SPSTEAMPULSELIVE ANALYTICS
Trigger of Time

Trigger of Time Steam news

Pantopie | Jun 6, 2025 | game

Released

0players observed · 26 September 2026 - 02:05:42 UTC

AdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score97% positive

Trigger of Time news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score97% positive
  • Total reviews32
  • Release dateJun 6, 2025
  • DeveloperPantopie
  • PublisherPantopie

Genres: Adventure, Indie

Company pages: Developer: PantopiePublisher: Pantopie

Top Steam chartsTop 100 gamesGame directorySteam Store page

Trigger of Time Steam news

Trigger of Time news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch #8 - 1 year anniversary! - 8 June 2026

    Hello hello! 👋 Trigger of Time (ToT for the intimate) as been out for already a year! 🎊 This is my first released game ever and I'm very happy how it turned out. It has 31 positives reviews (out of 32) and has been globally very well appreciated. And this is the most important thing to me! The most common issue was that the game is too short, which I agree. 💸 Now, let's talk money! ToT brought about 2600$ gross for 345 units sold. It ain't much in Steam standards, but it still 345! persons that trusted the game enough to spend money and time on it. The initial game was release at 9.99$ but I decided to drop the price to 7.99$ so it reflects a bit more the short length. Furthermore the game is right now at -50%, making it an all time low 3.99$ or the price of a sandwich 🥪 !This is probably the last update of Trigger of Time as I'm working on other projects. Including The Last Dive: A…

  • Patch #7 - 29 October 2025

    Hello hello👋This weekend (24th to 26th of October) was the Stunfest, a local video games festival in Rennes, France. It was the first event I ever made and it was amazing. Seeing people playing and enjoying the game in front of me was priceless. I also got lots of feedback and did an update to fix most of them. The main feedback was that platforming is too hard for a narrative puzzle game. So, many changes are related to this and, if I've done my job right, it should feel better now, especially with a controller.Changelog: Fix a major bug with controller where you would go sideways when looking down More checkpoints, especially at the beginning and near platforming sections Improved the layout of platforming at the beginning and the first tower to make it a bit easier Made some sections a bit brighter Add invert axis settings Fix hold crouch on controller Increased coyote time from .35…

  • Original Soundtrack Release ! - 3 September 2025

    Hello hello ✨ It's finally here ! The Original Soundtrack of Trigger of Time is now available on Steam for free and all streaming services ! 🔥 Please enjoy the amazing soundtrack composed by Axel Flach 🎶 Other services here

  • Patch #6 - 2 September 2025

    Hey👋 A small maintenance patch from a long lasting bug that was annoying to pinpoint, should now be fixed for good! Changelog: Fixed a music bug that would play and loop after death from the 3 turrets puzzle to the core Minor changes to the farm and tower section

  • Patch #5 - 23 June 2025

    Hello👋 A very small patch, we're preparing the release of the OST very soon! Stay tuned! Changelog: Added invert x and y to the settings Fixed FPS limit bug that would keep FPS limited event if the toggle was off

  • Patch #4 - 17 June 2025

    Hello! A small yet important fix especially related to Achievements ⭐ It also adds a new very simple Photo Mode with keyboard shortuct P 📷 Changelog: Fixed achievements: No death run, All notes & Buttons were all broken on a new game. Fixed linux steam cloud saves Added shadows quality and filtering settings Added a very simple photo mode (keyboard shorcut P, you can rebind it)

  • Linux and SteamOS release ! - 16 June 2025

    Hello 👋 The official Linux build has been released! You can now enjoy Trigger of Time on your Steam Deck natively. It should play around 40fps on the Steam Deck. I recommand reducing the render scaling to .8 to get a smoother experience. The game cannot yet be verified on SteamOS because it's not yet trusted by Steam, I guess it needs more sales / reviews. There is no documentation about that. As soon as it's possible, I will make it verified. Don't hesitate to give feedback on the game either here or on the official discord. Thank you! Changelog: Released native Linux 64 build Fixed saving and loading states of many props (door, motors, buttons...) Fixed the "Speedrunner" achievement, you had to die once in the run to get it, now you actually need to speedrun the game. Fixed head bobbing and weapon sway going wild when player would go light speed A lot of small errors fixed and a lot…

  • Patch #2 - 12 June 2025

    Hello! More bug fixes and quality-of-life changes mainly focused on improving both movements and controller support 🥸 We're close to the 10 reviews threshold which is a big step to be considered legit by Steam and being suggested to players 🤞 Thank you again to everyone who played the game so far! Changelog: Improved controller handling, movements should be more precise and smoother Increased coyote time from 0.25s to 0.35s for better jump forgiveness Made jump directionality more responsive Fixed grab issue with notes Added an interaction to flip notes if they're upside down Increased button interactable zone Splitted sensivity into mouse sensivity and controller sensivity Change the default controller keybind of sprint to LB Fixed timegun red crystals not showing up on load

  • Patch #1 - 7 June 2025

    First of all, thank you so much to everyone who played the game! ✨ And a special shoutout to those who left a review — it really means a lot and helps me improve future games. Then, there were some nasty bugs that needed eradication. Changelog: Fixed a blocking issue where if you fell and restart, you would be blocked and floating in the world Fixed an issue where the music would start again after dying Fixed an issue with new game that would not properly reset the previous save Fixed a collision after the second big door Various small tweaks and collision fixes.

Patch notes and updates

S.noRelease datePatch nameGID number
129 October 2025Patch #71814942955104982
22 September 2025Patch #61809235871750335
323 June 2025Patch #51802893906852929
417 June 2025Patch #41802354289721323
512 June 2025Patch #21802354289563782
67 June 2025Patch #11801617199453636

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