ON ANY JOURNEY news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3201370
- PriceNo longer available on Steam Store
- Release dateQ4 2026
- DeveloperFUNBREW GAMES
- PublisherFUNBREW GAMES
- Parent gameNot available
Genres: Adventure, Casual, Indie
Company pages: Developer: FUNBREW GAMESPublisher: FUNBREW GAMES
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
ON ANY JOURNEY Steam news
ON ANY JOURNEY news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Just crossed 10,000 wishlists on Steam! - 12 September 2026
Seeing that number tick over put massive smiles on everyone's faces across the team. Knowing so many of you are excited to jump into this journey together means the world to us.We’re channeling all that excitement straight back into the demo. The entire team is in full sprint right now—tightening the controls, ironing out the co-op gameplay, and giving the build that extra layer of love and polish so you have an absolute blast when you finally get your hands on it.We also have some exciting goodies in the pipeline, so expect brand-new footage and fresh previews coming your way very soon!Thank you so much for cheering us on and being part of this with us. Time to celebrate a little, and then dive right back into the build!Feel free to join our discord to chat with us and catch all the latest sneak peeks!And if you haven’t already, don’t forget to add On Any Journey to your Steam Wishlist…
- On Any Journey - August Week 4 Devlog: Still Cookin’ 🛠 - 29 August 2026
Hey everyone! Welcome back to another weekly devlog for On Any Journey! Our team is currently heads-down cranking away on the Demo, but we're back with our latest development progress for the week! ✨ New Features & ContentAdded new UI screens and related art assets.Chapter 1: Added a brand-new 3-character combination animation.Chapter 2: Introduced a mysterious new stage Boss! 🎨 Improvements & PolishChapter 2: Enhanced fireball VFX.Chapter 2: Iterated and improved box interaction mechanics.Playground Mode: Polished skin and outfit textures for character customization. 🔧 Bug Fixes & Online Co-op Mode SyncChapter 2: Fixed an issue where collectible star spawn counts were abnormal.Playground Mode: Fixed a bug where cannonballs failed to spawn properly in local co-op mode.Playground Mode: Fixed an abnormal mesh stretching glitch on character pants.Playground Mode: Fixed desynchronized VFX…
- On Any Journey - August Week 3 Devlog🍳 - 21 August 2026
Hey everyone! Welcome back to another weekly update for On Any Journey! Here’s a look at what the team has been working on this past week: ✨ New Features & Content Chapter 5: Added new VFX for the level Boss. Chapter 6: Added new player death visual feedback. Chapter 7: Added new Boss attack VFX. Chapter 7: Added new protagonist attack VFX. Chapter 7: Added a brand-new train environment. Chapter 7: Added new VFX for regular mobs. 🎨 Polish & Improvements Polished overall UI art and visual presentation. Chapter 2: Enhanced several VFX elements. Chapter 2: Refined level pacing and player flow. Chapter 2: Improved scene lighting and environmental visuals. Chapter 3: Upgraded scene textures and material details. 🔧 Bug Fixes & Multiplayer Sync Fixed an animation desync issue between host and client during online co-op. Fixed missing SFX during multiplayer sessions. Fixed an abnormal "super…
- On Any Journey - August Week 2 Devlog: Demo is Still Cooking! 🍳 - 15 August 2026
Hey everyone! Welcome back to another weekly update for On Any Journey! This week has been all about fine-tuning details and polishing core mechanics. Step by step, every single level is really starting to come together! Here is a rundown of what we’ve been working on: ✨ New Content & FeaturesChapter 2: Added new character-specific VFX.Chapter 3: Implemented additional detailed 3D environment assets and props.Chapter 4: Added new rolling boulder gameplay mechanics and puzzle interactions.Chapter 7: Added new VFX for the boss fight.Playground Mode: Added a brand-new playable map! 🎮 Improvements & PolishChapter 3: Adjusted and refined camera boundary clamping for smoother perspective tracking.Chapter 4: Revamped and balanced Chapter 4 Boss mechanics.Chapter 7: Polished 3 attack animation sets for elite enemies.Chapter 7: Enhanced model details and textures for the train sequence.General:…
- On Any Journey - August Week 1 Devlog! 🛠️ - 10 August 2026
Hello everyone! A new week is here, and we're back with another update on our progress! Demo preparation is officially underway! New Content & Features Chapter 2: Added new environmental VFX to selected scenes. Chapter 3: Added new art assets for the stage play performance. Chapter 4: Added new lava gameplay mechanics. Chapter 7: Introduced new train and locomotive art assets. Chapter 7: Added VFX for the protagonist's Ultimate ability post-transformation. Playground Mode: Added 2 new playable character skins, along with the launch of the Skin-changing system. Improvements & Polish Polished the overall visual performance and pacing across chapters. Refined gameplay mechanics in Chapter 4 by adding path node controls and extra checkpoints. Improved transformation VFX for the protagonist. Continued refining 3D environment and scene details across Chapters 3 and 4. Re-evaluated and restruc…
- On Any Journey - July Week 4 Devlog! 🛠️ - 29 July 2026
Hey everyone!Recently, we spent some time looking into how we want to handle online multiplayer and the in-game save function, and we've locked in the final plans for both.Here’s what else we’ve been working on:🌍 Expanding the AdventureHooked up some new environmental VFX and gameplay.Started cooking up content for the final chapter.Constantly tweaking the pacing of the chapters to make sure the overall adventure flows nicely.⚔️ Gameplay & Character FeelsAdded the new "Bounce-Kick" interaction.We’re still iterating on the protagonist's transformation system—polishing the animations and tightening up the controls so it feels super responsive.🎡 Playground ModeDropped in 4 new playable character skins!Added a brand-new mode. We're continuously packing more chaotic fun into the Playground.🐛 Bug FixFixed the physics glitch where you couldn't bounce on bubbles if you were falling at high s…
- On Any Journey - June Devlog! 🛠️ - 3 July 2026
Hey everyone!First of all, thank you so much for all the love, support, and feedback you’ve been sending our way. ❤️ It truly means a lot to us, and it keeps the team motivated every day.June has been a busy month for us. We’ve been fully focused on the full release of On Any Journey, and we’re excited to share a look at what we’ve been working on.In the full game, there will be two main ways to play: Story Mode and Playground Mode.Story Mode will feature 7 chapters, following the main adventure from beginning to end.Playground Mode is where things get a lot more chaotic. We’ve combined a variety of gameplay mechanics with random prank events, creating unpredictable moments between players. Every round can play out differently, and that’s exactly what makes it fun.More Ways to Mess With Your Friends!If you joined our closed beta, you probably remember being able to kick your partner aro…
- Dev diary 3/20: UGC Arena mode - 23 March 2026
We have been designing an UGC arena for our game.It is still on early prototype.Free feel to download the build: https://onanyjourney.itch.io/on-any-journey-arena-playtest Join our Discord channel: https://discord.com/invite/Mp5xby36zg
- On Any Journey - Closed Beta Apply Now!!! - 3 December 2025
Hello gamers,We're excited to open sign-ups for the closed beta of On Any Journey!This time, we're focusing on testing difficulty balance, and we'd really appreciate your feedback to help us make the game better!What's IncludedThe beginner tutorial and partial content from Chapters 1 and 2Newly created hints for the puzzleWhat We Want to LearnHow the overall difficulty feels?How clear and helpful are the hints?Your feedback means a lot to us! http://discord.gg/Mp5xby36zg⚠️Important⚠️Online co-op is not supported during this playtest.How to Join➡️Click Request Access on the Steam page to sign up.➡️Check your Steam Library, email coming too!Join our Discord to share your thoughts, give feedbacks, or just hang out with us! http://discord.gg/Mp5xby36zg
- On Any Journey - Kickstarter Pre-launch is LIVE!!! - 13 November 2025
Hello, gamers!We have exciting news to share!ːsteamhappyːKickstarter!We've launched our pre-launch page! https://www.kickstarter.com/projects/onanyjourney/on-any-journey/Tap to be the first to know when the kickstarter campaign begins!Discord!https://discord.com/invite/5W6mxbVfh7And Yessss!! We create a discord server. The playtest is coming soon. Join discord to be get the newest!Thank you very much for supporting us!!
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