SPSTEAMPULSELIVE ANALYTICS
Level up Everything!

Level up Everything! Steam metadata

KamikaziAvalanche | Mar 4, 2025 | game

Released

0players observed · 5 October 2026 - 04:28:10 UTC

RPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)401
  • Revenue (VGI)$1,601
  • Review score100% positive

Level up Everything! metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)401
  • Revenue (VGI)$1,601
  • Review score100% positive
  • Total reviews1
  • Release dateMar 4, 2025
  • DeveloperKamikaziAvalanche
  • PublisherKamikaziAvalanche

Genres: RPG, Strategy

Company pages: Developer: KamikaziAvalanchePublisher: KamikaziAvalanche

Top Steam chartsTop 100 gamesGame directorySteam Store page

Level up Everything! Steam metadata

Level up Everything! metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3210570/metadata
Steam Storehttps://store.steampowered.com/app/3210570/
Steam Communityhttps://steamcommunity.com/app/3210570
PCGamingWiki search
IGDB searchSearch IGDB for Level up Everything!

Reviews, pricing, and metadata

Review summary

1 user reviews

100% positive, 1 positive, 0 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

62

Platform releases
  • Steam 4 March 2025

Latest Steam announcements

  • Tutorial step-by-step, Run history - 5 January 2025

    Tutorial step-by-step, Run History v.8 Runs now have a score card that calculates a score and saves the run score and details. From the main menu you can look at your run history scores and major details. The tutorial button now shines until you have played it the first time. The tutorial now has optional screen pings for where to click. Dev note: This is the last of mechanics, content, and polish. I will do some balancing, but will otherwise be working on marketing between now and the Steam NextFest with plans to release the game soon afterwards.

  • Major style update - 22 December 2024

    Tarot cards, story boot screen, VFX, SFX, and more! v.75 Added tarot card graphics as an option for the hand cards. Unique tarot card art for every single base card. --Added the preferences option to use the new card art or keep the base easy to read/see cards from before. Fixed the timing issues with enemies dying on the enemy turn and causing a single enemy to skip their turn. Added background to the battle scene to be floating in a sea of blinking stars. Adjusted all maps to accommodate. Added yellow circling rays to the class and race selection screens behind the character portrait. Also victory screen. Changed the map screen background to be surrealistic and gave it a wavy effect. Changed the card targeting mechanic to allow for touchscreens. Added animation to the collapse spawn point action. Gave the player warp in/warp out animations and SFX for the map and battle screens. Chang…

  • The great polishing begins! - 15 December 2024

    Polishing and a bit of bug fixes v.7 When an enemy is taking their turn a large indicator of the type of action and strength of that action show beneath that figure. Added the floating numbers for all status effects changes. Fixed a bug with ingots not resetting at the start of a level. There is a gash animation when the player takes a hit. Added a glow behind the achievement popup. A circular VFX appears behind the player when they get an achievement, pretty subtle. Added a scoring system and score card that appears whenever a run is ended (victory or defeat). Plan to create a tracking system so the player can see how well they are doing with each set of class/race/boss. Added some screen particle to the upgrade card/gear scene. Added SFX to the card shuffle effect and changed some of the UI SFXs. Added rotating rays behind the images in the class and race selection screens. Also the v…

  • Content complete for release - 8 December 2024

    Two new races, one new class, bringing the total to four each! v.5 I've decided that four of each run factor (class, race, finale) will be considered feature complete for the launch. I might add more if any particular idea strikes my fancy, but I am not actively going to dedicate brainstorming time to consider new factors. Added the fourth boss, Spike. Spike retaliates with however much damage he took. On his turn he strikes the player for the last amount he took. He is in a small arena. All cards have SFX. All gear has SFX. All bosses now have SFX. Each map type now has "unique" background music. Changes some of the SFX to be less annoying. -Movement is only two steps instead of four. -Flute is changed. -Select sound is softer. Added a camera damage shake when the player takes damage. The velocity of the shake depends on how much damage the player took. Added VFX to enemy death along w…

  • More content: 2 new races, 1 new class - 24 November 2024

    Two new races, one new class, bringing the total to four each! Created the sloth race, doesn't get boots but gets 1 MP every card played. Soulreaper race added, doesn't get achievements, gear, card, or class upgrades. Instead can absorb the strength of his enemies. Started work on the BladeDancer class. Two of the gear slots are taken up by stances. Only one stance is active at a time and it modifies the effects of the offensive and defensive card. Added some sound effects (SFX)

  • New Class: Craftsman - 17 November 2024

    Brand new class: Craftsman Created the craftsman class. The class has gear that is generally weaker than other class gear but is enhanced by what activation symbols is on the card to grant bonus buffs. Created the barricade obstacle which gives an adjacent hero a bonus damage resistance on the turn it is placed. Fixed how the DreamMaster finale deals with non-enemy nodes tagged as enemy. Fixed the bug that was allowing double enemy turns when an enemy died on their activation.

  • New Finale: Illusionist, Attunist class complete - 10 November 2024

    Demo and Tutorial complete Made Hard and Impossible more difficult than Normal. Completed advanced gear for Attunist class. It is now fully playable. Fixed bug that was allowing bonuses from dead enemies. Provide days left and finale boss notification in the victory screen to allow for selecting upgrades. Created a new finale featuring the illusionist. The illusionist teleports at the start of their turn or when hit leaving behind goblins as he departs.

  • Full Tutorial and Demo complete! - 1 November 2024

    If you've been waiting for more development to give this game the next pass this is the time!!! Demo and Tutorial complete Demo and tutorial are in place and work! New (useless) items created to ease the player into each of the game's concepts. Tutorial uses scripted events, cards, spawns, and text to show key concepts. Demo mode has limited subset of in-game achievements. Camera will only zoom in-out once when the mouse is hovered over the combat log area of the screen. In the demo area the enemies scale up by a mission day each turn. Spawn rate is also a base spawn of the turn number. -This is meant to be a fun little demonstration of the core game mechanics. Added social media buttons to the player died screen. Based on playtester feedback added a display to the map screen showing days left until finale. Removed the enemy shake on hit animation for the time being. Too janky when card…

  • Bug fix week! - 27 October 2024

    Bug fix week! Refactored text strings so combat log should use more natural language. The changes will allow Asian languages to be added better in the future. Removed the German language option as it served it's purpose until a full translation push happens closer to release (basically making sure I could implement localization easily and not have to go through the entire codebase/all text nodes near the end). Bug fix: enemies stop after the player dies. Bug fix: Player movement tile options handle visibility checks better, should be close to perfect. Added stop points to the enemy actions to prevent multiple enemy actions functions from firing off at the same time. On player death a screenshot is taken and the combat log is exported to the player folder. This can be sent to me for checking for errors/bugs. Clear the player's movement points and block when exiting to the main menu. The…

  • Achievements and class level ups - 20 October 2024

    Patch notes for v.05 Achievements in steam and within game! Player is awarded a class upgrade upon 4, 7, and 10 achievements. Each class card has an upgrade and then each class has six permanent upgrades on offer (2 at a time). If you skip one you won't see it again. There are generic achievements and then ones for each class and each race. Gear that is usable a limited number of times a turn or a mission now has usage bubbles. Green ones for per turn uses, red for per mission uses. When that gear is used the bubble will turn black. Green ones will reset at the start of the next player turn. Race and class cards with events have been given a purple hexagonal amythest icon. So has the player. This is a visual indicator that those cards can be played for an event. Goblin Champion now has 2 damage resistance. Normal difficulty levels have been bumped up. Will work on other difficulty level…

  • User feedback changes and start of achievement - 13 October 2024

    Patch notes for v.04 Movement activation no longer checks for visibility to adjacent tiles, player should now always be able to move to a valid space even if the raycast bugs out it might just take two steps. Created several achievements in Steam and their cooresponding resources in game. Including art assets. Balanced out the base cards. Brought the power levels to be roughly even (as far as I can tell so far) for the given tiers. Tier III for Might, Spirit, and Wit all have an in hand effect. Agility has two (because it is associated with both range and move). Wisdom doesn't have one (+Attacks is too powerful). Visual changes based on playtester feedback: --Added action type gems to the gear panels. --Added emerald triangles to the map object that can be interacted with. --Got rid of the fancy font and reduced font sizes generally. --Revamped the upgrade screen so instead of two pages…

  • Keyboard and Controller support - 6 October 2024

    Patch notes for v.03 Updated the game to add both keyboard and controller support to the entire game. Menus are navigable using any method. Controls in battle are dynamic and context specific: --When in movement mode D-pad moves the player --When in the base state D-pad cycles through cards to play --With a card selected D-pad cycles through gear/player/map elements Keyboard shortcuts for cards and gear/player. --This should be the fastest way to play when combined with mouse, for example 1 selects the first card, the ` key selects the player, and a single mouse click attacks. Holding down Q and hitting R ends the turn. Pressing C or the select menu shows the controller/keyboard mapping with icons. Having the movement state feels smoother with the ability to use WASD/D-pad. Added a button for patch notes to the main menu screen. Adding the context states to the main battle flow solved s…

  • Sept 29 gameplay update - 29 September 2024

    Updated the main trailer on the steam page to use the live version of the boss fight as well as the updated art in the game. The trailer no longer has placeholder panel container art or placeholder gear. Found the setting to outline all the text in a thin black line, this should help with readability. Lots of new functionality has been added to gear. -Upgraded gear can now provide additional bonuses at start of the turn, -thorns and damage resistance have been added to gear effects. -Shield and armor automatic block added as a start of turn effect instead of a trigger/react -Gear can trigger effects on enemy death or if that particular gear kills an enemy. -Thorns exists as a player effect in addition to triggers on enemy moving adjacent. Added the ability for targeting to include all enemies within a certain range of the hero, this area can be increased due to increased range effects.…

  • Sept 22 gameplay update - 22 September 2024

    New Features: -Added a new boss, LavaMan. LavaMan takes a maximum of 1 damage from any hit so heroes need to be able to do damage multiple times to wear him down. He reduces the heroes health and max health by an increasing amount each turn. -Added the new attunist class. The attunist relies on a variety of magic items to survive. -Created three new large maps, including one with doors (a new feature). -Maps are sorted into pools based on size with only small maps being chosen for the first three days, the next three days both small and large maps can be pulled, days 7-9 only large maps. -Damage resistance is now a stat for enemies to be able to fine tune difficulty. Balance and fixes: -Card text size is dynamic so the upgraded card text will now fit on the cards properly. -Some tweaking of the difficulty settings. -The finale boss is set at the beginning of the run and depending on dif…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3210570
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateMar 4, 2025
DeveloperKamikaziAvalanche
PublisherKamikaziAvalanche
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type1 user reviews
Positive review percent100%
Positive reviews1
Negative reviews0
Total reviews1
Steam recommendationsNot available
Achievements62
Average playtime forever70 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3210570/

Short description

Bite sized solo dungeon delve. Use cards to activate gear or special effects as you delve through dungeons. Attack, block, move, heal, and interact with the environment using the unique card & gear activation system. After each delve upgrade your gear and cards to exploit powerful combos.

About this game

Weekly updates Follow for weekly updates and updated demo builds. Full patch notes daily in the Discord Channel that will show up in the Sunday updates. Classes Soldier: Versatile warrior that uses direct attacks, blocks, and positioning to overcome enemies. Attunist: Ranged attacker that relies on healing and killing goblins before they can attack to survive. Craftsman: Equipped with a shotgun and repeating crossbow that needs to be reloaded. His equipment behaves differently depending on which card is used to activate it. BladeDancer: Once per round can change his stance to adapt to changes in the battle. More to come. . . Races Pixie: Loves the taste of goblins and can heal when he defeats them with his unique card. Triceratops: Tougher than most, his unique card provides him with protection and can take down an attacking enemy before they land their blow. Sloth: Only race that doesn't get movement gear. Starts off slow but can be customized to be one of the fastest characters. SoulReaper: Doesn't unlock any achievements, card, gear, or class upgrades. Instead absorbs the power of each goblin type. Can you defeat the finale with only starter cards and gear but buffed stats? More to come. . . Enemies Goblin Spearman Most common enemy. Higher health, damage, lowest speed. Goblin Runner Extremely fast and more likely to be able to move and attack the hero from beyond the hero's attack range. Starts out hitting like a wet noodle though. Goblin Archer Moves to range and attacks. Lowest health. Goblin Champion Extremely tough goblin that hits hard. Only goblin with damage resistance ignoring some damage from every hero attack. Immune to stun. Finales Dream Master Cannot be directly engaged, summons swarms of goblins from out of range. Summons a goblin champion every time the hero strikes one down. Heroes are encouraged to use a build that can manage swarms of enemies using area of effect attacks. LavaMan Only takes a maximum of one damage per hit. Reduces the hero's health and maximum health by a rising amount each round. Heroes are encouraged to use a build that can deal multiple hits. Illusionist Vanishes at the start of his turn and when hit l…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Level up Everything!'s USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Level up Everything!'s tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Level up Everything! at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$4.99$4.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2504,1905 October 2026 - 05:42:01 UTC1,818,368
2Wallpaper Engine71,3625 October 2026 - 05:08:59 UTC150,271
3Once Human14,6855 October 2026 - 05:06:33 UTC231,343
4Dota 2437,9415 October 2026 - 05:42:01 UTC1,291,328
5Arena of Gods05 October 2026 - 05:29:42 UTC92
6ICEY7795 October 2026 - 03:17:32 UTC3,173
7Conqueror's Blade1,6495 October 2026 - 04:32:04 UTC18,921
8崩坏31015 October 2026 - 04:21:40 UTC459
9BlazBlue Entropy Effect1,9285 October 2026 - 04:24:40 UTC5,599

Related Steam games by tag and genre

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim70,8535 October 2026 - 05:40:38 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero59,2245 October 2026 - 05:14:07 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust57,0565 October 2026 - 05:15:22 UTC259,6461,403,838Facepunch Studios
Aniimo57,0055 October 2026 - 03:56:34 UTC140,219Not availablePawprint Studio
Warframe53,9805 October 2026 - 04:46:39 UTC181,509676,031Digital Extremes
Stardew Valley51,5235 October 2026 - 05:32:17 UTC236,6141,016,067ConcernedApe
The Witcher 3: Wild Hunt48,7515 October 2026 - 05:13:31 UTC137,187877,306CD PROJEKT RED
Project Zomboid43,9745 October 2026 - 04:47:56 UTC122,811467,999The Indie Stone
Palworld42,6025 October 2026 - 04:38:09 UTC2,101,535451,088Pocketpair
Deskrawl: Idle ARPG42,5525 October 2026 - 04:47:11 UTC42,552Not availableFirst Day Games
Baldur's Gate 333,6955 October 2026 - 05:32:06 UTC875,343836,282Larian Studios
Cyberpunk 207732,6545 October 2026 - 04:30:03 UTC830,387932,948CD PROJEKT RED

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2437,9415 October 2026 - 05:42:01 UTC1,291,3282,758,031Valve
Slay the Spire 254,8745 October 2026 - 04:30:06 UTC574,638199,438Mega Crit
Total War: WARHAMMER III41,2705 October 2026 - 03:00:40 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Baldur's Gate 333,6955 October 2026 - 05:32:06 UTC875,343836,282Larian Studios
Hearts of Iron IV25,7565 October 2026 - 05:12:25 UTC93,196377,014Paradox Development Studio
Sid Meier’s Civilization® VI24,7625 October 2026 - 04:27:50 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
RimWorld23,7415 October 2026 - 04:52:22 UTC95,851239,107Ludeon Studios
Don't Starve Together23,0685 October 2026 - 04:33:08 UTC122,662531,182Klei Entertainment
Black Desert21,8974 October 2026 - 14:23:52 UTC59,91792,632Pearl Abyss
Mount & Blade II: Bannerlord21,0475 October 2026 - 05:33:15 UTC248,034297,199TaleWorlds Entertainment
Age of Empires II: Definitive Edition18,7124 October 2026 - 23:15:25 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.