Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3210780 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | November 2026 |
| Developer | Deadlight Interactive |
| Publisher | Deadlight Interactive |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A 30-minute narrative horror experience set in an abandoned carnival that slowly comes back to life around you. Survive your night shift as the grounds awaken, with optional heart-rate integration that reacts to your fear.
About this game
PULSE//DEADLINE The carnival was shut down. It never closed. From Deadlight Interactive, PULSE//DEADLINE is a 30-minute narrative horror experience set inside an abandoned carnival that slowly, deliberately begins to wake up around you. You play as a newly assigned night security guard. Your job is simple: monitor the grounds and report anything unusual. At first, it’s just wind against loose metal. Then the lights flicker on. A carousel begins to turn. Music plays from nowhere. And something starts moving between the attractions. A CARNIVAL THAT COMES BACK TO LIFE Explore a decaying fairground where each ride tells part of a larger story — one of obsession, disappearance, and something that never left when the gates were locked. The longer you stay, the more the environment changes. What begins as routine surveillance becomes a fight to understand what is happening — and how to escape it. OPTIONAL BIO-REACTIVE HORROR PULSE//DEADLINE features optional heart-rate integration. With a compatible device, the game can: React to spikes in your pulse Intensify atmosphere and sound design Subtly shift environmental behaviour Adjust tension pacing in real time No monitor required. The full 30-minute experience is completely playable without biofeedback — integration simply deepens immersion for those who want it. FEATURES 30-minute focused horror experience First-person immersive exploration Reactive environmental systems Optional heart-rate integration Psychological tension over cheap jumpscares Streamer-friendly short-form format The rides are running. The lights are on. The gates are locked. Your shift ends at dawn. If you make it that far...
Supported languages
English * * languages with full audio support
