SPSTEAMPULSELIVE ANALYTICS
The Doors That Led to Nowhere

The Doors That Led to Nowhere Steam news

SoloCap Games | Nov 8, 2024 | game

Released

0players observed · 25 September 2026 - 02:27:37 UTC

ActionAdventureRPGFree To PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive

The Doors That Led to Nowhere news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive
  • Total reviews100
  • Release dateNov 8, 2024
  • DeveloperSoloCap Games
  • PublisherSoloCap Games

Genres: Action, Adventure, RPG, Free To Play

Company pages: Developer: SoloCap GamesPublisher: SoloCap Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Doors That Led to Nowhere Steam news

The Doors That Led to Nowhere news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 1.0.2.1 IMPORTANT UPDATE - 4 October 2025

    Recently, a security vulnerability with the Unity Engine has been identified and patched as of yesterday. Rest assured, the vulnerability was detected by ethical hacking company GMO Flatt Security Inc. and has not been linked to any instances of actual user impact.Nonetheless, please update to this latest patch to ensure your security.More about the issue:https://unity.com/security/sept-2025-01No other changes have been made to the game, so back to the usual scheduled programming of going through doors and dying to horses. Happy gaming!- Solomon

  • 1.0.2 Patch - 17 January 2025

    New Features Per request, added a setting to Invert the Y axis for your camera Also per request, added settings to remap controls Reworks / Adjustments Cerapter Nerfs After reviewing more feedback, I have concluded that the electrified steed is still too bothersome for a lot of players. These changes should hopefully give the player a bit more leeway while still retaining the superboss difficulty. Increased attack cooldown from 2.75 to 3 seconds Decreased melee damage from 30 to 25 Decreased homing missile damage from 30 to 25 Decreased lightning arrow damage from 40 to 30 Laserbeam now takes 1.25 seconds to charge up instead of 1 Other Reworks When watching some playthroughs, I noticed it isn't intuitive to Blink through enemies, which is your main source of defense in the early game. I added the following hint during the first fight: "Blink through enemies..." Changed the initial atta…

  • 1.0.1.7 Patch - 13 December 2024

    Fixes Per request, the game is now optimized for 21:9 monitors (and other ultrawide monitors, though primarily tested with 21:9) to use the full width of the monitor without the black borders Fixed the issue introduced in the previous patch where jump pads in Entropa's Garden shoot you too far Drumroll please... Increased the interval between the Achroma Cerapter's attacks from 2.5 seconds to 2.75 seconds Flying pots in the Cerapter fight now give 90 health instead of 60 Flying pots are now 2x bigger so they are easier to spot from a distance and easier to hit Instead of giving the Cerapter one big nerf, I'd much prefer to make gradual nerfs and see if it needs to be nerfed even further. After all, the Cerapter is intended to be a superboss, so I'd rather it be too difficult instead of too easy. If you still find the Cerapter overwhelmingly difficult, please let me know. - Solomon

  • Patch 1.0.1.6 - 2 December 2024

    Hello folks! I was away for the holiday, but I have returned with gifts: Reworks / Adjustments Playtime setting to always show - Playtime will now display during cutscenes and scenes in the real world if set to always show. Added coyote time for wall jumping - I noticed a lot of players having trouble with wall jumping sections due to how rigid the timing can feel. You can now wall jump within a split second window after falling off the wall. Achroma Wyvern charge attack - The wyvern homes in on you until reaching a set short distance from you. This distance has been increased, so the timing to dodge this attack is more forgiving. Achroma Hex burst attack - The Hex's AoE attack has a hitbox that lingers for 0.5 seconds. This didn't feel natural given how the attack looks like an instant burst, so this has been decreased to 0.1 seconds. Bug Fixes Fixed bug with the "Hold F to Skip" hint…

  • Patch 1.0.1.5 - 26 November 2024

    Not a whole lot to this one! Per recommendation of the creator for the game's Speedrun.com page, a setting to show playtime outside the inventory has been added. It is optimal to apply this setting from the title screen, otherwise you'll lose a couple seconds changing the setting mid-run. After watching some playthroughs, I noticed the large open room between the World Tree and the courtyard of the Achroma Temple is notorious for deleting player's HP, leaving none for the battle against the 2 Marauders over water. A red crystal health pickup was added to the temple's front yard to alleviate that. Small grammatical fix in the true ending dialogue. - Solomon

  • Patch 1.0.1.4 Aspect Ratio Fix - 22 November 2024

    If you were playing on monitors with an aspect ratio with a width wider than 16:9, this could result in portions of the menus being cut off vertically. My sincerest apologies for those affected by this bug--the GUI's have all been reworked to scale accordingly to other aspect ratios. Please note: The game is optimized for 16:9, so other aspect ratios may have noticeable black margins on the edges of the screen. This is normal. Also, the max FOV setting is now 110 instead of 90. -Solomon

  • Patch 1.0.1.3 - 16 November 2024

    Bug Fixes The bug where you could unlock the Cyclical achievement early by dying and collecting Lightning Flux or Tempest Step multiple times is now fixed. New Features By request, an FOV setting has been added. Added labels to values in the Settings menu. - Solomon

  • 1.0.1.2 Major Bug Fix - 16 November 2024

    Some areas (your bedroom, the hospital, the Entropic Woods room where you begin Act 2, and the Entropic Sky area where you begin Act 3), autosave the player when you visit them for the first time. There was a bug with the autosave that resulted in the player accidentally being saved into the room you were previously. If you close out of the game, then load back into a room that has autosave, this could result in the player file setting the Title screen as your last save position (essentially making your save file unplayable). If you have been affected by this issue, please send me your save file and I will fix it and send it back to you. You can locate your save file at: Windows: C:\Users\ \AppData\LocalLow\SoloCap Games\The Doors That Led to Nowheresave0.json Mac: /Users/ /Library/Application Support/SoloCap Games/The Doors That Led to Nowheresave0.json Sincerely, Solomon Capri SoloCap…

Patch notes and updates

S.noRelease datePatch nameGID number
14 October 20251.0.2.1 IMPORTANT UPDATE1811772772530439
217 January 20251.0.2 Patch1789039014353009
313 December 20241.0.1.7 Patch1785774543543083
42 December 2024Patch 1.0.1.61784506359157343
526 November 2024Patch 1.0.1.51783872412128357
622 November 2024Patch 1.0.1.4 Aspect Ratio Fix1783872412006184
716 November 2024Patch 1.0.1.31783238125290765

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.