks composed for AetherShot to replace the free use ones that were previously in use Retextured more old sprites and touched up some of the rougher new ones Added more chatheads (more to come!) Added a new tutorial for the workbench when first using it and upon unlocking the gear tab Adjusted damage numbers to be easier to read and they appear when dealing the killing blow Bug fixes: Fixed the third floor staircase not properly unlocking after beating floor 2 Fixed several Y-sort issues Fixed certain enemies ch…
- EA V1.1.1 - Bugfixes - 6 January 2025
- Fixed some doors not having proper collision - Fixed doors changing colors under some circumstances - Fixed some z-axis fighting
- EA V1.1.0 - Sights and Sounds of the Trials - 27 December 2024
Happy Holidays and Happy (almost) New Year! We've got a big update here today with a smaller one coming in early January! It's time to give the game a huge makeover to get away from much of the temporary art that lined the walls and floors of the Trial floors. Our Artist, Kay and I have been working hard to remaster or completely replace tilesets and objects within the game, and the difference is quite amazing! Old: New: We've also shuffled a few things around in the base camp to make navigating quicker and making npcs more accessible, as well as adding a couple new NPCs! We couldn't quite get everything we wanted ready before the Holidays so there will be a part two to this update in early-mid January next year. Details of upcoming changes are below the main change log! Change log: First floor and base camp tilesets completely remade and re-implemented. Floors two and tree currently us…
- EA V1.0.1.6 - Questing - 6 December 2024
Here's a small patch for today, included are some very basic quests from Cheska, as well as some dialogue triggered by actions within the trials. Very basic implementations for now, as it's just to experiment handling them with the new dialogue system, but these will be expanded on in the future! Patch notes: - Added quests with changing dialogue to certain NPCs after defeating a related boss in the trials. After talking to them, defeating the boss again will give even more info the next time! Only kills after this patch will count. - Added supply quests to Cheska who will ask for materials in exchange for a higher price than at the shop. - Added Side sequence modification functionality to the debug menu (Used for both boss kill quests and Cheska's supply quests)
- EA V1.0.1.5 - Bugfix - 28 November 2024
- Several GUI Fixes for controllers - Removed Errant text when opening the lore menu with no lore fragments
- Bugfix - EA V1.0.1.4 - 25 November 2024
- Fixed several issues with controller support
- Bugfix - EA 1.0.1.3 - 18 November 2024
- Fixed bug that prevented the tutorial dialogue from proceeding correctly - Added a toggle to display item names in the Item Drop HUD element (Defaults to on)
- EA V1.0.1.2 - 14 November 2024
- Completely redid dialogue system to allow for multiple speakers, multiple choice responses and enable easier creation of cutscenes. - Added a basic debug menu (Accessed with Ctrl + p) - Several text fixes - Fixed HP values higher than 100 causing the HUD to freak out
- EA v1.0.1.1 - 30 October 2024
- Fixed spawning logic on The Blood Bat Swarm to prevent softlocks in the wave mode
- EA V1.0.1 - Wave mode - 30 October 2024
Happy Halloween Eve! We've got a fun little update for you today! Here's what we got for ya! Patch notes: Added a wave mode to fight hordes of manifestations and collect materials! Accessed by talking to Trixie, the dracokitty in the southwest portion of base camp. Currently, there are three difficulties unlocked by beating the main trial floors. More to come as enemies and bosses are adapted to all work in the arena(s) Added two new elemental runes! Physical - Turn aether into kinetic energy! Slot it into your gear to get small physical stat buffs, or attack without using aether! Electric - Shock your enemies! Slot it into your gear to stun enemies or zip across the trials at lightning speeds! Updated some item textures to assist with accessibility and readability concerns Added tier numbers to item sprites with multiple levels Fixed some broken controller interactions, hopefully shoul…
- EA 1.0.0.5 - Small Update - 14 October 2024
1.0.0.5 Changelog - Reworked workbench GUI, the workbench in the testing range has been left as the old version temporarily for comparison. - Wells now restore 25% Max HP on first use per floor
- Cloud Saving Enabled - 9 October 2024
Cloud saving should now be implemented! If there's any issues, of course let us know!
- EA 1.0.0.4 Patch Notes - 7 October 2024
- Adjusted Knockback for the player to scale better and be more predictable as to where you'll go - Fixed several text issues in upgrade descriptions - Fixed a couple upgrades not doing what they're supposed to - Fixed Utakesh's mirror image sprites being offset vertically - Fixed the tutorial Boss's door not closing - Minor behind the scenes adjustments for GUI changes down the road
- Patch EA 1.0.0.3 - 2 October 2024
Small patch: - A basic minimap is now enabled by default, "Mapping Subsystem" can now be crafted twice to upgrade the minimap - Fixed a crash with a floor 2 boss, Isaac
- Short to Medium Term Dev Plans - 1 October 2024
Now that AetherShot has been released, it's time to share the plan going forward! In the next couple weeks, I'll mainly going to be collecting feedback, fixing bugs and doing some cleanup work behind the scenes, taking it slower than the pre-early access dev cycle. In the meantime, our artist will be working on the NPCs more to bring them to life, as well as some better dungeon tilesets! After those couple weeks it'll be time to get into gear on a number of things, and depending on feedback will help prioritize somethings over others! Currently these are the things planned for the short term: Interface improvements, particularly the spell workbench and crafting Cloud Saves Improvements to enemy AI and combat system Making a basic map available immediately, but upgrading it further as a possibility Balance changes Reworking the well room to be more interesting and useful In the medium te…
- EA V1.0.0.2 - 30 September 2024
- Fixed config issue that defaulted the difficulty multiplier to x0 in certain conditions, causing enemies to do no damage and have 0 max hp - Added link to the feedback discord in the main menu
- Version 1.0.0.1 - 27 September 2024
A few small fixes and changes that got by us between the last tested build and release: - Fixed teleporters crashing occasionally - Fixed enemy health and healthbars not updating properly - Fixed config files not updating properly if a specific setting is changed before the first save - Darkened the outlines on the trial tilesets for walls to increase contrast until the new textures are ready - Fixed the death animation not playing properly